By Nathan Grayson on April 17th, 2014 at 2:00 pm.
We live in a world where X-Com creator Julian Gollop can put a project onto Kickstarter and have its confetti parade success or outright failure come right down to the wire. I’m not sure how to feel about that. In the end, though, Chaos Reborn’s crowdfunding drive succeeded and then some, which I suppose means the world and I are cool. For now.
The man, the myth, the person whose last name rhymes with my favorite word in the entire English language (dollop) posted a message of gratitude:
“Chaos Reborn has been funded with just 34 hours to go on the clock. Thank you to everybody who backed the project and promoted it. Thanks to my team for working after hours to make the prototype possible, and providing all the art and publicity material during the campaign. And thanks mum for being such a vocal supporter!”
The Kickstarter has since wound to a close, pulling in a (mystical unicorn) hair over $200,000. Its original goal was $180,000.
I recently had Gollop and, as a birthday surprise to myself, XCOM: Enemy Unknown lead designer Jake Solomon on A Game And A Chat, and great times were had by all. Also, I found Chaos Reborn to be quite good, even if I did find myself woefully outmatched by two of turn-based strategy gaming’s brightest minds. It’s an exceedingly quick game with deception baked into its very bones. You don’t get the mid-battle commander-on-unit love affairs of X-Com, but the inherent drama of second-guessing your opponents’ every move almost makes up for it. Or, well, actually it doesn’t, but it makes for a wholly different sort of experience. This isn’t X-Com wearing wizard pajamas, in other words.
There’s a free prototype if you’d like to try it for yourself.