Posts Tagged ‘Cardboard Children’

Cardboard Children – Lost Patrol

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There was a time when people who played board games weren’t obsessed with things like “balance”. Back in the day, you’d sit and play a board game and no-one would say anything about the “mechanics”. Nobody ever talked about design. There was a time when a board game was a game inside a cardboard box, and if you were lucky it gave you a measure of fun that you wanted to experience again and again and again.

Lost Patrol is exactly that kind of game. It is a game of inevitable death in the jungle. A game you can’t win unless you get really lucky. A game that if you do win, you’ll be talking about it for months. It’s to Games Workshop’s credit that they brought back this old-school game with its ridiculous hostility intact. This is a 2-player game without balance. One player is probably going to lose, and the other is going to win. The only question is how soon the enemy player will win, and how hard the good guys will get smashed.

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Cardboard Children – Board Games Revisited Part 2

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Hello youse.

Sometimes you like a board game a little, sometimes you like it a lot. The great games stay great forever, giving you a little tremor of excitement every time you think about them. Others fade a bit over time, as you become too familiar with their dynamics and play other games that improve upon what they do. Other games just fade away for reasons you can’t quite put your finger on. This week, I talk about a few games that I find less fantastic than I used to. I’ll try to understand why.

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Cardboard Children – Board Games Revisited Part 1

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Hey folks. This week I want to do something special – I want to quickly revisit a few board games I’ve covered before – because board games often reveal more of themselves over time. The games I cover this week are ones that have grown in my estimation since I first covered them here. Next week I’ll be talking about games that have gone down in my estimation for one reason or another. I think it might be interesting to see how time has affected my take on these titles, and to see what you fine people think of these games the more you’ve played them.

Let’s begin.

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Cardboard Children – The Doom That Came To Atlantic City

Do you like Monopoly? Most of you probably don’t. Many of you probably don’t even play the game by the correct rules. It’s a fact, an actual proven scientific statistical actual factual fact, that most people have played Monopoly by the wrong rules. If you play Monopoly by the rules as written, it’s a faster, even more cut-throat game. And it’s good. Sure, there are many better games, but I will defend Monopoly’s honour to the death. But how does this tickle your fancy – a game that is kind of like a reverseMonopoly, where you destroy buildings instead of building them? And you don’t strive to make your opponents bankrupt. You work instead to make reality itself bankrupt, because you are an impossible, immeasurably powerful Elder God and that’s how you like to spend your weekends.

This is The Doom That Came To Atlantic City.

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Cardboard Children – June Boardgame News

Hello youse.

It’s June! We’re smack bang in the middle of the start of the summer, unless you live in Scotland as I do. We’re still in winter, and will be until winter starts. But that doesn’t mean I’m not full of all the summer joys. I am. I am absolutely rammed to the gills with the joys of summer, so much so that my gills are about ready to explode with all that joy-juice. Shall we see what’s happening news-wise in the world of board gaming? I’ll cherry-pick a few interesting things for you to rub your nose into.

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Cardboard Children – Sun Tzu

Hello youse.

If you’re going to call your board game “Sun Tzu”, then you better be damn sure that the game in question makes art out of war. If you’re going to call your game “Sun Tzu” then you better make sure that it’s going to get your brain ticking. You better make sure that players will sit at the table and feel like they have control and options.

There’s nothing to fear with this classic.

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Cardboard Children – Warhammer Quest: Silver Tower 3

The biggest surprise about Warhammer Quest: Silver Tower is how brilliant it is. Maybe it shouldn’t be a surprise. The last Games Workshop standalone game I played was the lithe Betrayal At Calth, a fantastic run and gun scenario/skirmish game. And yet, as the beauty of this Silver Tower makes itself known, the main thing I feel is surprise. This is a game that has merged modern dungeoncrawl mechanics with (and I hate simplifying it like this, but you might understand what I mean) a very British old-school eccentricity. The Silver Tower is electrifying, a shining lightning rod for all those feelings that make us want to play games. Read on.

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