EverQuest Landmark is closing down next month

EverQuest Next could have been the MMO to make me love MMOs. I didn’t have a World of Warcraft phase or a City of Heroes phase, or even much of an Ultima Online phase, so these big multiplayer worlds have always been a bit of a mystery to me. The idea of existing alongside hundreds of other people is exciting, but I’m more interested in world simulation and AI than I am in fetch quests and emote spamming. Next looked like it’d bring adaptive AI and emergent storytelling into the massively multiplayer arena, and I was very excited about it. And then it was cancelled.

And now, after a prolonged beta launch and briefer full release, precursor title EverQuest Landmark [official site] is closing down.

This comes on the back of the cancellation of EverQuest co-creator John Smedley’s Hero’s Song, which looked to do something similar to Next, though in a completely different visual format, and on a different scale. Landmark was more about construction and creation, allowing players to claim parcels of land, and then to terraform them and create buildings and settlements. In the early days, there was the promise that the best of the creations would become part of Next, a world partially moulded by its inhabitants. For me, without Next as the next step, Landmark always seemed a little like a stack of blueprints for a building project that hadn’t received planning permission. We looked at it way back when, and for all that the results sometimes impressed, the process was laborious.

The servers will close on February 21st and the game is no longer available to buy. In-game items are unavailable for purchase, unless they can be bought with the Daybreak currency (DBC) rather than real cash – all in-game currency items have been reduced to a value of 1 DBC.

With heavy hearts, we are writing today to inform you that after much review, we have decided to close Landmark game servers on February 21, 2017.

Since Landmark first entered Alpha, we have been impressed by the creative talents in this community. You pushed the boundaries of what Landmark could do, and we are grateful for the time and energy you shared through your creations in this game.

While there is still time to enjoy Lumeria and the many worlds you’ve built within Landmark, we wanted to let you know what you will be seeing happen between now and February. Beginning today, Player Studio items will no longer be available for listing or for purchase in the Landmark Marketplace. Landmark will also no longer be available for purchase. All items in the Marketplace with a Daybreak Cash price will have their price reduced to 1 DBC.

Along with the servers, the game’s forums and social media channels will be closed, and there’s currently no possibility of fan-run servers.

Daybreak Game Company will retain all of the code and data from Landmark. Daybreak Game Company will not license or authorize the operation of a Landmark emulator or a fan-operated Landmark server.

If you have any in-game currency left over, there won’t be any refunds for that. You can spend it in other Daybreak games, most notable Planetside 2.


  1. jasta85 says:

    One of the many reasons I rarely buy into games that are early access, even ones by big companies. Would have loved to play everquest next though

  2. RedViv says:

    Aaaaand that’s why I yelled out loud when I read that Daybreak is now in charge of LOTRO. This will just happen to it as well now. Calling it early.

    • KaiUno says:

      In other news, LOTRO still exists!

    • Imperialist says:

      Except, according to their own website, they are in collaboration with Daybreak…and are their own independent company. Which sounds alot more hopeful, really.

    • SaintAn says:

      Have you seen what employees and ex-employees of Daybreak say about that place? It’s worth a read. Place sounds grossly incompetent and should be shut down never to ruin another game. No doubt they will ruin LOTRO if it’s not already in ruins.

      link to glassdoor.com

  3. Kitty says:

    I still kind of wonder why they were all about Next and then suddenly they just decided to cancel the game. There’s probably a reason for it, but then expecting to keep Landmark going was naive at best if there was no real reason to keep playing it.

    • Pich says:

      It’s simple, Daybreak is run by newts.

    • funkstar says:

      the reason for next being cancelled given by the devs was that it wasn’t any fun

    • SaintAn says:

      Don’t want to spam this link, but the employees and ex-employees review the company at a site and apparently the place is an incompetent shitshow and horrible place to work. So that would be why they failed at an MMO and a bulding game.

      link to glassdoor.com

      • skittles says:

        Well it is great to be negative. Have fun with that.

        However if you actually read the reviews on the site you yourself have given, that is not the case. There are negative reviews of the company, however they are all from last year. Every review in 2016 for the company is positive. Even the most recent you will note although somewhat critical of management, still recommends the place to work.

  4. Captain Narol says:

    Another innovative MMO project finally closing… Is the genre slowly dying or is there some nice projects incoming that could revive it ?

    • brucethemoose says:

      Almost every company capable of making a game on that scale thinks of a traditional hotbar-mashing, fetch questing game when they hear the word “MMO”. The few defiant examples (Planetside 2, for instance) have either peaked or are dying, and I can’t think of another in development.

      Depending on how instanced a game has to be to call it a MMO, Star Citizen and a few other project might count. But if you can only interact with a handful of players at once, is that really what it is?

    • maximus says:

      it wasnt really an mmo, it wanted to be a fancy minecraft sort of game. no great loss though, it was a bit crap really.

  5. malkav11 says:

    “Next looked like it’d bring adaptive AI and emergent storytelling into the massively multiplayer arena.”

    Not really. It -talked about- bringing adaptive AI and emergent storytelling and all sorts of beautiful pie-in-the-sky type ideas that would have been utterly revolutionary…if they worked. And the odds of that ever being the case were quite low in my estimation. An estimation that seems to have been borne out seeing as the game was cancelled putatively because they couldn’t make it fun.

    Landmark…eh. As a companion to Next it might someday have been interesting. As a standalone game I am not at all surprised it’s closing up shop.

  6. geldonyetich says:

    I never did get around to buying access to EverQuest Landmark. For once, my procrastination was helpful.

  7. axiomatic says:

    They took a lot of money and delivered NIL. Their only promising prospect is H1Z1 and I’m not really thrilled with the slow pace and poor funding the project has. There are good animators and artists at Daybreak and it seems they are collectively being kept from working on H1Z1.

  8. ephesus64 says:

    I never had a World of Warcraft phase either. I had a Flyff phase though, that was fun. Revisiting it now, it was a pretty terrible game, but myself and a few friends had some good memories there. Being free to play in a big world was a big draw. I wonder if I might have really liked Everquest Landmark, had it met its apparent potential, and had it come a bit earlier.