The Many Doormen Of GTA IV
Written by Alec Meer on November 29, 2008 at 9:18 am.

IGN’s got a remarkably long Q&A up with some anonymous mouthpiece of the Rockstar hivemind, specifically detailing all the various copy protections and mandatory login guff next week’s murder simulator will require to install and run. There will, it seems, be quite a few barriers between you and your hooker-killing; the internet will not be happy.
First, the DRM. Gentlemen, start your squealing:
GTA IV PC uses SecuROM for protecting our EXE… Product Activation is a one time only online authentication when installing the game. GTA IV has no install limits for the retail disc version of the game, and that version can be installed on an unlimited number of PCs by the retail disk owner.
Which seems about as reasonable as SecuROM gets, but of course there are those who object violently to its mere presence. A few weeks ago, the RPS inbox was stuffed with outraged mails about Fallout 3 employing some fairly gentle SecuROM variant that didn’t, in practice, seem to impact installing or playing the thing at all; we didn’t post about that because, well, what’s to say? Similarly, there’s no Spore-esque installation restriction madness here, just the brief inconvenience of it checking your install key online.
Much more worryingly, there’s no offline activation option (e.g. a phone line) at all. If your PC isn’t on the web, you need to track down an internet-connected PC from somewhere else to register/activate your game on your PC’s behalf, via some as-yet unrevealed system. Could be annoying.
SecuROM will, I suspect, be the least of GTA’s problems. Certainly, what bothers me more – what, if I’m honest, makes me impotently rage like a common AIM – is that GTA IV requires both the unloveable Games For Windows Live and a further app known as Rockstar Social Club. Both must be logged into for online play, and both lurk and nag even if you play only offline. Bypassing or removing either one means the game will not run. GFWL is a bitter we’re getting used to swallowing now, and at least we know it does the Achievements thingy and multiplayer matchmaking. What isn’t at all clear is what RSC really brings to the table in addition to GFWL, or a convincing justification for it being mandatory.
Furthermore, while GFWL only runs when GTA4 does, the Social Club is an external application, which runs outside of the game. As well as this potentially eating up system resources and leaving yet another icon in our overburdened system trays, it’s heckuva lot of hoops to jump through just to play your game, no? Especially if you also throw in a Steam login, or whatever other digi-distribution app you might buy it through: that’ll involve three seperate usernames and passwords. Ludicrous.
I’ve experienced these two systems first-hand, having played GTA IV PC for a review. I believe I’m not yet allowed to discuss it, but what I will say is that GFWL and RSC are not invisible systems by any measure. They certainly make their presence known. Let’s hope their demands don’t trip up our driving’n'killing shenanigans too much.
If, however, all these mandatory checks end up simply wasting our time rather than genuinely improving our GTA experience (and there is every chance yet they will be a force for good – e.g. RSC’s neat video replay editing/sharing feature), then this will be a certain case of publisher paranoia and control-freakery causing them to treat their audience with contempt. Even at this stage, I strongly feel that Rockstar should patch the game to make RSC an option rather than a necessity. It might enable some cool stuff, but it’s only going to annoy people who just want to play the singleplayer mode. We’ll see how it all feels and what the community’s reaction is next week, anyway.
Again, read the full q&a here.
Related Stories:
- User-Generated Discontent: Spore/Mass Effect DRM
- Draconian Dragon Slain: Dragon Age DRM Free
- GTAgate: How Was It For You?
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Tags: DRM, Games For Windows Live, gta IV, rockstar, uh oh here we go
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It comes to something when we pretty much know exactly what new PC games have to offer in terms of cheap thrills way before they come out and the only thing the we have to learn about are the indignities and frustrations. I already pretty much decided that I’m more interested in Saints Row 2 and am more likely to buy that. I’m a pretty simple minded guy who probably can’t handle the serious oscar level narrative and life simulation offered by GTA4 as I didn’t like get much out of these elements in San Andreas.
November 29th, 2008 at 9:31 am
Seems like every dev has to add in their third party “social networking” app these days. If you get the Steam version you’ve got all three, Steam, GFWL, and Rockstar Social Club.
Times are going to be weird unless some sort of standardisation comes through. It seems like a good way to split the playerbase between different ways of organising an online game, none of which is compatible with the other. Having my friends list get split between GFWL and Steam is annoying enough as it is. Who knows, maybe somebody will eventually release another app to tie together and co-ordinate accounts list from all of those. A bit like “Gaim” but for friends lists instead of IM accounts.
As for the DRM, well at least they didn’t go with the install limits. Online activation is a default for Steam purchasers anyway, but as you noted it could be an annoyance for people buying the store version, depending how the “offline” verification works. Hopefully it’s not too complicated, I just tend to worry about the day the servers are taken offline with systems like that.
I have to wonder at the continued insistence of sticking third party DRM on top of Steam installs though, when it doesn’t really do anything extra to prevent casual piracy.
November 29th, 2008 at 9:34 am
Here’s a clue how carefully Take2 have considered the logic of their DRM implementation: You will need an active internet connection to activate the software and the retail disk is required to be in the computer drive in order to play. Authenticated by remote server but still needs the disk in the drive. GG. If this escapes zero day piracy I’ll eat several hats.
November 29th, 2008 at 9:34 am
Do I need the disc in the drive? Thats all i need to know, I will own this game but i’m quite happy to have it on steam even at a steam premium.
November 29th, 2008 at 9:35 am
For the store bought version you’ll need the disc in the drive.
Well, assuming they don’t release a crack within a week anyway. Or assuming you don’t want to break the law by using one on your purchase. :P
November 29th, 2008 at 9:40 am
If I don’t need the disk in the drive, I will be happy. Then again, I’m buying from Steam so I doubt there will be a disk unless Steam has changed drastically. ;)
November 29th, 2008 at 9:43 am
It’s a new feature. With the Steam version they mail you out a disc to keep in your drive. It doesn’t contain the game as such, just an encrypted file that the executable will search for.
Every little helps in this fight.
November 29th, 2008 at 9:45 am
Correct me if I’m wrong, but isn’t GFWL widely regarded as completely fucking atrociously awful?
November 29th, 2008 at 9:51 am
sigh.. why do they bother… i’ll wait for a cracked exe.. be a whole day maybe two after release.. idiotic waste of money by rockstar.
November 29th, 2008 at 9:52 am
I don’t mind limited online activations, or them logging my ip address or whatever.
Just let me put the disk back in the box after the install.
I have enough junk on my desk as it is.
November 29th, 2008 at 9:53 am
If this escapes zero day piracy I’ll eat several hats.
Some people have interpreted the online activation to mean the executable doesn’t actually come on the disk, and you need to download it separately. That’s just guessing, though.
Of course, review copies and such have the executable anyway, so not sure how much that would even deter 0day piracy.
In my opinion they’re almost certainly shooting themselves in the foot doing this, and it’s hard to understand why they would do that. Maybe they feel the game’s main demographic is particularly prone to piracy, so they need to pull all stops.
November 29th, 2008 at 9:54 am
I’d imagine forcing GFWL and RSC for all buyers and GFWL+RSC+Steam for Steam buyers would just push people towards cracked/pirated versions that don’t require those… or does it have great multiplayer or something? Strange decision, IMO.
November 29th, 2008 at 9:54 am
@ Pidesco: It largely was, but they’re trying to re-brand themselves as not quite as atrociously awful.
Removing the charge for “Full” (i.e. not outright hamstrung) access to multiplayer was a good start. They’re going to be adding in support for Live Marketplace quite soon, so you’ll be able to buy the DLC that was previously free on the PC. :P
(Oh how I wish I didn’t believe that last sentence)
November 29th, 2008 at 9:57 am
I find it interesting that it comes with “no installation limits”, as if that were something special.
Next thing we know is that every game comes with “no installation limits”, except of course the very few that have these.
See the pattern?
November 29th, 2008 at 10:02 am
I have securom installed and don’t mind it at all. HOWEVER, the thought of a game bundling in a load of mandatory crapware would put me off buying it way more than any DRM. I don’t even use steam because I hate having some always-on bullshit (like ituneshelper.exe) clogging up my machine.
Here’s the way digital distribution should work:
Dude* pays for game online.
Dude gets download link direct to an exe (password protected link).
Dude downloads and installs game
Dude has fun
Any additional steps are just fucking annoying. That’s how I sell my games, and nobody seems to have a problem with it.
Bah, moan etc.
* or dudette
November 29th, 2008 at 10:04 am
GFWL is fairly innocuous in my experience. I’ve got it on Fallout 3 and as I use a 360 etc. it was all fairly painless to get working. It also means I get my achievements (boo) for my 360 account (boo) by playing fallout 3 on pc (yay)
November 29th, 2008 at 10:05 am
Personally I’m more concerned about where these measures lead for the second hand market. Many retailers outright refuse to accept PC games as it is. Add in online linking to hardware, and it becomes pretty much impossible to sell second-hand since you can’t verify that the disc you’re getting isn’t just a coaster.
The cynical part of me (that is to say, the larger part of me) gets the feeling that was always the point with such systems to begin with. Devs and publishers have been really storming against the second-hand market as of late.
November 29th, 2008 at 10:07 am
Has there ever been a game that could completely avoid being cracked and pirated? Ever?
They spend all of this time and money to prevent the game from being cracked and shared for what? Many people who pirate games wouldn’t even buy it in the first place, but since it’s free, they will download it. So it’s not like secuRash is helping to reclaim lost revenue either.
November 29th, 2008 at 10:09 am
Ah, come on Tyler, there’s a very easy way around installation limits: Just crack the damn thing.
No really, if customer harassing is some devious plot to raise acceptance of pirates, then well done dolts.
November 29th, 2008 at 10:09 am
CAn’t edit my comment, but can I say I completely agree with Cliffski in how I’d prefer games are sold online? Because I completely agree with Cliffski in how I’d prefer games are sold online.
November 29th, 2008 at 10:09 am
I must admit, I do have a certain intolerance for programs which delight in getting in the way. Theres having faith in your product and thinking its brilliant… And then theres being really fricken annoying.
November 29th, 2008 at 10:28 am
And my ability to edit has disapeared again, how odd.
So either editing breaks after the first comment, or a switch just got switched back. *shrugs*
November 29th, 2008 at 10:29 am
Its a special reward that you get for being the first poster.
November 29th, 2008 at 10:40 am
spd from Russia says:
yeah kill second-hand market! its costing publishers more than piracy
November 29th, 2008 at 10:45 am
spd from Russia says:
btw games4windows was broken crap in gow but in fo3 I never noticed it untill I pressed something accidentaly. so its not that bad. better than steam you have to log on to
November 29th, 2008 at 10:47 am
Well.. I will not buy the game now.
That is sad, because looks like a fun game, other than behing other shady console port. But he!.. there are lots of other publishers that want my money. This guys don’t want my money enough.
November 29th, 2008 at 11:03 am
At least this is a bit better then EA, were going to screw you after 5 activations. Its still not perfect. But having to have two programs is just really annoying. How will that work online? Do you go through one, the other, both? Its unclear how they will do this. If they say you can go online on both it the community will be split in the middle and that would probably make lots of problems with friends on one or another.
November 29th, 2008 at 11:05 am
God fucking sake, this really pisses me off. I only bought a bloody game (i’ve already pre-ordered this) and thats all I expect, not some shitty extras that I must run every damn time.
I’m cracking this tbh.
November 29th, 2008 at 11:06 am
Too bad… and I was actually looking forward to playing it (I don’t own any consoles, they’re madly expensive where I live). I’m still waiting for the final verdict, when the game comes out, but if it’s anything near this description, I’ll just go back to playing GTA2 again…
November 29th, 2008 at 11:23 am
Optimaximal says:
The Rockstar Games Social Club application is required to run in order to launch and play the game.
*sigh*
GFW I can sorta stand since it does live separate to the game and I can ignore it, but making me run a service/seconday program just as a fucking launcher? I’ll happily join the queue for a workaround.
November 29th, 2008 at 11:30 am
@ cliffski:
Steam only needs to be running when you are actually playing a Steam game. If you don’t want it running during startup, just disable that feature (if it’s even on by default; I don’t remember). When you are not using it, you can close it at any time by right-clicking the tray icon. Steam leaves behind no “helper” processes after quitting, and it doesn’t install drivers or services to enhance its functionality (unlike SecuROM). The same goes for Games for Windows – LIVE and (probably) the Social Club; like PhysX, GfW LIVE cannot run outside of a game that uses it. It will only burden your system resources when playing a LIVE-enabled game. Microsoft may at some point launch a standalone client, but that hasn’t happened yet (and even then you could close it afterwards just like Steam). I’d much rather have to fire up msconfig and uncheck a few boxes on the startup tab than worry about what services/drivers/etc. are being secretly installed by the latest invasive DRM experiment.
Your ideal for digital distribution will only ever be viable for developers who are nobodies. For a non-indie title, it only takes one file sharer to make that purchase and then seed the file to thousands of players. Without even a serial key check, nothing stops every one of them playing a valid, fully functional copy as soon as they have the whole file. Once they do they tend to leave the client running for a while, enabling others able to get the game even faster.
Gamers know that DRM doesn’t stop copying, but this doesn’t stop companies using it anyway. They hope that DRM of any degree will kill “casual piracy” (friends loaning discs, second-hand copies, etc.) while keeping the freeloaders out for as long as possible, which can result in some sales to those who just can’t wait for a crack; unfortunately, they drastically overestimate the number of converts versus the number of customers lost by DRM. SecuROM’s most recent incarnation has caused problems for customers in every game it has afflicted (BioShock, Spore, Far Cry 2… you name it, SecuROM breaks it) while not significantly delaying crack releases, and yet companies merrily continue to include it in new games; it seems they are more concerned about delaying or converting the freeloaders and casual sharers than ensuring their customers can actually play the game they legitimately purchased (er, sorry, “licensed”). SecuROM does little to stop copying (especially since many games have “0 day” warez releases), but companies hope it will still do some good.
DRM that provably harms customers is not the right approach, but neither is the total absence of DRM. Steam has often been touted as the ideal future of DRM; Steam’s model discourages freeloaders while not (deliberately) conflicting with the user’s hardware or software, and rewards legitimate customers with an impressive feature set. This is the complete opposite of SecuROM, which suspiciously watches customers to make sure they aren’t filthy, greedy pirates and refuses access if it spots “unwanted software” (the sad irony is that the genuine pirates actually have SecuROM disabled). If every game ended up requiring Steam for copy protection purposes, most players would welcome it.
November 29th, 2008 at 11:32 am
@Garret:
Games with copy-protection or DRM get cracked. Often ahead of release. Tell me where the difference is between that and “it only takes one file sharer to make that purchase and then seed the file to thousands of players.” It only takes one pirate with a cracked copy who puts it on TPB for thousands of players to be able to play it.
Doesn’t matter if you’re a inidie dev or EA.
November 29th, 2008 at 11:49 am
my GFW 360 & pc accounts didn’t integrate, i’ve got a pc and 360 account with excatly the same name and differant achivements and stuff and if you type it into these gamercard apps it pulls up the 360 one does anyone know how i can fix this by chance?
November 29th, 2008 at 11:50 am
the thing about steam is it’s even simpler than clifskis method, you pay it comes it updates itself you never need to ask for a url again if you lose your exe these are valuble services, not that steam is pervect but people appreciate some of the things it does.
November 29th, 2008 at 11:55 am
What’s acctually new in the PC version of GTAIV anyway? If it’s just a bloody replay feature then you may aswell stick with the xbox 360 version, because this sort of guff is nonsense.
November 29th, 2008 at 12:09 pm
Talking about doormen, will there be CD-keys and anti-cheats?
November 29th, 2008 at 12:24 pm
Aside from the (pretty intuitive) editor, the PC version’s also getting:
- Updated and higher res graphics / textures (to be expected really)
- 32 player multiplayer
- New multiplayer modes and better multiplayer filtering and matchmaking
- Ability to create your own custom radio station (apparently this was lacking in the 360 version for some reason)
-
November 29th, 2008 at 12:30 pm
Oh, and the benefit of being able to aim with a mouse. :)
November 29th, 2008 at 12:32 pm
The problem is, once EA said they were doing DRM and name dropped SecuROM, everyone has been screaming ‘SecuROM == Bad!’ since, the fact is, we’ve been subjected to SecuROM for years now, just in the form of basic Disc Checks.
I don’t have too much of an issue with what Rockstar/Take 2 are doing here either, Online Activation at install? No worries, you’re not limiting the number of copies I can play.
November 29th, 2008 at 12:51 pm
Jonas says:
This makes me first happy that I got it for X-Box 360 instead of waiting for the PC version, and subsequent sad that it makes me happy that I got it for X-Box 360 instead of waiting for the PC version.
November 29th, 2008 at 12:51 pm
I echo your sentiment, Jonas.
Too much bloatware around nowadays. It just seems like everyone has seen the success Steam has been and though “hey we can throw in something intrusive and memory-hogging too”.
November 29th, 2008 at 1:01 pm
I’m actually feeling rather insulted by this, after sticking it through, patiently waiting for each PC release to play the superior moddable versions of all the recent games. They now cough out this news, it’s getting beyond being treated like a criminal now, I’m being treated like a retard who needs social networking software to play online with people.
This had better be a top notch conversion for all this aggro.
November 29th, 2008 at 1:09 pm
Ever since edit was added (even now its gone) pages with comments scroll really slowly. I’m on opera mini on my mobile though.
November 29th, 2008 at 1:10 pm
I was very pleased to find out that my STEAM version of Fallout 3 didn’t require any extra stuff besides STEAM. No further DRM. It might be a hassle for PC devs, but just using STEAM makes it very easy for the customer. (I see that I’ve been saying STEAM a bit often in this post…). It would not be nice if the social club thingy was some sort of antisocial DRM thing.
November 29th, 2008 at 1:27 pm
I for one have already a sturdy doorman blocking my way to the game. Being Brazilian (and therefore latin american), I am not granted the possibility of purchasing the game on Steam.
Which is even more annoying considering I get often greeted by Steam telling me to pre-purchase RIGHT NOW!
God damn you, Valve. That was not funny at all.
Oh, and damn you Rockstar too. Region restriction? Please.
November 29th, 2008 at 1:28 pm
I have asked T2 about the problem:
—————————
Subject: I will not buy DRM infected games.
—————————
Discussion Thread
———-
Response (Kris) 29/11/2008 12.09 PM
In the future if it ever comes to a point where the online activation service becomes unavailable we will release a patch to remove the activation from the game
———-
Customer (oscar Tei(null)) 29/11/2008 11.26 AM
I have a simple comment on activation in GTA IV PC – I would appreciate if
you could pass this to a relevant person / department (preferably not
“Deleted Items”).
Do I need to activate this game online?
Rockstar: Yes, but to be clear, if you install the game on a computer that
isn’t connected to the internet, you can perform certain steps to activate
your game on another PC with an active internet connection. Once the game is
distributed, information on this method will be available on a GTA IV
support page.
Some of my favourite games were written decades ago by companies that no
longer exist. GTA IV with its unique story line is an all-time classic, but
the activation requirement will at some point in the future render the game
unusable. It is for this reason, and others, that I refuse to purchase any
game that requires activation.
Thank you for your time
—————————
I want to reply to that “Kris” guy that “I will maybe buy the game once the patch is released”.
November 29th, 2008 at 1:49 pm
So, if there’s no install limit, why are they bothering? I can still lend it to all my friends and re-sell it afterwards, so what does the DRM even accomplish? Disc checking is fair enough, but why activate online if it’s an automatic yes?
November 29th, 2008 at 2:20 pm
I don’t get some of the DRM rage. I’ve bought and installed several games with SecuROM and none of them have inconvenienced me even slightly (granted I never bought any of the install limit games, and THAT practice is definitely B.S.), and if they did I’d just crack them…a simple one-time online checks and disc checks aren’t the end of the world. If you still don’t have an internet connection in 2008, well that’s on you.
Where did this sudden hate of external programs and accounts come from, though? I log in to Steam to launch Company of Heroes, I log into Relic Online in CoH (even if I only want to play singleplayer, you have to anyway), I log into TeamSpeak to chat with friends, and every moment my computer spends awake I have Xfire running and probably an active torrent, and most of the time I don’t even bother to turn AIM and MSN off…and there’s NO noticeable difference in performance between having all that crap running and absolutely nothing but the bare minimum…and this is 32-bit Vista Home Basic I’m talking here. I know everyone’s system is different, but we’re all PC gaming geeks, the vast majority of us have solid machines that can handle a few extra MB of memory usage per side program, and the vast majority of us are very used to multi-tasking and having a bunch of junk running at all times.
These extra programs/logins, online activation, etc. in GTAIV are only really going to inconvenience casual gamers and/or people VERY inexperienced with computers. Now you can argue that it hurts the industry in the long run by continuing to scare off casual gamers from our platform, but I PERSONALLY don’t see this as that inconveniencing to me as a hardcore PC gamer, and it’s certainly not “insulting” to me or cause to boycott the game, or turn dark red and grow a forehead vein for no reason.
November 29th, 2008 at 2:25 pm
Interestingly, cliffski’s method is actually most like (other than his own games) the piracy model. Download game, patch using crack, have fun. No DVD in the drive, no logging into multiple separate on-line accounts or on-line activations.
The more DRM and “crapware” publishers bundle with games, the more attractive the piracy option becomes. One day publishers and developers will realise that anti-piracy measures do not prevent piracy in any form, the crackers are just too clever, all it does is punish the paying consumer and drive more towards pirate copies.
November 29th, 2008 at 2:26 pm
I suppose they’re happy enough knowing that, while all of your friends have the game installed, only one of them can play (one with the disk)?
I agree it’s a bit weird, the online activation. It’s like they have some assumption about the uncrackability of online activation’ing. Like it’s a big difference for pirates whether they download a nocd crack or a nointernetty crack, or both.
Edit: Editing totally works?
November 29th, 2008 at 2:29 pm
I bought Spore and wasn’t overly bothered about the DRM apart from being irritated that it gave me hoops to jump through and solved nothing. But I’m not having intrusive things popping up in the middle of my play without me being able to stop them. If GfWL and the Rockstar Social thing are anything like you have described I certainly wont be buying it. They almost had me sold with the offer of a free Vice City with the pre-purchase.
November 29th, 2008 at 2:29 pm
@Real Horrorshow
“his is 32-bit Vista Home Basic I’m talking here”
“me as a hardcore PC gamer”
Something of a contradiction there.
November 29th, 2008 at 2:30 pm
@Cliffski
On my machine, Steam when idle uses a whopping 36MB of memory (Windows sidebar in comparison uses 105MB), it’s hardly the resource drain you seem to imply in your the post, and as Garrett points out you don’t have to have it running unless you’re playing a game that uses it. Mountains out of mole hills. I’d hate to think your were denying yourself the pleasure of games like L4D, Portal, TF2 and Halflife 2 over ill founded principals.
November 29th, 2008 at 2:33 pm
I’d really like to donate some money to the hard working Pirates who make playing actually fun by removing, err, fixing stuff like this.
November 29th, 2008 at 2:35 pm
@ Dexton
LOL GOOD ONE!
After building an already absurdly expensive $2000 future-proof DX10 gaming monster, some of us weren’t willing or didn’t have another $350 to plunk down on an OS, yet still wanted to enjoy their DX10 cards.
That said, there’s absolutely nothing wrong with Vista. If you still subscribe to the “Vista is the devil” ideology, I would like to introduce you to 2008 and SP1, I think you three have lots to catch up on.
November 29th, 2008 at 2:45 pm
Not gonna happen, then. It was already teetering on the edge of Meh.
November 29th, 2008 at 3:25 pm
Wow. You do know that saying your going to crack or pirate this because of DRM is pretty much the exact opposite of helping.
Also for those who doubt securom works
Mass Effect 370 torrents with a high point of 5 seeds and 3 leeches
Fallout 3 645 torrents with a high point of 8829 seeds and 22600 leeches
November 29th, 2008 at 3:51 pm
Gabanski83 says:
I thought the Rockstar Social Club software was used in order to allow users to create and then upload or post user-made/recorded videos onto the Rockstar Social Club website, a bit like how you could for The Movies?
What does the application actually do, does anyone know?
November 29th, 2008 at 3:58 pm
Do you need to create a GFWL account to save the game offline?
November 29th, 2008 at 3:59 pm
Bhazor: I think, more than anything, you just proved no-one really cares about Mass Effect.
November 29th, 2008 at 4:00 pm
Bhazor: Thats not even slightly correct torrent numbers for Mass Effect.
November 29th, 2008 at 4:03 pm
@Bhazor, Both Fallout 3 and Mass Effect use SecuROM. The latest version of SecuROM delayed pirate versions of Mass Effect for short while but was broken quickly after that.
I’m sick of hearing about SecuROM. What the games industry needs to do is find new some software that sets people PCs on fire if it suspects piracy. I won’t care as long as it isn’t called SecuROM. I’ll just get the cracked binaries.
November 29th, 2008 at 4:06 pm
Don’t put crackers with pirates. One brings about the end of the golden age of the medium. The other experiences greater freedom with the products they paid for. When the system has a hard drive only a mammalian offspring feeding sack* would demand the disc be in the drive. Its something made all the worse by my gaming habits, i have 30+ games installed on my main system. I dip into at least 10 every week.
*tit
November 29th, 2008 at 4:08 pm
>and both lurk and nag even if you play only offline. Bypassing or removing either one means the game will not run.
Well that simplifies my future purchase choices. SecureRom doing a one off registration and disk present checks I can live with if not like. My first encounter with GFWL was with Fallout 3 and boy does it suck. Since I wasn’t registered and had no interest in multiplayer I had my firewall block its network access. It was later evident that GFWL didn’t like no for an answer and just sat around retrying whilst I swore at Bethseda for their slow loading game. But after I uninstalled GFWL Fallout is up and running in seconds. And Rockstar have added another layer of crapulence of their own and won’t let you bypass either even if you just want solo play. Way to go.
November 29th, 2008 at 4:09 pm
We need to actually start a formal protest type thing, loads of people are saying they won’t buy those games with stupid DRM for whatever reasons but we need a massively public site or something so everybody can shout and get some numbers. Get some bloody news going around about it.
I dunno, just rambling, but us just posting on these comments isn’t really going to do anything. Granted, a site wont do much either but tis a start.
November 29th, 2008 at 4:13 pm
Reply to Err
No Fallout 3 uses an old fashioned disk key/verification. Or at least the box version did.
Reply to D
They’re the exact numbers I got from isohunt (piratebay seems to be down. I approve.)
FYI
Farcry 2 140 torrents with a high of 423 seeds and 255 leeches
Spore 651 torrents with a high of 254 seeds and 389 leeches (though most of these seem to be the DS or iPhone version and include the creature creator and addon)
November 29th, 2008 at 4:17 pm
@Bhazor, It uses SecuROM for the disk/key verification. Crackers mainly care about the version of the DRM and not which features are enabled as they disable them all equally!
November 29th, 2008 at 4:20 pm
cHeal says:
This satifies all my DRM woes. It doesn’t seem that people will HAVE to be connected to the internet (internet connection simply for activation is a laughable expectation) and it doesn’t have install limits.
Not sure if I’ll get this though, I don’t really want to get GFWL to begin with, but in reality I just have more important things to spend my money on now. Have to tighten the belt and all that.
November 29th, 2008 at 4:27 pm
I notice and am concerned by them specifying the retail copy when they mention there’s no install limits. Yet more even-more-unnecessary-than-normal bullshit for the digital distribution version?
Why do these asshole console/retail focused publishers think they know better and that their purchased third party software can do better than Valve and Steam?
November 29th, 2008 at 4:27 pm
Bhazor, you’re just plain wrong. I’m looking at TPB right now. For Mass Effect currently there are:
Seeders:
363
Leechers:
1091
And that’s just one of the ridiculous number of torrents there are for it. I honestly do not see how you quote that as some massive victory for SecuROM.
ESPECIALLY when you then go on to disparage Fallout 3 in comparison, when it ALSO uses SecuROM.
http://www.bethsoft.com/bgsforums/index.php?showtopic=891643
http://www.destructoid.com/fallout-3-securom-shenanigans-upset-gamers-109603.phtml
Fallout 3, USES SecuROM. The featureset enabled on it is only for the disc check, but it’s most certainly there. Now I’m not about to start raging against SecuROM here, but your argument is just plain wrong.
November 29th, 2008 at 4:33 pm
So games are now becoming a commercial bundleware crapfest.
What happened to the days where you could just buy a game, install, and (OH MY GOD) play without any worries about DRM and crap being stealthed into your HD?
I am sad now. :(
November 29th, 2008 at 4:47 pm
Reply to Subedii
Fallout 3 may use Securom to verify the code but it doesn’t install it.
Also by “the ridiculous number of torrents there are for it” you mean 188 torrents. The highest being 365 seeds and 1099 leeches as opposed to Fallout with 190 torrents with a high of 2982 seeds and 5905 leeches. This is after Mass Effect has been out for literally yonks so I’d say Far Cry 2 is a better measure which has 45 torrents and a high of 83 seeds and 296 leeches,
November 29th, 2008 at 4:50 pm
Reply to Pijama
What golden age exactly? The age of the code wheel? The age of the dongle? Or the age of buying a new game when you lose the manual?
November 29th, 2008 at 4:52 pm
@Bhazor – I never said anything about a golden age. But when I bought games when younger, they never had this kind of client BSing that we face today.
November 29th, 2008 at 4:54 pm
Bhazor, you’re the one that made the comparison of Mass Effect with Fallout 3, not me. When that doesn’t suit you, you then bring in Far Cry 2 instead, and still quote incorrect numbers for it, because the top seeder right now lists:
Seeders:
1830
Leechers:
3057
Again, it is very hard for me to see some stunning victory for SecuROM here in piracy prevention.
November 29th, 2008 at 5:00 pm
Yep. And the figures you just quoted are still lower than for Fallout 3
November 29th, 2008 at 5:07 pm
You know, I wasn’t likely to buy the PC version anytime soon, what with having rushed out and bought the 360 version for the full $60 (it’d be shameful to let them take me like that), but I’m definitely not going to now. To be honest, I approve of the lack of install limit, but that’s never been my primary complaint with this brand of DRM. Online activation means a dead game when the servers go down. The more games that commit suicide like that, the worse off we’ll all be, and I refuse to support publishers that put that sort of ticking time bomb in their games.
November 29th, 2008 at 5:08 pm
Really? You’re going to cite lower numbers of a cracked game circulating as proof that stiffer DRM works better? News flash. The game’s been cracked. It doesn’t matter what kind of DRM the game had once it’s been cracked, and there is no difference to the person downloading it off torrents. All lower numbers say is that fewer people currently want to download the game.
November 29th, 2008 at 5:10 pm
???
Far Cry 2 has also sold less, been rated lower and is generally less popular. It is naturally going to seed less as a result.
Fallout 3 is the top-most seeded game on TPB at the moment. Far Cry 2, with all the benefits that you bestow upon it, manages to drop down only to Fourth, and that’s because Need for Speed: Undercover just came out, a game that ALSO uses SecuROM. That means that ALL of the top 5 seeded games on TPB (the Fifth is Spore) make use of SecuROM.
Seriously, the argument does not hold water.
November 29th, 2008 at 5:15 pm
Reply to Malkav
You realise you are talking about the overnight collapse of one of the most healthy publishers in the world? An overnight collapse where the entire staff is killed and all documentation relating to the on line activatation is destroyed in some kind of massive firey explosion. Where there is simultaneously a weird kind of poisonous bug who is only able to feed on programmers loose inside the Rockstar bomb shelter as the internet falls down preventing a 2mb patch from being released.
But time bombs ‘ey?
November 29th, 2008 at 5:16 pm
My mistake, that should be four of the five. One of them is the PSP version of Need for Speed.
November 29th, 2008 at 5:17 pm
Companies shut down pretty fast sometimes. I won’t trust “oh, we’ll patch it out if we need to” until it’s actually patched out.
And it doesn’t even have to be the fire and brimstone collapse of the whole company – all they have to do is shut down the activation servers and not patch the activation out. I hope no one in the industry would do that, but I see no reason there should be that risk in the first place. It certainly doesn’t prevent piracy.
November 29th, 2008 at 5:24 pm
Malkav, to take your argument a bit further and give real world examples, I’m thinking of three names: Wal-mart, Microsoft (MSN), and Yahoo.
Some of you will have probably already figured out what I’m talking about.
Admittedly not related to gaming, but it IS related to DRM and the topic at hand. And in particular, how customers can be left without their purchases because of the nature of those systems. Not ONE of those companies could be called “small”, not if you have any sense of honesty.
To those of you that haven’t heard of what I’m referring to, This link might be useful:
http://www.eff.org/deeplinks/2008/09/and-walmart-makes-three-another-music-service-plan
November 29th, 2008 at 5:30 pm
“What’s acctually new in the PC version of GTAIV anyway? If it’s just a bloody replay feature then you may aswell stick with the xbox 360 version, because this sort of guff is nonsense.”
It runs on a PC, for starters.
And I never quite get how people can even consider getting console version instead because of DRM on the PC. It’s like moving from Sweden to Iran because you’re worried of human rights violations in the former. :p
November 29th, 2008 at 5:31 pm
@ UncleLou: That’s kind of an… out there comparison isn’t it? :P
I’d say it’s more that people are concerned about having a more hassle free version of the game, and also having the version that they know is more likely to be playable in ten years time if they want to (we’ll quietly sidestep the teensy issue of RRoD on the 360).
This tends to come on stronger when the whole issue is perceived to be an easily avoidable one on the publishers’ part.
November 29th, 2008 at 5:38 pm
Screw Rockstar + MS. I can almost forgive them for wavering on a PC release, and then giving it to us practically several quarters after xbox, then they give us this tripe.
I plan on buying this title AND will pirate the crack for the no-hassle-user-friendly install. Multiplayer is not my thing anyway.
November 29th, 2008 at 5:56 pm
Why the complaints? This doesn’t sound any worse than HL²’s copy protection except for the disc check but you had the latter with the previous GTA’s on PC as well.
November 29th, 2008 at 6:06 pm
Y3k-Bug says:
@SuperNashwan – Here’s a clue how carefully Take2 have considered the logic of their DRM implementation: You will need an active internet connection to activate the software and the retail disk is required to be in the computer drive in order to play. Authenticated by remote server but still needs the disk in the drive. GG. If this escapes zero day piracy I’ll eat several hats.
That’s the problem with this and the fight against piracy in general, a problem that I’m very surprised the media and publishers themselves don’t acknowledge: the issue of piracy starts within their own ecosystem.
The games being pirated and placed in various torrents are coming from people who work in some aspect of the CD duplication process, and are providing the full game to pirates to crack. Its why Steam works so well against zero day piracy, the retail disk you buy isn’t the full game. The actual binaries needed aren’t placed on your system until you authenticate.
You’re absolutely right Nashwan, this will do nothing to stop piracy. Simply because publishers aren’t realizing that the second they send the master disk out to be duplicated, the fight has already been lost.
November 29th, 2008 at 6:16 pm
Thanks for the heads up, not buying GTA4.
I have Fallout 3, can I remove GFWL from it? I don’t use it.
November 29th, 2008 at 6:18 pm
RichPowers says:
@cliffski: Agreed. The SecuROM doesn’t bother me as much as the Flash, “social club” and GFW requirements. Bloatware alert.
My WinXP doesn’t have Flash or Java installed; XP is for games only. Everything else is done in Linux, where I’m less worried about Adobe bloat and Java exploits.
Anyway, I never planned on purchasing GTAIV, but it’d be a shame if a game I actually wanted shipped with a laundry list of bloatware.
November 29th, 2008 at 6:20 pm
PaulMorel says:
Well then I’m definitely not buying it for at least a few months. I’ll wait and see if they pull back on some of this nonsense, or at least drop the price a bit.
I’m really tired of being treated like a criminal.
November 29th, 2008 at 6:21 pm
RichPowers says:
@Paul: These days, publishers encourage you to wait months to buy their games, by which point they’re significantly cheaper (and they make less money per copy sold). Patches and mods will have been released; stupid DRM will be circumvented or officially removed (Bioshock); plenty of Google hits if you’re running into technical problems; and if you wait long enough, the inevitable expansions, DLC, etc. will be bundled with a gold edition.
In short: with patience you get a superior product for less dough.
November 29th, 2008 at 6:34 pm
For what it’s worth, I’m with the article: I don’t mind the DRM, as that will take all of 8 seconds to crack and forget about.
What is making me consider not get the game is the GFW/Rockstar E-Tea Party software. I have no intention of playing the game online, so both pieces of software are quite useless for me.
November 29th, 2008 at 6:36 pm
For everyone’s information, from what I’ve read it does actually appear that Rockstar Social Club is only for the video uploading jazz, you won’t need it to run constantly to play the game.
November 29th, 2008 at 7:04 pm
Nothing shall stop me from running over hookers, police, douchebags and hot dog vendors on the same stretch of road! Nothing!
Except maybe GFWL and RSC. But those shouldn’t be a problem after a couple of days post-release. Bitches’ll be at the bottom of the river wearing cement textured shoes.
*grumble-grumble* I didn’t buy a gaming rig to have all the resources taken up by shitty network clients *grumble-grumble*
November 29th, 2008 at 7:06 pm
i’m putting my money on reloaded, or failing that razor1911. securom i can deal with, but no way do i want those other two turds on my system just for online content. honestly, how much of a draw is the online content for a pc user? there are infinitely better multiplayer shooters out there on this platform already, why cripple your release when the vast majority of us only care about the single player features?
November 29th, 2008 at 7:07 pm
On that note. I’ve been considering purchasing it via Steam.
It negates CDs but requires ANOTHER ‘doorman’ client. Steam has never given me any trouble. But part of the reason we get GTA on the PC is for the Mods. Yay Mods.
November 29th, 2008 at 7:09 pm
Gunrun. I still have hopes for RSC. But in the gaming industry, things of this nature are Sucky Until Proven No To Suck.
Okay, maybe it will only have a minimal footprint, but it could also be another Adobe Reader (a fat, clunky bitch that doesn’t deserve the name ‘acrobat’).
It’s on my list. It’s going to get bought regardless. And I know that, no matter what, it will suck up days of my free time. I only hope Rockstar doesn’t try to take any more orifices than GFWL tries to take up.
November 29th, 2008 at 7:13 pm
FYI if you pirate it you won’t have to deal with any of this shit
November 29th, 2008 at 7:49 pm
I really really really wanted to buy this game. I’d never bought any of the GTA’s before, but playing them I LOVED them. When I heard GTA IV was coming to PC I was determined to buy it, because I thought it looked amazing and I wanted to support Rockstar for the great games they made. Even when I saw yesterday that SecuRom would be used, I ignored it and just decided to buy it on Steam. But GFW Live AND Rockstar Social Club AND Steam? It feels like they’re practically pleading for people to pirate it so when the next GTA comes out they can not port it to the PC. WTF ROCKSTAR?
November 29th, 2008 at 8:13 pm
Damn. I was all set to buy GTAIV on Steam figuring that they’d ditch all the silly loopholes for Steam’s simple DRM system but now it seems like Steam is just going to be an additional difficulty. I can’t stand redundancy on my computer. Running Steam, GFWL, and that Rockstar Social Club in the background is going to be ridiculous. Especially since I really want nothing to with GFWL.
November 29th, 2008 at 8:39 pm
Andrew says:
For a game about crime, fill in the rest of this comment yourself I can’t be arsed.
November 29th, 2008 at 9:00 pm
@Y3K-Bug: You’re serious about dvd-duplication companies, ripping games and putting up the torrents of them? I mean…. How big a part of the dvd-duplication industry do you really think PC games are? 1%? I think you’re being overly paranoid.
Anyway, the piracy battle isn’t lost until the games are cracked anyways, and dvd-duplication companies certainly don’t do that themselves.
Most like, piracy groups buy the games in the store or has contacts to people working at retailers, “buying” the games a weekend early. I’m not sure, but that’s my guess.
Edit: Also want to say, I think the reason Steam works well against piracy, is because it is D.R.M. that actually gives you the advantages of those “Rights” and not just the downsides. – And not because of one or another technical method it uses (encryption/locking). (Because Steam has not remained uncrackable at all).
November 29th, 2008 at 9:16 pm
@ Gunrun
It’s related to something that comes from XBox, hence it is terrible in every way. Even if it’s not.
Yeah, our team can be pretty damn pathetic sometimes, too…
November 29th, 2008 at 9:36 pm
frymaster says:
GFWL is only innocuous if you already have an account for some other reason – another GFWL game or an xbox or similar. Otherwise it’s a pain in the neck.
Securom – or any other copy protection system – is a big fat meh for me. What matters is what restrictions they implement with it, and game-in-the-drive _plus_ online activation seems a little bonkers to me. I mean, if it’s unlimited activations, and you must keep the disk in the drive, what are they gaining? On the copy protection side, nothing.
Account ennui is really doing my neck in these days. GFWL – after the pain of its setup phase – is bearable because its linked to my msn account. Steam is great because it holds my online game software library. But then you’ve got a million and one other things: gamespy online accounts, EA online accounts, rockstar’s new online system, etc. and I really can’t be bothered. If it was a forum I expected to use infrequently then no problem, if I forget my details and my email address has changed I just reregister. But some of these things are tied to your game, and you lose contact with them and you lose features (I like how with steam you can recover your accout if you know the cd-key from a retail purchase – contrast with EA, where if you forget your online account details you’re stuck)
November 29th, 2008 at 9:59 pm
RichP says:
What will GFWL add to the GTA experience, especially if the only GTA you play is offline?
Microsoft wants to have a Steam-like store as part of GFWL. In order to accomplish this, MS will use its power and influence to get GFWL on as many PC games as possible, further entwining PC gamers in the MS ecosystem.
The ultimate goal for MS is to control both 360 and PC gaming. /conspiracy
November 29th, 2008 at 10:49 pm
We’ll just have to make the game better after it comes out, like we always do, oh the wondrous joys of pc-gaming…
So, Fire up your hex-editors ladies and gentleman, because there will be a new bitch in town to crack.
November 29th, 2008 at 11:01 pm
It’s clunky and poorly designed, and for it to really work the way Xbox Live does, it has to be universal across all aspects of your PC gaming experience, which will never happen.
November 29th, 2008 at 11:15 pm
hey proofreader: “GFWL is a bitter we’re getting used to swallowing now” – bitter pill yes?
@Gunrun: you must have set up an account at gravatar.com. That’s how avatars are set on this site!
November 29th, 2008 at 11:18 pm
GTA IV PC uses SecuROM for protecting our EXE…
Note that it’s their EXE, not yours. Any money you give them is for the privilege. A rental, of their software, not a purchase of something you then own.
Both must be logged into for online play, and both lurk and nag even if you play only offline. Bypassing or removing either one means the game will not run.
I can almost assure you that will not be an issue for long.
November 29th, 2008 at 11:43 pm
To all the pro-DRM type of guys saying things ain’t that bad:
The reason why it’s such a big fuss is not because it’s gonna clutter your system/not clutter it or some customer rights type of gibberish, but because IT DOES NOT ACCOMPLISH ANYTHING. DRM is absolutely pointless. All of the popular PC titles in the past 5 years have been cracked (except for online only games like MMORPGs.) And usually very very soon after the release. What’s the longest? A week? two? DRMs are pointless, Spore got cracked immediately, I give GTAIV 1-day crack max (as opposed to 0-day release).
I’m gonna keep checking NFO sites once the game is out to enjoy all the crazy DRMs failing again. Even though I don’t care about the game itself.
btw, big LOL at people quoting isohunt numbers to prove a point. :) Just proves their ignorance.
November 29th, 2008 at 11:46 pm
“It’s clunky and poorly designed”
Actually they unveilled a total redesign just the other day. I don’t use G4WL for any of my games but it’s apparently the interface has been completely PC-ized.
November 29th, 2008 at 11:50 pm
The problem with online activation is that you need the website to work. Many fiascos have happened because of this Football Manager 2009 apprantly had this worse, many people complained that they couldn’t activate their game online in Bioshock making the £40 game useless for the amount of time it took for the servers to get back. When I get a game I want to play it that day.
Also Steam is another DRM we should be going against.
November 30th, 2008 at 12:03 am
@SuperNashwan
Here’s a clue how carefully Take2 have considered the logic of their DRM implementation: You will need an active internet connection to activate the software and the retail disk is required to be in the computer drive in order to play. Authenticated by remote server but still needs the disk in the drive. GG. If this escapes zero day piracy I’ll eat several hats.
It’s not actually authenticated by remote server. There’s a single check when you install, and then you can play offline as long as you have the disk in the drive.
November 30th, 2008 at 12:34 am
Haha now Steam is bad too? Oh man haha, I’m done.
I give up on the Angry Internet Men.
November 30th, 2008 at 12:41 am
All games should be free, with a paypal link in the readme for donations.
November 30th, 2008 at 1:46 am
RC-1290: Also, you should have to sign up to the developers website, to get a password to unencrypt the readme, before you can read the link to the donation site.
That sounds somewhat like the equivalent to installing GTAIV.
November 30th, 2008 at 2:07 am
Steam’s always been a heap. I don’t understand why people want this kinda thing cluttering up their systems. Imagine if every studio started doing it…
November 30th, 2008 at 3:25 am
30 megs on the hdd and in the RAM isn’t clutter. This isn’t 1997.
November 30th, 2008 at 4:14 am
@D You’re serious about dvd-duplication companies, ripping games and putting up the torrents of them? I mean…. How big a part of the dvd-duplication industry do you really think PC games are? 1%? I think you’re being overly paranoid.
Anyway, the piracy battle isn’t lost until the games are cracked anyways, and dvd-duplication companies certainly don’t do that themselves.
Most like, piracy groups buy the games in the store or has contacts to people working at retailers, “buying” the games a weekend early. I’m not sure, but that’s my guess.
Edit: Also want to say, I think the reason Steam works well against piracy, is because it is D.R.M. that actually gives you the advantages of those “Rights” and not just the downsides. – And not because of one or another technical method it uses (encryption/locking). (Because Steam has not remained uncrackable at all).
I don’t think there’s a large group of people at individual duplication companies going around cracking it. I think its a a few at those companies who just help themselves to a copy of the disc, and give them to cracking teams like Reloaded et al.
Back when IZONEWS was in you could see that fact for yourself. Piracy groups like Fairlight would constantly put up ads for programmers, server operators to share the games, and persons in retail and in duplication companies willing to provide them with copies of the full game so that they can begin cracking them. This isn’t a big secret, they’ve been doing it that way for years now.
Same for movies. How do those same groups get their DVDs to be able to put them up in torrents? Professional movie critics. Workers at said movie’s production studio. Guys who work at the DVD mastering firm.
Steam doesn’t work against piracy due to giving consumers rights. People LIKE it because it gives them rights. It works because the gold master disk sent out for duplication is useless to a cracking team because:
1) it’s encrypted
2) the disc sent out for duplication doesn’t contain the working executables, so there’s nothing for them to crack until the day Steam unlocks the game
Is Steam unbeatable? Of course not, it was beaten years ago. But you still aren’t going to pirate a Valve game before the day of release. Which is what Valve wanted.
November 30th, 2008 at 5:00 am
That to me is the most interesting thing about game/movie piracy. The people really screwing over the producers of content are the ones whose very livelihoods are sustained by the health of the industry they are helping to commit copyright infringement.
November 30th, 2008 at 5:02 am
@Gunrun:
I have very limited experience with GFW live but I signed up for it after a few weeks of seeing it in Fallout 3 (figured, why not?) and suddenly all of my save games and control settings were locked to my gfw profile and every time I booted the game up I had to wait for the damn thing to connect to the internet before i could continue. I managed to get things back to normal, but it was a huge pain of figuring out which files to swap to what folders and I really wish I hadn’t bothered.
So as far as I can tell it’s like Steam except it runs an internet authentification EVERY TIME YOU START UP YOUR GAME.
November 30th, 2008 at 7:18 am
@Real Horrorshow
Steam is fine. However, I hate hate hate hate hate hate hate hate hate when idiot companies force their own securom bullshit on top of the Steam version for absoloutely no reason. I feel that anyone who has played STALKER Clear Sky on Steam will agree with me on this one.
November 30th, 2008 at 7:21 am
so… nobody’s going to talk about the game ?
although to be honest, ever since I weened myself off the pirate b00ty, life has been much less convenient and care free. I look upon my pirate buddies with envy, when they haven’t lost game saves because of GFW or got stuck with a CD of an awesome classic game that won’t install on Vista because of outdated DRM (true story!)
November 30th, 2008 at 8:25 am
I’ll be delighted to talk about the game when I get to play it, but to be honest, I’m going to pirate this. It’s not the SecuROM, it’s not the online activation (I bought Spore, after all, the shiny $80 pack with the fancy package and crap “documentary”)… I’m just sick of registering with another so-called service that purports to offer me the same online functionality I received, hassle and bloatware-free, eight years ago. The tipping point is probably that it’s Games for Windows – it seems ridiculous to sign up for something I expect to show a quarter-assed, dinosaur-slow committment to something laughably considered a burgeoning market. Also, it’ll try to gouge me for cash as soon as it can, and cash is in short supply these days. Yes, everyone that pirates a game encourages large publishers not to support the PC platform. The hell with their business model – my money can go to Valve, Stardock, cliffski, and whoever else offers me actual value for the software I purchase*.
Damn shame, too. I’ve bought every PC GTA game since ‘99, usually after pirating them. Looks like if I want multiplayer GTA, it going to have to be SA:MP with 99 other people. Which, y’know, people developed for free.
* that’s turning out to be a pretty long list these days, actually :)
November 30th, 2008 at 10:38 am
DRM!! DRM!! *rabble* *rabble* *rabble* DRM!! DRM!! *rabble* *rabble* *rabble*
Although I like GTA more the Goo, I doubt I’ll read all the comments here. I hear steam autopatches and the like, so I don’t think I’m a fan of it. To convey this I haven’t badmouthed Steam…yet. Not until I get me facts, anyway.
November 30th, 2008 at 10:42 am
And its funny you say you’d give money to CliffyB…
No, no, dear friend. He said Cliffski, who does this stuff – http://positech.co.uk/
November 30th, 2008 at 10:52 am
so… nobody’s going to talk about the game ?
To be fair, the original newspost was just reporting on the additional baggage the game is saddled with and not the game itself. Personally, I’m saving chipping in with my tuppence on the game for the inevitable RPS impressions/verdict post where hopefully it won’t get buried in DRM bleating.
November 30th, 2008 at 10:54 am
well now I’m pissed off. I pre-ordered this on steam about 2 weeks back, now I find out as a reward for paying for the game I’ll be installing SecureRom even though there’s no disc in the drive, AND installing Games For Windows Live AND installing Rockstar Social Club AND running Steam in the background. Three of those services will have a password in place. One is a seriously dodgy piece of DRM which can mess up my pc.
On the other hand if I were to download the pirated version of the game I wouldn’t have to jump through any of those hoops.
There used to be a time when buying and installing a PC game was easy.
1. Buy game
2. Put disc in drive
3. Install
4. Enter Serial
5. run game
Running a pirated copy was difficult. Typically it would be
1. download disc image off the net
2. burn several coasters
3. burn a working copy
4. install game
5. find no-cd crack for game
6. install crack
7. run game
8. find out halfway through that its broken
9. install patch to fix that
10. break no-cd crack
It often required running very dodgy crack programs in the background, burning discs using special programs, leaving your computer on for days to download the thing etc etc. It was known as the Golden Age of PC Gaming.
Now look at the situation we have.
1. Buy game
2. put disc in drive
3. install invasive copy protection constantly running in background
4. install mandatory microsoft games service constantly running in the background
5. install mandatory publishers watchdog constantly program running in the background
6. install game
7. try to run game
8. find game authentication servers are down because of ‘unanticipated traffic’
9. wait 2 days
10. try authentication again, get it right
11. run game
12. discover game shipped with a big bug
13. wait 2 weeks for patch
14. install patch to find it deletes all your savegames
15. run game
Or, the pirate equivalent
1. Download game
2. install game
3. run game
Can anyone see the big issue here? It’s too hard to buy the game legitimately, and too easy to download it. It makes you think maybe pirate is the wrong analogy for people who make games available for free on the net. In the real world, pirates violently seize cargo ships and ransom them for money. In the digital world pirates distribute paid media for free to the masses, simplifying the experience along the way. Piracy is obviously the wrong word for this practice.
I mean, how long will it be before some pirate group brings out their own distribution client with a neat dashboard that lets you select and download cracked games? (assuming this hasnt happened already)
If publishers want to halt this kind of piracy, there is really only one way I can see: Make the legitimate user experience as easy as the potential pirate experience. Leave out the BULLSHIT
November 30th, 2008 at 12:23 pm
Get Saints Row 2 instead, it’s actually a lot more fun than GTA4, especially as you can play the whole thing co-op with a buddy.
Best thing about GTA4 is burning through the streets in a super car, looking out from the car bonnet cam view. Now it has to be said that is a real rush, and the game does look stunning as you fly through the streets. Tearing through the city in the early hours of the morning is just like being in that video of the Ferrari in Paris. http://uk.youtube.com/watch?v=dAX-VnxIPu0
Beyond the driving and the doing the main missions however I found GTA4 to be quite boring, mostly due to the fact that all the fun side diversions of the previous games are conspicously absent. As for the constant phone calls from your friends, well that has to be the most annoying feature I’ve come across in a game recently. God knows what possesed Rock Star to put that in, as it just isn’t fun, and neither are any of the diversions you get to take your friends on.
Saints Row 2 on the other hand, whilst not being as technically as impressive as GTA4, is chock full of the sort of crazy over the top fun diversions that made the previous GTA’s such a blast to play.
November 30th, 2008 at 12:37 pm
@ Roryk
Can anyone see the big issue here?
Over exaggeration?
Fortunately, most of my games, legit and otherwise have been in the:
1. Download game
2. install game
3. run game
category.
November 30th, 2008 at 1:05 pm
“It makes you think maybe pirate is the wrong analogy for people who make games available for free on the net. In the real world, pirates violently seize cargo ships and ransom them for money. In the digital world pirates distribute paid media for free to the masses, simplifying the experience along the way. Piracy is obviously the wrong word for this practice.”
http://dictionary.reference.com/browse/pirate
4. a person who uses or reproduces the work or invention of another without authorization.
Accepted parlance.
So no they are not noble software facilitators, freeing those games from the tyranny of the evil capitalist machine!!! (punches fist into the sky). What they are, are people who take away the opportunity for other people to earn a living.
There is a common misconception that within the games industry vast fortunes are to be made overnight for all and sundry, which really doesn’t add up when you do the math. Sure back in the day when a development teams members were in the single digits, large profits were there to be reaped (Ala Doom). But nowadays with development teams in triple figures, and the subsequent increase in development cost (everyone salary needs to be paid every month), that’s not so much the case for all involved, save the people at the top (just like any other company). Sure GTA IV sold fantastically well on it’s console release, however it cost an absolute fortune to make (100 million+), and lets not forget that money made does not directly translate into money back to the developer. Plenty of people get their slice of the pie before it reaches the developer (Retailers, Licensees, Publishers, the tax man), and a lot of what profit is made is going to be used to finance future development, rather than lining peoples pockets. I’m sure the Housers are sitting pretty, but I doubt any of the guys up in Rockstar North are planning on retiring any time soon despite whatever bonus GTA IVs sales earned them at the end of the day.
November 30th, 2008 at 1:29 pm
Nice one, roryok.
I agree that we should give the ‘pirates’ a new name. After all, they buy the game, make it work without DRM and then publish it for free.
November 30th, 2008 at 1:29 pm
“I agree that we should give the ‘pirates’ a new name. After all, they steal the game before it’s released, make it work without DRM and then publish it for free, and the developers see no money from it’.
Fixed, for accuracy.
November 30th, 2008 at 2:07 pm
So no they are not noble software facilitators, freeing those games from the tyranny of the evil capitalist machine!!! (punches fist into the sky). What they are, are people who take away the opportunity for other people to earn a living.
Well, sort of. Of course, those other people are making money via the Evil Capitalist Machine… and they’re still making money anyway. People do still buy games, you know? And, of course, the only reason that pirates get to use the “noble software facilitators” argument is that the “other people” are failing to facilitate their software correctly – as has been previously mentioned in this discussion, you don’t get nearly as many people complaining about useful services that also provide DRM (as Steam does). So, it’s still a failure of the “other people” – admittedly, presumably more on the management side – that is leading to that issue.
Not that piracy wouldn’t happen anyway, of course, but it would at least stop this side of the moral argument (short of switching to a more sensible form of international economic system which isn’t fixated on limitless growth and inequality promoting principles of ownership, I mean).
November 30th, 2008 at 2:22 pm
@aoanla
Publishers publish, developers develop. Why punish developers for the deficiencies of publishers? Which ultimately is what happens at the end of the day when people pirate games. Developers future job security depends upon their games being commercially successful. If Astudio’s latest game has poor sales and part of that is due to piracy, it’s unlikely that they will have the finances to make future games, or will secure financing from publishers (who are going..did it sell well?). No source of revenue = no more company. Publishers are generally diversified to such a degree that they can take a beating here and there, but with developers that’s another story.
November 30th, 2008 at 2:45 pm
@Klaus
I may have exaggerated, but I hardly over-exaggerated. =)
I’m happy to say that with Steam I’ve had that simple 3 step experience with plenty of games, but it doesn’t mean that’s the norm. And it certainly won’t be the case with GTA from the article above.
All the other GTA games are on steam an install and play with minimal fuss, but now suddenly this latest one has to use three further kinds of copy protection??
The SecureRom alone is a deal breaker for me – I buy all my games through Steam to AVOID stupid DRM like that, but this time its not worth it. But on top of that, they’ve stuck Games For Windows Live because Microsoft offered them a big pile of dosh to make it an exclusive. And then they have to stick their OWN extra DRM program on top of GFWL, Steam and SecureROM.
I know people think I’m making a big fuss over nothing, but if people don’t make a fuss over this shit it’ll just get worse and worse until we have to buy hardware dongles and install keyloggers on our machines before we can play GTA V or Spore 2.
I’m off to see if I can get a refund for GTA before the game goes live.
November 30th, 2008 at 4:49 pm
@Kadayi
You’re focusing on the wrong thing entirely. I’m not advocating piracy as some kind of noble, robin-hood like pursuit. I’m saying that DRM has no effect on pirates. None. In fact, they more than likely see it as a challenge.
And before we go round and round again with the argument of developers trying to make a living, that is NOT THE ARGUMENT. I agree developers are trying to sell games to make a living, and I agree that piracy is hurting that (although not nearly as much as their publishers claim) but putting strict DRM on the games has no effect other than to irritate people who buy it. Developers seem to forget that once pirates release the game on the net, the DRM will have been stripped away or negated, and it won’t have any effect on ANYONE who uses the pirate copy.
So to sum up, it won’t stop the dedicated crackers, and it won’t even be present on the pirated versions. So who gets the DRM? the paying customers. And since we’re the ones paying for the bloody game, why should we have to put up with the DRM?
If pirated copies of a game provide a better game experience than paid copies of the game, there is no incentive to pay, other than a sense of moral obligation which is fast disappearing from this planet.
November 30th, 2008 at 5:33 pm
@Kadayi: Well, perhaps Developers should stop using certain Publishers, then? Of course it’s unfair that developers would be punished by actions taken in response to the actions of the publisher – except, of course, that the developers presumably chose to use that publisher. The same is arguably true in other industries – look at the Music Industry, for example.
(That said – the WoG evidence suggests that the rate of piracy isn’t altered by your use of DRM or otherwise, so developers are probably better off self-publishing and making better games. It seems to work for Introversion (the Multiwinia issue is more that Multiwinia just isn’t quite as good as their previous games), and apparently works so-far for 2DBoy, although it’s early days there. Cut out the middleman, and you’ll get more profits for you…)
November 30th, 2008 at 5:37 pm
Forceflow says:
With these restrictions, I predict Grand Theft Videogame.
November 30th, 2008 at 6:27 pm
Duoae says:
I only read through half of the thread so forgive me if i’m reiterating someone else…..
But my main problem with this (online authentication is second) is that rather than having to rely on one service staying around to be able to play the game you instead have to rely on three…. and if any one of those goes offline then you’re stumped – you can’t play you game. It’s just bad planning and common sense.
I remember one place i worked in and there were above 150 people there… when being trained we were told that in the event of an accident there were two designated first aiders for everyone. My simple question was – what happens if both of those people are away/out? What do we do then?
The initial response was along the lines of well, that’s quite unlikely but i’ll ask them what we’re supposed to do. The trainer came back and apologised because both first aiders were away on a staff training day but told us that they would find out the next day and amend the knowledge base of the whole office so that more people would know what to do and perhaps get more first aiders.
These situations (of authentication DRM and required programmes) are exactly the same. IMO, the chances of two people being off at the same time is quite high because of the fact that they are affected by some of the same factors due to working in the same office. Similarly, tying your game purchase to a service or services is extremely short-sighted because of how stable the gaming industry is with regards to studio closures, game server closures and company take-overs.
There’s no consumer protection to force the industry to act in the best interests of their customer if one of those three events happens and so it’s unlikely that anything would be done if it hasn’t been planned and implemented already.
November 30th, 2008 at 6:31 pm
“Well, perhaps Developers should stop using certain Publishers, then? Of course it’s unfair that developers would be punished by actions taken in response to the actions of the publisher – except, of course, that the developers presumably chose to use that publisher.”
Should they perhaps go to the Federal reserve and ask for funding? Publishers are as much about having an existing marketing infrastructure, as they are about distribution and finance. It’s not remotely sensible for a developer who might publish a game once every 2 years to do that sort of thing in house. Also by and large most companies don’t have the vast limitless pots of gold necessary to provide them with complete freedom to pick and choose with whom they do business. Even Valve were up against it financially when HL2 got delayed, why else do you think they pimped those ATi cards so much. Was it because ATi pumped $8 Million their way? Could be.
November 30th, 2008 at 8:51 pm
The thing that bugs me most about this is that whomever was giving the interview was pretty close to tone-deaf as far as this issue went. I’m not a huge anti-DRM guy, and I actually think their policy seems pretty reasonable; reading that article, I couldn’t help but want to be outraged.
The dry, inhuman corporate tone (broken only by its outright condescension to ‘board posters’) is like fingernails on a chalkboard here.
November 30th, 2008 at 9:52 pm
@Klaus: Steam automatically patches all your games by default, but it can be disabled on a per-game basis just by unchecking a box in each game’s properties window. Note that some games (especially Valve’s) require you to have the latest patch in order to play online. You also can’t choose which patch to install as you can with non-Steam games: updating a Steam game always patches it to the very latest version.
November 30th, 2008 at 10:01 pm
Kadayi: I note once more that Introversion seem to manage perfectly happily picking their publishers (or lack of them), or at least did so until Multiwinia (which, arguably, wouldn’t have done much better if they had had a publisher for it). Introversion also don’t have great pots of money and also almost died out as a developer due to lack of said money, and may do soon in any case. This didn’t cause them to lose their moral perspective on their choice of business partners and publishers. Obviously, other developers may chose other approaches – they shouldn’t be surprised, however, if these choices impact on how people perceive them and how people treat their games.
(And, yes, I accept that most of the problem here is one of funding – but that’s partly a result of the broken economic model that the world works on in general, not that that makes it any better for the developers in question. I also accept that this doesn’t make developers Evil – but it does make them naive if they are genuinely supposed to be able to be surprised by working with a particular publisher having a negative effect on their own image…)
November 30th, 2008 at 11:04 pm
@Sam
Introversion are about 10 people deep as a company and although they produce interesting games (I’m a fan), they aren’t exactly competing in the same game space as Epic, Valve, DICE, Bungie, Lionhead etc etc, in terms of product delivery and expectation. There exists just about enough of an enthusiast market interest to sustain them at present, but whether they can actually build upon that market successfully and retain any personal philosophies remains to be seen. Still the Story of Introversion is barely more than a couple of chapters in right now, so it’s hard to say whether it’s going to turn into a 400 page epic or a short novella.
December 1st, 2008 at 1:15 am
Another game I’d probably love that I won’t by buying because the devs are cocks. No doubt the pirated version will be sans GFWL and RSC so, once again, the pesky pirates will get a better experience.
Thanks, Rockstar!
December 1st, 2008 at 2:14 am
To add to Kadayi’s point, my copy of Steam is currently only using 8MB, and if you don’t like that you can just close it when not gaming. I like Steam. I like the Steam friends list, I like the distribution method, I like the free and optionally automatic updates to any games purchased, I like a single place to launch my games from.
The thing is, I don’t need/want any other programs imitating what Steam already does and forcing me to use them as well. Although, if they’re optional and provide something Steam doesn’t then I don’t see why not.
@ Bhazor:
Your argument is flawed, and your information is misleading.
Mass Effect currently has many many more torrents, seeds and leeches than you say, going off public trackers. By my sources there are dozens of Mass Effect torrents and only counting the the top ten torrent’s seeders and leeches gives 2333 seeds, 4045 leeches.
The reason that your argument is flawed, is that Fallout 3 has just been released – there would have been a similar number of torrents seeds and leeches at the time of Mass Effect’s release as there are currently for Fallout 3. So, there you go – securom isn’t really stopping pirates.
I wrote this before I saw all the other responses to your post, jeez this page is long.
December 1st, 2008 at 4:25 am
Well, at least consoles have ONE advantage over PC’s nowadays.
December 1st, 2008 at 5:14 am
This is disappointing. I’ll tolerate the copy protection – although activation + disk in the drive is annoying – but not the bloatware. I realize some folks think that such bloat is minimal or even trivial, but I disagree. I had been looking forward to this purchase. It’s a shame.
I’ll continue to read about the issue and hopefully either the bloat will be made optional (at the loss of some features) or it will be reported that the resources expended really are trivial, at which point I’ll reconsider.
December 1st, 2008 at 7:26 am
GTA IV PC also requires a number of software installations, including Games For Windows, Adobe Flash, Internet Explorer, SecuROM and our Rockstar Games Social Club application.
Well, I lol’d. All of that to play one game? You also need to have Windows-LIVE, securom, and RGSC running. If the pirated version requires DOWNLOAD, COPY/PASTE CRACK, PLAY, I’ll be lol’ing some more.
Aside from the fact that warez are a great place to pick up a Trojan or key logger, using a cracked copy of GTA IV PC will result in varying changes to the game experience. These can range from comical to game-progress-halting changes.
lol, I’ve had trojans from time to time, and every time what is involved is me ignoring commonsense. i.e. “I shouldn’t click on that, but I waaaannnnt (software) sooooo baaaaaddd! *click* *shutdown* Shit…” hasn’t happened in years though. Experience!
I also have never had a pirated game crap out on me, primarily because I read for such issues beforehand. I hear Mass Effect crapped out on many people who bought the game, and the pirates. So….
December 1st, 2008 at 8:51 am
@Kadayi: Yeah, and I accept that. The real problem here is that, as apparently in the music and film industries, the big publishers have so much power over the majority of the money in the entire industry that they can, to a large extent, do whatever the hell they want to a developer’s game. Which is why Introversion are still tiny, and why I tend to blame this on the currently popular theories of commerce (as I’ve ranted about before here, I, and I suspect others, would be happy to pay developers directly for previews etc of their new products (I hope everyone on RPS donated to the Auditorium guys on their website…), thus giving them slightly more wiggle-room with publishers.)
December 1st, 2008 at 9:28 am
PC version was cracked and posted on bittorrent today, 1 day before NA release. Anyone surprised?
December 1st, 2008 at 11:15 am
Nope.
Will also not be purchasing this until a patch removes all the unncessary crap. I can tolerate online activation, although I think this should make the disc check unneccessary, I can tolerate them both together. But the crap-ware/bloat-ware/shit-ware/were-ware is too much especially after the disasterous farce that was Bully on the PC which STILL hasn’t been fixed.
December 1st, 2008 at 2:16 pm
I’m not a fan of GTA but was considering buying this until now. All well, it makes the choice easier.
December 1st, 2008 at 6:54 pm
@Guhndahb
I realize some folks think that such bloat is minimal or even trivial, but I disagree. I had been looking forward to this purchase. It’s a shame.
Hear Hear. A real shame
@Gorgeras
Were-ware! I like it.
Well I don’t like it but i like the term.
December 1st, 2008 at 7:23 pm
I love the GTA series, I have even considered buying a console to play 4. However I just cant let go of the M+K control I get with the PC. I bought GTA 4 last night knowing that my system barely met the min sys reqs. However I believe in supporting the games I like.
After installing it, I wanted to clear up what the GTA 4 PC ver really does on the system.
1. It installs Windows live without checking for a previous version which Fallout 3 had already installed. The first time you load the game it checks for updates to Windows live and requires you to download that before playing. The windows live component also loads a program to act as a redistribution node for the update to other on the net
2. Rockstar Social Club is installed and is set to startup when the system boots. If you disable it in MSconfig, the next time you start GTA4 is puts itself back in. It prompts you for a login with no way to permanently ignore it each time the games starts or if it loads at startup then it prompts you when you login, even if you don’t plan on playing the game.
I don’t really mind DRM but only because I have not had any problems with my system. But I know others have had nightmares dealing with it. I personally wouldn’t mind the whole windows live thing because it is invisible in fallout 3 unless I go and specifically pull it up.
However the GTA 4 PC version has turned my PC into a console with programs loading at startup and no options to choose “JUST PLAY GAME.” I like the fact that I can start a game and choose continue or load and I am back in the game.
Hopefully someone will release a patch/crack that will let me do just that “START…LOAD….ENJOY”
December 3rd, 2008 at 7:04 pm
I was really looking forward to this game as i enjoyes the GTAIII series very much. So i preordered GTA4 w/o knowing about the DRM hassles and these (insanely?) high system reqs. I only intended to play offline, so no way i would ever need this windows live crap or this (what is good for?) social club thing. And last but not least the securom stuff sucks big time too, though this was the least annoying thing.
For as much as i have seen from the game itself, i really liked it. But the whole control of the game was completely inconsistent. It may work fine using a xbox controller but is extremely annoying when using mouse+keyboard.
I felt a bit sad when i finally removed the from my pc because i would really have enjoyed playing it, but at least for me it’s absolutely unplayable. Additionally the whole online stuff is absolutely unacceptable, the securom protection even more and did i mention the 3 crashes i had in 2 hours of driving…
They messed it up.
For me is was a huge waste of time and money.
GJM
December 4th, 2008 at 10:37 pm
V8matey says:
Ive had fallout 3 and GTA4 installed on my PC for a while now, and since GFW and rockstar clubs hog of a programs, wont let me connect ingame even tho I have done before in the past and played it for a day or so, but after a a few days of play both programs dont connect ingame anymore, and this really makes the game worthless. No more saves and the added crap that u can get, that really is just a little bonus and nothing much of a wow factor.
Since being a paying customer makes me wonder If I got my moneys worth, When a game forces you to change this and that in windows just to maybe hope to see if it works.
And maybe wait until some one gets there ass in gear to release a patch that fixes most unimportant problems in a game anyways, which again allows you to wait further.
Until you
A: Fix it your self, by looking at tons of forums etc
B: download some sort of 3rd party hack/fix thing.
C: Wait longer for a patch………
D: Put it on a shelve and wait even longer for a Patch or etc and revert back to the games that do play and does not require you to sign in etc.
But Ive got some Questions tho, What the hell is GFW anyways? what does it really support you with? Apart being like a big brother type of deal.
ALL YOUR SAVES ARE BELONG TO US!!!
What does Steam, GFW and all the other band wagon jumpers all have in common? What happens if they go bankrupt? There mainframe has a fire and u lose all your accounts anyways?
If you want to stop pirates an etc, then what stops me from doing a snach and grab at a video game store and giving away alot of free cd keys and its games?
Since GFW uses hotmail account what stops a hacker etc from getting every ones personal detail? and changing there log on pws etc? OR changing who evers stats to there liking?
Why does software protection stuff feel likes its an afterthought?
Why is there not a GFW or steam like program that is just one big massive database you can download patches for any game. So any game can connect to it an download instead of random sites or Do it yourself find a patch etc. Whats the deal with Rockstar social club? I dont want to socialise with people if I am in a game, thats what myspace facebook, steam friends list etc is for.. I just want to drive around and kill people in game.
Why are games turning more to online reg when there is solid proof that this is still unstable.
If GFW crashes my game and I crack it with a hack does that make me a pirate that i still get to play my legit copy of my game?
Any why does GFW and other band wagon jumpers force you to have to purchases a new game just to play on a Lan?
Games used to be made by gamers. But now games are made by sponsors… which is said because at the end of the day they couldnt care less about fixing any problems since they still got the fair share of $$$ worth in there from their selected selling game.
December 26th, 2008 at 5:33 am
I don’t even see why we should tolerate this kind of behavior. Being able to play and save your game has been a standard of PCs since the beginning. What right does Microsoft have to remove this basic functionality?
This calls for a petition:
http://www.petitiononline.com/StopGFWL/
February 25th, 2009 at 12:40 am






What a shame.
Yay – I can edit once more, thank you RPS gods (And anyone who helped push the fixes/changes through)!
November 29th, 2008 at 9:29 am