Zeboyd PC Sales Leave XBLIG In The Dust

By John Walker on July 20th, 2011 at 9:26 am.

If you knew how tired I am, you'd understand why I can't be bothered working out a cheerleader joke.

You may remember that last week we suggested Zeboyd’s launch of their RPGs on Steam had gone a lot better than expected. It turns out that was something of an under-estimation.

In less than a week on Steam, Zeboyd’s Cthulhu Saves The World (see our review here) and Breath Of Death VII have already made more than they did in over a year on Xbox Live Indie Games. Let me repeat that: More in under a week on PC than in over a year on Xbox.

And that’s just on Steam. They aren’t factoring in their GamersGate sales yet.

Which serves as a reminder of our Xbox Indie Outreach Programme. If you’re an XBLIG developer with a desire to see if you too can outdo a year’s sales in under a week, head on over to that post and get in touch with us. All we can do is mention that you exist, but sometimes that’s enough.

__________________

« | »

, , , .

84 Comments »

  1. Duffin says:

    Well the Pc is atleast 52 times better than the three-hundred and sixtieth box of X

  2. crainey92 says:

    This is good news, it means they’ll go on to make more good content and perhaps this time without the need for a Kickstarter campaign (not that that’s a bad thing). I saw the Cthulhu project on Kickstart a good while back and pretty quickly decided that it was worth contributing towards, very happy with the game.

  3. StingingVelvet says:

    Many actual XBLA games do better on PC as well, like Super Meat Boy.

    When it comes right down to it there is no reason not to release an Xbox game on the PC. There are plenty enough sales there to cover porting costs and you just might end up making more than you ever imagined. Unless Microsoft offer you a fat check I guess.

    • Gnoupi says:

      Actually, it’s even a bigger difference here, because XBLA is the favorite child which benefits from supports and marketing from Microsoft, while the XBLIG is a bit a “trash”, from their point of view, with “anything goes, we don’t care anyway”.

      So it is nice to see what these games can do, given the proper exposition and public.

      It’s good that RPS is opening the door to cover such games (granted they come to pc, of course).
      DIYGamer has a nice coverage of these games too, for anyone interested

    • Orija says:

      Wish the Insanely Twisted Shadow Planet devs learn something from this and release the game for the pc too.

    • pkt-zer0 says:

      “Unless Microsoft offer you a fat check I guess.”

      The standard deal offered to indies by MS includes a couple months of XBLA exclusivity. So they would be the ones that had to offer MS a fat check, or something. And indies don’t really have that sort of bargaining power most of the time.

    • nuh uh no way says:

      @pkt-zer0:

      I’m not so sure you understand how money works

    • Dave Mongoose says:

      @nuh uh no way:

      No, I think he’s got a point: Microsoft charge developers to use the XBL distribution system, although I’d imagine it’s a percentage of sales rather than a lump sum… I wouldn’t be surprised if it’s quite a big cut too – bigger than Steam take, anyway.

  4. kael13 says:

    This is brill. To me, it makes sense that the PC is a better market for indie games. Certainly with Cthulhu Saves the World harking back to vidjagaems of yore, it would seem to be aimed at an older demographic.

    • aircool says:

      Yup… Games for Windows should have been covering this base when it was released. However, Steam has pretty much cornered the market. Not always a big fan of Steam when it comes to the big releases, but it is pretty awesome for lesser known gems.

  5. thebigJ_A says:

    That’s one thing I hate about Xbox live. They created a place for indies to thrive, then just abandoned it. Hell, try finding it on the dashboard. It’s buried behind like four layers. Stupid xbox.

    Then they give me things like Bastion, and I come crawling back. (Bastion is eventually going to come to pc, I hear, btw.)

    • Gnoupi says:

      Actually, XBLIG is the place they left abandoned. XBLA gets more support (and is the place for Bastion, Explosion Man, Castle Crashers, Braid, etc)

    • zeroskill says:

      Im still hopefull that the devs of ITSP and Fez will eventually come to PC. Limbo is comming, thats good news at least. And just imagine how well Castle Crasher could do on Steam with integrated Steam features.

    • Wulf says:

      Given the mounting success stories of Steam-fuelled indie success stories I wouldn’t be surprised if a lot of independent developers were beginning to question and doubt their dedication to the XBox by now. To me it just seems like owners of the Box named X seem to hate indie games, and only a small minority is the exception. Indie games seem to do better on the PS3, on mobile devices (Apple and Android alike), and, of course, the PC than they do on the 360.

      I’m not all that surprised really though considering the XBox’s target demographic, but rather I’m surprised that anyone thought this would go down any other way. I could see an indie game being successful on a mobile device, the PS3, or (of course) the PC, but on the 360? It’s just a stretch. I’m a clueless neophyte and even to me it just looks like bad marketing sense to sell indie games on the 360. The target audience is just all wrong, completely wrong.

      So… I wouldn’t be surprised if other independent developers start realising this soon. Unfortunately it could mean that they’ll make the jump to the PS3, as they could do that, and Sony would probably welcome them with open arms, but the PC is here too. We’ll buy your games! We like your games! Most of my favourite games are indie games, even criminally hated upon ones like BEEP and CreaVures.

  6. cocoleche says:

    Yes but come on, we’re talking two different sets of demographics here. Surely it’s not surprising to see an old-school RPG fare better on the PC than on the consoles.

    • Okami says:

      But the game is an old-school console rpg…

    • cocoleche says:

      I think the fact it’s “old school” is more revelant here, considering that the majority of the Xbox user-base are probably too young to know the games being referenced.

    • EOT says:

      @cocoleche: Considering console dominance in the video game market, and the huge amounts of 360s sold and then comparing that with statistics that point to the average gamer being in their mid-30s, I think you are quite wrong in assuming that the owners at a console aimed squarely at those aged between 18 and 45 of being ”probably too young to know the games being referenced.”

      http://www.joystiq.com/2008/06/23/new-study-compares-360-ps3-consumers/

      http://www.theesa.com/facts/gameplayer.asp

    • ScubaMonster says:

      @EOT: Age of the gamers and remembering those games is kind of irrelevant. The preference of console gamers is usually pretty different from PC gamers. Plus, tons of people grew up with NES and other consoles and never played PC games much if at all. So there’s plenty of 30 something console only gamers. Pointing to age only is a pretty useless statistic.

      @Okami: Sure, some old school CRPG style games appeared on consoles but they usually either sucked or weren’t very popular with the console crowd. At least not nearly as popular as they were on PC. These sorts of games are predominantly PC RPG’s whether they appeared on consoles or not.

    • johnpeat says:

      I’m with cocoleche – they’re just a better fit for PC gamers than 360 ones…

      XBLIG is a mess, MS have abandoned it and regularly kick it in the teeth. The developers themselves have screwed-up the pricing by diving straight to the lowest point too – it’s just not a viable platform for anything beyond ‘hobbyists’.

      XBLA is better but I suspect it’s still struggling – the quality and quantity of games seems to be dropping and developers who I’d expect to be welcomed by MS are being turned-away (which suggests MS aren’t too worried about the lack of games on there!!)

      We’;ve known the PC was a MUCH more viable market for eons BUT it probably takes a dominant, centralised platform like Steam to actually demonstrate it with sustained, decent sales for new titles.

    • Wizardry says:

      @ScubaMonster: I haven’t played this but it very much looks like an old-school JRPG. Therefore I’m not quite sure what you’re saying about this being a PC type RPG.

    • DrGonzo says:

      Yeah this is more like Dragon Quest or a Shining game or something. It would in fact then by that logic sell even more copies on DS as they still do play these types of games.

    • Nick says:

      “Sure, some old school CRPG style games appeared on consoles but they usually either sucked or weren’t very popular with the console crowd”

      You’ve never heard of Dragon Quest, Final Fantasy, Persona, Shin Megami Tensei, Chrono Trigger or Pokemon then? To name a mere few.

    • EOT says:

      @scubamonster: I think the gamer’s age is perfectly relevant. Considering the point I was refuting was that most 360 gamers were ‘”probably too young to know the games being referenced.” If you’d read my post properly you would have seen that.

      On to you second point:

      ” some old school CRPG style games appeared on consoles but they usually either sucked or weren’t very popular with the console crowd”
      Of the top ten games ever released on the NES FOUR were RPGs all selling over 2 million copies. One of the biggest selling RPG of all time is Pokemon Red/Blue which has sold over 23million copies. Console RPGs outsell their PC counterparts massively.If these games either ”sucked or weren’t very popular with the console crowd” then I find it hard to believe that these figures could have been attained. Because shitty unpopular games don’t sell.

      Case in point the best selling CRPG is Diablo II, with sales of 4million.

      But, I must congratulate you on the huge amount of bloody-minded wilfulness it must have taken to be just this blinkered to the realities of the greater gaming market.

    • Wulf says:

      Okay, here’s a thing and an important thing.

      Computers emulate things.

      I jumped from the consoles primarily to the PC primarily because I didn’t like where the consoles were going, they were becoming continually more Westernised and Lara Croft just wasn’t my bag. At the time, PC games were terribly eccentric too. I mean, you had the LucasArts stuff going on, you had all those bizarre third-person 3D adventure games, like that one with the cyborg that I can never remember the name of, that time freezing one that I keep forgetting the name of, LittleBigAdventure, and Ecstatica. And some of these were European, making them even weirder.

      You have to realise that around the time the consoles were becoming as boring as a brown-grey man shooter, the computers were rising like a phoenix from the ashes and giving us ultimately “Huh? What?!” things. And they could emulate. This is important. So you had all this… this PC craziness going on, you had these utterly bonkers games (that trend continued to about ’04, where it promptly died, and that death likely coincides with certain other events), and you had risky, strange games. I mean, even up to ’04 you had stuff like No One Lives Forever, Uru, and so on.

      It was a crazy age. And the computers could emulate.

      And computers were trying to replicate what the consoles did, and you had these hidden gems like Claw and other, similar games. And again, people had a backlog of weird games they missed out on when they were with the consoles. I could kick myself on how I missed out on Inherit the Earth when that was originally released. I’d love, love, love to have a boxed version of that in my collection. But I digress.

      Even if you weren’t playing the crazy shit that was appearing on the PC around that time… well, the computers could emulate.

      And do you know what else they could do? They could do multiplayer over the Internet with old console games. This was also very important.

      So in my opinion around the time that console gaming went to shit and became boring, people started looking more and more at the PC, and the more dull and unimaginative the consoles became, the more people looked at the PC, which at the time was still being strange and doing odd, risky things. And there’s the trick, right there. If I’m right about this exodus then people consider the PC synonymous these days with weird, risky stuff.

      And that’s why some (including myself) consider the PC to be an entirely natural home for those games. It doesn’t matter how risky it is, there’s some PC owner or group of us that’s going to buy it. Cthulhu Saves the World didn’t do well on the consoles for the same reason that Inherit the Earth wouldn’t, for the same reason that Telltale’s games didn’t seem to, for the same reason that Uru wouldn’t.

      It’s a JRPG, sure, but how many JRPGs are we seeing that were like those crazy JRPGs back then being actually translated and released in the West? Hint: Not very damn many. The vast majority of them are being released for mobile devices. Hell, I think there are more quirky JRPGs available for the PC right now than there are for either PS3 or 360. The PSP and NDS are also a good source of this. But the PS3 and 360 just aren’t doing that stuff. No Okami, no Wild ARMs, no Skies of Arcadia… the consoles just aren’t doing that, now.

      So, there are people who are still looking at the PC and thinking “Well, you still do odd, risky, interesting stuff, right?”

      I mean, really, think about it. If there’s one word that defines the consoles, it’s “Safe”. The PS3 less than the 360 by a large margin, but Sony still play it safe. If you look at the mobile devices, any of them, or the PC, you could apply a lot of titles to them, but none of them would be “Safe”.

      And thus Cthulhu Saves the World sells.

      *falls over.*

  7. Spliter says:

    It’s funny to see XBLA(RGH) being outperformed on the ONLY thing it’s supposed to do well.
    I just hope more and more indies put their games on PC rather than making them XBLA exclusive.
    Now if only the PC could outperform X-Box AAA sales making it the primary platform for shooters I would be very happy. I’m kinda tired by now of having so many subpar ports.

  8. diebroken says:

    PC gaming is un-dead – hooray!

  9. Staggy says:

    Kudos for them. It’s been a great month for throwback indie games on Steam with stupidly low prices. I brought Jamestown, Cthulhu Saves The World and Dungeons of Dredmor and I don’t think I’ve had more fun per/hour per/quid, and it’s definitely saving off the summer game drought.

  10. Malibu Stacey says:

    I guess when someone was saying the PC isn’t the home of indie games any more in this weeks Sunday Papers post they were right.

    Oh wait…

  11. zeroskill says:

    im SHOCKED! no really why am I not suprised here. Oh and: If your an Xbox Live developer, have a talk with Team Meat how developing for Microsoft is a pain in the ass and how you should, as fast as you possibly can, start developing for the PC and give Valve a call.

    • Dances to Podcasts says:

      Or look at what happened to Introversion…

    • zeroskill says:

      oh you think they would have done better on Xbox live yes? Not to mention Steam pretty much safed them from going nuke in the first place. They had to fight for months to even get a sale for Darwinia+ on Xbox live. I advise you to ask them personally what their honest opinions on Microsoft are. Thanks to the many sales they got on Steam, they are right now working on Mac support for Multiwinia, and on their new title Subversion. If not for the emergency sale on Steam, the studio would have been deader then dead right now.
      You can read up on that here: http://www.gamertell.com/technologytell/article/how-steam-saved-introversion-software/

  12. aircool says:

    It’s on Steam now? Best add it to all the other hundreds of games which I’ve bought, but yet to download (although, CStW probably won’t take 24 hours to download, so it will go at the top of the list).

    I think it was only about 4-5 years ago that many of us PC gamers were wishing that there was a lot more variety on offer; we’d rather have an interesting and fun game with simple graphics vice the gorgeous, run of the mill crap that was available in the shops.

    Which reminds me… Have you seen that film about the Tractor?

    Nope, but I’ve seen the trailer…

  13. Ginger Yellow says:

    I really don’t understand why people bother publishing on XBLIG. Microsoft seems to do its best to make it as hard as possible to find the games, and does only the tiniest amount of promotion even for the very, very best games. And it’s surely not the natural audience for most of these games. They’d be much better off on Steam, iOS, or just marketing via word of mouth on indie game sites.

    • johnpeat says:

      That!

      The last dashboard change made it clear MS don’t really care about the XBLIG stuff.

      The recent vote rigging scam (which MS have totally failed to address) was another BIG nail in that coffin.

      No-one would actually attempt to make a living through a service which is so precarious and unfair…

    • Brutal Deluxe says:

      Although I am a fan of many a XBLA game, I have never dipped my toe into the murky waters that is XBLIG

  14. Teronfel says:

    Great news,i love this game

  15. Carra says:

    At €2 I bought it. Now, finding the time to play it…

  16. RF says:

    This is because 99% of “pure console” gamers are just interested in big name releases so they can show off and crap like that.

  17. hotcod says:

    Could this be what all the “360 in windows” stuff is about. If microsoft snaps up the rights to sell a PC port of the games on XBLA or XBLIG as part of the terms of making the game for the 360 they could make a killing and it would help explain them starting to integrate there market places. They could even make a PC version of these title part of the terms. This is all a really good idea for microsoft (if no one else) even with out bringing up the whole “emulation” sillyness. With emulation it would be a no brainer.

  18. Sunjammer says:

    To be fair, XBLIG games don’t actually exist. I mean, I have an XBLIG developer account and I still can’t figure out where to actually download the indie games. It’s probably the single worst place on the planet if you want any kind of exposure, whereas on Steam pretty much every new game gets SOME sort of storefront exposure. If Cthulhu… had been on XBLA I’m sure he would have gotten better numbers.

    • malkav11 says:

      This. I think I may have accidentally wandered into XBLIG once, but even if you can find it, how on earth would you sort the interesting stuff from the random other crap? I didn’t even know Cthulhu Saves The World and Breath of Death VII existed until they got attention for being on the way to PC (at which point obviously I was going to wait for that to happen).

      Also, XBLIG aren’t allowed to have achievements, which…. it’s super shallow, I know, but when every other category of 360 game has them, I find it tough to want to spend the limited console gaming time I have on something that doesn’t.

    • Man Raised by Puffins says:

      how on earth would you sort the interesting stuff from the random other crap?

      Why, the Independint Charles Show*, of course!

      XBLIG is, if nothing else, at least a little bit more visible than it used to be, last time I checked you had to actually scroll past the indie game store to access the demo download list or XBLA.

      *Which was, of course, buried in the XBox interface itself during its brief lifespan.

  19. MiniMatt says:

    “It’s close to midnight and something evil’s lurking in the dark”

    Will craft (bad) alt-text jokes for food.

  20. Teddy Leach says:

    They also said that people who used XBLIG felt it was expensive. Y’know, the same price they had on Steam. For two full games.

    • shoptroll says:

      I think there’s the whole consumer expectations angle though. Like a $5 game on the iPhone is expensive since it’s dominated by plenty of $0.99 and free games. Then again, that hasn’t stopped Infinity Blade from performing well. A good games will see good sales regardless of price.

  21. G_Man_007 says:

    I bought it the other day, purely because it said Cthulhu in the title. Plus being less than two quid and including two games helps. Got to admit, it doesn’t look like my kind of game – I like RPGs, but the sort of Zelda-like ones never appealed to me – but I’ll buy anything Cthulhu-wise.

    • Dominic White says:

      It’s not the slightest bit Zelda-like, so I have no idea what you’re talking about.

  22. Tuor says:

    What does Zeboyd think they’re doing? Don’t they know that the PC is dead?

    They’ll rue the day, I tell you! Rue. The. Day!

    After they get back from counting their money at the bank while cackling with glee. (I’ve always wanted to cackle, but I never could quite pull it off.)

  23. tenochtitlan says:

    The Escapist crunched some numbers and came up with the figure of the one-week sales exceeding 100,000 USD which is pretty impressive (and sad, regarding the XBLIG sales). http://www.escapistmagazine.com/news/view/111752-A-Week-of-Steam-Beats-a-Year-of-Xbox-Live-for-Cthulhu-Saves-the-World

  24. Squeeby says:

    Can’t say i’m surprised. PC is the obvious choice for niche games like this, because PC is where the market for these kinds of games remains.

    People who have a consolebox couldn’t care less about titles like this. All they want is the latest manshoot.

  25. shoptroll says:

    Great news although this is in comparison to XBLIG which basically has 0 exposure from MS these days I’m told :( At least with Steam (and hopefully other sub-platforms) they were listed right alongside AAA games in the catalog.

    I really wish more XBLA/PC developers would open up about their numbers. I think to date we only know that Super Meat Boy sold at a 2:1 ratio on the PC vs. XBLA.

    Would be nice to know if stories like this are the norm or the exception.

  26. GT3000 says:

    I find it funny that XBLIG is buried and abused when compared to it’s better bigger brother, XBLA. Goes to show you that when you operate at multi-trillion dollar company, with a multi-billion dollar gaming division..You really don’t have to give a flying fuck about anything. I’d love to work with Microsoft, it’s the closest I can think to government style employment in a corporate setting. Short of committing some cardinal sin, you could probably never get fired.

  27. Axyl says:

    Someone tell this to THQ regarding Warhammer 40k : Kill Team, which was released on consolefuntoys last week i believe…but will not be coming to PC.
    That’s dumb. The first EVER Wh40K game NOT to be on PC.
    :(

    • GT3000 says:

      Or Squad Command or Glory in Death.

      Not the first but certainly one of the few.

    • johnpeat says:

      I tried the demo for Kill Team and – I’m not really that impressed.

      It’s a fairly basic action shooter with some humour and – not much else is evident in the demo at least.

      I’d be surprised if it didn’t make it to PC at some point tho – XBLA being what it is.

  28. Baines says:

    The success isn’t horribly surprising.

    1) On console, it is an XBLIG. Finding stuff there is like searching a junkyard for a working record player. It can be difficult to even find the XBLIG tab itself, as Microsoft has buried it inside the dashboard presumably so that people won’t accidentally stumble across it.

    2) The PC version was released on Steam. It seems a lot of Steam buyers are downright compulsive. Simply looking at message boards during and after a Steam sale is enough to show that, with all the comments about the hundreds of dollars that people will spend and the sometimes hundreds of games they have in their queue that they haven’t even played.

    I’m not saying that without those two factors, the console version would have sold better, but that they make it a given. I think, as cocoleche said, the games always had a bigger PC market. Cheap old school console RPGs are more the domain of PC owners/gamers than modern console owners these days.

    • Wizardry says:

      I can’t say I agree with your final point. The biggest SNES to PS era JRPG fans that I know are also still exclusive console players. On the other hand, I very rarely meet many PC gamers that really enjoy JRPGs. Then again, I hardly know anyone at all that enjoys old-school PC RPGs. Shame, that.

    • Joof says:

      I have to disagree with both of you, and say the only place where you’ll find old school console RPGs these days are the DS/PSP. PC never really had them, and the amount of RPGs on consoles these days is ridiculously low.

    • Wizardry says:

      @Joof: Hmm? What did I say that you disagree with? Handheld consoles are still consoles. At least that’s what I meant. And of course PCs never really had JRPGs. That’s because PCs were primarily big in the west rather than in Japan, and we therefore had western RPGs instead.

    • Fiatil says:

      I don’t really know what gives you the impression that those looking for old style CRPGs (you know, what we call JRPGs now) have migrated to the PC somewhere along the line. There are tons of hardcore turn based JRPGs being churned out on the DS and the PS2 by fairly well known Japanese development studios. Of course there are quite a few indie games in the same style on the PC, but it’s a drop in the bucket compared to a bigger developer making things like Shin Megami Tensei, Persona, Disgaea, and whatever stuff Square puts out on the DS (because everyone knows the new Final Fantasies don’t really count). You have to kind of hunt for PC games in the same vein now-a-days, but the genre is huge in Japan and thus on consoles.

    • Wizardry says:

      I don’t really know what gives you the impression that those looking for old style CRPGs (you know, what we call JRPGs now) have migrated to the PC somewhere along the line.

      Since when did we start calling “old style CRPGs” JRPGs? JRPGs are thoroughly distinct from old-school CRPGs. JRPGs were the primary RPGs on consoles before the likes of Knights of the Old Republic came along during the Xbox era. Western RPGs were the primary RPGs on PCs before the Xbox era made everything multi-platform and actiony.

      Believe it or not but there were hundreds of turn-based western RPGs on home computers during the NES and SNES era. In fact, there were plenty of western RPGs on home computers before JRPGs even existed. Therefore I think that it’s way too dismissive to say that old-school RPGs are JRPGs. Because if that’s the case then how do old-school western RPGs fit in? And before you ask, I’m talking about pre-Fallout/Baldur’s Gate here. Pre-Windows 95 even.

    • Fiatil says:

      Right, and all I’m saying is that Japan picked up the torch we dropped and ran with it. I’m well aware of the many many older turn based PC RPGs that are out there and that many of them pre-date the NES and SNES. For the past 15ish years though we haven’t been doing a whole ton with the genre, and Japan has been going absolutely crazy with it. Final Fantasy, Dragon Quest, Persona; all of that stuff is what we now call the quintessential JRPG, regardless of the fact that they’re rooted in old style western RPGs.

      I believe we’re talking about where the audience for these games are yes? I’m just saying that after a 15 year gap in non-indie PC devs making old school turn based RPGs, the fan base has long since fled to consoles. Of course there are tons of nostalgic old PC gamers out there that still love this stuff, but to pretend that we’re the primary platform for it is silly.

    • Wizardry says:

      Well, I did agree with your central point that the audience for this type of game isn’t just on the PC. I said almost the same thing previously. However, I think we got mixed up in each others terminology. You said this:

      I don’t really know what gives you the impression that those looking for old style CRPGs (you know, what we call JRPGs now) have migrated to the PC somewhere along the line.

      And then said this:

      Final Fantasy, Dragon Quest, Persona; all of that stuff is what we now call the quintessential JRPG, regardless of the fact that they’re rooted in old style western RPGs.

      Which has kind of thrown me a bit. Because Final Fantasy, Dragon Quest and the like are definitely the “quintessential” (or at least the most popular) JRPGs. But personally I don’t believe that those kind of games are the “quintessential” “old style CRPGs”, as you put it. For those I think of Wizardry, Ultima, Might and Magic and the like. Perhaps that’s just me, though?

    • Fiatil says:

      Haha well probably at least part of our problem is that I should have indicated I was directing the original post at the OP and not you, because we pretty much do seem to agree. About the last point, I guess I should admit to not having actually played either of these games yet. I’ve seen lots of screenshots of the traveling and combat and read the descriptions of the game and to me it looks like a genre spoof of NES/SNES era JRPGs. I mean, the first game IS called Breath of Death VII.

      I was just trying to address the OP’s assertion that the audience of “these” types of games are on the PC and not consoles.

    • Wizardry says:

      Haha well probably at least part of our problem is that I should have indicated I was directing the original post at the OP and not you, because we pretty much do seem to agree. About the last point, I guess I should admit to not having actually played either of these games yet. I’ve seen lots of screenshots of the traveling and combat and read the descriptions of the game and to me it looks like a genre spoof of NES/SNES era JRPGs. I mean, the first game IS called Breath of Death VII.

      You’re right though. That’s what these games are supposed to be. And I agree with you that an audience for JRPG inspired games like these should exist on consoles too.

  29. Sensai says:

    Hey! You guys ran the story I sent you! Yay!

  30. Buemba says:

    Between this and Super Meat Boy now I’m curious to know how well the PC version of other downloadable titles did in comparison to their console counterparts. Braid probably sold the most on the 360, but it wouldn’t surprise me if Chime, Beat Hazard, Bit.Tip, Flotilla or P.B. Winterbottom sold more on the PC.

    • GT3000 says:

      We’ll see when Toy Soldiers hits PC, it’ll probably do insanely well given how well-received it was on XBLA and in the press.

    • RobF says:

      I can’t be arsed digging the figures out but 1 week into SYNSO being on XBLIG we’d sold 184. It dropped off drastically after that and I have no idea what it sells (or if it does) anymore. I wouldn’t be surprised if Andy said it didn’t crack 500 in the end.

      Needless to say, the PC version(s) hasn’t shared the same fate.

    • johnpeat says:

      Beat Hazard DEFINATELY did better on Steam – when Starg touted Ultra (the expansion DLC) to MS as an XBLA title (rather than XBLIG) they declined it (their loss) and so we PC owners got it instead.

      That’s a twin-stick-shooter – the core of XBLIG and console games in general – doing better on PC…

      I know Starg threw some codes at RPS because he told me – I’m sure he’d be happy to provide a quote – in fact the one he sent me when I asked him about this very issue was

      “Yes, it’s very cool – Steam kicks ass!” ;)

      I’m not a shill but buy Beat Hazard AND the Ultra DLC – it will make your eyeballs melt…

  31. nootron says:

    I, like most of you old timers here, was one of those nerds on GameFaqs.com in 1998 writing endless rebutles to ‘PC gaming is dead/dying” threads. Or maybe you were a gamespot guy. Or maybe it was over IRC, or in home room. The point is you were there, fighting the good fight.

    We said NAY! PC games are just in a lull. Consoles are great but gaming on the PC is better!

    The PS2 came out a few years later and everyone laughed at us. But we took it on the chin. We pointed at Diablo II and stood our ground. Then the Xbox came out a year after that and with it, Halo. This was Fat Man being dropped on our dreams of PC gaming dominance.

    We were down and out. Consoles had won, they said. PC gaming is dead. If you’re like me, you refused this notion outright. You seethed quietly in the dark for your moment.

    Its been a decade since then. A new generation of Consoles and a dozen generations of Intel processors. But we’re here. PC gaming is back baby! Back in the limelight.

    And boy it feels good!

    • Wizardry says:

      I think you lost back in the 90s by pointing to Diablo II. After all, it’s a game that would have worked well on a console given its simplicity.

    • Nalano says:

      PC gaming was never down and out. Especially not by the likes of Halo – a mediocre game if ever there was one, eclipsed by dozens of contemporary PC FPSs – and for all the snobbery of console monkeys, their ranting against the PC was pretty much exactly the same as their ranting against each other, and just as fruitful.

    • nootron says:

      Well in my highly skewed memory, PC gaming was indeed in the doldrums. I wept for my hardware as my friends all touted their console hotness.

      At least it felt that way to me. :P

      @Wizardry, using your thumb to load up the Horadric cube?!? THATS INSANITY!

    • Wizardry says:

      Heh, true. But my point is that it’s not that great an example. Sort of like how modern PC gamers use games with high quality graphics as an example of why PC is king instead of the elite games we have such as strategy games and whatnot.

  32. m3metix says:

    I also personally think that having this and Dungeons of Dredmor go on sale at the same time boosted the sales of both. Since they both were below most people’s impulse buy threshold, there were probably a large number of people who went to buy DoD and noticed Cthulhu (or vice-versa) and just ended up buying both. Even just the fact that two “retro style” RPGs, in commercially under-served niches on the PC (roguelike and JRPG), were released at the same time probably brought in customers that wouldn’t have been interested if only one or the other was released. This isn’t to take anything away from the quality of CStW (or the goodwill and word-of-mouth that was built up by having it on XBLIG first), but I think the positive effect this type of “synergy” (even if coincidental) can have on sales needs to be considered.

  33. MrBeats says:

    That’s insane! *Nyuk nyuk nyuk*

  34. Atrak says:

    Now if only they would give us things like Trenched on the PC…

  35. Danorz says:

    it is a shame, then, that the game is balls.