All the Summer Game Fest and not-E3 news

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Screenshot Saturday Tuesday: is business the real monster, or are the giant monsters?

Admire these interesting indie games!

Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday (well, Tuesday now, because we were off yesterday), I bring you a selection of these snaps and clips. This week, we admire vast landscapes, a horrible glob of dog, weird offices, giant monsters, and so many more interesting and attractive indies. Check 'em out!

Striking landscapes from Hyper Light Breaker (coming to Steam):

A good dramatic zoom-out in puzzle-platformer Bionic Bay (coming to Steam, with a demo there now):

I do appreciate this horrible little shader trick in Backrooms: The Project (coming to Steam), another first-person explorer inspired by the creepypasta:

I do not appreciate being chased by a glob of dog in metroidvania Being And Becoming (coming to Steam):

The Milk Lake (coming to Steam) is still so enjoyable to watch:

It's also been a while since I last looked at weird office adventure game Lifelong:

Speaking of offices, I can confirm that MiddleManagement's employee-gobbling glob is how business works:

Nuts to post-apocalypse, throw me into the apocalypse:

An interesting effect for waves lapping at the shore in MechaWing Adventure (coming to Steam):

I am glad that Xenotilt (coming to Steam), the sequel to excellent pinball game Demon's Tilt, looks just as lively:

A bit of platforming movement tech in Paintvale (demo available on Itch):

A bad time in cooperative survival horror Whisper Mountain Outbreak (coming to Steam):

I strongly believe in attacks filling the screen, like this in Survivors of the Dawn:

I feel this alien's attempts to rewild the Earth could benefit from a slightly more delicate touch in sandbox smash 'em up From Ashes, Bloom (coming to Steam), but you cannot deny they're getting results:

This seems a fairly simple example of finding a route in Finder, but I'm interested in labyrinthine cities, walking sims, and stealth:

Dealing with a shielded foe in soulslike metroidvania The Spirit Of The Samurai (coming to Steam):

And your mandatory grappling hook action this week is provided by metroidvania Rusted Moss (coming to Steam tomorrow, with a demo there now):

What else caught your eye this weekend, reader dear?

About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch