Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Benchmarking has completely ruined my Steam play time profile

130 hours of Shadow Of The Tomb Raider!?

Lara Croft prepares to smooch a llama in Shadow Of The Tomb Raider
Image credit: Rock Paper Shotgun/Crystal Dynamics

I don't know if you know this about me, but I love a good list. For the past ten years, I've kept a detailed spreadsheet of all the games I've ever played. The bulk of it catalogues games by platform, but I've also kept a list of all the games I play per year since 2010. Call me crazy, but this document is a great source of joy for me. I love being able to look back and see when I last played a certain game, and it's also interesting to me to see just how many of them I manage to play each year. I also keep similar lists for films I see at the cinema, the books I read, as well as the plays and musicals I see at the theatre. I'm not kidding. I really do love a good list.

Perhaps unsurprisingly, I'm also fascinated by the amount of time I spend playing games, too (and yes, I do have a list for this as well - albeit only for my Nintendo Wii games at the moment). Steam, of course, keeps excellent track of your play time - and because it's always open on my PC, there's no need to keep my own version of it. I can just load up my Steam profile and gaze lovingly at the hours and minutes in my All Games tab. Except I can't anymore, because four years' worth of professional benchmarking has absolutely ruined my play time figures. It upsets me. Because I haven't really spent 130 hours playing Shadow Of The Tomb Raider. Or 38 hours playing Doom. It's all benchmarking, and I wish there was a way to scrub these games clean again so everything can be nice and neat and orderly again, and most of all, accurate.

Read the rest of this article with an RPS Premium subscription

To view this article you'll need to have a Premium subscription. Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information
Katharine Castle avatar
Katharine Castle: Katharine used to be editor-in-chief for RPS. After joining the team in 2017, she spent four years in the RPS hardware mines. Now she leads the RPS editorial team and plays pretty much anything she can get her hands on. She's very partial to JRPGs and the fetching of quests, but also loves strategy and turn-based tactics games and will never say no to a good Metroidvania.
Related topics