If I ever achieve immortality, there might be time to sit down and work out exactly why some building games grab me and some don't. I fear I am too often left with a page of notes that are just variations on the word "vibes".
Perhaps some taxonomy would help. Moons Of Ardan is a space colony building game that's mostly about balancing production rates by placing buildings. Less dryly, you're making a new home for mildly cute little space people on semi-cartoony worlds, where nothing ever really goes wrong and... the vibes. It's the vibes, you see.
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