RPS Feature
an interactive interview

Level With Me was a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they designed part of a small first person game. You can now download and play the final resulting game!…
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RPS Feature
Fear Responses

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.
Thomas Grip is creative director of Frictional Games, based in Helsingborg, Sweden. They’re known mostly for the Penumbra (a first person horror game series) and Amnesia (another first person horror game series), and they’re currently working on another first person horror game called SOMA (a first person horror game). Astute readers may sense a pattern.
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RPS Feature
A Level Renaissance

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.
Liz Ryerson is a game developer and composer based in Oakland, California. She did music for Dys4ia, Crypt Worlds, and MirrorMoon EP. Most recently, she made Problem Attic, a 2D platformer about real and imaginary prisons. Oh, and she also blogs about level design in Wolfenstein 3D and Doom, among other things.
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RPS Feature
A Cryptic Interview

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.
Alex Austin, an indie developer based in Berkeley, CA, has steadily pumped out physics sim games since his original Bridge Builder in 2000. More recently, he made the first person sport Hockey? and vehicle strategy game A New Zero (“Red Baron meets Tie Fighter meets Mechwarrior 2 meets Joust”) — and now he’s refining Sub Rosa, an ex-7DFPS about tense deals, betrayals, and car chases.
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RPS Feature
Sound And Solidity

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.
Richard Flanagan is the main designer on FRACT, a first person exploration puzzle game and/or electronic music studio. He collaborates with his producer and/or wife Quynh as Phosfiend Systems, based in Montreal, QC — they’ve also been working with indies Henk Boom and Devine Lu Linvega.
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