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Lunacid is lo-fi first-person dungeon skulking done right

On the other hand

A skeleton called Clive speaks to the player in Lunacid
Image credit: Rock Paper Shotgun/Kira LLC

I lost my way with Lunacid last year, early on after stumbling through a small warren of spongey enemies. Trying it again this week rewarded my patience and taught me that I'd had the tool I needed all along, but dismissed them because it didn't work immediately. Playing beyond that has elevated it from "not my thing but I should cover it because it's someone else's" to "wait, this might be my thing? Damn it".

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