Posts Tagged ‘kickstarter katchup’

Kickstarter Katchup – 28th July 2013

Two big wins this week and both are projects that I’ve been intrigued by since I first saw them. Lacuna Passage is the game about mysteries on Mars, using real topography of the Red Planet, and Satellite Reign is the Syndicate successor that promises an emergent cyberpunk city. Excellent news. The two represent different points on the Kickstarter spectrum. One is a project with a (relatively) large goal, a veteran developer and a connection to a recognised franchise. The other is the creation of a team of industry newcomers with no heritage to draw on, a smaller financial goal, and a brilliant central idea backed up by impressive tech. A good week.

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Kickstarter Katchup – 21st July 2013

There have been plenty of weeks with no losers and several winners, but I can’t remember compiling this column and finding losers without winners to sit above them. There are lots of projects that are readying themselves for a spot in the winners’ section though, propped on the podium, parading their plaudits. Dungeonmans and Tangiers are my current favourites, with Monochroma not far behind. It’s a busy week though and there should be something for everyone. Except sports fans. Nothing for sports fans. Probably the least Kickstarted genre actually. Licensing issues to blame?

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Kickstarter Katchup – 14th July 2013

When was the last time a project made almost a million dollars in a week? Warmachine: Tactics came and conquered, with its fantastic visual design and promise of turn-based shenanigans pleasing all who saw it. Well, maybe not all, but a heck of a lot. Elsewhere, intriguing procedural pirate game, Freebooter, was cancelled early in its campaign, leaving me with affections to spare. I’m lavishing them on Dropsy, a surreal adventure starring a creepy clown, and Monochroma, which every single person should look at right now.

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Kickstarter Katchup – July 7th

There are several failures this week, although most vow to return or to continue development by finding other means of funding. That’s becoming increasingly common by my reckoning. There are also more developers realising that while operating a campaign is hard work in and of itself, the amount of effort expended before even launching can be just as important. New space games make up the bulk of fresh entries and Centration is already at the top of my personal wishlist. Space Station 13 from a first-person perspective? Oh yes.

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Kickstarter Katchup – June 30th 2013

Last week I was at Rezzed instead of looking at Kickstarter pages but I’ve made up for it by spending most of today browsing through projects. Thoughts of Kickstarter’s purpose have been hanging in the air (on twitter and in chatrooms that I frequent) and I have been pondering how I see the site. I have backed projects knowing that I’m essentially pre-ordering something that I assume will be released and will be as expected, based on the team’s previous work and a comfortable place in a familiar genre. But I mostly back smaller projects that I want to support and to play because they are different, risky and challenging. There’s a great deal of innovation among the nostalgia.

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Kickstarter Katchup – June 16th 2013

Occasionally projects appear that tickle me right in the hype-ocampus. They’re the kind of games I’d like to take out for a drink. I want to get to know them better and feel like I’ve waited my whole life to meet them. It’s awkward when two appear at the same time but thankfully I don’t have to choose a favourite. Frozen State is an open world survival horror RPG with a spooky ecosystem and shades of S.T.A.L.K.E.R. while GhostControl is a ghostbusters management game with turn-based tactical trapping. A good week.

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Kickstarter Katchup – June 9th 2013

I can’t stop thinking about the Deus Ex Machina 2 trailer, which you can see below. Make sure to listen to it as well as looking at it, but also be sure to have some powerful mental mouthwash on hand/ It has taken up residence in my brain and I don’t know how to get it out. Maybe I’ll play a game. I’ve spent the weekend playing something that I first covered when it appeared as a Kickstarter campaign – Expeditions: Conquistador. It’s packed with interesting words and systems, many of which deserve a round of applause. Like many crowd-funded projects, it’s a game with obvious inspirations and heritage, but with a personality that is far removed from the fantasy worlds that are common in the genre. I’ll have more to say about it in the next couple of days. Enjoy the music.

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