Posts Tagged ‘Windborne’

Soothing Breeze: Windborne Early Access

By Ben Barrett on February 19th, 2014.

Totes adorbs quota: met.

When we first posted about Windborne, Jim commented on what a departure from Hidden Path’s usual fare it was. Social sandboxing is far enough from their bang-bang, pew-pew norm, but the tone is perhaps the biggest change. It’s tranquil in the extreme, expanding the theme of creation and peaceful co-habitation to encompass not only the mechanics but the world as well. They’ve taken the Early Access plunge and I’ve never felt calmer watching a trailer. I’m slightly worried I dreamed the whole experience. Am I even awake now? As a test, check it out below.

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Hidden Path’s Windborne Looks Lovely

By Jim Rossignol on August 14th, 2013.


You will probably be most familiar with Hidden Path via Defense Grid or Counter-Strike: Global Offensive, which are games quite unlike what they are working on now, which is Windborne. This is a game where the players have floating islands full of weird fluffy creatures and perhaps dragons. It’s a game of exploration, puzzle solving, crafting, questing, doing things with dragons, and construction. It also mingles single-player and multiplayer worlds to tantalising effect. Speaking with Destructoid, Hidden Path’s Michael Austin explained that there is “an evolving single-player mystery that players can choose to investigate at their own pace, and you can continue to invest time in your island or guide it towards a self-sustaining state in order to focus more on exploration, interaction, and collaboration with other players… just completely ignore the quest lines and just build, and at any point you can take your single-player world online.”

Cor! Feel-good trailer below.
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