Make no bones about it: the paid loot crate system in Star Wars Battlefront 2 is a bad business. Even if the whole thing is very easily side-stepped in that particular game, the precedent it sets - of manipulative and potentially dangerous free-to-play dynamics sinking deeper and deeper into the heart of full-price games - is extremely worrying. But I think the discussion about it too often loses sight of the root issue, which is how disruptive and exploitative the Call of Duty-popularised gear unlock system is.
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