Console Developers I’d Love To See Working On PC

There have been some unusual and unexpected ports in recent times. I’d never expected to see Deadly Premonition in my Steam library and Way of the Samurai 4 was something of a surprise. Strangest of all, perhaps, is that I’ve not only become accustomed to the presence of Metal Gear Solid V on PC, but that its stealthy immersive sim-feel has made it an integral part of 2015. Aspects of the design will become part of the fabric of future open world games, whether stealth-focused or not, and there’s nothing about the game that marks it out as a port.

Without further ado, here are three developers I’d love to see working on PC.

Naughty Dog

Kojima Studios turned out to be a natural fit but what about other developers we tend to think of as working on the other side of the PC-console divide? No company defined Playstation exclusivity in the PS3 era better than Naughty Dog: three Uncharted games that covered everything brilliant and reductive about the team’s blockbuster approach to action games, plus a horrific take on the post-society road movie in The Last of Us. Last Friday, Naughty Dog Creative Director Neil Druckmann mentioned a license he’d like to work with in a tweet.

I think Half Life and Naughty Dog would be comfortable bedfellows. Sure, the immediate response might be one of incredulity and eye-bulging horror, but Valve’s two Freeman-fronted games did almost as much for linear, plot-heavy action gaming as Naughty Dog’s later contributions to the field. Forget Half Life 3 though because I neither want Gordon to start with the wisecracks nor Naughty Dog to work with a silent protagonist – let’s a have a spin-off starring Alyx or some new Resistance member. Hell, call it Half Life: Resistance and make it a blend of the light-hearted escapades of Uncharted and the horror of the early Combine crackdowns and control programs.

Project Siren

The studio formerly known as Project Siren is now known as Team Gravity. That’s because they’ve moved on from the Forbidden Siren series after three entries and were last seen considering a sequel to their Vita release Gravity Rush. I haven’t played that game but I’ve spent hours cowering in the presence of the Siren games. There has never been a better combination of stealth and survival horror mechanics, and scenes from the first game and “reimagined re-release” Blood Curse have added themselves to the stack of nightmare fuel that I keep by the dark cabin at the back of my mind.

Written and directed by the creator of Silent Hill, Keiichirō Toyama, the Siren games used a novel mechanic called Sight-Jacking to scare me into a sleepless state. It’s a concept so brilliant that I’m surprised it hasn’t been copied and just thinking about the static that bursts across the screen makes me feel anxious. Essentially, your character can utilise the senses of other living things – you rotate a thumbstick like a radio dial and if it points at a nearby person or creature, you see through the target’s eyes and hear through its ears. That means you can track the location of enemies – hideous puppet-like parodies of humanity called Shibito – by working out their position based on what they can see.

It also means you can see them hammering at walls and whispering gibberish threats, or hacking at the air with a knife as they hunt you. And, yes, you can see your final seconds through the eyes of the thing that murders you. With the Siren series seemingly on hold, it’d be great to see the most recent game ported across to PC, perhaps laying the ground for the next release.

Keita Takahashi

Katamari-creator Keita Takahashi has expressed an interest in creating a children’s playground and such a project almost came to be as part of a collaboration with Nottingham City Council. I hope he just carries on making playgrounds for everyone. On computers. On my computer, so that I can play in the playground.

Noby Noby Boy delighted me for minutes at a time over a period of two years. One time, a house-mate saw me playing it and had to leave the room because it gave him the creeps in a way that he struggled to articulate. Most people don’t react like that though – they’re happy to stretch, squirm and slingshot animals off the edge of the world. Perhaps fear is an appropriate response.

I’d love to see a Takahashi playground on PC so that it could have some kind of user input in the form of extra items through a Steam Workshop kind of deal, or full on modding support.

(it is at this point that Alice reminds me that Wild Rumpus affiliated Tenya Wanya Teens is available on PC – “I mean, we haven’t released it. And may never. And you need controllers that cost £200 to make. But it’s on PC!!!”)

Of all the developers yet to grace the PC with their presence, or those who only visit rarely, who would you most like to see dabbling in development away from their console-y homes?

This feature was originally published as part of, and thanks to, the RPS supporter program.

59 Comments

  1. Premium User Badge

    Thirith says:

    Thank you for this post – anything to counter the silly, stupid PC Master Race thinking. There are some great designers working on consoles.

    • Cinek says:

      Still the best one are on a PC. #PCMasterRace.

      ;)

      • LogicalDash says:

        You think you’re being funny, but you’re not.

      • GWOP says:

        Please stop associating me with Nazis.

        • Eight Rooks says:

          Stop glorifying a label that sounds like you want to be one, then. There’s a whole slew of console exclusives the “best platform” can’t match, and no 100x micro-pixel third eye god-tier anti-aliasing bling makes up for that (there are PS1 games the PC struggles to measure up to), much less wearing it as a badge of honour.

          • Jokery says:

            pc are the best in everyway just because you cant take everywhere with you dont mean they are bad, and pc dont struggle with ps games on the emulator is just ps games are not optimized for pc or the emulator one example on which many got very sad was the witcher 3 everyone saw the gameplay graphs before release of the game was amazing but devs decided to downgrade it o console lvl because hey we are trying to promote consoles more and is only reason consoles are in power even dying light devs says they have thought of many things but are not sure if they can be implemented in consoles meaning in pc everything is possible. The day all devs releases games for pc too not just console will be the downfall of consoles :) Sry for my bad english i was just fast typing :P and this is just my opinion on facts

          • GWOP says:

            @Eight Rooks: That was my point. I don’t care for people who are so devoid of any characteristics that they need to define themselves by their favorite consumer products through a white supremacist-derived label without a hint of irony.

            I don’t know what you’re on about the PS1 (on that note, PC is the best platform since it can run PS1 games better than the console itself), and I hope what Jokery above me is doing is satire and not having a stroke.

          • Eight Rooks says:

            What I mean is I could easily write a thousand words or so arguing there have been no RPGs created exclusively for the PC – yes, I mean since the platform was ever a thing – which are anywhere near as good as Vagrant Story. Hell, throw multi-platform releases in there and I probably could still do the same. (Yes, I am explicitly saying I think a fifteen-year-old PS1 RPG is a better game than The Witcher 3, and I’m saying that as someone who likes The Witcher 3 to the point of being moved to near-tears by it at times.)

            Superior technical capabilities are all very well, as is openness and widespread takeup of digital distribution – I mean, they’re pretty much why I ditched consoles. But they don’t automatically make for better games, and I think a lot of people who identify with the PC Master Race label are convinced they do – that higher resomolutions, moar, moar, ever moar AA, textures the size of a football pitch and everything else automatically make the PC win just because.

            It’s nonsense. Always has been, always will be. Sure, on paper, the PC is the “best” platform – always has been, always will be – but there’s God knows how many other factors besides that to consider. I built my current rig myself, I can run Wild Hunt quite comfortably maxed out (no, not at 60, I can’t afford that, but still, comfortably), and yet my favourite gaming platforms of all time are the PS2 and iOS, with the PC a distant third.

            PC Master Race types just haven’t realised that unlimited tech isn’t everything, that closed platforms and IAPs are not the devil’s work, and that people are not in fact inferior beings if they’re happy to settle for a plastic box that sits under the TV that they’re “not allowed” to open up and tinker with. They think that just because they can tweak a settings menu, edit an .ini, load a texture pack or whatever they’ve found the keys to the kingdom.

            That’s it. That’s all there is to it. The one time I thought “Oh, stop getting so worked up about it, they’re probably nice people really” I went browsing r/pcmasterrace or wherever it is to have a look and it made me feel ill, so, yeah, forgive me if I can’t stop myself trying to talk down this overblown, self-aggrandising nonsense from time to time, pointless though it might be.

    • Shazbut says:

      There are definitely great designers working on consoles it’s just that the PC is the best platform.

      • malkav11 says:

        This is correct. There are great developers working on console (and for that matter, mobile and handheld), but from a technical standpoint there is almost no game that wouldn’t be better experienced on PC. They have more potential raw power, they’re more flexible, more compatible, have a huge range of possible inputs, they can be set up as a travel or couch gaming experience if you really want (though I prefer sitting at a desk, myself), etc. Obviously we’re not yet at a point where you can have a gaming PC ride around in your pocket, but other than that, it’s the platform to beat. (And for my own personal tastes I loathe touch controls and haven’t met a single game I would play on mobile given a PC version. But I recognize that I am not in the majority on that.)

        It’s just that some games are (currently, at least) console (or mobile) exclusives so you -can’t- play them on PC. And that’s a pity, and I’d like to see that fixed. But if it isn’t, there’s so much already on PC that I can no longer justify a platform I’ll barely use just to play those exclusives. So I’ll just have to stare longingly at things like Bloodborne, Destiny, and Until Dawn from afar. Or watch LPs.

        • banananas says:

          Oh, that longing stare though. I really, really don’t like exclusives. It’s never about the games, just the profit. Only emulators save them from extinction later. Like P.T., hm? Sigh…

    • skyturnedred says:

      PC Master Race stuff is mostly about the technical side of gaming, I don’t think anyone* would deny how great a game can be from a design stand point, no matter what the platform.

      *There are idiots in every group, it’s the internet.

  2. Premium User Badge

    particlese says:

    I propose any Nintendo or pretty-much-Nintendo development studio. Their games have a strong tendency to be fun, and they’re polished to or beyond the extent of Metal Gear Solids.

    To ease them in to the market, an obvious start would be to port the Metroid Prime trilogy under the guidance of Retro Studios, and I think a good next step would be squeezing a Xenoblade HD out of Monolith Soft. I guess Square’s doing well enough with their JRPGs here to keep porting them, and Xenoblade’s director seems to be pretty keen on pushing the limits of what’s possible on Nintendo’s hardware.

    At the same time, I bet The Pokémon Company could run some interesting experiments which would please certain PC gamers quite a bit. For instance: Pokémon Snap seems like a thing people here would enjoy, and Hey You Pikachu was an interesting experiment in speech-receptive gaming that my little sister loved and I thought was hilarious. Sure, the latter was mostly because of Pikachu’s non sequitur responses to my foreign voice, but still.

    On the hardware side, it would help Nintendo take a breather from the horsepower race, but they would still have plenty of opportunity to do weird hardware experiments. There would even be some degree of standardized motion control if VR hits it big.

    • jrodman says:

      I’d certainly love to see some high quality JRPG love on PC. I used to buy them on console, only to find that the consoles fail and I’m not interested in buying one of every kind every X years.

      • Eight Rooks says:

        Falcom release on PC: there’s your high quality, even if XSeed are still struggling with Trails in the Sky part 2 after the guy from Carpe Fulgur had a nervous breakdown. Square release on PC; now if they could just port FF XII, the Tactics Ogre remake or some of their weirder, more experimental side projects… (I’d love to see Bloodmasque resurrected, after they dropped it on iOS and won’t patch it for current iOS releases ;_; ). Namco look like they’re getting into the game, though the Tales series isn’t particularly “high quality”.

        The main problem is the genre’s slowly dying in Japan (despite what Kotaku, Siliconera et al will tell you), with the inexorable rise of mobile gaming and collectible cards, gacha systems etc. It’s all very niche, low-profile releases heavy on the nerdbait. Very few people want to spend tens or hundreds of millions on a new IP with no guarantee it’ll sell. Not many publishers can afford a FF XV, let alone porting it to everything under the sun as well.

      • malkav11 says:

        I would like to see native PC versions of XII and the HD port of X and X-2, for sure. The latter have even been brought into the modern world and run on systems that they’re already porting from. But hey, probably someday. In the meantime, I can confirm that XII runs beautifully and looks amazing on PCSX2.

    • Eight Rooks says:

      Oh, and to add to what I posted below, ew, there are many things I miss about consoles, but Monolith’s pretentious, tedious hackwork isn’t one of them.

      • Premium User Badge

        particlese says:

        Isn’t pretentious tedium kind of what JRPGs are all about, though? Sure, I don’t like the looks of the other Xenogames and many other JRPGs in part because of apparent excesses or me-incompatible forms of those qualities, but I’ll keep enjoying and recommending Xenoblade’s particular brand of it.

        I haven’t played a single Falcom game, to riff on what you posted above, so I’m afraid I won’t be able to argue your “ew” any further than “Falcom games are something I definitely don’t miss about consoles”. :)

    • Frank says:

      Yeah, wow, the PC games market would be so much better with some Zelda, Mario Kart and Metroid Prime up in this.

      Can’t wait until they go the way of Sega (software only).

      • Premium User Badge

        particlese says:

        Heh, yeah, pulling a Sega would be terrific. I wonder if their vague words about NX so far can be contorted into them simply announcing a Steam Box with Lighthouse-based craziness… (plus bluetooth for using their existing controllers)

      • Eight Rooks says:

        The way of Sega? So… relying heavily on F2P mobile gaming, diluting all their key IPs through endless sub-par sequels and spin-offs and ensuring the only reason people still show them any good will is because of their publishing deals? ;)

        • wcq says:

          Uh, huh?

          I mean, I admit that Sonic as a franchise should’ve been killed off two decades ago, but otherwise I’m not really following you with the “endless sequels and spin-offs”. Would you mind citing some examples?

  3. Premium User Badge

    Harlander says:

    I think you mean “Naughty Dog’s triumphant return to the PC” – did you forget Keef the Thief?

    Yeah, me too.

  4. Wowbagger says:

    I’d like to see Capcom becoming more comfortable with PC releases, not just ports of older games. More specifically I want Monster hunter… Pretty please.

    • Eight Rooks says:

      Well, their ports were relatively up-to-date when they first came out, so it’s not out of the question… but Monster Hunter’s found a home on portable systems. Minimum outlay, maximum profit, and I can already hear the PC Master Race types screaming at the very idea of an upscaled 3DS game.

  5. Premium User Badge

    Ninja Dodo says:

    Fumito Ueda. No contest. Shadow of the Colossus is a masterpiece. Nothing even comes close to doing what that game does with physical character interaction.

    • Premium User Badge

      Ninja Dodo says:

      If we’re allowed to pick more than one I would second Naughty Dog and Nintendo and add thatgamecompany and Media Molecule, oh and Rockstar San Diego (because Red Dead Redemption on PC, dammit).

    • malkav11 says:

      Ueda’s more of a “console developer that I would like to someday see release games again”.

    • Scandalon says:

      This, so much. While I can run the original under pcsx2, I want the HD remastered version!

  6. Llewyn says:

    Although there are makers of better games on various consoles, I’d love to see either Polyphony Digital or Turn10 come to PC. There’s been a glut of racing games recently on the PC, but there’s very little in that middle ground of realism-based arcade racing, and nothing which combines that with the GT/Forza car collection porn and community-based customization.

    I can live without Naughty Dog though, personally. I bounced hard off Uncharted 2 and 3 – beautiful environments but uninspiring to actually play.

    • Premium User Badge

      Ninja Dodo says:

      Don’t know about anyone else but for me Naughty Dog is mainly on the strength of The Last of Us, which even as someone who doesn’t particularly care for zombies I was thoroughly impressed by. I’m less a fan of Nathan Drake’s wise-cracking linear murder-fest, though as an animator I do rather like what they do with dynamic character and environment interaction (Uncharted 4 is looking impressive in that regard as well).

      • hemmer says:

        TLoU is definitely their high point, but I grew up with their Crash Bandicoot and Jak & Daxter games, both of which were brilliant for what they were doing. Especially Jak, which pushed boundaries on a technical level and also developed well as a series over several games.

        Uncharted is my least favourite series from ND and I still like it. Too much stupid gun combat and not enough Indiana Jonesing though.

    • Herr_C says:

      Somewhat same here. I’m interested in “smaller”, fun or family games. Most console exclusive AAA tech demos are nice to look at but are mediocre in gameplay department.

  7. Not_Id says:

    Why don’t you just buy the consoles Adam? You could have a console section on here then. Or just wait for ports and then write about the console games. Like you all do atm :/

    • Premium User Badge

      Adam Smith says:

      Partly because of modding potential, partly because I like having everything in one place, and partly because I can’t afford (or justify buying) consoles for a couple of games. I’ve owned just about every console released across the last 20 years but usually after their perceived commercial lifespan. I’m not a big fan of closed platforms and given how many games ARE ported across to PC now, there’s even less incentive to buy a console at full price for the few exclusives.

  8. Emeraude says:

    Honestly ? I’d welcome any and all of them provided they’re third-party-client free and DRM free – no point in getting rid of a proprietary system to get tangled with another.

    I mean, even if I don’t like their games, as an end user, can’t be hurt to have a greater breadth of choice available on the platform, and the expanded community that goes with it.

  9. Synesthesia says:

    I’d love to see keita’s work on pc. Katamari Damacy is one of my top games of all time. So much unadulterated joy.

    • Scandalon says:

      Funnily enough I was just playing “We <3 Katamari" with my daughter on the very Procedural Computronic device I am typing this on, thanks to link to pcsx2.net – a couple minor graphical glitches, but otherwise working quite well. (And using a knockoff 360 controller, to boot!)

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    gritz says:

    Comedy Answer: Rocksteady

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    Don Reba says:

    One by one they all will fall to the power of the Master Race!

  12. SuicideKing says:

    343 Industries and Bungie.

  13. LennyLeonardo says:

    I just want sing star on my laptop for those long tube journeys.

  14. Jabberslops says:

    I hope more Console games make it to PC, but right now I want to play the Forza series and The Last of Us. There are other Console only games I want to play but those are the big 2 for me.

    I could go out and buy a PS4 or an XBone right now, but I spent more money than I care to think about to build my Computer to play games at high+ settings. I can’t find a reason to justify spending $800+ just to play 2 games.

    • SuicideKing says:

      Forza’s coming next year! Win 10 only, obviously.

      • Jabberslops says:

        I think that is only XBone streaming to a PC running Windows 10, you still need to own the Console. I haven’t read anything about Forza actually coming to PC as a PC game.

  15. Turkey says:

    I’m not a huge JRPG fan, but I’d definitely like to see the next Persona game come out on the PC, and maybe a port of 3 and 4.

    • Eight Rooks says:

      I am actually sort of surprised Atlus hasn’t tried a push into the PC market yet, given they seem to go very old-school with a great many of their franchises. Maybe not Persona, but you’d have thought there would be a way they could launch, say, a new Etrian Odyssey as a mid-price Steam release.

  16. Nereus says:

    Insomniac Games is top of my list. I miss Ratchet and Clank so much and there’s a real lack of 3D platformers on PC.

    There aren’t many developers who exclusively work on consoles that I’m that fond of, but there are certain games I want to see on PC. Heavy Rain, The Last of Us, Bloodborn and the recent Until Dawn.

  17. Premium User Badge

    particlese says:

    Thatgamecompany got their start porting to PS3 a Flash game called Flow and then made some other games to finish their exclusivity contract with Sony. I’m not expecting them to best themselves, but I’d still love to see them make something for PC.

  18. Spacewalk says:

    If I had to dream of one developer on PC it would be Sandlot because what is needed is a proper EDF game and also a sequel to Robot Alchemic Drive.

  19. SparksV says:

    Also Evolution Studios. Played Driveclub on a friend’s PS4 and it’s one of the most interesting racing games in the past 5 years if not more. Also it looks really really good.

  20. ffordesoon says:

    Developer-wise, Nintendo is the obvious choice. Say what you will about their business decisions and general conservatism, but as a developer, Nintendo’s record is unimpeachable. Beyond them, I’d say Index Corp., Treasure (I mean, yeah, Ikaruga, but where’s the rest of the library, and why nothing new?), all the JRPG houses that have been forced to make stuff for portables in recent years, Mistwalker, Platinum (pre-MGR), Vanillaware, Grasshopper Manufacture, pre-WOTS 4 Acquire… All the great Japanese console and portable devs, really, and especially the ones who make games on console that feel like they’d be more comfortable on PC.

    The specific games I’d most like to see on PC are pretty much all portable Japanese adventure games and RPGs from the DS/PSP and 3DS/Vita years, because I think there are a ton of games from those years PC players would connect with if they could play them. In particular, Tactics Ogre: Let Us Cling Together and Persona 4 Golden stick out in my mind as masterpieces crying out for a bigger audience to enjoy them. Also, Etrian Odyssey. Ooh, and Shin Megami Tensei IV. And there is no dang reason in this stupid world that the Dragon Quest series hasn’t been remastered for PC. And, of course, the old-school Konami library is conspicuous for its absence from PC – not that they’ll ever put that out. Ooh, and Irem’s PS1-PS2 titles…

    Feh. Every time I consider how much of this medium’s history is locked inside corporate vaults, I sigh and think of that line from the speech at the end of Blade Runner: “All this will be lost, like… tears in rain.” And then I get all sulky and Robert Smith-y for the next hour.

  21. Noirpunk says:

    Naughty Dog and Polyphony Digital are owned by Sony, so they aren’t coming.

    For me, it’s not really developers I want but certain games they haven’t seen fit to produce for PC such as Soul Calibur, Tekken, Rock Band, Monster Hunter, and EA Sports titles other than FIFA. Maybe when the next Red Dead game comes out we can get the inevitable remaster of RD Redemption for PC.

    • welverin says:

      This is an ‘I wish’ kind of thing, so being owned by Sony is beside the point and why I’ll say Sony Santa Monica.

  22. ansionnach says:

    I’d like to see Bioware make a PC game. It’s been a long time since BG2 and NWN…

    • Premium User Badge

      Ninja Dodo says:

      Sigh? If you’re really going to make the argument that a multi-platform thing is not a ‘real’ PC game, I think you might be in the wrong comments thread.

  23. welverin says:

    Adam, Gravity Rush is rather unique in it’s mechanics, so worth giving a try if you can at some point, there’s a remaster on the way for the PS4 whenever you get one.

    Also, they not just thinking of making a sequel, it has been confirmed.