World Of Darkness Teased By CCP

Aha! Below you’ll see I’ve posted some slightly dodgy footage taken by someone who attended the White Wolf convention, The Grand Masquerade, which is taking place in New Orleans at the moment. No game footage, it’s one of those animated concept art scene-setting things, but this is the first we’ve really seen of CCP’s world on the World of Darkness MMO. It turned up in this thread on QT3. I can’t see much more information than that at the moment, except that the game will be based on the older Masquerade system. More news as I dredge it.


  1. Zerotime says:

    That man has an incredibly shiny head.

    • Sarkhan Lol says:

      So phong-shaded I fully expected him to turn around at the end, bare vampire fangs and lunge at the camera, leaving only a black screen and some copyright information.

    • The Great Wayne says:

      I think he’s waxing. Vampires are not what they used to be, sadly.

  2. niffk says:

    very glad about it being owod rather than nwod, though many would disagree with me

    • Scilantius says:

      Oh, believe me sir, I am definately also very glad that they are going to use the old WOD,…

      Requiem, or whatever it was called, destroyed everything, and anyone who says otherwise is a blasphemer, I tell you! :P

    • Starky says:

      Requiem had a better system, better rules – but the setting and fiction was blander than a conservative dentist convention.

      Still, I wish it was Mage, I’m still of the opinion that Mage: the Ascension (revised 3rd ed) is probably the best role-playing game ever made/written.
      Even if it was a bit high concept for it’s own good at times.

    • FunkyBadger says:

      The idea behind mage was good, but the setting was terrible (the Technocracy were far more interesting that the, err, other guys – The Guide to the Technocracy was the high-point of Mage). I’ll be interested to see how they handle relative power levels, WW games were always excellent at a really small-scale, low power level but got extremely silly as the power ramped up – not to mention its much harder to run/write high power level adventures.

      Given who they’ve got writing it though, I’m farily optimistic.

    • The Great Wayne says:

      No, no, no and no.

      As much as we all love Mage, you don’t want them to try fitting the wonderful concept of magic of the pen&paper rpg in the set rules of a video game. Fireball lvl 1, teleport lvl 2 ? screw all that, we’re better of playing something else.

      I’d however gladly see some mage npcs and action ingame, but please don’t desacrate this fine piece of storytelling by trying to adapt it to a more systemic environment.

      Fanboyism appart, since it was first announced I’ve been eager to hear more of it. CCP got enough balls to go against the actual mainstream concept of mmo and give birth to a masterpiece with this one. Hope they live up to the expectation.

  3. skyturnedred says:


  4. spinks says:

    Try the #grandmasquerade tag on twitter for up to the minute comments from con goers.

  5. Tei says:

    Belle ♥ Edward

  6. Snall says:

    I really like killy vampires (As opposed to glittery ones) and hoping CCP does their EVE on this shit- a vampire game where you can perma-die would be awesome.

  7. Jonas says:

    Sssssoooo… less of a World of Darkness MMOG, more of a Vampire MMOG?

    Odd decision to base it on the old system, but maybe they’re counting on hooking the Bloodlines fans? Are there even enough Bloodlines fans to make that worthwhile? Ah I guess it’s probably other considerations.

    Looking forward to get more info on this one. World of Darkness is a very rich setting, and both the new and the old systems are rather good and well suited for translation into CRPGs, as Bloodlines proved.

    • DarkFenix says:

      Bear in mind CCP are no strangers to a slow burning MMO. All they need to do is snare an initial playerbase and work from there. For all CCP’s faults, they sure as hell know how to make an MMO work after launch.

    • Azhrarn says:

      Vampire is the more recognisable part of the World of Darkness setting, so it makes sense to start there (especially from a marketing standpoint), for all we know it could include all the subsettings of WoD, but until CCP hands out more details we’re as blind as a bat. ^^

    • BigJonno says:

      If they’re looking at it from a standalone, commercial success viewpoint, oWoD is definitely the way to go. It’s a pleasant surprise, in my opinion, and I know a lot of people who will go from “not interested” to “almost certain buy” on that factor alone.

      As for the other inhabitants of the WoD, I’m guessing they’ll get expansion pack treatment. I’d rather they devoted sufficient resources to getting each one right. I can’t wait for the Garou.

    • Hmm-Hmm. says:

      @BigJonno: I agree. The different denizens of the WoD should be treated with care and play differently just as the individual rpgs for these creatures play differently. The games are all just set in the same world. Although I doubt they can make a good H:TR work. If they do, however..

    • Starky says:

      Sadly Mage will never work, it is my favourite table top RPG ever, Sorcerers might work (they basically follow the same rules as Vampire warlocks).

      Sorcerers sadly are more mortals with a few cool spells, not reality bending avatars of some primal god shard.

    • Stromko says:

      Mage is my favorite part of the oWoD (they seemed quite bland in the nWoD), but I’d have to agree they can’t really be adapted correctly to a videogame at this point, at least not with the design doctrines we’ve seen so far. Some brilliant indie developer with a retro / low-fidelity engine is going to have to work out first how to give players a system where they can perform thousands of effects on anything in the game world, or other worlds entirely.

      Scribblenauts is probably the closest we’ve gone to a Mage: the Ascension computer game so far.

      But Vampire is good too, so long as I can play Nosferatu. :)

  8. Mr.Selfdestruct says:

    Goddamn MMO´s. I loved Bloodlines, but I´m not playing this

  9. Simon says:

    I’m in the ‘glad it’s based on the old games’ camp. I liked Masquerade, Apocalypse etc much more than the new ones.

  10. Bald Space Marine says:

    Hell yes! I’m really excited about this. Good thing it will be based on the older settings!

  11. jalf says:

    My experience with WoD is limited to Bloodlines, but that was awesome, and from what I’ve read on Wiki about the new system, I think I prefer the old one, so yay!

    The setting and such just sounds more interesting in the old version. I can’t speak for the game mechanics (but I guess they’re less important in a MMO adaptation anyway)

  12. The Pink Ninja says:

    Dissapointed it’s old WoD rather than new WoD and Vampire rather than Mage

    But I’ll survive

  13. derella says:

    I can’t wait to see what CCP does — they seem like a studio that doesn’t mind trying something different.

  14. frenz0rz says:

    If I cant be a Malk, i’ll be very disappointed.

    • The Pink Ninja says:

      I vote for the RPS guild to be full Malkavian, Role Play only with maxed Dementation

    • Starky says:

      I second this idea… but no “cute” insanities allowed (no talking teddies) all proper scary psychosis.
      Which should be easy for us RPSers we have lots of experience with insanity.

      Malkavs are by far the best clan, with the Tremere distant second (at least for the Camarilla clans)

    • FunkyBadger says:

      Always wanted to play Malkav: “Hello, I’ve been sent back from the future to kill you. No, I’m not a vampire, I’m a nano-augmented super-soldier, unfortunately the nanites have gone rogue and started eating my heamoglobin…” etc.

  15. malkav11 says:

    Not only do I prefer the old WoD setting and games, but I think that the metaplot that the nWoD tried to get away from is a much better fit for an MMO. At least, an MMO that isn’t 95% Eve style player interaction. And I personally can’t stand Eve so I’m really hoping they do something radically different with this one.

    • The Great Wayne says:

      I’m confident they’ll go with their old formula of third person, point&click menu based game. Maybe we’ll even have to fuel POSes and make space dongs with secure containers. Only with less space, obviously.

  16. ZIGS says:


  17. Mike Russo says:

    The important piece is that they’re using the oWoD/Masquerade setting, not the system (the nWoD system is close enough to that used in oWoD, and far enough away from anything that would directly work ).

    I’ve played a lot of World of Darkness games (though very little Vampire, strangely), and while for the most part I prefer nWoD to oWoD for purposes of tabletop (Mage is the one exception, though I’m actually playing a game of nMage later this afternoon), this setting shift makes a lot of sense. In Vampire: the Requiem (which is the new game) vampiric society is fragmented, with a few cross-cutting factions who mostly tolerate each other uneasily, subject to sudden betrayals and reversals. There’s no us vs. them, and basically nothing in the way of global politics.

    Masquerade was much more Manichean — there’s a big “bad guy” faction, and another big “more or less good guy” faction, each made up of a bunch of different clans, which would allow you to do your Alliance/Horde thing if you like. The social milieu was more rigidly stratified, which will probably help with the quest structure and giving the players a push into politics. And there was an overall metaplot that will give them a head start on how to do expansion packs and big events.

    All of these are things that probably make a MMO more fun and immediate, though it’s also the case that they sometimes stood in the way of some of the design goals of Vampire. Masquerade purported to be a game for telling stories of personal horror, but on the ground was played more as superheroes with fangs. The more fragmented, claustrophobic Requiem setting does a better job of allowing groups to tell more personal stories — but that’d be a hard thing to translate to an MMO and actually superheroes with fangs is more or less where you should be aiming.

    I’m also a bit bummed playable Mages won’t be in, but realistically, there’s no way you could crowbar in a freeform magic system without doing incredible damage to the concept.

    • ulix says:

      I’m not into this whole WOD thing, but can someone answer me the following question:

      The oWOD ended in 2004 (or so) with which was essentially the end of the world (for everyone, even humans, right?).

      So when will this game be set? Will they just set it in 1995 or something?

    • Mike Russo says:

      The way the oWoD ended was with a series of supplements for each of the main game-lines (Vampire, Werewolf, and Mage), plus an additional supplement for the miscellaneous ones (Changeling, Mummy, Hunter, Demon — Wraith got de facto ended a while before). Each of these books outlined a number of different ways the world could end — so the Vampire book gave you four different end-times scenarios, from ancient vampires waking up and going all monster-movie, to god deciding to destroy all vampires. Those were the last supplements, and they ended the oWoD, but there was no single canonical ending, even within each gameline (I think there were tie-in novels that did attempt to wrap things up more cleanly, but again, I don’t think the Vampire one was consistent with the Werewolf one, etc.)

      All of that means that they can pretty much set it whenever (and I’d be surprised if they didn’t make the setting contemporary). There’s a few years of metaplot they’d need to make up, if they were planning on just picking up where oWoD left off, but frankly I’d assume they’d drastically streamline most of that stuff anyway. My guess would be that the clans, powers, factions, and general backstory (everything in the core book, basically) will come over, but they’ll downplay all the specific stuff that happened to advance the metaplot and ring in the apocalypse(s).

  18. orangedragon10 says:

    Huh, I keep forgetting about this game till new info. shows up. Now just a couple more years till we get some game play footage!

  19. Starky says:

    The greatest challenge this game will face is how they handle humanity, and the beast – a simple morality system won’t do it justice – though I suspect they may just do away with the whole system mechanically and just keep it as a abstract concept for plot points.

  20. Starky says:

    Oh and who’s with me in re-installing Vampire bloodlines after this? hehe

    • Snall says:

      heh, all I need to do is install the new 7.1 fan patch.

      Also as for Malks- I call insanity of: I shall feel the need to keep the eye teeth of any human I partake of…even if I don’t kill them- just in case they become vampires later! …and I’ll keep them all in a flower pot- just in case I need to call forth skeletons.

  21. Sagan says:

    Oh hell, yes. I shall be playing this. I have always wanted to play Eve, but then I didn’t really like the setting and I like to play characters, not vehicles.
    Now I can’t wait to see what they will be doing with this. I mean, this will have to be as much about “the players are the content” as Eve is, right?

    • Snall says:

      We can only hope man- i’m ok with EVE but didn’t like their fake powerlevel (aka skilling up while gone) but I def WAY love this setting better- hoping they don’t fuck it up. Need a good MMO to kill my time with- aka waste my life.

  22. Guildenstern says:

    I want Wraith mmo. Or new changeling.

    • Simon says:

      Yes. Oh please god YES.

      Or Orpheus, but I am perhaps in a minority there.

    • Mike Russo says:

      I do love Orpheus — used it to run probably the only session in which I’ve legitimately managed to scare the hell out of all my players.

      Seems to me that it’d be a terrible MMO but a very good single-player RPG. Could do it a bit like a more adventure-game-y take on Mass Effect 2 (to get the full impact of the spectres, you’d really want to have a more immersive take than the more standard isometric type approach. And the mission-based structure would play well with the early stages of the game, at least).

      This would also play well with the fact that late-stage Orpheus got annoyingly video-game-ish (seriously, that top-level Haunter power that let you turn into a sentient monster truck?)

  23. Vinraith says:

    I’ve witnessed one too many WoD LARP sessions to have any interest in playing a social game based on the setting, but I do wish someone would make another worthwhile dingle player RPG based on it. There’s so much story telling potential there, it’s a shame it’s not being put to better use.

    • Vinraith says:

      “Dingle player?” I really shouldn’t type right after I’ve woken up.

    • FunkyBadger says:

      Absolutely this.

      There’s about one excellent Vampire campaign everyone can play – Embrace to Destruction – everything after that pales a bit IMHO, unless you’ve a huge fan of badly dyed hair and ankhs.

  24. RakeShark says:

    All I heard or see is blah! Blah! BLAH!

  25. Wulf says:

    World of Darkness, now with extra bowling balls!
    World of Darkness, now with extra bald-power!
    World of Darkness, now with extra Picard!
    World of Darkness, now with extra so shiny, I’m BLINDED! The goggles, they do nothing!
    World of Darkness, now with extra wax!

    …and so my mind continued throughout the entire trailer, I couldn’t take it seriously! Hooray! It wasn’t werewolves though, so no loss.

  26. Quests says:

    The best thing about this game is it’s probably not a themepark clone.

    I hope PvE, if any, is collateral unimportant filler, like EVE, like generated missions and bounties and some such, because their claim of politics being paramount can only mean awesome PvP ground control wars. If any, PvE should be confined in instances. :)

    Isn’t it incredible, what instead happens? PvE is obviously something more akin to single player games, and in most MMO’s, it happens in the open-world! And PvP, which by definition needs dynamic, open battlefields, it usually happens inside instanced stupid spaces.

    Something is deeply rotten in online persistant games, today.

  27. DAL9000 says:

    So, uh. I’m hard of hearing, and I can’t make head or tail of the narration in that video. Someone take pity on me — tell me the gist of it! Was it just generic DRAMATIC NARRATION, or was there important information in there? (Also, what was said that lets us knowit’s old World of Darkness, not new?)

    Thanks in advance, helpful Internet people!

    • Sarkhan Lol says:

      “Vampires. The end.”

    • Lars Westergren says:

      No real information, just WoD Vampire atmospheric stuff (though well done).

      “I shouldn’t tell you this, but they control everything, they are soulless and hunger, they will come for you, tonight I was taken, it all starts when you die.”

  28. Enrico says:

    They may be more than you think, if you look how much it’s still played through unofficial patches and mods.

  29. apricotsoup says:

    It’s fully understandable that it’s using oWoD, as it simply fits a game far better with the overall metaplot (nWoD being far more locally focussed and toolset based letting each game be chopped and changed for individual playstyles more easily).

    The problem I had with the oWoD is that it just got really really silly, there were many good aspects that aren’t officially in the nWoD (not that the new doesn’t have it’s own funky bits, the vamp clans feel much better in it for me, even if there’s now only 5 and a billion bloodlines).

    The Tzimisce are split into 2 clans, the normal vissicitude using ones being mind controlled by an intelligent space virus (no really) and the others being a covert op team run by dracula (iirc, been a while since reading it). The Brujah that we know weren’t founded by Brujah but one of his childer and the real Brujah clan are even more pissed off vamps with time control powers. I mean that’s all just from 1 book, which we can choose to ignore but there’s plenty of over stuff that makes you wonder how it got published.

    • FunkyBadger says:

      The metaplot of Vampire was always rubbish. The game only really worked on as a street-level “storytelling game of personal horror”.

      Also, WoD crossovers were always rubbish, all the factions were defined as hating the others, no reason big enough to get them to work together.

  30. Semetsu says:

    So glad they are using oWoD setting. That being said, whichever way they go, the one thing that they must have: Tons, and i mean TONS of clothing options, tattoos, piercings, accessories etc. If any game ever screamed for as much customization as it can handle, this one is it.

  31. Sean says:

    Music in that video sounded like they borrowed the soundtrack from Max Payne.

  32. Tetragrammaton says:

    I demand a ‘male-pattern baldness’ tag.

  33. manveruppd says:

    Massively looking forward to this, and very curious what they’ll do with it… will it be faction-based, or FFA? Will the Masquerade rules be enforced? Will you only be able to play Camarilla vampires, or will the Sabbat also be playable? Or werewolves, or even humans? And most importantly, will it be single-shard like Eve, or is that just wishful thinking on my part?

  34. B414 says:

    this looks insanely awesome!, i played the WTM:redemption and bloodlines(also the pencil&paper ), i loved the setting and the story, i hope this game released the full potential.

  35. lll628lll says:

    I mean, seriously?

    F**king Twilight.

    It’s blasphemy to sit on a WoD-related page and have positive things to say about the horrid abomination that is Twilight.

    • lll628lll says:

      @ Tei, that is.


      Thank you, internets. For when I click “Reply” to someone’s post I’m always hoping that my comment will be shoved to the bottom of the page where it’s thrown out of context and makes no sense.


  36. Premium User Badge

    Ninja Dodo says:

    Is there any chance at all of this being accessible to those who liked Bloodlines, but don’t play pen and paper, or Eve?

    • Snall says:

      I would think, unless they totally botch it- they want as many people as possible. I LIKED EVE but not enough to pay for it so much (I am a power gamer and waiting to skill up was very meh) but that could actually work here as ‘older’ vampires would be more powerful….but I don’t play PnP ANYTHING and haven’t for like 15 years and I’m cert looking forward to this.

      Anyway short answer: Yes, unless they fuck up horribly.

  37. jeremy says:

    Christ, why are they using Masquerade? What a tragedy.

    • JonSmith says:

      Well, to answer you, I heavily suspect two reasons : Masquerade is more easily identifiable in terms of You vs Them than Requiem is. Another MMO is a hard sell these days and burdening it with vague politics and no “bad guy/opposition figure” isn’t a risk they necessarily want to take. Unlike EVE, where exploration and profit provide clear motives, Vampire by it’s nature deals with Good (?) vs Evil (?). Monster vs Human? Power vs Weakness? Dualism ,anyway.

      The second reason is that by running it in Masq, they can run amok with canon and plot in a “dead” line. Mucking about in Requiem could muddle a whole bunch of things WW currently has planned.

  38. Enshu says:

    It’s been a while since I wanted to try an MMO.

  39. K says:

    I want an Exalted game. With proper insane stunts, Limit breaks, some average Infernal atrocities and Cynis orgies, peppered with a god-comet crashing down on creation and adding some marxism to everything.

  40. Sir Digby says:

    Fucking Camarilla noobs, FOR THE SABBAT!

    I predict faction fandom to be close to WoW: Camarilla gets the “noobs and kids” and Sabbat gets the “hardcore pro players”.

  41. CaosOverride says:

    The thing that really drew me into the Vampire world was how it forced you to deal with your humanity. Would you forget that you where ever human now that you’re a big bad undead with superpowers and start looking at humans as walking cheeseburgers, or would you try your hardest to cling onto every last shred of moral/mortal values?
    To me this will be the make or break point of this games, but I’m feeling like a minority here, and my opinion’s only based on the computer games, sadly I never got a chance to play a pen and paper WoD.

  42. footnotegirl says:

    So, so very glad that this is going to be oWoD and not nWoD.
    Hopefully they’ll just ignore everything from the appearance of the Red Star onwards, as that was all just craptastical.
    I would love to see some Garou in there, and my personal preference would be to play an oWoD Changeling, but I doubt that would come up. Vampire has always been their most recognized property. Mage would be impossible to play in a coded system without gutting it completely. You’d have to do sorcerors instead.
    Wraith would be hard to do, but it’s hard to do even tabletop what with the Shadow and all.
    I could see Mummy or Kuei-Jin working well, Changeling passably, but really Garou and Vamp are probably the best for an MMO.