Skip to main content

I want to like Hardspace: Shipbreaker but I'm very bad at it and it makes me sad

Breaking ships is hard to do

A view of a spaceship, floating in orbit, mid-breakdown in Hardspace: Shipbreaker
Image credit: Focus Entertainment

I know you all like Hardspace: Shipbreaker, and I get that on paper it is very much my type of game. It is a manual job (slicing up spaceships for salvage) with an extra layer (unionism) to elevate it far beyond what it could have gotten away with. In this way it seems a lot like my beloved PowerWash Simulator (washing things; time travel).

The main thrust of the game I can really get behind - peeling apart big metal ships like clanky onions - but the more literal thrust, i.e. the moving around in zero gravity using a jetpack, is awful. I need you to give me a frame of reference for if you all felt this way at the start, because, genuinely, I am so bad at Hardspace: Shipbreaker that it makes me want to cry.

Read the rest of this article with an RPS Premium subscription

To view this article you'll need to have a Premium subscription. Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information