Everybody’s Going To Rapture (The Bioshock One) In Nov

By Alec Meer on October 25th, 2013 at 1:17 pm.

Now sea here

Oh look, here’s a release date for the first BioShock Infinite story DLC, Burial At Sea. This, you may recall, recasts Infinite’s protagonists Booker and Elizabeth in the undersea social experiment that is Rapture, and thus entails both a brand new story beneath the waves and a chance to catch up with old chums such as Big Daddy and his syringe-loving chums. Irrational have been coy about exactly when it’s due out, until about five minutes ago when they brazenly proclaimed it would be on November 12. That’s around one Earth fortnight, or 17 Venusian aafgf-ghhhrnights.

In a faintly sick, navel-gazing sort of way, I’m almost more interested in what the reception to the DLC will be than I am in the thing itself. The backlash – this time from a number of critics as well as the usual pitchfork-wielding commenters – against Infinite was fierce and inevitable. While some of these critiques were as exaggerated as the most superlative-ridden 10/10 reviews, I felt others were bang on target about the game’s struggle to reconcile being the Wizard of Oz, Twelve Monkeys and Call of Duty all at once. A shining soul dulled by its forced marriage to commercialism.

Will awareness of that affect the response of those who gave BI the most breathless endorsements, and will any concerns be addressed in Burial At Sea itself, or are we really only looking at another lavish museum tour filled with pop-up monsters and a twisty tale? The chance to finally see a pre-war Rapture at last is so enormously enticing – I so hope Irrational can live up to it rather than merely rest on manshoot laurels. I fell somewhere in the middle in my take on the game, so I’m simultaneously looking looking forward to Burial At Sea and sadly anticipating style over substance once again.

The November 12 release entails merely episode 1 of Burial At Sea, by the way – a finale, Dishonored DLC style, will follow later.

Here’s an official statement from Mr Levine, if you like: “This is a love letter to the fans, but it’s also the beginning of a story that will give gamers a new perspective on the BioShock universe. With Burial at Sea, we built a Rapture not from BioShock and BioShock Infinite scraps and pieces, but with environments almost entirely crafted from scratch.”

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Top comments

  1. Premium User Badge

    Anthile says:

    A Venusian day actually lasts longer than a Venusian year. If we define a fortnight as 14 days then a Venusian fortnight would be about 3402 Terran days or 9.3 Terran years long. This means Burial at Sea will release in about 0.004 Venusian fortnights.
  1. airtekh says:

    There was a backlash against Infinite? Can’t say I noticed it.

    I very much enjoyed BI and am looking forward to returning to Rapture.

    • luukdeman111 says:

      Yeah, this is one of those weird titles which everybody seems to think is overrated, which per definition makes the game no longer overrated. But lets just forget that.

      • ditar59 says:

        my co-worker’s half-sister makes $83/hour on the laptop. She has been fired for nine months but last month her income was $21331 just working on the laptop for a few hours. visit this website ……. http://goo.gl/G40gh3

    • BobbyDylan says:

      The only backlash I was aware of was the first DLC of the “seasons Pass” which was effectively an arena mode.

      • Baconwhich says:

        Wait, they added deathmatch arena? Bioshock Infinite is pretty much the only game in forever that I thought I might actually *enjoy* multiplayer that didn’t have it.

        I need to look into this…

    • CannedLizard says:

      It seems that all I read about BI, in terms of articles released in the past few weeks, is critiques and tear-downs. It’s a bit sad and frustrating, since I loved the game, but I can understand the complaints. Here’s Robert Yang’s, one of the first ones I read.

  2. fishmitten says:

    “Worst DLC of this generation… I’m not trolling”
    -Tevis Thompson

  3. Premium User Badge

    distantlurker says:

    I really wish they’d done more with the Noir and explored the nature of Rapture pre-revolt, and less pew!pew! :(

    • Spakkenkhrist says:

      You’ve played it?

      • Premium User Badge

        distantlurker says:

        This is the internet so I’m supposed to say I was a beta tester, or work for QA or *am* Ken Levine, I AM KEN LEVINE’S MOM!

        but no :P no I haven’t. The previews have all been pretty clear though. You get a bit of noir, half an hour of fun touristy stuff, followed by 45 minutes of pew!pew!

        I stand very much to be corrected however.

        • DanMan says:

          That’s what I’ve heard, too, which has kept me from buying it as well. We’ll see if this DLC is any different (probably not).

        • SanguineAngel says:

          Yeah that’s pretty much correct, except the further into the game you get the more it’s just pew!pew! and by the end there’s almost no fun stuff.

          The first hour, before you shoot a gun, was fucking groundbraking though. more of that

  4. Premium User Badge

    Anthile says:

    A Venusian day actually lasts longer than a Venusian year. If we define a fortnight as 14 days then a Venusian fortnight would be about 3402 Terran days or 9.3 Terran years long. This means Burial at Sea will release in about 0.004 Venusian fortnights.

  5. skyturnedred says:

    Everything else about Infinite was so amazing most people didn’t notice the mediocre gameplay. I found it tedious at best, but I still had fun, which doesn’t really make sense.

    Edit: By ‘most people’ I’m of course referring to the 10/10 reviews.

  6. Hauskamies says:

    After Infinite, I just lost all my interest in Irrational and their games. Not that the game is bad or anything but neither was it good enough to warrant using money on the by-products.

    • XhomeB says:

      I’m one of those people who consider the very first Bioshock to be a boring piece of crap with nothing going for it apart from the excellent setting and art direction. A poor man’s System Shock 2 rip off with the most interesting features removed.

      Which brings me to Infinite. It’s the same thing all over again, only worse. The setting is great, the rest – simply horrible… the story is pretentious, makes no sense (don’t tell me I didn’t understand it, I did, and I still dislike it – shame there’s no spoilers tag, I’d explain why – basically, it’s all about plot holes and contradictions), but the biggest offender is the gameplay. It’s boring, repetitive, imbalanced and flat out tedious.
      Actually, when I think about it, there is NO REASON WHATSOVER for this game to be a SHOOTER (well, there’s one – the marketing department at 2K said that it must be an FPS). The plot, the whole premise don’t mesh with the constant shooting bits. It should be an adventure game, that would make a lot more sense.

    • SavageTech says:

      Would you say that you have an… irrational hatred of Irrational?

      (•_•)
      ( •_•)>⌐■-■
      (⌐■_■)

      YEAAAAAAAAAAAAAAAAAAAAH!

    • Freud says:

      I have to agree. I have really enjoyed the setting and the background stories while playing these games but the gameplay is quite bad. As far as shooters go, they’re not even as good as some of the more bashed examples of the genre.

    • dethtoll says:

      I’m going to come right out and say that Bioshock Infinite is bad. It’s a very polished thing, but it’s such a huge disappointment. Everything is half-formed. The interaction between Elizabeth and Booker is Disney-perfect but ultimately shallow, with very little organic feel. Say what you will about the combat in Bioshock 1, but the fighting in BSI is essentially one arena fight after another with very little in the way of iterative challenge growth or variety.

      Though I’d hesitate to say that BS1 being “SS2-lite” is a bad thing.

  7. Utsunomiya says:

    How nice of them to tell me that apparently the game’s not that good _half a year_ after I bought that shit having read all of the insanely positive reviews.
    I really hope games’ journalism dies someday.

    • Premium User Badge

      basilisk says:

      How about just playing it and forming your own opinion?

      • Utsunomiya says:

        That’s exacly what I did. Was a waste of sixty bucks and some odd 20-ish hours of my time.
        …and I’m still butthurt about that!

    • Low Life says:

      It won’t go anywhere as long as you keep reading those reviews.

      • Utsunomiya says:

        And how am I supposed to know if the game’s worth my time then? Watch promotional material that’s even worse with that kind of stuff?!
        No! I’ll pointlessly whine in the comments’ section. It’s much more reasonable.

        • SavageTech says:

          Try reading multiple reviews, ideally spread between the upper, middle, and bottom of the score range. There were plenty of people saying that Infinite’s gameplay was weak and didn’t integrate with the game’s story like the first game managed to do.

          Don’t get me wrong, I feel your pain. I’ve purchased many acclaimed games that I didn’t enjoy very much. It helps to know why you like the games that you like, and to find reviewers whose opinion you can trust in regards to those features. If a reviewer’s tastes don’t gel with yours then it can invalidate their opinion for you; if you prefer action gameplay and noir story but the reviewer prefers adventure/puzzle gameplay and fantasy story then their review of will probably be better/worse than your opinion of it.

        • Premium User Badge

          phuzz says:

          Ask one of your mates who has played the game?
          You don’t have to buy stuff the day it comes out, and in these days of games needing patching after release, and half price sales in 6 months, I recommend against day one purchases. Unless it’s some small indie studio that you want to support of course, I just bought the Stanley Parable, but I probably won’t get round to playing it for a while.

          • Ernesto25 says:

            But that;’s the problem, rps i kind of trust but only due to knowing where the writers come from in their conceptions etc. (Bar ME3 ending) . It reminds mef of pcg back in the day although i prefer the discussions and non scored reviews. But i ave had games spoilt by researching aka trailers and reviews so its hard to find the balance on what to spend my money on and being informed. Nowadays i go word of mouth sometimes by this forum (the only way i would have played specs ops ).

            In short i became a cynic of everything once dlc transitioned from expansion pack

    • airmikee99 says:

      http://www.rockpapershotgun.com/2013/03/25/bioshock-infinite-pc-review/
      “Infinite’s a triumph in terms of fantasy-architecture spectacle and bringing superb flexibility to the modern rollercoaster shooter, but in other respects it’s a small step down from the player agency and even the singular aesthetic of BioShock. Not that it necessarily needs to, as it is most certainly a high-aiming game in its own right rather than mere offspring, but I’m not convinced it will live quite as long in our collective memory as did/does its parent.”

      Seven months ago RPS said it wasn’t as good as the original. Seems Alec’s message about the game has stayed pretty consistent since then, so maybe gaming journalism doesn’t need to die, but rather you should kill your illiteracy.

      • Skull says:

        Indeed. RPS’s Infinite review is certainly not the first thing that crops into my mind when I think of “biased”.

    • Mad Hamish says:

      How about not buying on release? Actually not even that, read more reviews? I saw plenty of dissenting opinions immediately after release. Are you just taking the piss or actually blaming other people for your actions?

    • m_a_t says:

      I thought it was great half a year ago and I still think it is right now. Only, after the fascination about the beautifully crafted settings had vanished, I started to realize that the game was limited in a certain number of ways, the most incomprehensible being the overall weakness and limitation of weapons but I believe the idea behind this to be to make the player focus on the use of vigors/plasmids. The first two bioshocks were much more shooters plus special abilities wherein in Infinity, you can’t rely on your weapons alone. This makes the game unique but is a major turndown for anyone expecting a more classic FPS. You can’t have it both ways and there are enough games out there for when I just wanna go crazy with firearms. I’m very curious to see how Burial at Sea will feel in comparaison to Bioshock 1 and 2 which I really loved.

  8. kyrieee says:

    The design of the lady in that picture looks like it’s grabbed from a late 90’s Tomb Raider ad. Her breasts are bigger than her waist.

    • LionsPhil says:

      Yeah. She’s one broken spine and some spandex away from being in a superhero comic.

    • Premium User Badge

      Ninja Dodo says:

      She has a giant head as well. I’m all for more realistically proportioned women in games but the whole point of cartoon characters is that they are stylized. She does not strike me as overtly sexualized here. It’s not like she’s wearing a bikini or doing one of those contortionist poses.

    • SavageTech says:

      Maybe she got breast implants on a super-deep part of Rapture, but since she lives in the highest part of it the change in pressure has expanded the implants to ridiculous proportions.

      Oh man, “exploded breast implant” splicers would be terrifying.

    • Premium User Badge

      phuzz says:

      The second guy from the right has gorilla arms as well, I’m not sure if they’re too long, or too wide, but they definitely don’t look like they fit his body.

  9. Ernesto25 says:

    Im kinda interested in the early rapture but im afraid it will turn into a dull fps like infinite did halfway through, ill still probably get it

  10. AngoraFish says:

    I only bought Bioshock infinite due to my crush on Elizabeth. If the DLC gives us more interaction with her I’ll be happy. Sadly, I suspect it will not.

  11. Cytrom says:

    BI is an amazing game unlike anything else out there, with some elements of it that arent top notch, but despite its flaws, it has a very postive metacritic score, thus its worst game ever according to amateur internet critics. (just like any other high budget sequels)

    My formula about random internet people’s concensus about the quality of a game:

    When a game gets a lot of paid / fishy review scores thus its metacritic score is just a tiny bit higher than it should be realistically, (even if the game happens to be amazing overall) ==> WORST GAME EVER, according to the internets
    -Usually applies to sequels of high profile publishers with large marketing budgets, doesn’t matter whether the game is actually good or bad.

    When a game’s metacritic score is less than the percieved quality of the game (new titles, not part of an estabilished franchise), people go super defensive and forgive a lot of actual flaws. A good exampe would be the first stalker game for me, it had many flaws, so it didn’t warrant a super high review score, but it gave something that no other game did before. ==> Underrated gem, BEST GAME EVER, according to random internet people

    The reality is somewhere beetween the raging internet haters / fanboys opinion and the metacritic score.