Posts Tagged ‘love’

Love In The Dark: Steenberg Releases Exo Test

By Alice O'Connor on July 8th, 2014.

I love it like EXO, You love me like EXO

You may think you’re something of a video games whizz. After a few minutes of button-bashing and mouse-waggling you’ll figure out any game, you like to think. No. Nope. Not with this. Love maker Eskil Steenberg has released a public test version of his next game, Exo (formerly Dark Side of the Moon), and you should read the helpful file named How_to_play.txt. Without it, you may not even twig that it’s a stealth RTS about heavily-armed exosuits hiding in shadows. I certainly didn’t.

Testing’s centred around a thread on The Crate and Crowbar’s forums (it’s some manner of cyberpod, I told), so grab the build and head over there.

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The Steenberg Emails

By Craig Pearson on January 15th, 2013.


Well, email. “Emails” just makes it sound cooler, like a political thriller. I’m sorry I lied to get you in here, but there’s something fun waiting for you. I promise. You might remember the post from last week when I DRAMATICALLY REVEALED Love guru Eskil Steenberg was working on a strategy game, codenamed The Dark Side Of The Moon. It was all very exciting. I received a round of high-fives, and Adam told me to take the weekend off, even though it was my last post of the week. Anyway, I asked a few questions in it, because Eskil’s games always leave you with a few head-scratchers. Eskil took it on himself to answer them, pretty much doing my job for me. I wrote a news story and Q&A in one! Go me!
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We Can Finally See The Dark Side Of The Moon

By Craig Pearson on January 11th, 2013.

No, it's not very dark. Well done.
Lovely Love-maker Eskil Steenberg has finally revealed what his next project will be. He just popped a video up on Youtube, showing off the prototype for a Dark Side Of The Moon, a “real-time strategy stealth action game”. The video is a quick look at some of the units he’s preparing for the battlefield. It looks like he’ll be focusing on smaller battles, rather than turning out a StarCraft clone.

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Eskil Steenberg’s Love Is Free

By Jim Rossignol on September 7th, 2012.


It’s as if he wanted his own pun thread. Love, the strange and beautiful co-op building/combat MMO, is now completely free. If you have never played it, you should, because it is one of the great outliers of game design. Eskil has been quietly working on in for several years, and it’s packed with surprising features, clever AI behaviour, obscure solutions, and hallucinatory visuals. I know you’ve got a lot of other games to play right now, but make time for this oddity. There is nothing else like it.

To understand a bit about how this game works, and how Eskil thinks, check out the video below. It shows you all the different ways you can get up a ledge. No, really. Take a look.
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Falling In Love Again

By Craig Pearson on March 7th, 2012.


Delicately enigmatic online shootery buildery co-opery thing Love is just a slightly bit less enigmatic now, waving in new users to its impressionistic world via a demo. The one-man MMO show has just welcomed an expansion, Dark Matter Spreads Over Fair Land, where the world you’re on is a slowly corrupting via a powerful artifact. As Eskil Steenberg puts it: “Bad things happen”. The demo is actually the full client, so all you need to do is download it and select ‘demo’. You don’t even need to sign up. If this is your first time playing, you might want to watch the tutorial video below.
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Very Decent Proposal: Portal Brings The Love

By John Walker on August 23rd, 2011.

All I did was make a nice picnic. I'm rubbish!

Oh now this is special. Properly special. Extraordinarily talented map creator Douglas “TopHATTwaffle” Hoogland was commissioned by one Gary Hudston to create a very particular series of Portal 2 levels. Working with Rachel “Miss Stabby” van der Meer, he set about creating some truly spectacular Portal 2 puzzles that lead up to, well, something of a proposal.

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Love Grows Stronger, Deeper, Cheaper

By Quintin Smith on January 21st, 2011.

In the beginning there was a word, and the word was gorgeous.

In stark contrast to the usual internet drum-banging that occurs whenever a developer patches a new feature into their game, Eskil Steenberg has been growing Love- his beautiful, enigmatic, online building game- on the sly, with new features arriving simply as precious treats for the game’s existing community. As of this week, he’s dropped the price of the game to €10 for 180 days and is looking to expand his playerbase. Actually, let me phrase it another way. Eskil wants you. I met up with him for a spellbinding demonstration of what he’s added to Love, where he’s taking it and why you should be playing it.
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Free Love Weekend

By Jim Rossignol on September 2nd, 2010.


No, nothing like that. It’s Eskil opening up his minimally-multiplayer shooting and building game, Love, to everyone, just for this coming weekend. Being co-op down to its procedurally generated soul, it’s a game that is best played with chums, so why don’t we get on there and have a RPS love-in on Saturday night, perhaps from about 7pm BST? You can download the client now from here, and it will be automatically free to access any of the servers over the weekend. Useful fan portal for the game over here.

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Love Spreads: Free “Avail” Expansion

By Jim Rossignol on May 4th, 2010.


Steenberg has announced that there’s going to be a free expansion for his mini-MO, Love. It’s called Avail, and it’s going to allow players to benefit more from their progress within the game, specifically in a player advancement system and in being able to extract a number of precious resources from the landscape. Progression will be based on standing with other players who are online at the time. Co-operate with more people and your standing rises. Resource, it seems, will be used to upgrade certain tokens and produce better equipment and tools. No release date yet, but more info here.

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Eskil Steenberg Made Love

By Jim Rossignol on March 25th, 2010.


Beautiful and weird co-op combat and settlement-building MMO Love has been released. After months of furious development, one-man studio Eskil Steenberg has finally brought his project to completion, and it’s one of the most individualistic, esoteric experiences in gaming. It really is not like other games, and as such it’s my opinion that you should probably try it for yourself. Love is a challenging thing, but worth investigating. (And in the game! – RPS joke-o-matic.) It’s €10 for a month, and you can download the test client to make sure the game runs on your machine, before you buy. All the details are here, while Eskil’s Twitter records the vast catalogue of changes he’s made in the past few months.

Go take a look. (Also forum help and basic tutorials here.)

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You Love Us: Quinns On Love Beta

By Kieron Gillen on January 21st, 2010.

Mean, moody, magnificent. But enough about Quinns, let's talk about Love, or something. BORED NOW. NEED MORE TEA.

Here’s a little quick thing for you while Quinns and I work on the penultimate (or is it?) part of Gameboys from Hell. Quinns has also done some hands-on-impressions of Love for Eurogamer. You can read them over here. It’s also worth noting that the first forty or so posts in the comment thread are a kind of performance art. Hurrah!

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“What Is Love, Beta?”

By Jim Rossignol on January 4th, 2010.


The “beta” version of build ‘n’ shoot micro-MMO Love has almost arrived. It’s not beta in the usual sense, of course, because like the previous alpha-test version you’ll need to pay a 3€ fee for access. Currently the testing stage is only for previous subscribers, but it’ll be opened up as access for all on the 7th. Eskil has been working hard squashing bugs and introducing new features, and it’s reflected in a new level of polish within the game world.

And Love’s world is not like that of other games, as I’ll explain below.
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Worlds Apart: Love & Neverdaunt 8bit

By Quintin Smith on November 11th, 2009.


Oddly, Love isn’t the only trippy single-programmer MMOG with an emphasis on player landscaping and building that’s currently in beta. There’s also Neverdaunt 8Bit, or N8, which swaps procedurally generated gorgeousity and lethal roaming AI for a retro aesthetic and plain old messing around. I took a closer look at both of them recently and find myself liking one an awful lot more than the other. Find out which after the jump.
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