Rainswept promises mysteries, coffee and pine trees

rainswept

Whoever wrote the description of Rainswept that’s attached to the trailer on YouTube manages not to mention a certain TV show even once, so I’m going to avoid mentioning it by name as well.

Rainswept is an adventure game in which a detective comes to a small town to investigate an apparent murder-suicide. As he digs deeper into the rumours and mysteries surrounding the crime, he discovers that nothing is as it seems and “his own sanity will be pushed to the edge”. Along the way he’ll work with local law enforcement and learn about the locals and their secrets. There’s a demo, about an hour long, that you can try right now.

Fine trees, small town, crimes and mysteries aside, it doesn’t actually look all that much like the TV show that shall not be named. The trailer suggests dreams might play an important part as well, but there’s nothing to indicate that Rainswept’s Detective Anderson is a a Cooper clone. Lord knows, we don’t need another.

Thimbleweed Park would be the other obvious comparison to make but from the little I’ve played of the demo, Rainswept is a far more modern game. I loved Thimbleweed partly because it was playing with the past but if I end up loving Rainswept it’ll be for entirely different reasons. The art style for one, which has backgrounds to die for only slightly marred by some stiff-armed animations. Those animations are already on a list of things that the devs plan to change or improve before release.

It’s hard to judge the story without playing more, but the demo should give you a good idea of what to expect when the full game comes out later this year. You can find the demo and future development blogs at the itch page. I’ll definitely be keeping an eye on it.

6 Comments

  1. Ghostwise says:

    I have a sudden urge to tweak pins. How odd.

    • TheDandyGiraffe says:

      I think more people might, regardless of their personal tastes, age or aesthetics. You could say its potential audience is a very broad church

  2. Admore says:

    Fir trees. They’re fir trees in the PNW.

    You say “pine” up there, you’ll be corrected. I know I was.

  3. Stropp says:

    That’s a damn fine cup of coffee…

  4. poliovaccine says:

    Eugghhh *bip boop beep* Rant incoming…

    As much as I love a certain TV show, I’ve been wishing since Virginia that folks would just have their own ideas. I’m left feeling conflicted. Cus I mean, on the one hand, at least ape something new..! On the other hand, I like the idea of Tweaked Pins being sort of a template for all and sundy to use and work from, sort of like the Cthulu mythos, or the blues, or folk, or punk – that’s kinda cool. The template of a strange FBI agent coming to investigate a murder that is more than it seems in an even stranger little town… that is juicy, that has a lot of potential. I don’t know why these games never feel like they’ve reached it. The fact that Deadly Premonition is still the closest one to offering anything like actual detective work might be a reason.

    It’s just that… sometimes I see these Twerked Pink games and I see a lot of talent and *verve* in the little details of the project, but the whole thing is sort of constrained, it’s beholden to its reference point, and that seems like sort of a waste of such good art and ideas.

    I hate to say shit like this, cus it’s so negative, and it’s hardly as if David Lynch owns the monopoly on supernatural detectives, but I mean, we’re to the point where this is such a “thing,” the Peaky Twinders game that is, that it needs no explanation, to the point an article about one can go its whole length without even stating the primary inspiration, becuse it’s so commonly obvious.

    I guess people see the potential of Deadly Premonition and they want to make good on it… but that’s only because they’re philistines who didn’t see the genius of Deadly Premonition haha… accidental genius sometimes, but genius just the same…!

    But really, I feel like there are a million open-minded reasons why this game has or could have merit in its own right, and I don’t even doubt that. If this negative post were coming from someone else I might be the one to deploy those open-minded reasons in rebuttal. Hell, I’ll probably play this one and enjoy it well enough myself, just like I did Virginia, as much as I wished that had just been a machinima (just find an LPer who doesn’t talk and there you have it, voila), and just like I do with all the others. And the fact this team in particular refused to cite their most obvious inspiration in their self-description, which no doubt took some effort, makes me think they’re conscientiously trying to do something distinct with the template, something different – and that’s really cool. But it would be a lot more cool if two dozen other people weren’t already doing their own version of the same thing – the “Twinkie-Peas-like…” (shoot me).

    I know it shouldn’t matter, but it’s kind of like if you’re 17 years old and all your friends have cell phones, and you’re not allowed to have one because your mother says it doesn’t matter what other people do or have. And in one way that’s true… but in another way, no, actually, that stuff totally matters. You always felt bad for those kids cus nobody ever took the extra steps to invite em to any parties – they’d make a mass text and send it, there was no calling so-and-so in specific on his landline cus his mother has an almost Amish superstition of technology – no, so-and-so just missed the party, and nobody even remembered him til they saw him in class the next day. Moral being: that stuff totally matters – the context of what other people are doing totally matters. And I think these “Orphaned Valleys-inspired” games reached their saturation point right about the time someone made that stupid RPG Maker one where the detective is an eggplant.

    Not to mention: we’re already inundated with sequels and reboots and remakes and revisitations – do we really need so many Twiki Leaks reimaginings too? And anyway, for the creatives involved in making this stuff, yeah I get the appeal of having a built-in audience, but I mean, when you refuse to directly link to that audience via the key SEO-which-shall-not-be-named, it feels just a little too deliberately obtuse – and I say “too” because I even have some amount of patience and appreciation for the deliberately obtuse! – and anyway, wouldn’t those creatives rather do something entirely of their own creation? Who knows, maybe this *is* that game, and the trend of these games is just a coincidental result of the show being popular. But this is my gut reaction now when I see any such games which are slowly memeing this Sweryesque thing into a subgenre. I frankly feel apologetic to the devs for my negative gut reaction, and moreso for stating it aloud, but I figure if they were close personal friends this is stuff I would say to them, as a friend, looking out for their best interests, just like I’d warn em that their breath was bad or their fly was open. I would liken applying genuine talent and imagination to yet another Pwn Twerks game to, say, a brilliant musician deciding they will only ever play music again in the key of D minor – it’s just needlessly limiting yourself, it’s not one of those interesting constraints which generates creative solutions to surmount it, because there is no intention to surmount the limit. On the contrary, the intention is to cop to it. It’s putting out an album called “Songs of D Minor.” The stupid eggplant game bummed me out less than Virginia or this because in that I at least saw far less unrealized potential. But this game looks interesting and gorgeous. Oh balls, why couldn’t it just be fully original, too? Why does it even need the Aphex Mountains connection??

    /rant

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