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RPS@PAX 2022: Sunday daily round-up

Our final report from the show floor

PAX East 2022 has officially closed its doors for another year. We've had a great time over the last four days, but alas, it's time for us to head back home to the RPS Treehouse, find a nice cosy corner, and sleep for 100 years. Before we do that, though, here's our final daly round-up video, which is all about games, games, games. Enjoy!

We started the day by getting back out to the PAX Rising Showcase. We only managed to play around half of the ten curated games there yesterday due to the massive crowds, but today was a lot quieter, making it easier to jump on those last remaining demos. We'll be putting together a full PAX Rising run-down in the coming days, but here we talk about a couple more of our top highlights. Liam's definitely on a bit of a tower defence kick at the moment, picking out dungeon crawler RPG Dwerve and open world automaton game Hostile Mars, while I talk about the turn-based cyberpunk RPG Keylocker (which you can also play a demo of on Steam right now), and 2D samurai slash 'em up Blind Fate: Edo No Yami.

After that it was back out onto the show floor to mop up the last few games we wanted to play. Being a Sunday, there weren't many panels or community meet-ups on today, so our last few hours at the show were all about cramming in as many last-minute demos as we possibly could. There are still loads we never got round to playing, which I'm intensely sad about, but I think we made a pretty good dent on the many hundreds of games out here.

We also talk about our favourite game overall from the show, as well as our favourite moment that will stick in our brains forevermore - although to be honest, just being back at PAX itself was pretty great. It may not be quite as big or as packed as PAXes past, but just getting to talk to people face-to-face again instead of through my PC monitor all the time was absolutely lovely.

We also hoped you enjoyed all of our PAX coverage over the last few days. This is by no means the final video - there are still plenty more to come, which we'll be putting out on the site over the next week or so. I'd also love to hear what you, our supporters, thought of the videos we made, too - what you liked best, what you couldn't care less about, and what you'd like to see us do in the future. There are plenty of lessons we've learned along the way this - if we get to do it again, we'll definitely take a direct capture device with us so we don't have to shoot over the shoulder all the time - but if there's anything specific you'd like to see from these show videos in the future, please let us know in the comments. I promise we'll also get Liam the comfiest, tightest-fitting face mask imaginable next time, too, you have my word.

For more PAX videos, be sure to keep an eye on our RPS@PAX tag page, where you'll find all of our developer interviews, panel round-ups and much, much more.

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