The blurring between video and video game is a weird history of technology. The storage space of CD-ROMs enabled FMV cutscenes and interactive movies. 3D graphics pushed out FMV as the new novelty. Motion capture let real actors mime basic actions for 3D models. Faster 3D hardware led to more-detailed character models able to perform more and more-intricate actions. Now we have dead-eyed glossy mannequins who are kissing why are they kissing this is so weird.
Stay Dead [official site] seems like it’s from another time, with footage of real actors fighting strung together into something between a turn-based fighting game and an interactive movie. It first came out in 2012, but a surprise Steam release yesterday reminded me of all this again.