Blizzard On Vanilla WoW Servers, Talks With Nostalrius

After their lawyers recently shut down the fan-run World of Warcraft [official site] server Nostalrius, Blizzard have piped up with some thoughts thoughts on vintage WoW and unofficial servers. In short, don’t hold your breath for Blizzard to run their own vintage version of WoW. However, they have considered a ‘pristine realm’ which would remove levelling acceleration to get closer to the old way of taking a character up through Azeroth. It’s only a thought, mind. Though they are at least in conversation with the Nostalrius folks now.

Nostalrius ran vintage versions of WoW, going back to the days before expansions and even rolling out new raids and whatnot over time, like Blizzard did the first time around. They were recreating and repeating WoW from a decade ago. The game has changed a whole lot since then, and Blizzard offer no official way to see what it once was. They do have a throwback events, but they’re still taking place in what WoW is now.

Why would Blizzard ruin this fun? It’s pretty obvious. WoW’s executive producer J. Allen Brack explained in a forum post yesterday:

“The honest answer is, failure to protect against intellectual property infringement would damage Blizzard’s rights. This applies to anything that uses WoW’s IP, including unofficial servers. And while we’ve looked into the possibility – there is not a clear legal path to protect Blizzard’s IP and grant an operating license to a pirate server.”

Which, yep, clearly was what was going on. But how about running their own vintage servers? Brack explains it’s mighty unlikely:

“We explored options for developing classic servers and none could be executed without great difficulty. If we could push a button and all of this would be created, we would. However, there are tremendous operational challenges to integrating classic servers, not to mention the ongoing support of multiple live versions for every aspect of WoW.”

Which is trickier. Clearly it is possible to run a vintage WoW server – look at Nostalrius and all the other unofficial servers – but it’ll be less easy to do it in a way tied into Blizzard’s modern infrastructure. More work than they feel is worth it, evidently. However, Blizzard have tossed around an idea for something that’s… slightly closer to old WoW. Brack sez:

“Over the years we have talked about a ‘pristine realm’. In essence that would turn off all leveling acceleration including character transfers, heirloom gear, character boosts, Recruit-A-Friend bonuses, WoW Token, and access to cross realm zones, as well as group finder. We aren’t sure whether this version of a clean slate is something that would appeal to the community and it’s still an open topic of discussion.”

That’s quite far from vintage, vanilla WoW, but the experience might be welcome. All the levelling boosts and cross-realm doodads can ruin the fun of moving through the world of World of Warcraft bit by bit, slowly becoming more powerful and seeing questlines through to the end. Last time I played WoW, levelling was so accelerated that I was overpowered for the big conclusion to zones and their questlines, and would skip them because they became boring. But, like Blizzard, I’m not sure how much demand there would be for it – many people want something more.

So maybe it’s encouraging that Brack says “we’ve recently been in contact with some of the folks who operated Nostalrius.” Assuming that’s not to deliver threats to bring the full force of the law upon their heads and take their homes, the shirts from their backs, the shoes from their feet, and the food out their babies’ mouths, that might be encouraging? “They obviously care deeply about the game, and we look forward to more conversations with them in the coming weeks,” he adds.

I wouldn’t get my hopes up for official or authorised vintage WoW servers, but Blizzard speaking about the issue publicly like this is perhaps an encouraging sign.

“We are excited to discuss further with [Blizzard] about WoW legacy servers!” the Nostalrius folks said on Twitter.


  1. Captain Joyless says:

    “The honest answer is, failure to protect against intellectual property infringement would damage Blizzard’s rights.”

    This is a bullshit answer that any 1L could tell you is false. It applies to trademark, but absolutely does not apply to copyright. Petrella v. Metro-Goldwyn-Mayer, Inc., 134 S.Ct. 1962 (2014).

    So what trademarks do they need to actively protect? Only the actual logos of the game, as per here: link to

    So sure, maybe Nostalrius was using the trademark in an unauthorized fashion. Blizzard needs to stop that to protect it. But there is no need to shut down an independent server to protect their ownership of the game WoW, nor anything like that.

    Of course they are perfectly within their rights to shut it down, because it’s because they wanted to, not because they somehow were forced to in order to protect their “intellectual property.”

    • Premium User Badge

      Aerothorn says:

      This was my response as well. Which raises the question: do they have incompetent legal counsel, or are they just lying?

      • Captain Joyless says:

        Well, in 2012, the 9th Circuit had decided the issue the other way. So it’s possible that in 2012, Blizzard got a memo from their attorney saying, “Hey, the courts just decided that you can lose your copyright claim if you don’t act!” But then their attorneys either didn’t send the follow-up memo in 2014 that said “scratch that, reverse it” or Blizzard forgot to read it, or something.

      • Smoky_the_Bear says:

        Lying of course. The whole post was a bunch of corporate nonsense. Don’t buy for a second that it would be too difficult. Former Blizzard employees have said that it would probably take about 3 people to do properly.
        They just don’t want to do it, simple as that. No coincidence that this action comes a short while before a new expansion as sub numbers have tumbled.

        Also “Pristine” mode? WTF, nobody wants this, nobody would play it. That’s not what people are asking for. The idea is dumb.

        • BourbonCowboy says:

          “Also “Pristine” mode? WTF, nobody wants this, nobody would play it. That’s not what people are asking for. The idea is dumb.”

          Disagree. I feel removal of LFD/LFR and CRZ is a fantastic step in the right direction for the game as a whole. Glad to see at least some servers potentially getting it.

          I love the idea of Vanilla WoW, but the main appeal to it over the current iteration of the game is the community. LFD and LFR are prime examples of anti-social systems that shit on the idea of a community. So a server that makes people interact with one another? I welcome it.

          • mrbright01 says:

            Unpopular Puffin here: I think “Vanilla” servers would be a huge waste of time and money for Blizzard as they operate now. People wax nostalgic for Vanilla, but I suspect once the nostalgia ended, subs would end too. They’d dump money into getting the servers up and running, and in a few months, the subs would plummet, either back to current wow or just quitting when the rose tinted glasses break.

            Be fair, they are a big company, and like most big companies, they have twitchy trigger fingers when it comes to property defense. I believe the phrase is, “So sue me.” I for one am deeply enthused that they are having talks with the Nost group. Even if nothing comes of it, it’s far better than most companies when this happens. And who knows, maybe it’s a prelude to the licensing thing discussed elsewhere. “Here, you can run vanilla servers, but here’s the rules you must follow.”

    • LionsPhil says:

      The EFF claim it doesn’t apply to trademark law half as much as corporate lawyers and eagerly apologetic people on the Internet claim, either:
      link to

      • Nasarius says:

        Some are corporate apologists, some are just the type of people who will go around parroting “America is actually a republic, not a democracy you know”.

      • Captain Joyless says:

        I think the EFF’s argument is correct in that case, because the website “” was not offering a competing operating system. There’s no danger of weakening the mark because there’s no attempt to use it to represent a similar product.

        Here, though, you have an actual knock-off competitor (albeit one by hobbyists or enthusiasts and probably not for commercial use). If it were using the WoW mark, it would be infringing, and it could be the first step in weakening the mark. If every indy WoW server used the WoW mark, people could start talking about “the Worlds of Warcraft” and be referring to any or all of the servers, authorized or not.

        It’s a very limited argument, because we’re still only talking about the use of the mark itself (ie, the World of Warcraft logo).

    • darkhog says:

      Not only that, but Blizzard is full of shit for another reason: They claim that they wouldn’t be able to run classic servers, because it’s too difficult. Boohoo. Somehow Jagex has no issue with running classic Runescape and modern one. If much smaller company can do it, so can Blizz.

    • ButteringSundays says:

      Yup total bullshit, shitweasel argument.

      Even if it were trademarks that they were protecting, the point is that they have to challenge ‘unauthorised’ use. So arguing that the only option is to shut it down is entirely false – they could have just as easily given them permission, or licensed what needed to be licensed for $1.

      Pitchforks back out, folks.

    • Scrofa says:

      All 3 of their statements are complete bullshit. Activision Blizzard is totally like that for the past number of years, spreading lies and making soulless maximum-wide-audience money-cows (look at Hearthstone and Overwatch, it is, in fact, absolutely disgusting). I almost feel like there is nothing good to be expected from this wretched company anymore. Legion will decide my final opinion on this mess.

  2. MasterDave says:

    Let’s be totally honest. Most people want to play a Vanilla server because it’s free, not because it’s a good game.

    Maybe, and this is a huge maybe, it’d be a fun experience to have a Wrath-era server in terms of rules, raid and class design because I felt like that was the last time everything was properly balanced between casual and difficult and there was something for everyone at all phases of the game from Launch to the next expansion.

    Vanilla was bad though. People who pine for Vanilla I really doubt ever played it or were that scrub in the guild who was buddies with someone important so their friend never made them farm all the nonsense to be able to do the raids. Spending 4hrs farming up the nonsense for resist potions and gear just to be able to unsuccessfully raid MC for 6hrs? (and even worse when it came to farming up Green gear with +resist on it to be able to survive some fights in AQ20/40).

    I mean the game was basically a 2/3 ratio of farming to raiding even once you were at the level of being able to raid. I don’t get why people would want to go back to that, and I know they sure wouldn’t want to actually pay for a game with no dungeon/raid finder, no badges/points/etc for gear catchup, bosses that didn’t really regard Threat as a mechanic they had to care about and all the other stuff that we put up with because it was the best around at the time, but would totally not tolerate in a game in 2016.

    • Kolyarut says:

      Within the context of the time, I’d say it was a good game – a great game, even. And all that BS you had to do just to be able to open the front door to a raid zone was ludicrous, but at the time it did did add an extra sense of accomplishment to eventually getting into those raids – like getting to the raid itself was a reward, before you even got started on boss kills or loot.

      But there’s absolutely no way to maintain any of that for longer than an expansion or two, which they swiftly found – what was once exciting and mysterious becomes rote when repeated over and over. Each time you repeat it, the more people become aware of the tricks you’re using to pad things out and delay them. When you look at the timewaster activities they use to pad out the legendary item chains in MoP and WoD, it’s the same principle, and it’s more obvious than it ever has been.

      Regardless of the logic of it, though, people are going to pine for Vanilla out of nostalgia, and that’s fine – I do find it very very hard to buy the Blizzard argument that it would just be impossible to facilitate. Nostalgia can be fun! But comparing the quality of WoD to the quality of Vanilla as a modern game, sure, WoD has it beat by miles.

    • Zorganist says:

      Remember that Wrath still had Vanilla-level quest design up to level 70, though. The story-driven quest design in Cata was much better, even they did shoot themselves in the foot by increasing the speed of levelling so much you barely got to see any of the storylines all the way through. The contrast between that design ethos and the “collect 20 owl feather” stuff you had to go back to for levels 60-70 was really noticeable.

    • Artischoke says:

      The fact that you didn’t have fun in Vanilla doesn’t mean other people didn’t. Without flying mounts, automatic group finder, cross-realm play among other things, WoW had a sense of scale, of *being* part of a big, living world, that to me became increasingly lost with the expansions. For example, mass-open world pvp in Hillsbrad was probably the most fun I ever had in WoW. That quickly ended once battlegrounds were introduced, which had a distinctly different feel.

      Yes, I don’t miss the grinding in preparation for raids. I wouldn’t want to miss dual speccing too. Doesn’t change the fact that I would choose vanilla WoW (ideally with Naxx) over any later version.

      Btw threat management was definitely a serious mechanic in Vanilla-raiding.

      • Kolyarut says:

        All three of those things you mention (flying mounts, automatic group finder, cross-realm play) I’d definitely argue make the game enormously bigger than it felt in the oldern days. The game felt goddamn tiny when I spent two hours in Shattrath spamming LFG to try and put an Arcatraz group together. Being able to soar above the landscapes reinforces just how enormous the world is (and has always been).

        Cross-realm play – well, as far as the ability to group with your friends regardless of which realm they play on, that’s just an obvious feature that should have been in since day 1. Cross realm zones… those would do the job of making the world feel bigger (more populated, at least), it’s just a shame that WoW’s game design makes having other people around in the open world universally a bad thing (in PVE realms, at least).

        • Artischoke says:

          Well, different people value different things about games. That’s a good thing. I’d agree with you that the vast majority of current players would prefer current WoW (or at least WoL-WoW) over Vanilla. But *some* people actually do prefer Vanilla for various reasons, among them the ones I listed. If that number is 1% of current player base, that would still be, like…50-100k people? Enough to fill Nostalrius and the other vintage servers out there.

          • Kolyarut says:

            Absolutely, it’s money sitting on the table for Blizzard that they’re not prepared to tap. To be honest, Blizzard do exactly as they please whatever the situation, and in this situation in particular I honestly think that people preferring their old stuff to their new stuff is enough of a blow to their ego that they’re just not willing to accommodate it.

        • Naknoemo says:

          Flying mounts was a positive thing? And so was cross-realm BGs? And should have been added since day 1? You’re either trolling or being completely delusional, flying mounts was part of the many reasons WoW became worse and worse, cross-realm BGs literally destroyed battlegrounds.

          You have no idea what you’re talking about and probably never played battlegrounds when they were at it’s best pre cross-realms.

      • Paradukes says:

        Ah, the Southshore tug-of-war. That brings back memories.

    • Chaoslord AJ says:

      If you say it’s free it explains to me both why people play it and why Blizzard took it down. They would be dumb not to.
      This and also they believe to know it best how their games are to be played, what other players think is fun is not fun actually…

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      Nauallis says:

      Let’s be totally honest!

      You’re full of crap!

      I played WoW for the first time after Wrath of the Lich King released. I never was able to play Vanilla WoW, and while I probably could have played Burning Crusade (which has still been my favorite expansion, except maybe Pandaria), by the time I got into WoW, nobody was running Vanilla raids and rarely BC raids.

      I’ve been very interested in playing Vanilla pre-BC or BC pre-Wrath since before I fully leveled my first level 80 toon. I’d be willing to pay to do that.

      • Kolyarut says:

        Probably the funnest time I’ve ever had in WoW was back in Wrath, putting together raid groups for AQ40 and Black Temple. At the time, they were still freaking hard – it was genuinely unusual for a pug group to be able to handle AQ40’s Twin Emperors despite being 20 levels too high for it.

        You didn’t miss much by not being there for BC – with no catch-up gear available you had to find a guild at exactly the right time when they were gearing people through the low tier raids so you’d be able to survive in the high tier ones. Unless you lucked out with the right guild at the right time you’d have just been stuck farming the ten mans for… *checks* two years.

        Jeez, just less than two years between BC and Wrath? You’d be lucky to wait that long between minor content patches these days.

        • Premium User Badge

          Nauallis says:

          I’m inclined to admit you probably have me there – and the continual end-game grinding without access to new content or lore is the primary reason why my track record is to get to max level, run the dungeons or raid finder for a few days to maybe get some better gear, but within the same month eventually grow weary and stop playing. Mostly stop paying. I’ve never been big into raiding guilds, mostly because the game and the guild always starts to feel to me like a second job.

          Same thing with the Division, or Destiny. Stopped playing because the grinding is just diminishing returns, no additional (comprehensible) lore, don’t like betting my time against the RNG. For me, WoW has absolutely been more about the journey to max level rather than so-called endgame content. The only achievement I ever cared about on WoW was the “loremaster” achievement.

      • Smoky_the_Bear says:

        Yep and there are even more people, like myself, that started in TBC too, they never experienced Vanilla and want to. Alongside those who played it at the time and loved it.

    • GemFire81 says:

      LOL! You are so wrong. Most of my guild on Nos had a Subbed account to WoW. Also the number of people that love Vanilla WoW would blow your mind.

    • Naknoemo says:

      It’s ironic how you would believe the people who pine for Vanilla WoW are people who actually didn’t play the game, or some bullshit about being scrubs, while you’re the only person in here to sound like he never played Vanilla.

      Everything about your post is so wrong on so many levels, so you’re either delusional or didn’t actually play the amazing game that was Vanilla WoW.

      I was the opposite of a Scrub, played since day 1 release, cleared everything including Naxx and was a fucking PvP god, I absolutely loved everything about Vanilla WoW.

      So ‘let’s be honest here, like not your made up bullshit honest, like really honest’ You never actually played Vanilla WoW.

      • scelus123 says:

        I created an account just to tell you how much I love this comment.

    • WyldFyr says:

      I disagree with MasterDave because I dont think he gets it. Cross Realm Zones, Dungeon Finder / Group Finder, and even badges/points (combined with gearscore and transmorg) are among the many things that ruined it for me. There is no sense of community, no sense of accomplishment, no sense of individuality, and no need to experience the game – once you hit lvl 12 you can get to cap without ever walking/ridding out of the city, seriously. I am being totally honest; I would not play WOW in its current state even it was Free!

    • Scrofa says:

      Well, that’s not true. Money has nothing to do with it. I’m not playing Warlords of Draenor not because I can’t pay for it (I did for some time), but because it’s a shitty and shallow experience. Vanilla WoW is a real MMO, it encourages social cooperation and rivalry, that’s why it’s good, and not because it has brilliant balance or convenient gameplay. Vanilla is far, far less convenient, which is very, very good for this type of game.

    • scelus123 says:

      Could not disagree more with everything you’ve said here.

  3. Premium User Badge

    Qazinsky says:

    As an orc player, no, I do not remember a time when my pauldrons were smaller than my torso.

  4. PancakeWizard says:

    Why not just self-contain the operational costs? Separate the subscriptions out, the add new servers for the old version based on people willing to sign up, and trickle servers to meet demand. (rather than the seemingly traditional MMO model of throwing a ton of servers up based on launch then having to shut them down when the game loses traction later).

    I would think a couple of BC and a couple of WOTLK servers would be plenty. £8/m separate from the standard WoW subscription gets you access to all 4 and they are kept relative to the final patch they received before they were moth-balled.

    Float it to the Nostalrius community first, don’t budge on the price, if they aren’t interested then it’s not worth it and Blizz can be happy in the knowledge they haven’t missed a trick.

    Incidentally, I think Cataclysm was a pretty great update. The main game was very long in the tooth. It was the grind for rare mounts that put me off the game in the end, and meant I wasn’t interested in the follow up expansions and left.

    • Smoky_the_Bear says:

      I personally don’t think this is the way to go from a business perspective though. They would be better off not dividing their community. If people could sub to live AND get access to a vanilla server, people WILL buy your new expansion, because even people that dislike current WoW still enjoy the new expansion for a month or two.
      After being done with the new content, rather than unsubbing and not touching the game for months/years, they might stay subbed to play the vanilla servers. This would be a far better way to do things imo.

      • PancakeWizard says:

        “They would be better off not dividing their community.”

        But legacy realms would already divide the community. It’s already two separate communities.

    • Xerophyte says:

      I suspect the operational costs aren’t primarily servers, at least not at this scale. It’s partly hardware, partly support but mostly it’s the general cost of maintaining an entirely separate version of the game. Server and client side will both need engineers to fix bugs (possibly also make the current client to connect to vanilla servers so people don’t need two Warcraft installs, and then fix bugs), make the old software work on new hardware and on whatever cloud infrastructure they’re using now, etc. Most of the costs involved don’t vary with the subscriber base.

      It adds up to a pretty big start-up cost for a quality vanilla experience, and they’d need to add a lot of persistent new subscribers to get back that investment. Their view is that’s unlikely to pay dividends. Personally I’m very much inclined to agree — vanilla WoW was an excellent MMO for its time but it has very little to recommend it over current WoW (before anyone asks: yes, I played it, yes I killed Nef and C’thun and admittedly not Kel’thuzad because we were bad). You’d get new people checking it out and returning nostalgiacs, sure, but you would not get enough people actually sticking around to justify the initial investment, because it’s a janky grindy punishing mess of a game by modern standards and most people aren’t going to put up with it when there are alternatives.

      A professional company selling a product will need to full-arse things that a hobbyist group coding in their spare time can safely half-arse. Blizzard have a reputation for polish and they’re not going to compromise on that, for good reasons.

      • SomeDuder says:

        But… Why would it need to be a seperate version? I mean, who knows how their magical code works, but could it really be that hard for Blizzard to set up a few servers where the expansion packs never happened, but the various technical improvements are active anyway?

        I’m guessing the reason that this isnt happening is because Blizzard thinks there wouldn’t be a large enough playerbase. And I’d be inclined to agree, no matter what the legacy-fans say. It’s no fun playing an MMO where the questing areas are a wasteland devoid of other players.

        So I suggest they roll-back everything and force everyone to go back to the good ol’ days and run the Scarlet Monastery. And the Deadmines are always fun!

        • Lanessar says:

          Another server took Nost’s place. I’ve been puttering around on it, and they recently had to open up a second server to keep up with player demand.

          During normal days, you’re looking at a 5K player cap with a queue of 4K or so players. When they opened the second server (also a 5K cap), that server ended up with a 5K queue of players, the original was full with a 4K queue of players.

          All. Day. Long. From 9-6pm EST.

          This is a server almost no one knows about, that you have to download a torrent 5.6GB to get onto, and tinker with a text edit to the server list file to get into.

          I hate to say it, but if there were legit Blizzard supported Vanilla servers…. I’m pretty sure they would be populated.

          I’ve seen a lot of arguments to the contrary. I won’t use hyperbole or analogy defending it. But I saw what I saw over the past two weeks, and it’s frankly awe-inspiring.

  5. Horg says:

    So much of the fun in classic WoW came from the non raid content. It’s slightly disappointing that whenever discussion of classic comes up, it always focuses on the raids. The 5 man dungeons (and UBRS) were much more diverse than anything that came in later expansions. Dire Mauls Ogre wing had two methods of completion, straight up kill everything for basic loot, or have an engineer craft and ogre suit and arm the traps to bypass every boss but the king for superior loot. Blackrock Depths had the Dark Iron Bar, which was an entirely optional area filled with neutral grim patrons, offering the resolution to about half a dozen quests, requiring careful aggro control so as not to get swarmed by dwarves. UBRS had the hatchery….

    You get the idea. You could have a lot of fun in classic WoW without ever setting foot in a raid. I got into raiding about 6 months before TBC released, and it was a little disappointing compared to smaller group content. Molten Core might have been the dullest instance ever created, without Ragnaros as a finisher I doubt its legacy would have been that favorable.

    Anyway, i’d happily go back to classic for a few years just to run around the old world again and do the pre-raid content with a small, like minded guild. The dungeons were good before they devolved into AoE > Boss > repeat.

    • Scott says:

      Oh God… I remember BRD. The first time I did it was just after hitting 60 and it was like 1am…

      Likely due to us all having quests to complete there (and not knowing our way around the place), we spent a good four hours inside. We finally emerged after downing the final boss (he’d kidnapped the princess, right?) in the wee hours. We emerged different people – tired, proud, and closer than just guildies.

      Great stuff, and even with a decade of experience in MMOs since, I’ve never been able to come close to that sort of experience in a small dungeon.

    • jonahcutter says:

      BRD/BRS was a masterpiece of small group dungeon design. It really felt like a dungeon crawl. Long and difficult, it was a real commitment which turned many off to it. But I always liked it.

      You could even stealth run it with druids and rogues, hitting particular mini bosses and gear pickups. Rogues themselves could do solo Barman Shanker runs.

      It offered a lot of varied, intense play.

  6. bhauck says:

    I started playing WoW around patch 1.12, but I didn’t hit 60 on any character until a few days before Wrath came out. I raided moderately seriously during Wrath, but my favorite activity at 80 was going back through the old world. As a druid, I could stealth around most of it and bear-form the rest. I soloed Scholo dozens and dozens of times to get the helm for my Dungeon Set. I really enjoyed seeing all the stuff that was a big deal while I was futzing around with inefficient leveling and altitis. I was genuinely angry when Cata overwrote so much old stuff, and I quit. I’m really into the idea of legacy servers, even if I force myself to acknowledge that I don’t have that kind of free time anymore.

    All that said, I can understand how Blizzard might have data to suggest the servers wouldn’t be profitable. They might know that they were handling X number of tickets per hour as of the last patch before BC, and that would require retraining or hiring Y number of support staff to handle the old issues (there’s also something REALLY frustrating about having to repeatedly fix a problem that was solved a decade ago). They probably fear splitting their shrinking player base between two or three discrete game-types. The risk of the PR hit from launching legacy servers to great fanfare, then shutting them down 6 months later due to insufficient interest, might be unpalatable.

    All THAT said, I’ll never forgive them for overwriting the original Onyxia encounter rather than just putting a new island off the coast of Northrend. If there’s one thing computers are good at it’s copy-and-paste, and two Onyxia caves would hardly be the least sensible interaction between the pre- and post-expansion worlds.

  7. PikaBot says:

    And while we’ve looked into the possibility – there is not a clear legal path to protect Blizzard’s IP and grant an operating license to a pirate server

    The bit about ‘we have to protect our copyright or we lose it’ is wrong, but at least it’s a misconception so widespread that it’s possible to assume good faith. But this? It straight up a lie. You know what the “clear legal path” to license old versions of the game to outside server operators? You issue them a license to operate the servers with specific limitations regarding which versions they can use. Then, suddenly, they aren’t a pirate server anymore!

    • ButteringSundays says:

      Yea whoever made this statement should go into politics – it’s the most long winded and lie-strewn way of saying ‘we didn’t want to’ I’ve ever seen.

  8. Wetworks says:

    Blizzard is infamous for having no content for the last year of each expansion. Letting people have fun on a vanilla server during that downtime would actually be a smart thing to do.

    Lots of people only sub for a few months for each new expansion, giving people more reasons to keep their sub by letting them level an alt on a vanilla server would be a wise move for blizzard.

  9. -Spooky- says:

    I played UO on freeshards, some of my mates are still on EQ classic servers. I´m playing WoW on / off since vanilla and i say: When Blizz is going for off. vanilla servers – or even gameplay with skilltrees, many players are coming back.

  10. Mr Coot says:

    Me, mid BC start. Very interested to legally play a WoW legacy server. Really miss the enjoyment of the journey and the characters and quest lines removed. Even the ball-breaking travel on foot (til L40) around enormous Desolace. And the anxiety inducing layout of Sunken Temple where it took all weekend to find a group which then collapsed because people couldn’t find the entrance to the instance… Not being sarky! I would put up with those things again.

    All Blizz needs is the right price point… for a premium account sub which gives access to standard WoW and pristine (yes deffo need this) Legacy. More munnies for them – that should be corporately enticing! They could put the Nost peeps on payroll if they couldn’t be bovvered.

  11. SomeDuder says:

    Vanilla WoW, but with all the technical improvements that have been made over the years and identical LUA support for the various addons? Fuck yes, count me in.

    It’ll never happen though, since that would be a good thing.

  12. Premium User Badge

    Qazinsky says:

    Didn’t the list of servers that was shut have one with TBC in the name? That’s how far I’d like to rewind, TBC, remove the flying mounts and I am happy.

  13. WyldFyr says:

    After reading all the resposnses, It’s nice to hear a consensus that all the improvements Blizz made to accelerate the experience like CRZ, DF, flying and so on, are what we want removed. I dont hear posters saying they want such wonderful things like attunements, downranking, and flight path management back again… Maybe this “pristine” thing would not be so bad? Too bad Blizz is making up stuff about not being able to license 3rd party servers.
    Does anyone miss faction-specific character classes???