Posts Tagged ‘gaming made me’

Good Cause, Old Games: 1991′s DOS Version Of HeroQuest

By Alec Meer on January 9th, 2014.

Presenting the first in an occasional series of features in which RPS writers scour their local charity shops for weird and wonderful/terrible PC games they’ve never played, then attempt to play them. This time it’s Gremlin Interactive’s 1991 boardgame adaptation HeroQuest, found for £1 in a British Heart Foundation shop in Hove.

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The Very Best Of RPS 2013: Gaming Made Me

By RPS on December 31st, 2013.

Gaming Made Me continues to be one of the best occasional features on RPS. The concept began back in 2009, as we talked about the games that had the strongest influences on us. We then started asking others, and indeed getting those who contribute to provide theirs. Back in 2011 Alec pulled together a collection of them all. Last year we pulled together 2012′s additions, and now here are the entries into the lexicon from 2013.

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Gaming Made Me: Pinball

By Adam Smith on December 18th, 2013.

A pinball table is more than balls, flippers and lights, although the uninitiated may see it as an almost literal collection of bells and whistles. I see tables in the corner of bars quite often, usually neglected and often unplugged, and was delighted to see an Addams Family machine – one of the great designs of its kind – in Larian’s studios a couple of weeks ago. It was as quiet as a crypt, missing parts dooming it to a long sleep. That’s often the case and it makes me sad because all of those lights and sounds helped to make me. This is one reason why The Pinball Arcade has consumed many of my evenings.

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Gaming Made Me: The Trespasser Demo

By Craig Pearson on October 30th, 2013.

There there.

I’m finally handed the opportunity to write about Jurassic Park: Trespasser on RPS, but instead of hitting Isla Sorna like a sexy chaos mathematician, I instead drop into the less chaotic confines of the demo. I took some time to consider what I loved about Trespasser, a game that was widely regarded as the most disappointing release of 1998, and I realised that my fondest memories were of the demo. I still really like the game, but it was that little sandbox of dinosaurs and boxes that boiled down what I wanted from games. I managed to dig the demo up on TresCom, and installed two parts of the mods here to up the resolution and returned to that Lost World. It was there, when I was 19 and this felt like the future, that I lost dozens of hours. My inner child returned as I flapped my noodley arm around at raptors, so I did what every responsible adult would do: I interviewed him. Here is the transcript of the chat between 19 year-old me, and the handsome, witty grown-up that idiot somehow spawned.
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Gaming Made Me: Charlie Brooker, Part 2

By Cara Ellison on July 16th, 2013.

Hello I am Charlie Brooker
Comedian, broadcaster, creator of Black Mirror, Gameswipe, Nathan Barley and previous PC Zoner Charlie Brooker and I went to the pub and talked about videogames. The first part was here. Here is part two of his Gaming Made Me, this time with added Nathan Barley, Twitter, and David Cage. Read the rest of this entry »

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Gaming Made Me: Charlie Brooker, Part 1

By Cara Ellison on July 15th, 2013.


Comedian, broadcaster, creator of Black Mirror, Gameswipe, Nathan Barley and previous PC Zoner Charlie Brooker and I went to the pub and talked about videogames. If I had to review him I would give him 9/10 for hyperrealistic beard graphics, and 8/10 for volume/sound because he was a tad quiet on my recording due to the man next to us in the corner chaperoning us and being creepy. He gets 3/10 for pint handling but 10/10 for pint buying. Submit to Metacritic. (Which should make clear that I don’t really know how Metacritic works.) Read the rest of this entry »

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Gaming Made Me: Another World

By Adam Smith on April 5th, 2013.

Another World’s 20th Anniversary Edition is now available on Steam. In 1992, when I first played it, discovering something so beautiful and strange contained on two disks seemed like an act of science fiction in itself, and realising that I can now download the entire thing in about four seconds is astonishing. Eric Chahi’s enduring voyage is a masterwork of visual communication and companionship, and it has grown in my memory over the two decades since its original release.

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Stunt Island & A Lament For Flight Sims’ Lost Levity

By Alec Meer on March 6th, 2013.

Once upon a time, flight simulators were the most tantalising, promise-filled facet of nascent PC gaming. First-person perspectives were the bleeding edge of software entertainment and, at that point, sticking a gun in that first person-perspective had yet to achieve the total dominance it has now. (A first-person perspective never was the only way to play a flight sim, of course, but at the time it seemed like the most thrilling one, as the skies and clouds hurtled across peripheral vision, the ground loomed and zoomed dangerously into sight and rival planes threatened to fly directly into our eyeballs.)

I thought, even post-Wolfenstein, that flying a pretend aeroplane was the single most exciting concept I’d ever heard of. Apart from flying a real aeroplane, anyway.
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Gaming Made Me: Nathan Grayson’s Violence

By Nathan Grayson on January 9th, 2013.

I don’t think violence is necessarily bad. But I do think – especially in gaming – that it’s highly misunderstood, and I argued as much quite recently. But what can we do about that? As ever, I’m erring on the side of reflection and transparency. So here we are. I’m Nathan Grayson, and I was made by violence.

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The Very Best Of RPS 2012: Gaming Made Me

By RPS on December 28th, 2012.

As Space Year 2012 fades into the unreachable yesterday of history, we at RPS have developed preservation technologies that allow us to transmit past articles toward the future. So it is that we’re able to capture some of the highlights of the site from the last twelve months, and as with every year, among the highest of those heights are the Gaming Made Me entries. These reflections on games aren’t nostalgia, but rather personal accounts of defining moments, and that’s what makes them special. 2012′s are every bit as splendid as ever.

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Gaming Made Me: Tomb Raider

By Cara Ellison on December 19th, 2012.

June 2003: a remote jungle clearing outside Moshi, Tanzania. I am seventeen. It is sometime after midnight.

My skin is sticky with pesticide and sweat. In the treacle dark, my friend Rachael’s face presses hot against my shoulder. The hiss of the jungle soars into the sky in a cacophonous, unbearable symphony.

I need to pee.
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