Verdun expandalone Tannenberg hits WW1 Eastern Front

World War 1 FPS Verdun is off to the Eastern Front in a standalone expansion this year, developers Blackmill Games and M2H have announced. Named simply Tannenberg [official site], after 1914’s Battle of Tannenberg, it’ll see the Russian Empire scrapping with the Central Powers from forest to plains. Verdun is fairly serious as shooters go, more Red Orchestra than Battlefield, and Tannenberg will continue that with new men, maps, weapons, tactics, and all that. Check out the announcement trailer:

Here’s what today’s announcement says about shiny newness:

“A brand new game mode designed for player counts of 32+ captures the mobile nature of battle in the East, while the open fields and pastures offer tactical freedom and require different survival skills to the no man’s land of the Western Front.

“The Entente will face off against the Central Powers across diverse landscapes ranging from exposed snowy plains and thick forests to burned villages and mountain pastures. Fresh tactics will be required to win the day in the authentic landscapes of these new locations, which are a long way from the muddy Western Front trenches. Different squads will bring with them a range of new weapons, all of which have been carefully crafted with the attention to detail Verdun players have come to expect.”

Tannenberg is coming to Steam some time later this year.

14 Comments

  1. Dorga says:

    Isn’t the original still in early access?

  2. zulnam says:

    Yay another historical world war shooter with Russia and Germany.

    Haven’t had one of those in a while.

    • goodpoints says:

      *Germany and Austria-Hungary at least

      ALSO SERBS PLZ DEVS

      my Verdun name isn’t PutniksAndChetniks for nothing!

  3. Lord of Beer says:

    How does this game compare to Red Orchestra? Is is 32v32, and does it have anything like campaign mode?

    • Dorga says:

      It’s 16 on 16 and more straightforward then RO; what sets it apart from other FPS is the fact that the two teams take turns at rushing each other trench, with the defenders prohibited from advancing. It gives the game a nice flow and forces a certain degree of cooperation on the players.

      • klops says:

        I wish it also forces the attackers to attack. I still have a grudge to those jokers in RO2 who as an attacker stayed at their spawn area and took pot shots at the defenders coming to look for the last few remaining “attackers” during the last few minutes.

        • cannedpeaches says:

          You kidding? That’s the most fun part of an RO match. If you’re the attacker, it’s just like hide and seek. If you’re a defender, it’s a thrill after enduring a grueling siege to go out hunting wabbits.

          • klops says:

            No, I’m serious. When the attackers win by camping in their protected spawn zone while bored defenders take the intiative (or then it’s laying around in your objectve for 5 mins) to finally end the round, there’s something seriously off. If you should take an objective, you should take it, and if the attackers are campers, the gameplay mechanics should prevent that. Protected areas protected attackers who didn’t attack while it should go vice versa.

          • April March says:

            I usually don’t like games in which camping is a viable strategy, let alone a dominant one, but I must admit that for a historical WWI game it’s very, very apt.

          • wengart says:

            Protected spawn zones were removed sometime in 2015? Give or take a year.

            Red Orchestra 2/ Rising Storm removes spawn protection once tickets run out.

          • klops says:

            Oh yeah Wengart, it did. In my times too. But like I said: I wish it _forces_ the attackers to attack. If the tickets are down, you can’t win the game by camping in your starting zone as an attacker and taking pot shots at bored defenders who’ve come to look for the mandatory joker who’s forcing everyone to wait 4 more mins/round. There should be a time limited death zone that forces the rats out to the object area.

  4. Pulstar says:

    what’s the point when you can’t even find half-full servers most of the time eh?