Posts Tagged ‘Stars Beyond Reach’

AI War Devs In Financial Difficulty, Layoffs Imminent

Arcen Games, developers of AI War and most recently Starward Rogue, are going to let go almost all their staff this coming Monday. Company founder Chris Park explained in a post on Arcen’s site that that sales of their latest game had been much lower than expected and that sales of their back catalogue had dried up, perhaps as a result of changes to Steam over the past year.

Read the rest of this entry »

3, 2, 1… Wait! Stars Beyond Reach Now Due March 2016

That nice lot at AI War developers Arcen Games have some interesting ideas about alien races crammed onto a sentient planet for their next sci-fi strategy game, Stars Beyond Reach [official site], but alas it’ll be a while before we get to see it.

Checking over what happened while I was away on holiday last week, squinting at events and muttering “Didn’t we already post about…?” and yes, yes I did already post about Stars Beyond Reach being delayed. Now it’s delayed once again – this time until March 2016. But, curiously, Arcen also say that they’ll halt work on SBR for a bit to release a real-time roguelikelike in January.

Read the rest of this entry »

Near Yet Far: Stars Beyond Reach Now Due In September

Do you remember how Arcen Games had planned to launch their alien 4X strategy game Stars Beyond Reach [official site] on June 5th? Well, yeah, you can guess how that worked out. But this time, for real, for really real, they have a release date: September 25th.

The Last Federation and Valley Without Wind devs decided to delay their new game than release it wonky, figuring that the game being in development longer will cost them less than if they were to released it “substandard”. You might think that fairly obvious, but some people nowadays…

Read the rest of this entry »

Have A Gander At Arcen’s Space 4X Stars Beyond Reach

Those Arcen lot do make some interesting games, don’t they? From A Valley Without Wind to The Last Federation, the six-person studio skip gaily across genres, getting systems all over their shoes then trailing them into unlikely places. Unlike their previous 4X-y games, though, Stars Beyond Reach [official site] really will be a real 4X strategy game for real, they say. With a few twists, of course.

After months of teasing blog posts explaining ideas and a handful of screenshots, Arcen have now shared a trailer with a smidgen of gameplay and a planned release date: June 5th.

Read the rest of this entry »

4X 4 Real: AI War Devs Announce Stars Beyond Reach

Hexes mandatory.

If you’ve pressed your ear to Arcen Games’ door, read their lips through their window, rummaged through their bins and taped together shredded documents, planted microphones to record their nocturnal mutterings, or browsed their forums, you might know that the AI War and The Last Federation developers have been working on a 4X strategy game. They’ve super-properly formally announced the game now, ditching its working title for the super-definitely final name of Stars Beyond Reach (it’s set planetside, see). As well as regular 4X stuff, it has a few interesting ideas about language and combat. The game doesn’t have units, for starters.

Read the rest of this entry »