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Posts tagged “Level With Me”

Playable Journalism Journalism: Level With Me Updated

Say, remember when Robert Yang interviewed a load of neat-o level designers while collaborating on a Portal 2 level with them as a sort of playable journalism? I enjoyed the Level With Me series back when I only read RPS, and now I'm here I'm glad I get to post about it. The first Level With Me creation, made with folks including Brendon Chung, Dan…

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Feature: an interactive interview

Level With Me: Play Cohort 2 Now

Level With Me was a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they designed part of a small first person game. You can now download and play the final resulting game!...

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Feature: Fear Responses

Level With Me, Thomas Grip

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series. Thomas Grip is creative director of Frictional Games, based in Helsingborg, Sweden. They're known mostly for the Penumbra (a…

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Feature: A Level Renaissance

Level With Me, Liz Ryerson

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series. Liz Ryerson is a game developer and composer based in Oakland, California. She did music for Dys4ia, Crypt Worlds,…

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Feature: Home again

Level With Me, Steve Gaynor

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series. Six years ago, Steve Gaynor started as a level designer at Timegate Studios on the F.E.A.R. Perseus Mandate expansion…

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Feature: A Cryptic Interview

Level With Me, Alex Austin

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series. Alex Austin, an indie developer based in Berkeley, CA, has steadily pumped out physics sim games since his original…

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Feature: Sound And Solidity

Level With Me, Richard Flanagan

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series. Richard Flanagan is the main designer on FRACT, a first person exploration puzzle game and/or electronic music studio. He…

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Feature: It is Your Destiny

Level With Me, Andrew Weldon

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series. Andrew Weldon started as a Half-Life 1 modder and made the notorious ns_eclipse and ns_veil maps for Natural Selection,…

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Feature: "it's surrounded by woods"

Level With Me, Auriea Harvey

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series. Auriea Harvey and Michael Samyn make provocative games and game-like artworks as Tale of Tales, based in Ghent, Belgium.…

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Feature: GLaDOS To Be Here

Specially Level With Me, Adam Foster – Part Two

In this very special installment of "Level With Me", Robert Yang speaks with former celebrity modder / current Valve level designer Adam Foster about his work and process. In Part 2, we cover his work on Portal 2, game architecture, and how to design for players. Robert Yang: Let's talk Portal 2. It didn't have any health-kits or power-ups, so how did you go about…

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Feature: Digging Deeper

Specially Level With Me, Adam Foster – Part One

In this very special installment of "Level With Me", Robert Yang speaks with former celebrity modder / current Valve level designer Adam Foster about his work and process. In part 1, we cover his early Half-Life 1 mods, Valve's / his approach to storytelling, and his work on the Portal 2 announcement ARG. Robert Yang: I want to talk about your first mod, Someplace Else.…

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Feature: Portal Zoo

Level With Me, Level With Me.

Level With Me was a series of conversations with level designers like Dan Pinchbeck, Jack Monahan, Magnar Jenssen, Brendon Chung, Davey Wreden, Ed Key, and Richard Perrin. At the end, we all collaborated on a Portal 2 mod. You can download that mod here. Liner notes, installation notes, and screenshots are after the jump.

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Feature: A niche game

Level With Me, Richard Perrin.

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 7 of…

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Feature: Too afraid to touch Terry

Level With Me, Ed Key

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 6 of…

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Feature: discrete binary branches

Level with Me, Davey Wreden.

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 5 of…

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Feature: Everything in the middle was made-up

Level With Me, Brendon Chung.

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 4 of…

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Feature: Modding with the pros: part 3 of 7

Level with Me, Magnar Jenssen

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 3 of 7.…

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Feature: “penis tank” tradition

Level With Me, Jack Monahan

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 2 of…

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Feature: "frontiersmen of modding"

Level With Me, Dan Pinchbeck

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you'll get to download and play this “roundtable level.” This is Part 1 of…

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