Posts Tagged ‘aaron steed’

Solve Free Puzzle Games With Flying Kicks And Shoving

By Graham Smith on November 14th, 2013.

A swift kick to your productivity at work.

PuzzleScript is Stephen Lavelle’s simple, entry-level tool for making puzzle games. Ending is Aaron Steed’s free (on PC) puzzle game about surviving and destroying a world of shoving, crushing traps. It’s the best puzzle game I’ve played this year and Adam liked it too.

When Aaron Steed and PuzzleScript combine, you get Shoving and Flying Kick, two free PuzzleScript games that will eat your day.
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Waits And Measures: Ending

By Adam Smith on July 16th, 2013.

Like Desktop Dungeons or DROD, Ending is a roguelike puzzle game. Presented with a character, an ‘@’ character, and a dungeon, the player must reach the exit, avoiding or destroying traps along the way. It’s a precise game. Every symbol has a function, a pattern of movement designed to perplex and punish. A single mistake is often fatal and thinking ahead is essential, creating a map in the mind tracing the position of every object during the next five or six turns. Traps shatter, as do their victims, and the sound of clattering pebble-bones rattles from the speakers. The door at the end of a level creaks its congratulations. Sterling work and entirely free on Windows, OSX and Ubuntu. Perhaps you’ll chooose to buy the 69p app to show support?

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He Wears Rouge: Red Rogue Released

By Adam Smith on December 4th, 2012.

Hack, slash, splatter. Red Rogue first attracted my attention with its striking colour scheme, espied while playing a work-in-progress build entered into IGF 2012. Everything is teetering on the greyscale, except for blood and blood is as red as Rudolph’s nose. Bump into anything and the dungeon is spattered with that lovely redness, even if your victim is the tiniest of spiders, innocently dangling from the ceiling. Now complete and available for absolutely no money whatsoever, the game is a side-scrolling roguelike, packed with monsters and potentially lethal unidentified trinkets. There are two modes – a realtime ARPG type hack and slash, or a turn-based voyage downward for the those who like their roguelikes to be more like rogue. Jolly good.

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Crimson Blaggard: Red Rogue

By Adam Smith on October 28th, 2011.

bloody rogues

Wouldn’t it be great if someone took part roguelike and part platformer and stuck them in a programming pot, producing some tasty gaming gumbo? Yes, I know about Spelunky. I was spelunkying before all the hip kids jumped on board. I’m talking about something else here. Red Rogue is a work in progress, an entry into the IGF 2012, which isn’t really a roguelike platformer at all, it’s more like a sidescrolling roguelike. The graphics are minimalist and, to my eye, pleasingly effective, there’s already a great deal of variety in items and enemies, and if it wasn’t the beginning of a busy day, I’d probably end up playing this for hours. Current build here.

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