Posts Tagged ‘G2A’

G2A will require key sellers to provide name and address

G2A, the controversial marketplace for key sellers, will soon require any users hoping to shift game keys to reveal their name and address. “Starting July 1st, 2017, buyers will have access to detailed information about the sellers on G2A.com, including their names and addresses,” G2A told Polygon. “This information will be included, among other places, on the bills provided to buyers, allowing them to know exactly who they are purchasing products from.” Read the rest of this entry »

Gearbox drops partnership with key reseller G2A

Bulletstormers Gearbox have dropped out of a deal to sell their remastered shooter on G2A.com, following a spat over the key reseller’s business practices. They were selling Bulletstorm: Full Clip [official site] and its expensive, statue-sporting collector’s editions through the site but following complaints and a backlash focusing on the reseller’s less-than-wholesome history of complaints, that has fallen apart.

Last week we saw that Gearbox seemed to listen to those complaints and had openly given G2A a list of demands, including better protection against fraud for both developers and customers. Gearbox have since decided those demands were not met and have now cut ties with the reseller completely, taking their game off the shelf. Obviously, it’s more complex than all this. If you really want to dive into this slurry pit of videogame distribution, come with me and I’ll try my best to explain.
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Gearbox demand G2A makes changes, after launching promotion with G2A

Days after launching an exclusive physical ‘Collector’s Edition’ of Bulletstorm: Full Clip Edition [official site] on key reseller marketplace G2A, Gearbox Software have reeled and demanded that the controversial store change its practises. Gearbox’s list of demands for G2A includes stopping selling fraud protection as an extra, and letting developers find and remove fraudulently-bought keys on G2A. If not, Gearbox will… do something. The demands sound sensible, given that G2A have long been accused of enabling shady shenanigans. However, even the briefest of Googlings before launching a high-price exclusive edition — costing around £226 — with G2A would have uncovered all of those complaints. None of these problems are secrets. Read the rest of this entry »

Key reseller G2A launch first own game, a VR theme park

There is always a lighthouse, there's always a man, there's always a city.

G2A, the game key reselling marketplace once accused of facilitating a “black market economy” partially fuelled by credit card fraud, have release the first game from their own in-house development studio. G2A Land [official site] is a BioShock Infinite-lookin’ virtual theme park for Rift. It’s a grab bag of VR experiences, including a roller coaster, a virtual cinema, and a pretty-looking undersea tour. G2A’s move into actually making games is a curious one, especially with their focus on VR. Read the rest of this entry »

Game Key Reseller G2A Offers Royalties To Developers

Last week G2A, a sort of eBay but for video games keys, and tinyBuild, the publishers of Speedrunners and others, had a bit of a tussle after tinyBuild accused G2A of facilitating the sale of $450,000 worth of fraudulent game keys. Both sides exchanged demands, and today G2A seems to have pulled back on their stance and is now rolling out a program that will, in part, offer developers and publishers up to 10 percent royalties on each sale of their game. But is that going to be enough?

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