By Craig Pearson on September 27th, 2013 at 9:00 am.
I have a theory about Star Citizen. I just watched the new trailer, a so-called ‘Sizzle Reel’, and was obviously impressed. Nothing about this game has been a graphical let-down. Not. One. Thing. Here’s my theory: it needs so many graphics that Chris Roberts has had to go back and borrow polygons from his old games. Seems like utter drivel nonsense idiocy, yeah? Well I tried out Wing Commander: Privateer last night and it looked all blurry and low-res, and not at all as I remember it. What other explanation can there be?
Okay, maybe there’s a second theory. That the game’s crowd-funding has been so successful and that earning millions of dollars per month has allowed in the creation of a game that looks genuinely glorious. And that the Cryengine, an engine built to make everything look phenomenally pretty, is pushing all this to the limit.
This is the first game that’s made me worry about my PC being able to play it. The investment I made a few years ago in a powerful machine should see me clear to playing it at medium, but to get the most out of it I’m going to need a bigger monitor. And a bigger graphics card. And a bigger hard-drive.