By Jim Rossignol on May 10th, 2012 at 10:00 pm.

Day Z is the best thing I’ve played so far this year.
On my first go, I bled to death in the dark, alone on a forest trail.
I respawned on the beach. That’s where all the survivors start out, with a Makarov pistol, some cans of food, a shot of morphine, and few other supplies. Those wouldn’t last long.
My second attempt to stay alive in this brutal, zombie-infested version of Arma 2 was going to be a little slower. A little better considered. Or at least that’s what I insisted to myself. Sure, it’s a slightly broken alpha version of an unfinished mod of a game notorious for its wonkiness, but the challenge of it had already enthralled me. The potential for open-ended exploration, combat, and terror in the engine of a complex and sophisticated soldier sim were clear. The goal is simple: survive. And the chances of managing to do that are slim. Day Z (daze? daisy?) is a desperate, ruthless experience.
It was still dark – the game seems to have a 24hr day/night cycle – and I hoped that the shadows would give me some cover as I headed in-land. The vast Eastern European space that the soldier sim had created is now littered with supplies, and with zombies. An open world game of survival in a zombie apocalypse. A fantastic idea, made all the more compelling by a persistence of character, and permanent death. But what makes it all the more intense is that it is populated by players. They want to survive too. To not starve. To not bleed out. And they don’t all want to be friends.

I hiked up onto a ridge in the dark. Something glowed red in the forest ahead of me. Someone had set off a flare. Human activity! It could be a friend or foe, but it was hard to tell. I could ask on the global chat, but I already new that could bring merciless players down on me. I crept closer. Just the glow of the flare. No sign of anyone around.
Then I heard gunshots. Back down on the road, someone was firing a pistol. I crept down, closer, trying not to make too much noise. I moved behind some buildings, leaning out to see what was happening. I could make out dark shapes moving rapidly about in the road. Zombies. And the guy who had been shooting was already on the ground. I stepped closer and fired into the zombies. But more were behind me. I backed off, trying to reload. The shrieking, snarling creatures swarmed at me. I plunged forward, dead. I’d been alive less than ten minutes. Worse than my first outing.
Another attempt, this time with a random companion survivor from the beach, again ended in rapid misadventure. We were just two uncoordinated strangers, not saying much. We fled from some unseen assailant firing on us from the dark. With not enough bandages between us, and no decent weapons, we died after our third encounter with the undead. We bled to death in a doorway.

Now it was time to rope in a real-world friend. It was time to take this more seriously. To make a determined attempt to survive. Having joined the same sever, we’d have to try and find each other in the world. With no map or compass (these must be picked up in-game) that was going to tricky. We described our location to each other, and then set out to try and recognise the same landmarks. I saw the old industrial buildings he’d described against the dawn gloom. With some excitement I stood up and ran towards the location. Then the bullet came in. Someone else had been watching. Someone with a rifle.
I was dead. Ambushed by two or more players. Bandits. They were well armed. Assault rifles and camo-gear. Survivors were clearly their main prey. They’d pick over my corpse to resupply themselves. And I’d be back on the beach, with nothing. Bastards. I’d agreed with my chum that should one of us die, the other would stay nearby and hope their partner could return to that location. He would keep his head down, and try not to get killed. I trekked back to him, more cautiously this time. He watched me come in, skirting along the edge of the town. We try to get atop industrial buildings, and then, clumsily, I fell down a ladder and broke my legs. We climbed down to bandage me up and pump me full of morphine. And it was in this sorry state that we set out, limping into the world.
After travelling some distance, we both realised we needed to attend to real life, and so we hit one of the most impressive features of DayZ, which is its persistence. All the DayZ servers are connected to a central server which tracks the persistent achievements, inventory, and location of a character. By both logging out on the same spot, we could be sure we could log in together later on, and we could do so on any DayZ server, not just the one we’d spent some time in.
Later, when we came to resume our quest, we encountered the least appetizing feature of the game: the fact that all the servers are rammed full. 50 of 50 for everything in Europe. We had to wait for space to open up before the two of us could set out.

It was in-game daytime now, and we knew it would be essential to find weapons and food if we intended to survive for a long period of time. We headed down the coast to do just that. Then, after a couple of minutes, we encountered another survivor. A newbie from the beach. He turned to look at us.
We looked at him.
“Let’s take him out.” A snap decision, but a horrifying one. We murdered him under a tree. He tumbled down, flopping backwards in the grass. The corpse twitched and shuddered. “This is hideous.” A pause to look at what we’d done. “Just get his stuff.”

We agreed not to murder anyone else.
But such ethical decisions did not bode well. A few minutes later, as we searched for supplies along the outskirts of another town, we met another player. Within a few seconds he had gunned down my wingman. I hit the deck, and he must have lost sight of me. I rounded the building, and fired on him as he stooped to search the corpse of my slain chum. The pistol was crap. Weak and inaccurate. I was too far away. He got up and stumbled away, returning fire as he disappeared behind a tree. I lay there in the grass. Waiting. Had I killed him? Was he just waiting for me? I crept closer, and eventually saw the blood on his body. He was down. Ugly. I was wounded from one of the bullets he’d slung my way. I used my last bandage.
Fortunately, the respawn point for my chum hadn’t been too far away, and he was soon back at our location to continue. We looted the bandit, and looked around. Even this guy hadn’t had a better weapon. We decided it was best to head in-land, avoiding murdering coastal newbies, but also the bandits who were butchering them for supplies. Perhaps we’d find what we needed in less trafficked surroundings.
The hike was foreboding. The misty landscape stretched out around us, and flickering shadows in the trees looked like potential bandits. We knew we were prey to some of the 48 other people on the server. We had to be careful. We began to visually scout the buildings we encountered before getting closer. Covering each other, realising vaguely military tactics would be essential to keeping both of us alive. Occasionally there was the moan of a zombie. We were meticulous about not letting these get too close. They move quickly, and it can all be over suddenly. Our supplies were thin.

We moved at pace. Woods and valleys. Farms and villages. Eventually we found a small hide, the kind that hunters might use, and in it was our prize: an AK-47. Now we had a machinegun.

The next village’s zombies were going to go down fast. A few in a shack. And then a howling zombie priest. Headshots to conserve ammo. We found a flashlight, bullets, food. We were getting more confident.
We moved onwards, back down towards the larger towns that dominate the island.
We stopped and went prone. Who was that in the building ahead? And why was he hiding from us?

TO
BE
CONTINUED.
DayZ is a mod for Arma 2: Combined Operations. It’s a work in progress. There’s not that much to it right now, but as you’ve read, that hardly seems to matter. It can be found here. It’s regularly updated, and sometimes quite tricky to get working. There’s plenty of advice on the forums. Good luck.




10/05/2012 at 22:07 f1x says:
Looks pretty interesting,
makes me dream of a true zombie survival sandbox FPS, something like what Dead Island could’ve been, some more focused on actually, survival, rather than chopping zombie hip hop stars and bimbos
pd: I do like Dead Island tho, good fun
11/05/2012 at 02:05 HexagonalBolts says:
It seems so damn obvious though doens’t it – why are there not more games like this!?
11/05/2012 at 02:49 Enso says:
Exactly. Although many people say zombies are overdone I can’t tire of them yet because no one has achieved the dream yet. A truly harrowing, frightening, arduous zombie survival game.
This already looks brilliant and it’s still in early stages. I don’t know how possible it is but I hope for some new zombie behavior, like roaming packs. I don’t really want too much more focus brought in because in a real zombie apocalypse there is only survival. You have to create your own purpose for living.
11/05/2012 at 03:56 Blaaaaaaag says:
I am so sick of Zombies, yet I am so getting this tonight. ‘Bout damn time someone made this game.
11/05/2012 at 06:19 Amun says:
DO SOMETHING ABOUT THE MOTHER EFFIN SPAM BOTS.
Sorry, I just had to get that out of my system.
11/05/2012 at 07:51 f1x says:
But dont you want a controller?.. the price is more real! whatever that means
11/05/2012 at 08:20 f1x says:
edit: this was a reply to Enso
Aye, when I saw Fortnite from Epic I was excited but then I saw it was nothing like what I had in mind,
something like Left4dead but without you being forced to reach a goal at the end of the map
and also with survival elements, finding food, finding weapons, limited amunition and weapon durability
storing the food and ammo in a safe place, creating that safe place, being able to build/customize the safe place and all that salted with a scaling level of difficulty that would force you to eventually leave your safe place and find another because of resources being too far or whatever reason, being overrun by zombies, etc
the possiblities are endless only with the premise of survival sandbox, and around the concept of creating and defending a safe place within a dinamic sandbox open map it would also allow for a superb co-op experience
one can dream…
11/05/2012 at 10:12 HexagonalBolts says:
Exactly what I mean! and surely, SURELY it can’t be that hard to create…
11/05/2012 at 14:34 Enso says:
I’m not sure whether it is entirely a question of difficulty, although it’s definitely quite an undertaking. I think it’s also likely to be a question of money, money, money. Action packed games like Left For Dead and COD are clearly, and massively, more popular. ARMA is horribly unapproachable for many people.
11/05/2012 at 16:10 deadly.by.design says:
So, Minecraft, basically?
I kid, I kid…
11/05/2012 at 09:17 absolofdoom says:
Spammers!Do Better!!
11/05/2012 at 10:58 Ross Angus says:
Don’t you get the meta-joke here? It’s a mindless zombie of a spam bot.
11/05/2012 at 16:27 dontnormally says:
QUIT REPLYING TO THE SPAMBOTS.
(though the metahumour is indeed quite good)
12/05/2012 at 21:13 lijenstina says:
Sounds like a politician. Spreading bullshit for a quick money grab.
10/05/2012 at 22:08 egg651 says:
Jim, why must you neglect us so :(
10/05/2012 at 22:08 El_MUERkO says:
Been playing this for a week now… constantly. IT IS EPIC!
11/05/2012 at 03:01 iunbxys says:
I think you should pronounce it the American way ‘Day Zed’.
http://www.youtube.com/watch?v=8gEMpcBTnJk&feature=relmfu
11/05/2012 at 08:54 Olero says:
Who’s Zed?
11/05/2012 at 09:11 Quasar says:
Zed’s dead, baby. Zed’s dead.
11/05/2012 at 10:40 Uglycat says:
This is Zed: http://www.bitmap-brothers.co.uk/our-games/past/z.htm
11/05/2012 at 09:34 Harlander says:
Americans say “zee”, not “zed”, though, don’t they?
There was a brief argument on the RPS mumble about what to refer to the walking dead as;
Sadly, it did not take the following form.
“Don’t say the Z-word!”
“Why not?”
“Because it’s ridiculous!”
11/05/2012 at 13:23 derbefrier says:
I am American and i say it day zee. for whatever thats worth
11/05/2012 at 19:24 PopeJamal says:
I’m from the US, and I’ve never heard anyone born here say “Zed”. As far as I’ve seen, “Zed” is a “Queen’s English” thing.
12/05/2012 at 00:44 MrLebanon says:
“Zed” is a Canadian thing.. as a Canadian I can confirm this
11/05/2012 at 09:35 Godwhacker says:
More spam. Can you ban these people please?
Unless it’s actually a vulnerability on your side, and spam is being injected into comments. Can you investigate?
11/05/2012 at 09:41 MD says:
It’s just one of those bots that copy-pastes part of a previous comment. (Scroll up and you’ll find the original.) I haven’t seen them use fake youtube links like that before though. Obvious, but kind of clever.
11/05/2012 at 16:27 dontnormally says:
QUIT REPLYING TO THE SPAMBOTS.
10/05/2012 at 22:09 maninahat says:
Well that’s rather exciting – urbandead, FPS style.
Are there classes in the game, or are you just stuck with the same load outs?
10/05/2012 at 22:32 grtkbrandon says:
There are no classes or loadouts. You start with some supplies and a gun with rather limited ammunition. Finding more supplies is the object of the game, and thus, why there are no classes or loadouts. Each death is permanent, the zombies are dangerous, and the players are more dangerous.
10/05/2012 at 22:10 Ross Angus says:
That’s my subscription value this month. Excellent article.
10/05/2012 at 22:13 Dominic White says:
Day Z is bloody impressive. It’s only in alpha right now, but it’s one of the most atmospheric survival experiences out there. A roguelike semi-MMO zombie survival sim, like a 3D version of Project Zomboid.
The thing is that each server can only support 50 players. That’s 50 humans at any given time spread across an entire country, as the main Arma 2 map is beyond enormous. You can go for hours without ever seeing another living player.
The other night I joined a server where it was already nighttime. I’d spawned nowhere near a beach, or a road, or any sign of civilization, so I picked a direction and began trudging through the forest. I got lost. Very lost. I ended up panicking and climbing a small hill, throwing my few flares all around in order to try and attract maybe a helping hand.
Well, someone came along. Someone also lost – we teamed up together and started marching off. And then the rain hit. Heaviest rain I’ve ever seen in a game, almost blinding. The fog that was rolling in reduced visibility further. I stopped for a moment to take a drink, and when I looked back up, I couldn’t see my buddy. The weather was just too oppressive.
It took me almost an hour before I found any sign of life. A barn! A barn surrounded by corpses. And a few of the walking kind. I ran in there and quickly scavenged up some supplies, but a couple Z’s started climbing up to the upper level with me, so I shot them. Which alerted more. I’ve now got some supplies, but limited ammo and a mess of angry zombies after me, so I bolt out of the barn and run down the road. I eventually come to a church, where I seek cover and more gear, but I have to fight my way out again.
More zombies. Too many. I take a bad wound and start bleeding out. I clear out the enemies, and bandage myself up. More zombies. I take them out, too. I… realize I have no bandages, my vision is blurring, and I’m going to keel over soon. And then it starts raining again, hard as ever.
I throw my last flare down. Hopefully whoever finds my corpse will do better.
11/05/2012 at 00:44 Gabe McGrath says:
Congratulations Dominic,
I have no interest in military sims, and very very little interest in Zombie games.
And yet….. what you’ve just explained really gets me excited.
If anything, it ticks a few of those magic S.T.A.L.K.E.R-esque boxes for me.
Sounds amazing.
11/05/2012 at 11:18 hamburger_cheesedoodle says:
This. Very much this. When the GSC team said they were making a STALKER mmo, I was hoping that it would be somewhat like what was described so lovingly by Jim.
11/05/2012 at 15:58 frypiggy says:
Thank you for that story. Well-written and very engaging. I don’t own Arma 2, and with Diablo 3 a couple days away I doubt I will. But, your little blurb along with the main article gave me a couple very interesting accounts. Very cool.
10/05/2012 at 22:13 Ravelle says:
I spent the whole day walking down one road without any zombies or finding people, then I fractured my ankle while skipping over a fence and bled to death.
There’s also almost no way you can play this with friends because you spawn on the other side of the globe and it takes ages to cross that without a car.
10/05/2012 at 22:16 Dominic White says:
I’m fairly sure that not being able to casually group up with buddies and steamroll the game is a major part of the design. It’s meant to be a harsh survival sandbox where you never know whether that guy over there is a potential ally or a murderer.
10/05/2012 at 23:05 Ravelle says:
True but an hour of walking without action or interaction with anything is like playing Dear Esther with food and drinks. The map is huge and it’s like 20 minutes if not more minutes walking to the next town where there’s nothing to do.
11/05/2012 at 04:05 P7uen says:
I am also one of those who find the prospect of traipsing around for 20 minutes meeting no-one very exciting in a grim survivally sort of way.
However, “Dear Esther with food and drinks” made me do an office lol.
11/05/2012 at 22:41 Ross Angus says:
I read on Reddit (awkward phrase, sorry) that for every human you kill, you lose karma. Lose enough, and you get the bandid skin, and you’re fair game for anyone else to kill. If you manage to increase your karma enough, you get the default skin back. This is an excellent mechanic!
11/05/2012 at 14:55 Smashbox says:
Very tragic story indeed.
10/05/2012 at 22:15 Dominic White says:
Oh, one additional technical note: The current public version of Arma 2: OA is woefully out of date. It last updated end of last year, but the game has gotten near constant patches since then. Get the latest official build here:
http://www.arma2.com/beta-patch.php
It even adds some great new features like SMAA anti-aliasing, which costs almost nothing framerate-wise, meaning you can turn off the (hugely inefficient) in-game AA option and enjoy your zombies at higher framerates.
11/05/2012 at 07:00 Blaaaaaaag says:
I’m stupid and hoping you could clarify this a bit for me… I just got this off Steam, would I benefit from downloading one of these patches, and if so, which one? I suppose the one with the highest number, right?
11/05/2012 at 09:48 Harlander says:
From the patch note:
Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
Interesting.. a lot of people have been complaining about problems with Direct Chat in the mod. This might just fix it.
10/05/2012 at 22:15 Drac40k says:
So…is it worth buying arma II just for this mod?
10/05/2012 at 22:18 Dominic White says:
A lot of people seem to think so. It’s a top-seller on Steam right now simply thanks to the mod.
But it’s a damn fine game even without Day Z. Best general soldier sim out there by a long shot.
10/05/2012 at 22:21 Crimsoneer says:
Wow, I hadn’t noticed that. That’s pretty incredible.
10/05/2012 at 23:17 Phantoon says:
I tried Arma 2, and it turns out I hate Milsims. Tribes Ascend is currently my favorite game, and that’s at the complete opposite end of the spectrum.
But Day Z looks so good.
It’s like Solium Infernum- I’d PROBABLY enjoy it, but it’s still thirty bucks so I don’t wanna chance it.
11/05/2012 at 07:39 brulleks says:
“I tried Arma 2, and it turns out I hate Milsims.”
Crikey. I read that last word very wrong at first and thought this thread was in for the fiercest flame war ever seen on a games forum.
12/05/2012 at 00:49 MrLebanon says:
as a Milsim.. I am offended
11/05/2012 at 08:02 lowprices says:
Oh god, that needed to be worded more carefully.
10/05/2012 at 23:19 yrro says:
Note: you can save money by buying the “Arma X” bundle on Steam. It includes Combined Operations and also the two expansions, British Armed Forces and Private Military Company. Oh, and the original “Arma” (i.e., Operation Flashpoint) thrown in too. It is a couple of quid cheaper than just CO.
11/05/2012 at 08:34 Optimaximal says:
For the record, don’t get ARMA – Cold War Assault (a rebranded Operation Flashpoint) and ARMA confused.
11/05/2012 at 15:14 chuckles73 says:
Unless you’re in the U.S., since the X edition is $60 and CO is $30. (And if you already own ArmA2, then just buying the OA expansion is SUPPOSED to count as the CO edition, unless you’re unlucky and it doesn’t.)
Edit: Unless I log in, which gets me 20% off, apparently… How odd.
12/05/2012 at 13:41 njursten says:
Combined Operations is just running the game with the assets from both the regular game and and the expansion loaded at the same time. The expansion is stand-alone, or at least loads separately, that’s why there is a difference.
10/05/2012 at 23:52 scut says:
I’m glad you pointed out that Arma 2 jumped up in the sales charts due to this mod. Modding keeps old games relevant for years after, which in turn keeps studios running and in player’s minds long after initial sales drop off.
Watching CHKilroy’s LP of Day Z on youtube got me interested in this mod, which in turn has revived my interest in sandboxy shooters once more :)
10/05/2012 at 23:00 joebucksvoice says:
Definitely worth the buy for Dayz alone,but you also get a great game in Arma2, so think of it as extra gravy… and who doesn’t like gravy.
I wrote a survival guide if anyone is interested in checking that out: http://desolateshroud.blogspot.ca/
For now back to the zomb-pocalypse.
11/05/2012 at 22:49 Ross Angus says:
Great read. Thanks, Joe!
11/05/2012 at 08:22 Cinek says:
I bought ArmA 2 for Day Z.
I regret it ever since.
It’s one of most buggy, crashing games with terrible net code. Plus: The Day Z servers are occupied so very much that in last week I managed to get online 3 times. While spending around 5 hours total on trying to get into Day Z servers.
Total Crap.
11/05/2012 at 12:24 joebucksvoice says:
Keep in mind this is the Alpha version of the mod, so there are going to be a few issues – Arma2′s stand alone net code is fine . You also can’t blame the developers for the popularity of the mod exploding this week.
10/05/2012 at 22:16 wodin says:
I watched a superb and very funny Day Z youtube series made by some clan or other, I think I found the link on here. It is distressing though seeing blood squirt out of peoples backsides as they run along.
10/05/2012 at 22:20 Crimsoneer says:
So, anybody know where the cheapest place to buy Operation Arrowhead is?
10/05/2012 at 22:55 Condemn says:
cheapest i’ve seen it so far is £9.95 at Gamersgate, is 50% at the mo, am hoping it’ll hold out till next friday when i get paid
If not, it’s £12.99 from getgames.
Both are downloads, but dunno if they register on steam.
10/05/2012 at 23:09 psyk says:
http://www.gamesrocket.com/download/Arma-II-Operation-Arrowhead.html?ref=101¤cy=GBP
£8.49 at the mo (ddl)
11/05/2012 at 01:59 je66b says:
id like to point out that at gamesrocket it only costs 11 USD and some change but they make you go through a very sketchy “verification” process if you use paypal. have to show your passport and all that jazz, very odd… not entirely sure i want to commit to it, they have links for a refund though, americans bewaree
10/05/2012 at 23:54 Forsling says:
Doesn’t this mod require Arma 2: Combat Operations and not Operation Arrowhead? Their website says you need Arma 2: OA. Does it work with Arrowhead as well?
11/05/2012 at 01:33 JB says:
Combat Operations is just the name of the pack with Arma 2 and OA in.
11/05/2012 at 11:40 Forsling says:
Ok thanks. Although I’m still not clear if I can play it with only Operation Arrowhead (since it’s standalone) without the original Arma 2.
11/05/2012 at 20:37 JB says:
See Weed’s comment right below =)
VVVVVVVVVVVVVVVVVVVVVVVVVVVVV
11/05/2012 at 01:34 MrWeed says:
For this mod to work you need Combined Operations, that is ARMA 2 + ARMA 2 Operation Arrowhead.
14/05/2012 at 10:01 dbdkmezz says:
Whilst you do need Arma 2 and Operation Arrowhead you don’t need to pay for Arma 2, there’s a free version of Arma 2 available on the official website. Combine that with OA (which you do have to buy) and you’re good to go.
(Disclaimer: I’ve not actually tried this yet. But multiple places on the net have said this, so I’m pretty sure it’s right.)
10/05/2012 at 22:21 Ayam says:
I had a pretty tense first time fending off zombies in the dark and tense gaming is highly enjoyable to me. I wasn’t keen on Arma 2 apart from the swell people who play in the RPS community, but Day Z has me playing Arma 2 again, which I really didn’t think would happen. Shame it’s so difficult to find a spot on servers on occasion, moreso after this great read, I would imagine! ;)
10/05/2012 at 22:22 Adekan says:
A game I previously had no interest in, and am now intensely interested in. God damn it, RPS.
Seriously though, I can’t wait to hear the next part. Consider my attention gotten.
10/05/2012 at 22:22 McDan says:
Holy crap, definetely reinstalling ARMA 2 for this, great article as well. Thanks Jim!
10/05/2012 at 22:26 man-eater chimp says:
Suddenly I need to buy ARMA 2.
Dammit.
11/05/2012 at 00:43 Skabooga says:
I too find myself in a similar predicament. From the descriptions, it sounds like someone took my idealized version of a zombie game and actually went and made it.
10/05/2012 at 22:27 jellydonut says:
EPIC!
Want.
10/05/2012 at 22:28 Drake Sigar says:
Read this whole article as a Max Payne monologue, probably because I’ve been watching all the cutscenes on Youtube.
I’ve been playing Day Z for the last two weeks and couldn’t have been killed more than ten times, over half of those in the last 12 hours (I had a run of really bad luck!). I’ve been sniped by unseen bandits, besieged in a barn by fifty or so zombies, and brutally betrayed by newly met companions. I’ve ever had sweet satisfying revenge against some of them. All in all, my time on Day Z is an experience I’d never take back.
10/05/2012 at 22:31 Love Albatross says:
Think how even more awesome this would be if it wasn’t using the shoddy arma engine.
Not that it ain’t a lot of fun anyway, but still.
10/05/2012 at 22:36 Dominic White says:
Suggest another engine that could even begin to handle MMO-like scale with dozens of players in a mod.
10/05/2012 at 22:40 Love Albatross says:
Don’t know? Maybe there is something, maybe not. The scale of the game world is arma’s big advantage and it is ideal for Day Z, but the godawful weapon handling and jerky movement bring it down.
Right now Day Z is mostly brilliant, but the moment you have to react quickly or – god forbid – enter a building it falls to pieces.
I’m mostly surprised no one has ever thought to make a game like this before. It seems so obvious and it’s taken a mod to do it.
10/05/2012 at 22:53 Dominic White says:
The weapon handling is fine, I think. It’s one of the few games that actually models the weapon as an object in 3D space attached to your avatar, rather than a floating projectile emitter that bears no relation to your actual viewpoint. It works a lot better if you turn up the aiming deadzone so that you can move your characters arms independently of your torso.
11/05/2012 at 01:47 sinister agent says:
Arma 2′s physical weapon modelling and large deadzone is something I’ve wanted and been disappointed in games for not providing for over a decade, since playing an abortive Unreal Tournament mod called Infiltration. Unfortunately it eventually went into a full scale rubbish Counterstrike-alike, but I still have an installer of an earlier version to load up every now and then for the fantastic feel of the guns.
I like the handling in Arma. The controls and UI in general are a weak point, but I think the handling of the guns is done far more realistically than in any other game I can think of – they’re awkward, bulky, and it takes skill and experience to use them even slightly effectively. Obviously that’s not what you want in all games, but it certainly has its place.
11/05/2012 at 04:23 hifibry says:
I believe your weapon handling is jerky due to your settings. Go into your options and turn off all mouse smoothing. Go into your graphics card options and make sure it’s not set to pre-render any frames ahead. The same applies for the ArmA2OA.cfg that can be found in Documents>MyGames>ArmA2. Look for “MaxFramesAhead” (with GPUDetectedFrames right below it) and change the value from 1000 (WHAT?!) to about 3. ENJOY YOUR UN-LAG
11/05/2012 at 04:40 wengart says:
It does a really good job of giving you that vulnerability that Resident Evil games tried so hard to do, but without actually gimping your character.
10/05/2012 at 23:07 felisc says:
I actually adore the fact that this is using arma 2 skeleton.
10/05/2012 at 22:34 Vinraith says:
This looks absolutely amazing, and right up my alley. Thanks for the extensive write-up, Jim.
10/05/2012 at 22:34 magicpanda says:
It’s absolutely fucking amazing. If you have played STALKER and loved it you need to play this.
10/05/2012 at 22:36 mcnostril says:
Someone needs to use this mod as a basis for a Stalker mod.
MAKE IT SO.
11/05/2012 at 00:08 magicpanda says:
If I have a tip. Stay away from the main coastal cities at first. The Bean Wars consume them.
Head out into the wilderness at the first opportunity and experience the game as it should be. Not deathmatch with zombies.
10/05/2012 at 22:38 Kolodny says:
This narrative is horribly lacking in beans.
10/05/2012 at 22:39 Sardukar says:
Yeah, this is quite interesting. Holding off buying the base game(s) since D3 is next door.
These are two of the better videos I’ve seen from DayZ :
The first is a pretty engaged wander-around with a team of guys. I choose Part 2 to start because it begins in the town:
http://www.youtube.com/watch?v=8gEMpcBTnJk&feature=relmfu
The second…is playing Day Z with Arnold. Well, Doc Kimble, a man who sounds pretty much exactly like Arnold Schwarzennegger. You must hear it – it’s both uncanny and hilarious. He’s easily annoyed, which makes it all even better.:
http://www.youtube.com/watch?v=fgKIeKavdkI
10/05/2012 at 23:05 Droopy The Dog says:
Pseudo Arnold quotes of note –
“We get along, but if you kill me. I will destroy you!”
“You idiot, you were supposed to follow me! I am the leader, you are the follower!”
“STOP WHINING!.. Or we’ll leave you behind!”
“Stop being a p*****y, get up! Don’t you die on me!”
Arnie must be an evil spirit, because he clearly has possessed that man with his hammy hillariousness.
[Edit] Imagine all of those quotes in Arnold Schwarzenegger’s exact voice, it really is uncanny.
11/05/2012 at 00:02 sinister agent says:
Thank you. That has made me laugh far too much. I wasn’t convinced at first, but he sounds more like him the longer it goes on.
11/05/2012 at 01:28 Sardukar says:
Really? It sounded like Arnie to me from the get-go. By the time he was yelling at himself for being a pussy, it was a little unreal. Albeit hilarious.
I also liked the bit in the first video where he’s asking his friend if he needs a mercy shot. And then the zombie jumps up and tries to eat him. And then his friend gets up one last time before succumbing. Great stuff.
11/05/2012 at 03:46 Splotch says:
Hahaha ahh holy fark that was amazing. Imagine running into him on a server. I would be laughing way too much to flee zombs. “Get down! There are zombies everywhere!” -Thats what he should have said.
Ah I want to see more of this guy!
Edit: Hahaha watch this http://www.youtube.com/watch?v=rd52YYgaFUs
11/05/2012 at 23:15 Ross Angus says:
Dr. Kimble is now my hero.
11/05/2012 at 06:59 cavalier says:
I watched the videos with kilroy and I am now absolutely sold on this game.
10/05/2012 at 22:43 Hendar23 says:
I think you should pronounce it the American way ‘Day Zed’. I know, I know, the Bloody Colonials do violence to our language every day, but I think they are right about this one.
10/05/2012 at 23:14 elevown says:
Isnt that backwards? Here in the UK Z is pronounced ‘ZED’ and whenever i’ve heard americans saying it they say ‘ZEE’ – so you mean it should be pronounced the uk/european way – NOT the american way.
10/05/2012 at 23:40 Hendar23 says:
Well bugger, you’re right. I’ve been living in Canada too long! Thank Goodness I’m permanently back in the land of tea and scones soon. Sort me right out.
11/05/2012 at 02:54 Splotch says:
Yeah you just confused the plop out of me. Proper english thanks. Day Zed. Daized. Not daisy at all :)
11/05/2012 at 03:31 Thants says:
Canadians say Zed too.
11/05/2012 at 14:13 rockman29 says:
The British here seem positively confused about this matter…
We Canadians do indeed say Zed. Obviously someone dumped this guy somewhere in the US whilst telling him he was in Canadia.
10/05/2012 at 22:49 Cael says:
Should mention that you need both Arma 2 and Arma 2 Operation Arrowhead to play this. You can get them both on steam by buying Arma 2 Combined Operations.
10/05/2012 at 22:50 Thoric says:
http://www.youtube.com/watch?v=wSWRfI4SkWc
This is what MMOs should be about.
11/05/2012 at 19:36 PopeJamal says:
You mean meaningless cumbersome role-play?
11/05/2012 at 19:44 Unaco says:
Personally, I thought he meant player derived, free form events… not things scripted or coded by the Devs and ‘triggered’ by the players… rigid, pre-defined events, following a set linear (or branching) course. But, rather, events and situations that occur organically and play out dynamically, events that aren’t constricted by ‘what the Devs decided could happen’, but by what the players imagine is possible – events and situations that have not been plotted out previously, for players to follow.
It might not be your cup of tea, but plenty of others have been crying out for something like this.
10/05/2012 at 22:51 felisc says:
DayZ is indeed the best thing i’ve played this year. It fills the stalker shaped hole in my heart with honey loveliness (yes.).
edit : this weekend i’ll definitely join the rps arma mumble or something. i’d love to play with some of you guys. just don’t try to take my winchester. you sneaky thieves.
10/05/2012 at 22:54 Hendar23 says:
STALKER? Sold.
11/05/2012 at 01:48 MrWeed says:
If you want to hook up with people playing Day Z, the RPS Steam chat should be the first place to go.
We play on a regular basis and if you go in there and ask for people to play with, you will most likely find 2 or 3 guys or maybe even more who are willing to play.
11/05/2012 at 06:49 Blaaaaaaag says:
There seems to be about a bazillion RPS groups on Steam… Which one should I be joining up with? The one with 12,455 members?
11/05/2012 at 07:37 JB says:
This one: http://steamcommunity.com/groups/rps
11/05/2012 at 08:15 Blaaaaaaag says:
Ah, thank you sir!
10/05/2012 at 22:54 psyk says:
Sweet, I have a feeling this is going to be an epic read.
10/05/2012 at 22:55 Angel Dust says:
This is exactly what I’m hoping that Survivarium thingee is going to play like. For now though, I might just have to pick up a copy of ARMA, which I’ve been meaning to for a while now anyway.
10/05/2012 at 23:00 psyk says:
weeeee someone else can see what that game could be if done right.
10/05/2012 at 22:58 CelticPixel says:
I really wasn’t supposed to spend any more cash on games this month after my Max Payne 3 pre-order, but I’ve seen some great videos about this and my money just kinda…flew out of my wallet.
10/05/2012 at 23:00 Jimbo says:
If you get got by a zombie can you play on as a zombie (is that how zombies work? i forget) until you get killed by a non-zombie?
10/05/2012 at 23:04 Dominic White says:
Nope. Survivors are immune, so the zombies are just trying to kill you.
When you die, you die. Roll a new character in a random location and start from scratch. If you’re lucky, you can find your previous corpse.
11/05/2012 at 01:16 Barman1942 says:
To be fair, it’d be pretty boring playing as a zombie, considering the size of the map and that zombies shamble pretty slowly when not alerted.
11/05/2012 at 09:10 Jimbo says:
You could be one of those fast zombies. You know, a vampire.
10/05/2012 at 23:00 Busty says:
This sort of thing is one of the last few interesting frontiers left in zombie-themed gaming.
You may disagree and accuse me of having a lack of imagination, but you would, of course, be wrong.
10/05/2012 at 23:04 psyk says:
Being a zombie
also the way Dead state is going about things.
10/05/2012 at 23:46 marcusfell says:
That would make a good Kinect game.
10/05/2012 at 23:03 Hendar23 says:
I remember playing Quake in the 90′s and imagining what MMOs would be like. This is pretty much what I had in mind. Imagine how dissapointing the past decade has been for me.
11/05/2012 at 01:55 Stevostin says:
I don’t have to imagine : I know.
10/05/2012 at 23:04 BobbleHat says:
Do you need the Combined Ops part, or can it work with regular ArmA II?
10/05/2012 at 23:05 Dominic White says:
Combined ops required. OA runs on a much more advanced version of the engine, and it uses the main map from Arma 2.
An interesting aside is that there’s a Bohemia Interactive dev on the Day Z team, and he’s confirmed that the code already works on Arma 3, so expect to see this grow and grow.
10/05/2012 at 23:06 psyk says:
DAMN, oh well OA can’t be that much now days. Can just buy OA right? it dosen’t need the other things that come with CO
10/05/2012 at 23:13 Dominic White says:
Yeah, you can buy OA separately. It’s also the base for the British Armed Forces and PMC packs, which are pretty good campaigns.
10/05/2012 at 23:18 psyk says:
Thanking you. Good stuff, will have to have a look around see what route will be cheaper.
11/05/2012 at 08:20 ShineyBlueShoes says:
That’s a shame, was hoping it would work with the vanilla ARMA 2 that GreenManGaming gave out a while back, hopefully this will keep trucking along and when a sale comes up on ARMA CO someone will remind us we should all buy it for this.
10/05/2012 at 23:05 tlarn says:
If you want to see this game in action, try and find live streams of people playing it. It’s just not the same as watching a recorded video on Youtube or other video sites.
10/05/2012 at 23:09 Jimbo says:
If you havin’ zombie problems I feel bad for you, son. I got 99 problems but eatin’ brains aint one.
10/05/2012 at 23:09 AmateurScience says:
Day Zed? This sounds utterly absorbing.
10/05/2012 at 23:38 JB says:
Day Z is great. I literally only posted my own thoughts on it earlier today. Players really are the main threat. It’s so much fun =)
http://digitalpariah.tumblr.com/post/22772563253/who-are-the-real-monsters-dayz
11/05/2012 at 00:20 The Innocent says:
Nice writeup! I was hoping to meet up with you and some others, but things didn’t go as planned. I wrote about those first tenuous babysteps into Chernarus here:
http://thurot.com/2012/05/07/day-one-in-day-z/
10/05/2012 at 23:42 sinister agent says:
Tsk.
10/05/2012 at 23:58 JB says:
Normally, I’d be tsk-ing along with you. But it’s the only way the zed can be a threat in Day Z. The numbers you’d need for them to be dangerous while also being slow would make the servers implode.
Short reply: It just works.
10/05/2012 at 23:55 Colej_uk says:
Day Z is absolutely superb.
It provides a gaming experience which I’ve been after for a long time. The aim is just ‘survival’– something STALKER did semi-successfully, but the multiplayer aspect to this is just pure genius and injects a genuine sense of paranoia & fear into everything you do.
Just the fact that it turns everyone who’s managed to survive longer than a few hours into distrusting paranoid nutcases should tell you what a special mod this is. The longer you survive, the more there is at stake Trust nobody.
11/05/2012 at 00:05 Xari says:
This game is sickeningly addicting. I bought OA just for this a few days ago, already clocked at 12 hours played, despite having died like a dozen times already.
11/05/2012 at 00:10 magicpanda says:
Stay away from the main coastal cities. The Bean Wars consume them.
Head out into the wilderness at the first chance you can and experience the game as it should be. Not some deathmatch with zombies.
11/05/2012 at 00:34 Sarkhan Lol says:
“ltse kil him” – B0N3D00D
11/05/2012 at 01:10 Shortwave says:
I seriously want to play this game but I can’t bring myself to buy it for one simple reason.
I’ve never once been able to play my copy of Arma II for longer than an hour without it crashing on me.
As much as I’d love to play the mod, I can’t justify paying more when I fear not ever being able to even finish a single game. Sucks. I swear Arma II just hates me. I try to play it tons, even play the zombie sandbox for Arma II. But it’s getting pretty tiring never being able to finish a game properly.
11/05/2012 at 06:59 cyb.tachyon says:
Try the beta patch for Arma 2 and see if that solves some of your problems (the last arma2, non OA one is near the bottom ARMA2_Build_86734.zip):
http://www.arma2.com/beta-patch.php
OA was glitchy for me until I installed the latest beta patch (in green at the very very top).
11/05/2012 at 10:10 Mattressi says:
From what I can tell, the Arma 2 beta patches (NOT OA patches, I mean default Arma 2) are obsolete, with the last one being incorporated into the later-released 1.11 patch. So I’m not sure if that will help.
11/05/2012 at 01:13 Barman1942 says:
FYI: Climbing ladders with your pistol out is bugged. You take a step back at the top, resulting in you falling off. Either switch to your primary weapon or put your pistol in your pack. Also, there are helicopters out there that are supposed to be on fire, but the fire animation doesn’t show at the moment. If you enter the chopper, it’ll kill you.
But yeah, this mod is damned awesome, been playing with two other friends for a couple days now, just hiking across the beautiful Chernarus countryside.
11/05/2012 at 18:13 Snuffy the Evil says:
Better, you can press G (gear) as soon as you reach the top- that way you don’t have to give up your pistol if it’s all you have with you.
11/05/2012 at 01:22 derbefrier says:
I did it i. I spent the 30 bucks on combined ops after watching this vid. gives a good idea of how it plays
http://www.youtube.com/watch?v=mOB7YGgREFg
shit looks badass will be a good way to kill the weekend before D3 launches i have always wanted something like this.
11/05/2012 at 01:28 Moraven says:
Reminds me of buying Half-Life just to play Counterstrike in Beta. 2-3, whatever it was then.
Played UT for UT, but picked up on a lot of Mods.
Tribes had some unique mods also.
People buy Skyrim for mods. Developers, make your names moddable! It helps you make monies for free!
11/05/2012 at 01:31 Col says:
Hey, has any one been playing this mod with one game steam and one game non-steam? Basically I have the steam version of Arma 2 already but need OA – does anyone know if it matters that my copy of OA would not be the steam version? Would I still be able to run this mod? Any advice would be appreciated, cheers!
11/05/2012 at 02:09 Grawl says:
I just tried this, and it scared me, even though nothing happened. I’ll try again when it’s light outside.
Good read, hope to read more soon.
I’d like to team up with some people (GMT+1). Add me if you’re interested – http://steamcommunity.com/id/grawl
11/05/2012 at 02:48 MrWeed says:
If I may redirect you to here:
steam://friends/joinchat/103582791429554934
That’s the RPS Steam group chat, you will find people willing to play Day Z there!
11/05/2012 at 02:25 ukpanik says:
That was a great read. I was hoping your real world friend would kill you for the AK-47 tho ~_~
I must try this mod.
11/05/2012 at 07:40 JB says:
There’s still time for that!
11/05/2012 at 02:32 Nimic says:
There is a very real possibility that this post alone (and as such this mod) is going to make me buy the game.
11/05/2012 at 02:48 Ateius says:
This is the sort of game I love to read about adventures in, but quickly grow annoyed with playing myself. Looking forward to more!
11/05/2012 at 03:18 Greggh says:
This was so well written that I just can’t wait to play it!
11/05/2012 at 03:46 rei says:
This sounds really, really great. Guess I’m going to have to get ArmA 2 now. And a video card :|
Edit: watched some videos. Oh god I don’t have the time to get addicted to games right now but this is probably inevitable.
11/05/2012 at 05:34 Karmakaze says:
Steam really needs an affiliate/reseller program, its unfortunate that the modders aren’t seeing a dime from the sudden uptick in Arma2 sales. I’d have happily bought the game just now through a link on their site giving them a percentage on the backend.
11/05/2012 at 06:01 Paul says:
Actually, this mod is being made by a Bohemia Interactive developer in his spare time.
So if you buy anything by Bohemia, you are directly supporting it (they are thinking about making it a full blown expansion/game).
11/05/2012 at 06:23 Juan Carlo says:
This game has suddenly been in the top ten on steam for the past few days. I’ve been wondering why as it hasn’t been on sale as far as I noticed.
11/05/2012 at 06:16 xaphoo says:
Man, now I have to wait for a Steam sale – I can’t afford the $30 for Combined Operations. Hopefully the uptick in sales might stimulate a price drop…
11/05/2012 at 11:45 Mattressi says:
Yeah, I’m hoping they put on a sale soon so I can get it. I’ve got Arma 2, but not OA. I really don’t want to have to pay $20 just to play the mod.
Also, does anyone know if the mod will work if I have a non-Steam version of Arma 2 and buy the Steam version of OA?
11/05/2012 at 13:14 jaronimoe says:
actually it’s 50% off at gamersgate.co.uk wihich would be 10pound.
11/05/2012 at 06:45 SkittleDiddler says:
Ugh, I’d be all over this if I didn’t have to buy another expansion pack for Arma 2 just to play it.
11/05/2012 at 06:53 xaphoo says:
One of the videos posted above mentioned that Operation Arrowhead is necessary only for the models used. If you don’t have it, you default to some kind of low-res models. I think.
11/05/2012 at 08:05 Corrupted Heart says:
Actually you need Operation Arrowhead. And it’s the PMC expansion that adds high res models. So you can play without PMC but you need Operation Arrowhead
11/05/2012 at 19:26 xaphoo says:
Thanks for the correction. Others, pay no attention to my misinformation.
11/05/2012 at 08:18 varangian says:
Hope this gets to Kickstarter to allow it to be turned into a more polished product with more servers. Whilst I wouldn’t pay a WoW style subscription to play I’d definitely be OK chucking some money their way to allow this to fulfil its potential.
11/05/2012 at 11:06 Optimaximal says:
Why would this need to be Kickstarted?
It’s developed by a core Bohemia Interactive dev, so just buy the main game and some of the revenue might find its way towards supporting DayZ, especially as BI have acknowledged the community interest AND it’s code-compatible with the upcoming ARMA3.
11/05/2012 at 08:28 genius_starship says:
From reading, it sounds promising but doesn’t the instant respawn take away from a lot of the fear and paranoia aspects? I mean, what’s so bad about dying if you can just respawn a few minutes away, maybe your old corpse and items are still there even, and so…there don’t seem to be many true consequences to dying. Can anyone who played it elaborate?
11/05/2012 at 09:24 magicpanda says:
Respawning leaves you with nothing. A pistol, a few rounds and some meds and you never respawn a few minutes away. It’s bit like getting to the level cap in an mmo, gathering all the best equipment.and having someone come along and delete your character.
When you’ve spent 10+hours gathering equipment and beans that someone can take away with the pull of a trigger from 500 yards away you get very protective and very paranoid.
I’m currently holed up in some woods at what feels like 30km – 40km north of the spawn points. I have a very nice backpack full of goods and spend my time raiding small towns for food and water. You cant run in towns, you have to crawl and creep your way into them avoiding the zeds. Alert one and you alert many and they are fast. Last night i spent ten minutes just watching a moonlit town from a hill for signs of other people and I ended watching some poor sod get ripped to bits by a Church.
His first mistake was running on concrete. This alerted 20+ zeds and they bore down on him in a pack from the front gate. At first he was running from them fine and I weighed up helping him but then a sniper shot rung out (which made me shit myself) The guy hit the deck bleeding from the legs unable to use them and the zeds caught up with and just ripped him to bits.
Some utter fucking sociopath had shot him in the legs just for the pleasure of watching him get ripped to bits :)
I melted into the woods onto the next town.
It also gets bonus points because you can literally navigate via the stars.
11/05/2012 at 19:17 Latterman says:
http://www.armaholic.com/page.php?id=8253
:P
11/05/2012 at 08:44 Resurgam says:
How have I missed this? Hopefully this should show those developers that having a splash of sim in their games will make them vastly more interesting games than the garbage zombie games they keep coming out with.
ARMA2 is on the top sellers front page on steam, now that has not happened for as long as I can remember, this thing must really be awesome.
Got my ARMA in a steam sale ages ago for much less :)
Downloading, can’t wait.
11/05/2012 at 08:59 alphager says:
This is the kind of writing that sets RPS apart from all other gaming sites. Thank you, Jim!
Also: An AK-47 is not a machine gun; it’s an assault rifle. ;-)
11/05/2012 at 09:37 ZX k1cka55 48K says:
If the ARMA devs were clever, they would buy the mod and its creators (before valve does lol).
I bet the sell numbers of ARMA have sky-rocketed since the mod was released.
11/05/2012 at 18:15 Snuffy the Evil says:
The developer is already a Bohemia Interactive developer. He’s developing Day Z in his free time.
11/05/2012 at 10:16 Maldomel says:
This is looking very good, and very atmospheric too. Reminded me of Stalker, though with more multiplayer and zeds. Which is not a bad thing at all.
11/05/2012 at 10:35 Elmokki says:
I bought Arma 2 for this a week ago fully knowning it’s buggy as hell (alpha version mod on notoriously buggy ArmA2), but god, it’s still worth it. Playing with friends I haven’t seen a game this intense in ages.
11/05/2012 at 10:47 Syra says:
ABOUT TIME YOU DID A POST ON THIS RPS! *shakes fist*
I love this mod so very much, however I’ve been killed by more buggy ladders and catwalks than zombies ><
I'll go back to it in force when they patch it a bit.
11/05/2012 at 11:53 Harlander says:
Those’re problems with the base game, not the mod…
11/05/2012 at 10:58 Grey2ham says:
Jim,
I’ve got admin on a Dayz server. If you need help getting in to a server I’m sure I could help.
11/05/2012 at 11:34 Fanbuoy says:
Do supplies respawn? I suppose they should, as otherwise the world would run dry after a while, right?
11/05/2012 at 11:47 MrWeed says:
I will be streaming a bit of Day Z with the RPS people over the day, so it’s a great way to get a feel of the gameplay!
http://www.twitch.tv/ivansidorenko
Here is a link, feel free to watch me killing zombies.
11/05/2012 at 12:12 dangerman77 says:
Well, thanks, RPS. That’s $30 I just spent that I didn’t have to spend. Installing now.
11/05/2012 at 12:16 Howard says:
What a great idea. Shame its hobbled right at the start.
The decision to make the addon a requirement is just foolish, though it is no where near as bad as the decision to allow players to kill each other. Either its survival horror or its deathmatch: pick one. Allowing players to kill each other just grants everyone a permit to act like a total dick and that is something 99% of the internet is all to eager to do.
11/05/2012 at 12:28 Jimbo says:
Or have both server types. I agree that a lot of otherwise great game design doesn’t survive first contact with the internet, and that’s a shame.
11/05/2012 at 12:34 sneetch says:
Surely, Friendly-Fire is a server option?
Edit: apparently not. Shame really.
11/05/2012 at 12:40 Howard says:
Astonishing isn’t it? Why make a cooperative zombie-survival game and then give people the option of not cooperating? Dooming your own game right out the gate.
11/05/2012 at 13:55 UncleLou says:
Sarcasm? Absolutely *everything* I’ve read about the game so far, whether here or on other forums, and what I’ve seen on youtube, suggests that “friendly fire” and all that it brings with it is *the* reason why everyone is fascinated by this. So, frankly, I think you couldn’t be more wrong. If people wanted to play a standard coop vs ai zombie game, I am sure they’d find a pretty obvious alternative.
11/05/2012 at 14:01 Solskin says:
Maybe it isn’t a cooperative zombie survival game, but simply a survival game. That is what made me purchase ARMA 2 just to play this mod.
11/05/2012 at 14:07 Grey2ham says:
It is a survival game. Not a co-operative survival game. You can co-operate but you don’t have to and neither does the other person. If you want to co-operate and they want your beans your not going to survive. And if you do co-operate remember the people your with can always back-stab you. The whole point of the game is there’s no rules.
13/05/2012 at 23:04 Jimbo says:
I like the idea of ‘survival’ being the objective, and in principle I much prefer that people can kill each other. It’s just a question of whether in practice, people behave like people (which would be fascinating) or if they behave like people who know that the consequences of not surviving don’t really amount to anything. Game people being game people isn’t fascinating at all.
The latter is why team deathmatch is just a bunch of people randomly running around like idiots instead of playing out anything like IRL combat, why suppressing fire fundamentally doesn’t work in games, etc. etc.
I haven’t played Day Z yet, so I don’t know how this is actually playing out.
11/05/2012 at 12:44 monkehhh says:
The add-on uses a more advanced / up to date version of the Arma 2 engine, which the mod requires.
And for me, the ability to kill other people is key to the game. It’s what makes it incredibly popular and captivating.
11/05/2012 at 13:35 Fanbuoy says:
Agreed. Not knowing whether you can trust someone or whether they’ll shoot you in the face once you let your guard down is a fascinating aspect.
11/05/2012 at 13:48 Howard says:
But that is my point – its an online game: OF COURSE you can’t trust them! Any opportunity that a random person has to be a dick on the internet will be grasped with both hands (insert dick-grabbing joke here).
I swear, people play MP games online now PURELY to fuck up other people’s games. The actual point of a given game passes them by entirely. They just want to screw with people. Its like they have turned bullying into an art form (and is also the reason I now longer play anything online).
11/05/2012 at 17:18 BrendanJB says:
Except I have yet to see that happen. I’ve watched 5 different people play through the game – about 15 hours worth of different games. I can’t afford it at the moment – and the whole “not being able to trust people” thing is paramount to the games tension. There has been an equal mix of people being friendly and aggressive; and none of it has been just to fuck with other peoples experiences.
Sometimes a person will fire on you not because they want to, but because they just can’t be sure you wont fire on them first. It also adds a lot of fear, and gives you a very good reason to be stealthy and analyse/follow people before approaching them. If you manage to form an alliance with somebody, it’s extremely beneficial for both of you.
The game is designed to make it hard for people to coordinate with each other, and if they die, they’re just as fucked as you are. It’s hard for a person to troll in a game where it’s so easy for themselves to die.
11/05/2012 at 14:13 ukpanik says:
I would like an option to search & rob someone of their possessions, rather then kill them.
Also I think if you get bit by a zombie and survive, you should slowly turn into a zombie then have to be a zombie for a few hours before you can respawn as normal.
11/05/2012 at 15:54 SexualHarassmentPanda says:
You can rob people. Just run up to them and open their inventory like normal. It makes a sound if you loot them, so be careful. They need to be sitting still to do this too.
11/05/2012 at 18:50 Skategodindy says:
Often times I’ll see groups of 2-3 point their weapons at people and tell them to turn around and then search them for valuables. It benefits them because they aren’t labeled as bandits if they don’t kill non-bandits and they run less of a risk of getting shot by not shooting at people.
However, I’ve heard of people getting robbed, then stalking the robbers, giving their position away for all the other survivors to rain down their fury. Often times if there’s a bandit, people will report it on Side channel and an influx of greedy bandits and survivors alike will hunt them down. It’s truly a frightening sight to behold when you accidently get caught in the mix of these situations in the big cities.
11/05/2012 at 20:00 yhancik says:
This thread is the best in a long time for “and in the game” jokes :p
11/05/2012 at 15:52 SexualHarassmentPanda says:
The player killing aspect is what makes the game interesting. You get bands of players who know each other teaming up to carve out their own place in the server. If you’ve ever read World War Z, you would realize that humans are actually a bigger threat in a zombie apocolypse. People will kill you for your stuff just to get by, and if you come at it with a carebear attitude you won’t enjoy yourself. This game would be incredibly boring if they took away the player killing.
12/05/2012 at 17:14 Howard says:
And you are exactly the kind of person I am talking about and a perfect example of why I wont play this game.
“carebear” – jesus – not everyone enjoys what you enjoy – grow up
13/05/2012 at 03:38 VelvetFistIronGlove says:
I hope for your sake you reconsider. I despise those who use dismissive, derogatory labels like “carebear”, but he’s right: the PVP, and the essential untrustworthiness of other players is a key part of this game. Unlike most multiplayer games, this game is better for having cunts and assholes to contend with—because you would expect to find such people in a post-apocalyptic world.
I’ve only killed two other players in this game so far, both bandits. The first had ambushed friend of mine. I saw him too late to save my friend, but not too late to avenge him. (The bandit had some sweet loot too, as a bonus!). And the second was camping in a hangar, the bodies of his previous victims strewn across the tarmac outside. His intentions were clearly dishonourable—and he didn’t see me in time.
Both those encounters were with unlikable characters. But the game is more valuable for including such players.
11/05/2012 at 22:18 Unaco says:
There are repercussions for murder (killing other survivors). It results in a loss of ‘humanity’, the value of which is calculated from the amount of humanity the victim had. Lose enough humanity, and you become a Bandit, which has some effects… you have a different model, so you’re instantly recognisable as a murderer, for example. Or, you can only get cooperative medical help from other Bandits, meaning you can’t get a random stranger to give you a transfusion, or bandage you up. You also have very low humanity, so other players can see that by your model and kill you indiscriminately, not having to worry about losing their own humanity (in fact, maybe gaining some, though they’ve been shifting around with the amounts of humanity gains/losses so I don’t know for certain that you do gain some humanity).
All of these effects, and your humanity, are permanent by the way… dying and respawning won’t give you your humanity back and remove your status as a murderer. You have to get that humanity back over a long time.
The game allows player killing… it’s one of the great parts of it, if it were to be removed the vast majority of the tension, and the emergent gameplay and events would vanish). But there are repercussions to murder.
12/05/2012 at 15:35 yhancik says:
That’s a really interesting approach, I’m surprised that I didn’t see it mentioned in other comments so far
13/05/2012 at 21:03 cimota says:
It’s incredibly authentic to the source material. Survivors should be the real menace and I love what they’ve done with this. While I think the game is a little harsh (and the blood spurting from folks butts is hilarious), I really think the potential here is in what they can do with metaphor and metaplot :)
11/05/2012 at 13:10 boundless08 says:
After reading this I went and bought ARMA:CO! Downloading as I type.
Its up on gamersgate with nigh on 40% off if anyone wants to know
11/05/2012 at 14:21 viper34j says:
FYI… you don’t actually need ARMA II Combined Operations (ARMA II + ARMA II Operation Arrowhead) to play this game. You merely need to purchase ARMA II Operation Arrowhead. The trick is to download the ARMA II Free demo and then change the folder name from “/arma II free” to “/arma II” so that the mod knows where to find a few missing resources it expects.
Hope I saved a few people $10 bucks with this comment… (I play this mod last night for three hours, and I do not own CO or the original ARMA II, only Operation Arrowhead).
11/05/2012 at 15:33 RamoneSXE says:
Dood, If what you’re saying is real, I love you.
11/05/2012 at 14:44 SexualHarassmentPanda says:
I had an interesting experience in this mod last night. We ended up finding a jeep and grouping up to pick up friends and get gas. On the way there we saw a guy with a rifle so our driver ran him down. It turned out to be one of our friends. We attempted to patch him up but he was pissed and gunned down one of us in a rage. We sped off in the jeep to avoid his wrath. When he calmed down we drove down to pick him up, but he got killed by zombies before we got back. We went inside to clear out the zombies and loot his stuff, and while we were inside someone snuck up and stole our jeep. All we wanted to do was get to the gas station, but the chaos of the zombie apocolypse cost us several lost us lives and a vehicle.
11/05/2012 at 18:46 Skabooga says:
Well, that checks the “ability to generate good stories” box of the judgement criteria list.
11/05/2012 at 14:50 DickSocrates says:
I think the golden rule about hard-boiled writing is, if you think to yourself ‘this is a bit hard-boiled’ then it’s going to be irritating to read.
11/05/2012 at 15:22 Robin_G says:
This seems like a really cool concept. I’d like to see more enterable buildings and maybe some kind of barricading or temporary construction mechanic. Maybe there is one and I just don’t know, I find it more engaging not to look up specific information about this and just be surprised by what I find or hear about.
I wish there was more scavenging and looting, but I suppose they wish to keep items rare, which does “encourage” some of the more interesting encounters in the game.
11/05/2012 at 15:22 Fatikis says:
DayZ is a good idea that is horribly implemented. It is fun for a while, but quickly grows frustrating.
And don’t get me started on the community. I think the very nature of the game turns anyone in the community to an un-trusting sociopath with the worst communication skills or etiquette.
Go to the forum and suggest that you have never seen a night that is this dark. Get a reply back saying “LOL GO PLAY CALL OF DUTY NOOBAS”
Suggest that a zombie rushing at you should not be able to headbutt you and throw you to the ground and even if said zombie managed to do that you would not fall unconscious for any amount of time.
“LOL SON THIZ GAME IS HARDCORE GO BAK T UR COD” I don’t even like CoD -_-
11/05/2012 at 15:38 KikiJiki says:
What the hell? I thought that was supposed to be the point?
11/05/2012 at 18:17 Snuffy the Evil says:
Don’t feel bad. The official forums for anything are always awful.
11/05/2012 at 15:29 RamoneSXE says:
I NEED THIS F***ING MOD !
It’s to bad that I only have ArmA II.
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11/05/2012 at 17:42 Wizlah says:
This is vexing. Most of my gaming currently can only be done on my laptop. I’ve purchased a copy of ArmaA: Combined Operations some time ago and was thinking at some point to put in on my gaming rig, but I think the odds of me getting the free evening/weekend time to play Day Z. Pish.
Sounds fucking awesome.
11/05/2012 at 17:43 Joc says:
Best rapper alive. Apparently.
On a serious note, this sounds fantastic. Need to get involved.
11/05/2012 at 18:07 Swansen says:
some one posted some gameplay of this mod under stalker 2… (i feel like that combination of letters and a number should be banned from use anywhere…) but, the point is, the spiritually successor that the stalker devs are working on, i hope its something like this. and yeah, there aren’t more games like this because people don’t have the patience to play this stuff, its to involved, my neighbor is the perfect example, its to “realistic” same thing with something like rainbow six vegas, there are to few hollywood elements..
11/05/2012 at 18:26 GanjaStar says:
I traded a copy of cs:go for arma 2: CO just because of this mod. i could have gotten almost any other game on steam for it. but i went for arma 2 :D
11/05/2012 at 18:40 jo-shadow says:
Jim, I hope you mean it when you say ‘TO BE CONTINUED.’, I’d love to hear more about this =)
11/05/2012 at 21:06 Nemon says:
I’ve played a little now, in complete darkness. And the US servers, the only ones with daylight when I have time to game, kicks me due to a ping > 100. Meh, anyone want to adopt a few kids? And a wife?
11/05/2012 at 21:21 Enso says:
Just played it for what must have been 4-5 hours solidly. Unbelievably amazing. The worst part was I was just disconnected from the server (I think it rebooted or crashed) then I joined another and when I spawned I was bleeding out. Now my vision is all blurry. No way am I gonna be able to get a blood transfusion. Slightly annoying, but it has kind of spiced up my routine of circling settlements, maybe picking off some zombos and looting the place. Now its a race to get some blood or some red meat, matches and a tent.
Best mod ever!
11/05/2012 at 22:35 Redd says:
I bought the full ARMA pack on Steam a couple of weeks ago because of this mod. I love it to bits, but at the same time I also hope people try the vanilla game online, because I’ve also had a lot of fun with that too, and it would be nice to see a few more non-DayZ servers heaving with life. Some of the RPG style mods are quite good as well. All in all, best purchase of 2012 so far.
12/05/2012 at 05:48 Synesthesia says:
oh god yes. I’ve been waiting for something like this. I´m wondering if i will be able to play this, with lousy argentinian ping. A question: I own ARMA II from the bargain bucket of greenmangaming, if i get operation arrowhead do i need to get it through them or will the steam version work too?
12/05/2012 at 09:33 MaxNormal says:
Ah yes PC Gaming – a new Mod that’s not for half life 2 – wonder if I can get it to work?
I know the drill.
Follow obtuse instructions and find the mod won’t work even through you’ve followed them correctly.
Realise you need to re-download all of ARMA through steam – take an hour to do so.
Run the mod again and try to logon to a server – Server not full – looks okay. Select the team, load mission files, all looking promising …
Get message “You were kicked from the server – Battleye Client not responding”
Google battleye errors and try every fix that anyone has suggested in the past 2 years.
Keep trying different variations for 2 hours unsucessfully. Run steam as administrator, re-download battleye client dll, check firewall settings etc etc.
Gaming time for the weekend done. Total play time 0 minutes.
See you next weekend Computer !
12/05/2012 at 17:27 PopeJamal says:
In their defense, it is an alpha. Having said that though, what you’ve just listed is precisely why I haven’t spent $30 USD for the pleasure of play testing their mod. Considering I have 0 interest in ARMA, that’s a bit steep for me at this point for so much “risk”.
15/05/2012 at 00:56 MaxNormal says:
Fixed the issue with new router firmware. Much thanks to Battleye support.
While trying to fix the issue on the weekend I saw that there are other routers that cause this issue – the fix is the same – installing new firmware.
12/05/2012 at 20:37 eridyn says:
So, this article caused me to actually look at ARMA for the first time, which resulted in me going and buying the ARMA X pack on Steam.
As has already been stated several times in the comments, modding keeps games on the radar years after release, and just as it has here, can lead to new customers purchasing your game or franchise.
I hope more developers and publishers would take note of this.
13/05/2012 at 01:54 Davee says:
Awesome. Will download ASAP.
13/05/2012 at 23:14 0WaxMan0 says:
For the dark night time where every thing is absolutely black apart from the sky and perhaps a building, increase gamme and brightness to max and set HDR to the highest, try going back to the game loginscreen (not the server selection) and reloading as well. Also make sure you that you have turned head bobbing off and mouse smoothing and set 3d res = game display res. Servers are very wonky and after a while up suffer from the old ARMA tick / fps drop affecting logging in, re-spawns and zombie reactions. On top of the ARMA engine issues they have an additionally master DB server that sometimes causes or contributes to various issues.
Aside from that you will find a good solid server and end up with many many hours of intense fun (even running) every day we (group of people I hang out with from an eve forum) generate such awesome memories they will stay with me for years. So many 5am finishes Even an 8am one :o (the wife just looked at me and left it at that :/)
But it is alpha you will loose every thing to bugs 3 out of 5 of us died in a castle due to bumping into each other on the stairs while de-synced or running.. and it may be out on ARMA 3 or a stand alone package at some point.
14/05/2012 at 07:43 Uninteresting Curse File Implement says:
Nope, I’ll pass, sorry. Gonna wait for something like this, but with slow zombies a.k.a. Real Zombies thank you very much.
14/05/2012 at 10:07 RegisteredUser says:
Bit of a shame the mod maker actually won’t see anything of the additional Arma sales, I think.
17/05/2012 at 04:17 Fuzzy_Fenix says:
If you guys need any more convincing that this game is amazing check out this video
http://www.youtube.com/watch?v=nAJfaqFrAD0