By Nathan Grayson on January 25th, 2014 at 1:00 pm.
Kingdom Come: Deliverance didn’t quite win me over during a recent demo, but it certainly got me galloping toward its corner. Evidently, I’m not the only one, given that it’s already made enough money to buy its own kingdom. It’s preposterous with a capital Osterous, and I doubt it’ll be slowing down any time soon. But maybe you’re still on the fence. And that’s fine. I respect your most-annoying-person-in-the-ice-cream-line-like discernment. But I must say, Warhorse sure seems to be on the right track, and its approach to modding is no different.
Speaking with RPS as part of an interview, project director Daniel Vávra revealed that mods are a-okay in Warhorse’s
book leatherbound historical tome:
“We are quite open to modding,” he said. “Since it’s on CryEngine, it should be easy to mod, too.”
But what about an even easier-to-use Kingdom-Come-specific toolset? That idea is still up in the air, but Vávra’s definitely going to push for it. “We hope that we will be able to release our tools and assets for CryEngine SDK. No guarantees now, but it would be a shame not to do it.”
He also mentioned that he’d be interested to see players make the game’s survival elements more life-or-death, replicating a DayZ or Fallout: New Vegas JSawyer experience within it.
Regardless, Kingdom Come will absolutely be moddable on some level, and that’s an exciting thought. First chance I get, I’m going to turn it into a real videogame by adding dragons.