Butchering Pathologic – Part 1: The Body

Yeah, probably not many jokes on these images.
[Wandering RPS-associate Quinns went native in a Russian art-videogame called Pathologic and has been exciting us with rants about it ever since. It’s an enthralling game that, when I reviewed it, felt compelled to give a mark in the low fifties (“This will be someone’s favourite game of the year. That somebody almost certainly won’t be you.”). John gave it a 6/10 review which nevertheless left anyone with a soul desperate to play the thing. It’s a brilliant game that the traditional reviewer has to condemn. This may, to some eyes, show a weakness in traditional reviews and reviewers. But there’s always more than tradition. We’re proud to be publishing Quintin’s dissection over the next three days. Spoilers abound, but – c’mon! – you were never going to play it anyway. I consider this essential. Take it away, Quintin… – KG]



I’m going to explain, right now, why a Russian FPS/RPG called Pathologic is the single best and most important game that you’ve never played.

This isn’t the first time I’ve tried, mind you. There are a half-dozen half-finished Word documents on my laptop, all of them abandoned at some point because I felt like I was failing to express myself. I mean, there’s a lot at stake here. My devotion to Pathologic is such that I’ve had a symbol from the game tattooed on my back, a big ol’ ugly thing that’s meaningless to anyone who hasn’t played the game. Far more significantly, Pathologic kept me closeted away in my room for tens of hours during University Fresher’s Week. Fresher’s Week! The one beautiful week in a boy’s life where seduction can be as simple as walking into a bar and SNEEZING on a girl.

But enough is enough. The more I procrastinate about writing this, the hazier my memory will be and the less I’ll do the game justice. So here I go.

This article will be in three parts. The first will outline the body of the game. The second part will touch on the mind, and we’ll finish with the soul.

Which is a bit pretentious, but it can’t be helped, as it’s the only way to show you what this game showed me. Chances are you only know how to take from games. Truth is, the real fun only starts when you let part of yourself be given away.

You ready? I’m not ready. Okay let’s do this.

Butchering Pathologic
Part I: The Body

Pathologic is a game about disease.

The game begins with three healers arriving in a town, a backwards settlement built on a meat industry out in the barren earth of the Russian steppes. The year is… about 1910, maybe. The three healers do not know each other, and arrive in town via different paths and come for different reasons. One of the healers is a dashing doctor from the city, another is a musclebound shamanistic figure. The last is a tiny girl with fearsome messianical powers. They are the Bachelor, the Haruspicus and the Devotress. They’re also your playable characters.

But things are wrong. The moment the three healers arrive a terrible, merciless infection breaks out. Soon thousands of residents have fallen ill, with hundreds more dying each day. As the town is isolated and, eventually, quarantined, the healers are trapped, forced to win the fight against the disease or succumb to the infection themselves. And make no mistake, if no one stops this plague it will wipe the town off the face of the Earth like so much rambling on a blackboard.

And that’s the set-up.

As much as this is already a stunningly unique basis for a game, Pathologic complicates things a little further.

First, the three characters do not work together. Each of them is given their own distinct narrative and has their own story to tell. As much as it’d make sense for them to pool their knowledge and resources, the atmosphere in the town is chaotic. Few people trust the Bachelor and his bizarre microscope, the Haruspicus starts the game wanted for a murder he didn’t commit (and later for murders he most definitely did), and no one can decide if the Devotress is an angel or a demon. Some people even think she is, in fact, two people. But we’re getting ahead of ourselves there.

So, each of the characters ends up making different alliances with different important figures, and each character gets different opportunities and jobs each day as a result. Each of them therefore sees a very different side of the story. The two characters you choose not to play are still present in your game, however, and go about their business and can be talked to if you get the chance.

Now this is interesting for a few reasons. To start with, it gives the game incredible freedom in which to tell its story, because it can now use narrative techniques which are normally off limits.

Kieron’s talked before about how Deus Ex is one of the few games ever to have characters who actually lie to you. Not huge, pantomime deceptions, but little half-truths and tricks delivered deadpan by those you consider to be your friends, sometimes there to trip you up and hurt you, sometimes there for no reason other than it makes sense in the context of the plot. Lies are difficult to employ as a developer because a game always needs closure, so you have to make sure the player walks away understanding who lied and why. It’s arguable that Deus Ex only had the sizeable balls required to try it because of its thickly conspiratorial setting.

By contrast, in Pathologic absolutely everybody has an angle, everyone’s bending the truth and trying to twist you round their fingers, and the developers can do this because they have two whole other narratives to explain why.

For example, as the Bachelor you might hear that meat baron Big Vlad is setting a trap for the Haruspicus, because the shaman was seen cutting open one of his cows last night. As the Haruspicus you’ll get thrown in jail and eventually escape, but you’ll never find out why you were imprisoned. That brings with it feelings of confusion, betrayal and dread.

And this is the other reason the tri-character narrative is interesting. It makes the world seem that much less contrived. In Pathologic people don’t always answer your questions, and mysteries go unsolved. This actually ties in with the central concept of disease, which is at its heart a battle against ignorance- once the disease is understood, it can be cured, after all. And just as it’s the combined and separated actions of the three characters that ultimately cure the disease (rather than any one of them saving the day) it’s only in completing the game three times that you’ll truly understand what’s going on.

(Not that you’ll ever have the tenacity to complete the game more than once. And not that that matters. More on that particular juicy contradiction in parts 2 and 3.)

So what we’ve got here is not only a game with a bizarre, intriguing plot, but one that guards that plot fiercely. It’s refreshing- more and more these days we’re seeing games sold on the time and money poured into their script. In Pathologic this ambitious, complex plot with dozens of uniquely human character is almost glossed over. Like Planescape: Torment the plot is just there, as if these games came from an alternate universe where sturdy stories were taken for granted in games.

Moving on, it’s not just the narrative architecture that toys with you, simultaneously beckoning you and pushing you away- the town’s architecture does it too.

As you’re scrambling from one location to the next there are a few buildings in which aren’t going to escape your attention. First, there’s the Abattoir. Visible on your map as a huge, tumour-like hill on an otherwise flat landscape, the Abattoir is where the town’s meat… comes from. A simple pulley system runs from out of a hole in the hill all the way to the train yard, loaded with hundreds of huge hemp sacks, all of them sticky with blood, sagging down near the ground on their way to the trains. But the Abattoir’s been shut down since the outbreak. The doors have been locked with the workers still inside, and the sacks of meat hanging off the pulley system are left rotting in mid-air.

Then there’s the Aviary. A terrifying monsterpiece of a building, the Aviary is a gargantuan rectangular concrete block with narrow vertical slits for windows. This is where the town keeps its inexplicably large population of madmen. It’s also where the town gets rid of most of its dead. Bodies are dumped into holes at the base of the Aviary, where they’re dragged away and somehow made use of by the Aviary’s inhabitants. Again, this building has been sealed off since the outbreak, the inhabitants still inside.

Finally on the other side of town you have the Polyhedron. Built by the town’s resident prodigal architect, the Polyhedron is a mammoth angular structure resembling an Escher-like interpretation of a conch seashell stuck into the ground by the pointy end. The physics of it are impossible. The town’s children have recently commandeered it, keeping the door locked to everyone except other children.

A lot of people are aware of the game design trick where you show the player something they can’t access at the beginning of the game, so it sticks in the back of their mind until eventually you grace them with the ability to go back and get it. These buildings in Pathologic take that idea and run with it, sprint with it, go skydiving with it. For most of the game these structures are brooding over you, their contents a dark mystery, and half of everything you learn about the town relates to them in some way.

For instance, you hear that the meat-men inside the Abattoir think of themselves as an animal brotherhood. And you hear that inmates have been wrenching themselves out of the Aviary’s windows, trying to escape something inside. You hear the smaller children of the Polyhedron have been sent out into the town to gather powders and pills for the big kids. These black rumours are endless, and the more you hear the more fascinating AND terrifying these buildings become. Yet as much as you don’t want to go inside them, the fact that you can’t enter them anyway makes them oh so intriguing. Ain’t human nature a bitch.

The kicker is that because of that three-character narrative it’s never even a sure thing that you’ll have the chance to go inside them. As far as your character’s concerned, each one might stay a mystery forever.

You’ve never felt foreboding like it. Any student of horror will tell you that there’s nothing more horrible than what only exists in the audience’ mind. Pathologic has you building up your own unthinkable mental picture of what takes place inside these buildings for almost the whole game.

And Christ, it’s a game that can back up its threats.

Pathologic has the cruelest survival mechanics I’ve ever encountered in a videogame. As well as taking care of your physical health, you’ve got to deal with hunger, thirst, exhaustion, infection and reputation.

But- and this is absolutely key- survival within Pathologic does not bend to you, just as the story doesn’t bend to you. This rigidity is perhaps what marks it out as a uniquely Russian videogame. Just as survival in real life is merely something you have to do in order to achieve your goals, so it is in Pathologic. You will not get paid money when you carry out the whims of the town’s leaders. There will not be a health pack hidden behind the thug. You will not find a loaf of bread at the back of the cave. You’ll find a stone wall at the back of the cave, because it’s a fucking cave.

Instead, survival is its own entirely separate entity. To keep up a stash of supplies you have to learn to master the town’s nightmare economy. Example: giving a child a cutthroat razor in exchange for stolen jewelery, trading these jewels in at a grocers for a heel of bread. Another example: recovering empty bottles from bins, filling them with water at the well and giving them to hungover drunks in exchange for bandages.

On my first runthrough of the game I was impossibly relieved when I got given a revolver and six bullets, because it was the solution to my impending starvation. I took it straight to the nearest corner store and swapped it for a bottle of milk and a can of vegetables. The next day food doubled in price.

I don’t want to dwell on the survival, but the brilliance of this cannot be overstated. If there’s another FPS this decade that has you eagerly swapping your only gun for milk, I’ll gladly disappear up my own asshole.

So the structure of Pathologic has you playing two separate games. Carrying out the jobs, missions and inquiries that may or may not help you fight the disease, and simply surviving.

What pushes this combination to fever pitch is a few things. First, the survival is hard. It’s easy to get yourself into a situation where poverty or disease will be the end of you, and if you fail to buy more and more serious weaponry and protective clothing (both of which degrade with use anyway) as the town’s situation becomes more dire, then you might find that the only way out is restarting the game. This means that survival can never truly leave your mind. Your own safety can never be an afterthought. Second, you’re working under a time limit. Every day brings its own deaths, problems, occurrences and tasks, and plot threads vanish as the next day begins. There’s always the option to trade some of your equipment for coffee beans and chew your way through the night, but (just like in real life!) it’s never a good idea.

BUT, and this is another one of those individual aspects of Pathologic which makes me want to scream from the rooftops, if you leave a day’s missions unfinished the game keeps going. You could easily spend a day just stockpiling equipment, but then the survival of the town slips that much further through your fingers.

If you think all this sounds Hellish, you’re dead right. If you think this doesn’t sound fun… you might be right. Certainly there’s a lot here that’s interesting, but you might be doubtful as to whether it makes a good game.

What you have to realise is that, disparate and cruel as all these game mechanics are, they’re all pulling in the same direction. They try and foster something in a player that no other game I’ve played has ever dared to deliberately go near.

Next, we talk about the Mind of Pathologic.

Are you tired? Take a rest. Go sit in the sunshine for a time. There’s gonna be no light where we’re going.


  1. Jim Rossignol says:

    *Watches the resold copies of the game disappear from Amazon*

  2. Matt says:

    Sounds interesting I look forward to reading the rest.

    From the Eurogamer review it sounds like it has issues I would not be able to get past, though it did make it sound like it had some great ideas in there. It is a shame that the translation is poor, it is something that annoys me endlessly when it happens in films and games.

    I actually found myself almost shouting things like “What does that even mean you moron!” at the screen during some moments of The Witcher. Bad translation is often worse than poorly written dialogue because sometimes a literal translation or a mistranslation can be very different from the original intentions. The mention of poor controls in the Eurogamer review would also be worrying.

  3. Smee says:

    I am fucking sold.

  4. Will Tomas says:

    If ever a game looks like it were crying out for a fan-made patch on the scale of Vampire: Bloodlines, this is it.

  5. Acosta says:

    I did my part Jim (I bought it new for 7.84 pounds including shipment to Spain). After reading half the text, I just stopped reading and went for it.

  6. Lambo says:

    Dude….I really really regret thinking this game was just a crap russian adventure game. It may still be, but by god is it worth spending time investigating…. I shall try to buy it.

    This may just be interesting.

  7. darkripper says:

    Seems the developers are working on a new game that looks quite interesting.

    And got a moddable engine too! Epic winrar, IMHO.

  8. Dinger says:

    Fine review. Only got through half of it before the Aisy-Cendre’ had to be tossed as it was, alas, too ripe. Still, a fine review like that motivates me to buy the title rather than read the rest. Now, should you be flattered by it, or incensed?

  9. Rook says:

    Even if this game had a perfect english translation, I’d still be extremely weary of it, it’s so unforgiving and brutal to play. But it doesn’t, it’s so broken. It really makes the witcher seem excellent in comparison.

    It has some very great ideas, but in the end the execution is horrendous, it’s pretty much unplayable to meer mortals without a walkthrough. I think the endings almost redeem the game though… almost.

    • tomz says:

      Pathologic has the cruelest survival mechanics ever in a video game. Every day brings its own problems and tasks, and plot threads vanish as the next day begins – – pool houston.

  10. malkav11 says:

    What originally enticed me to take a look at Pathologic was hearing that it won all kinds of awards in Russia and was a bestseller. Unfortunately, the English release is amazingly butchered, but it really is unlike anything else I’ve ever seen or played. Mind you, as problematic as the translation is, it’s so fractured and unintelligible that it almost adds to the nightmarish surreality of the game world.

    And damn, that Tension trailer blew my mind.

  11. Kieron Gillen says:

    Yeah, That Tension stuff is interesting. More on that soon, methinks.


  12. fluffy bunny says:

    I must give this game a second chance one day. Which of the characters should I start with?

    Yet another superb piece of writing, btw. I love you, RPS. :)

    darkripper: Wow, thanks for the links. That looks very cool.

    link to tension-game.com – I doubt we have a western publisher with the guts to pick this up without making serious changes. :(

  13. Moorkh says:

    Damn you traditional game reviews!
    I had this game, nicely old school boxed and from the bargain bin, in these my hands sometime last year. Cover and description had me intrigued, even though a superficial part of me was deriding the in-game shots on the back. Still, I was so close to buying it when I recalled reading the game’s title somewhere in the disregarded low scores section of my trusted gaming mag some time back.
    And so I went and put right back! Aaaargh! I want to slap myself after just reading part 1 of this, can’t wait for more brutal relevations on what could’ve been. Thanks, man!

  14. mandaya says:

    out with the new, in with the old. seriously. I’d choose reading excellent, thoughtful reviews of obscure games from yesteryear over the latest overhyped 99th preview of GTA IV any day. thanks, RPS! indeed: damn you traditional game reviews.

  15. Okami says:

    Look, yesterday I completed HL2 and started HL2Ep2, I just downloaded Overlord from Steam and got as far as the second level of the Halfling Home, enjoying myself all the way. I still have to complete The Witcher, there’s Odin Sphere lying around half finished next to my PS2 which is currently home to Guitar Hero 3 which I’ll have to play tomorrow night when friends come over. And don’t get me started on No More Heroes, got to play that one too.

    And suddenly the only thing on my mind is how to get my hands on some stupid russian game I never even knew existed 5 minutes ago. All my friends will laugh at me and call me a pretentious communist (they allready do because I still refuse to buy an X360) because I’ll spend my time playing a game that doesn’t feature headshots in HD and looks ugly as hell.

    The worst part: I can’t even read this article until I’ve given the game a try, out of fear of spoiling it for me. And I’d really really like to, because I love your writing so much!

    I hate you RPS!

  16. Moorkh says:

    Bought it.

  17. Zeno, Internetographer says:

    Yeah, I read about halfway down and am currently in the process of acquiring this game.

  18. Masked Dave says:

    I have this game. I bought it when Walker’s review came out. How could I not?

    The game won’t let me play it though. Even Vampire didn’t crash this much.

    I’ve never gotten further than half an hour of play. And I’ve tried several times. (This itself is an achievement of the game, others will vouch for how quickly I give up on things.) I *really* want to play this game.

  19. Masked Dave says:

    Also, why do people keep calling this a review?

  20. Kieron Gillen says:

    I dare say it’s because what it’s closest to is a review – as in, there’s details of how the game plays, its mechanisms, etc.

    I suspect it’s more the sort of Critique thing which Greg Costikyan was calling out for.


  21. Raff says:

    I’ve been meaning to go back to this for AGES. I never got very far, it’s such a colossal game of attrition. Lying in wait to mug a mugger is my strongest memory from it, as well as the texture for a huge railway shed door being simply a photograph of a door hinge.

  22. darkripper says:

    Rediscussing the traditional review format. I’m all for it. There is just one problem. As long as people will pay up to 70 euros for a new game I’ll not suggest a beautiful but deeply flawed game.
    As a cinephile I’m often subjected to frustrating movies with an hint (or more) of beauty in them, but the time and monies investment it’s lower. Don’t forget you don’t need to commit to a movie (except maybe for Bela tarr’s operas – Satantango it’s 450 minutes long) while you’ll probably use ten hours or more for the average action-adventure.

    As reviewers, we can’t just forget the problem like it doesn’t matter.

  23. Kieron Gillen says:

    Darkripper: Exactly why John and I wrote the reviews we did.


  24. Mike says:

    What a lovely piece. I’m half tempted to go and buy it, and half tempted to make sure I never come close to playing this ever. It sounds like a game I’m geniunely terrible at, yet transfixed by. I love Silent Hill 2’s atmosphere. I cannot get past the first hour of it.

    More of This Sort Of Thing, please. Living games through other people is both time-, money- and sanity-saving (the latter especially for games such as this!)

  25. Smee says:

    Oh, does it not have a stable build? Poor translation is one thing, but frequent crashes…hmm. I’d hate to regret buying this impulsively just now.

  26. Acosta says:

    Kieron, what about a “Critique of the review” week? (I suspect it can take more than one week).

    I still think that the reviewers main problem is that when we try to do big boys critique we find that 95% of the actual games don’t offer space for that approach (and when they do it, they use to come with less than perfect production values and all type of mechanical and technical problems that makes us feel guilty for recommending them).

    I still remember Arcanun: Of Steamworks and Magicka Obscura (yes, I write the complete name because is awesome). Fantastic universe, great story, neat mechanics, excellent interaction with NPC and meaningful development of character… but it has an evident lack of polish. It is a situation that is hard to deal for the reviewer in my opinion.

  27. Leeks! says:

    That story sounds absolutely wonderful.

    Still, it makes me wonder if it’s in the right medium. Could all of the wonderful bits be delivered just as well as a novel? A film? A comic book? Quinns says that the cumbersome gameplay mechanics stress something about the story–which is clever whether it was deliberate or an excuse thought of afterward–but is it really worth it if it breaks immersion? You could make the verfrumdung argument here I’m sure. Still, I don’t know.

    Anyway, that’s probably irrelevant. I haven’t played the game, and I’m not really in a position to judge. I’m certainly curious enough to be excited over the two forthcoming articles.

  28. Xagarath says:

    I bought this last year, but held off on finishing it due to the improved translation patch that was supposed to be in development (and apparantly still is, just very, very slowly)
    Adore the game, though. If not for the questionable combat and poor translation job, it could be the finest thing the medium has ever produced.
    At least, it seems that way.

  29. CLLMM says:

    I have to say, this game has been sitting on my shelf next to King’s Quest 8, Quest For Glory 5, and Ultima 9 waiting to be played. I now think I’ll put down Assassin’s Creed for awhile and play it through.

  30. Muzman says:

    I really loved the sound of this from the Eurogamer review alone. Never been able to find it anywhere around here (possibly because I can never remember the title). It sounded utterly brilliant. But now this makes it sound even more awesome, and it’s mostly descriptive rather than analytical thus far.
    What exactly is wrong with this game?
    I love gamedesign-god-defying-ly hard games provided there’s a good atmosphere (sounds like a *check* for this one). System Shock2 was soul destroying the first time through, with mechanics that everyone thinks are flaws now, including Levine, but that made it so memorable to me. I’m ok with hard, is what I’m saying.
    It’s apparently ‘dated’ looking, yet every screeny looks beautiful. Cherry picked, sure, but…damn.
    Bad translation. Ok, Stalker’s probably warmed me up for that a bit.
    What else is there to be wary of?

  31. hydra9 says:

    I love Pathologic. It was definitely *my* game of 2006/7 – Much more interesting and enjoyable for me than, say, BioShock. Sure, it has some *big* flaws – It can be very tedious at times, yet I’ve played it through twice now (I’m waiting for the translation patch to play with the third character). Seriously, check this out if you’re patient and love atmospheric games and deeply-plotted, bizarre, creepy stories. The translation’s mangled at times, but not so badly that you won’t be able to understand it. There is nothing else like this and there are plenty of cheap copies on eBay and Amazon. Plus my local Gamestation always has a couple of copies knocking around for 99p each. Give it a chance, soldier through the dull patches, and you might just find a game you love. Btw, thanks RPS for this great article!
    P.S. You can find some positive (and negative) reviews over at: MobyGames.

  32. Ghor says:

    Have you seen the official walkthrough? It’s almost worth reading without playing the game, it has some fantastic lines.

    “Go to the waste ground. The morlocks are lying dead at the footer of the pole and the disinfectionists are burning their breathless bodies… The bull is gone.”

    “At this point the Bachelor’s scenario may be considered over. Independent of what you have chosen. May I congratulate you?”

    The text is undeniably English, yet it is as if it’s from a different planet. Much like the game itself, I suppose.

  33. Flint says:

    Aw, I was sold until the whole survival thing. Never liked that aspect in games and seems like this bugger is taking it to the extreme (or realistic measures, rather).

    Still, eagerly awaiting to read the rest.

  34. Dagda says:

    Is it just me, or does Tension’s moral dilemma sound exactly like the one you face in Bioshock? Except, of course, that in this case one hopes it will be done right.

  35. CandidMan says:

    Pretty interesting critique and ensuing comments.

    No one mentioned an admittedly minor yet (in comparison to other games) striking detail: there are children walking around. No, seriously, think about it.

    After years of GTA, Elder Scrolls, any-other-game-environment-you-can-think-of obliging the more knee-jerk sentiment that any rendition of children in violent games equate to condoning violence or mistreatment or whatever, here comes this game blithely ignoring the strictly-enforced taboo, presenting the reality of childhood in its dark world by way of meandering characters with their own alternate form of economy, capable of being injured or killed (?).

    Now, that’s before Bioshock and the ‘little-sister’ dilemma.

  36. Joe says:

    I knew it was only a matter if time. Godwins Law as applied to arty games sites says that soon all roads lead to Pathologic.

    Pathologic was one of the first games I reviewed when starting out in the biz and I have to say that, while I recognise the awesomely involving and intelligent plan behind it, the broken translation and flawed quest paths broke the game for me.

    It’s kind of like seeing the most beautiful piece of artwork in the world, but unfortunately the frame is fucked and the picture won’t hang straight.

  37. Quinns says:

    Haha. Oh, man. I can’t tell you how happy you guys who are hunting down copies of the game are making me.

    Matt: The bad translation isn’t something I really touch on, partly because it’s a localisation rather than a design issue but mainly because there’s a kind of poetry in the broken Russian. While some languages are funny or cute when they’re badly translated, Russian takes on this nightmarish, lyrical gravitas. And while it’s not always easy in Pathologic to understand exactly what’s happening, I wouldn’t say it’s any harder than deciphering something like Shakespeare. (Not saying the two are even remotely alike. Just sayin’.)

    malkav11: EXACTLY.

  38. Egg says:

    Comment lads: It’s not as simple as the translation being objectively poor. This is probably going to get explained in the following bits, but for the first half of the game the conversations are totally authentic and one of the game’s best features. It’s not broken in the traditional sense of grammar and spelling being all over the place, but in the way people speak. The entire town talks in a strange, semi-coherent collection of outbursts and nonsensical metaphors. Because of this they come across as genuinely insane, and whether that’s intentional or a side effect of the Russian to English conversion, it has a hugely positive impact on the game and gets the brain juice flowing as you try and figure out exactly what the hell someone is trying to say with their eloquent and feverish babbling.

    Unfortunately the translation really does break in the latter stages. Genuine translation screw-ups start to appear and stick out a mile. However that does not make it ANYTHING LIKE THE WITCHER, and any more mentions of it will result in a 12 day diet of rancid, clotting milk with black lumps floating in it.

  39. Egg says:

    I can’t believe you just Charybdised me.

  40. Ian says:

    Damn you RPS… I know this game would frustrate the hell out of me and make me cry with it’s harshness but now I want it.


  41. Leeks! says:

    While some languages are funny or cute when they’re badly translated, Russian takes on this nightmarish, lyrical gravitas.

    This is the greatest sentence I have ever read.

  42. The LxR says:

    Damn, this really made me shed a tear…
    Reading this article finally made me feel like our work on Pathologic was appreciated.
    Thanks. )
    Looking forward to reading part 2,3!

    PS: link to wegame.com – if you’re interested, here’s the latest trailer. :)

  43. Okami says:

    Hunted the game down on Amazon, even managed to get an english copy (if the english translation is broken and buggy as hell, I don’t even want to know how bad the german one is..) for an absolute bargain. I actually paid more for postage and packing than for the game itself.

    To be fair, from everything I’ve read here, I seriously doubt that I’ll ever finish the game. Maybe I’ll even deinstall it in disgust after the first half hour of playing.

    But still, I have to give this a try. If only so that I can read this trilogy of articles about it here on RPS.

  44. Chaz says:

    Sounds intriguing and just the sort of thing I’d love to try, as I’m a sucker for a good atmosphere.

  45. Rook says:

    The LxR’s trailer might be a little NSFW.

    The other thing I forgot to mention was that there’s a pretty hefty demo for the game out for those who want to try it
    link to gamershell.com

  46. Kieron Gillen says:

    CandidMan: More on the kids in part 2.


  47. Jonathan says:

    I got the game after watching the video gaiden review link to youtube.com which summed it up really well.
    “Imagne David Lynch’s mind was trapped in a sandwich toaster, trying to direct his greatest film. Except he can only communicate by firing cheese toasties out his face.”

    Reply to The LxR
    Oooh it’s like Okami without the annoying anime humour. You guys rock, you guys rock so hard.

    Reply to Rook
    Does your boss frown on hot girls getting busy with plants too? Some people just don’t understand…

  48. Chaz says:

    It’s only £4.99 plus £1.99 p&p on Amazon, got to be worth a punt at that price.

  49. araczynski says:

    good read, game sounds very original, and tough though. these days i don’t have the energy/stress tolerance for these type of challenges unfortunately. i’ll definitely read the other two articles at least :)

  50. Homunculus says:

    Opportunity to use the almighty “Quinns” tag; squandered. But anything that draws Super Foul Egg out for a comment is a-okay by me.

    The Witcharfargharf.