Impact Winter is out, controls fixes coming

I’m not much one for survival games but I have liked the sound of Impact Winter [official site]. It’s a cute third-person survival RPG where, with the help of some friends, we’re trying to survive in a post-asteroid snowland until help can arrive. And huzzah, it’s now out! And boo, it sounds like the controls are wonked right now. The problems sound fixable and developers Mojo Bones are already working on improvements but ah, I’ll wait and see. What a shame.

So! An asteroid has struck the Earth and ooh it’s a bit nippy out. Playing a survivor with a robot friend, we try not to die. Helping with this are a disparate party camped out in a church, who I believe function as a skill tree of sorts, sharing their abilities as we follow their stories. The goal is to wait out thirty days for a rescue but we can cut that time by completing tasks to boost the signal. Have a look at the launch trailer:

That looks good, that.

It’s a shame that the controls are wonked. Nearly all of the initial Steam player reviews complain about weird bindings, having several use buttons for no clear reason, inconsistent mouse support, and more. Mojo Bones say they’ll give ’em a tweak:

“Rest assured we’re reading the comments and will be working on an update that we’ll have live ASAP.

“We’re a small team but we’ll prioritize this issue and look to add more flexibility. We’ll keep everyone updated on progress, including when to expect the new version.”

Fingers crossed.


  1. mcjamieuk says:

    Played this at Rezzed and really liked the look of it, so frustrating to see it released in this state. Also, it’s all very well for the likes of Bethesda to release a buggy mess, knowing they’ll still have a fan base willing to wait out the initial negative Steam reviews while they get a patch or three in, but I’m not sure smaller devs really have that luxury.

  2. Shiloh says:

    I’d forgotten about this, I remember I liked the look of the couple of Let’s Plays I’d seen. Hope they get the bugs squished soon.

  3. UncleSmoothie says:

    Oof. Very difficult for an unknown developer to bounce back from a launch like this. And they’ve got a pretty big publisher — why didn’t the publisher’s QA catch this?

    • davethejuggler says:

      QA? Why didn’t the devs catch this more like it. It’s not like these are edge cases, it’s like they didn’t actually play the game on a keyboard+mouse during development which is frankly bonkers. Real shame as it does look kinda interesting.

  4. jeremyalexander says:

    No matter what genre of game you are making, there is an example of an interface for it done to near perfection. Copy and move on. Over 35 years of gaming, bad controls are my number one complaint about a game and almost always keeps me away.

  5. wombat191 says:

    they wasted their release window.. all people will see now is the overwhelmingly negative reviews and ignore it like the plague

  6. Kiena says:

    Well, drat. I was looking forward to checking this game out (survival games are my favorite genre), but now I’m going to wait a while, see what happens with a patch. What an awful launch, though. They definitely messed up very badly.