Posts Tagged ‘Jason Roberts’

How Gorogoa is a game about fitting things together

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Gorogoa [official site].

Gorogoa is a game about fitting things together. Fitting a detail in one image with a detail in another and see how it produces something new. And in making it, developer Jason Roberts found that making things fit was one of the greatest challenges he faced, whether those things were puzzles into the game’s tiles, sequences into its story, or details into players’ heads.

Gorogoa is also a game about linking things together. You draw relationships between images and find them leading into and influencing wider themes. And in making it, Roberts found that each decision he made had profound effects on others, the biggest being limiting the game to its two-by-two grid. Read the rest of this entry »

Interview: Jason Roberts on Gorogoa, brevity and unknowability

We’ve been following the development of mind-bending, reality-warping, picture-based puzzler Gorogoa for five years, since it was first revealed in 2012. It then went on to win an IGF Award in 2014, despite being unfinished. And now, finally, it’s here. And as our review says, it’s magnificent. We spoke to lone developer Jason Roberts about the long development, the process of what to leave out, and how unknowability was woven into the fabric of the game. Read the rest of this entry »

Wot I Think: Gorogoa

Gorogoa feels like a sort of magic that might fall apart in the understanding. It’s a beautiful story in which you solve puzzles more by instinct than deduction, and their solutions feel as magical as the process. Its impossibly overlapping world weaves a delicate fiction that stretches beyond the boundaries of its central conceit. Read the rest of this entry »

IGF Factor 2014: Gorogoa

In today’s stop-and-search inspection of the IGF Award finalists, we grab Jason Roberts – creator of Gorogoa – out of the line, fling him against the wall, and pat him down for answers. Gorogoa is the spellbinding story in which four windows can be rearranged to create new pathways, which is essentially magic.

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Hands On: Gorogoa, A Puzzle Game About Pictures

Let me explain this to you.

Stop. Look. Listen. Think. Gorogoa is a puzzle game which is part room escape, part jigsaw, part comic book, and in which your every action re-contextualises its imagery and expands your perception. It is serene, mind-expanding and best of all exciting.

Let me explain more. This makes no sense until I’ve explained it more.
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Windows 2013: Gorogoa

the more I think about it the more I realise the Terry Gilliam comparison I made was nonsense

If Terry Gilliam was a bit more of a softie and made videogames, they probably wouldn’t sell very well and would be increasingly disappointing as he got older. They might also look a bit like Jason Roberts’ Gorogoa, a rather pretty, painterly take on the middleground between room escape games and point and click adventures.

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