By RPS on October 20th, 2009 at 9:47 am.

We’ve played Gearbox’s fancy-lookin’ “role-playing shooter”, Borderlands, and we’re ready for a verdict. What will we have to say?
Jim: Who wants to try to define the game in a single sentence then, eh?
Kieron: Hellgate in a desert, but not shit.
Alec: There’s some sort definition involving the words “Diablo” and “guns”, but I can’t work out how to stick them together.
Jim: Diablo with first-person perspectives, with guns, with vehicles. And bloody. And co-opy. Actually I think WoW is a more appropriate point of reference.
Kieron: Why?
Jim: I mean Diablo is the root of the tree, but so much of it feels like the starting areas of an MMO. And it’s 3D, obviously. It’s almost how I’d imagine a MMOFPS actually working, were such things made by men.
Alec: Absolutely. Even down to the starting area being a bit nob.
John: I’d start with Far Cry 2, as it happens.
Jim: John: speak of Far Cry 2.
John: “Imagine if Far Cry 2 were fun.” That would be my pitch.
Jim: Cruel. I liked Far Cry 2. But Borderlands is more fun. A lot more fun.
Alec: Sir, you speak of the impossible
John: It’s a wide open sprawling shooter where you gather many guns and shoot many men, who respawn and the like. Except with an inventory, quest variety, and funny robots.
Jim: An inventory would have made all the difference to Far Cry 2, wouldn’t it?
Kieron: Where it differs from Far Cry is that what drives the game is the character development and the loot collection. That’s a fundamental difference. I’m not even reading the quest logs in Borderlands. (Which is one way it is WoW like.)
Alec: Yeah, it adds purpose, even if it’s the most basic of gaming purpose – MMO-style, as you say.
Jim: Yeah, I’ve had to read logs a bit more in the later game, because it becomes so sprawling.
Kieron: That’s why I say it’s not really like Far Cry at all – the core of the game, why you’re doing it is Hellgate (i.e. Diablo Re-jigged as an FPS).
Jim: Structurally, in terms how how you move around from place to place, it’s rather like Stalker, in that you do a back and forth to hubs from various “dungeon” areas. That said, it’s nothing like Stalker to play, so perhaps I am being irrelevant.

Alec: I’m going to be ever so bold and say it’s more like Diablo than anything else. Even down to how you grind away at things you can’t quite do until you reach their level, then progress, with no real fear of death to prevent you doing so.
Jim: And it’s more fun co-op
Alec: Yes, the co-op/single-player distinction is important. It’s certainly compulsive played solo, but I didn’t catch myself ever thinking “gosh, this is fun” unless in a group.
Jim: I had a few hours where it really made sense solo, but the repetition of the baddies basically ended that.
Kieron: John differs on this, doesn’t he? (I also find it interesting that we’re doing a spectacularly bad job at explaining the game, which is probably to Borderlands’ credit.)
John: Yes, I have the opposite-o-pinion. But this might be because I’m a sociopath.
Alec: I’m looking forward to hearing this…
John: I far prefer soloing, and for all the reasons I’ve always given before. I hate being beholden or dependent upon another player. It ceases to be playing, and starts to be obligations. I thought this game might be different for me, but it is not.
Jim: Kieron, you mentioned that co-op creates an uncomfortable pace too?
Kieron: Yeah. But, like John’s, it’s a standard problem with co-op games rather than a specific one with Borderlands. It’s that if you want to sit and have a think about your build or selling shit, you can’t. You’re slowing the game down for everyone else. I do actually think Borderlands has specific co-op problems worth talking about.
Jim: Yes, it’s an important topic, because this is not co-op like Left 4 Dead, despite the FPS pace through combat. This is much more sprawling, with varied pace and objectives. I mean just contrast the battles inside punk bases to the racing around in vehicles – it’s quite a spectrum of co-op explosioneering.
John: Yeah – I hate that sorting through the 900000 bits of loot I just picked up becomes something I feel guilty about.
Alec: I agree there – perhaps it needs to increase your inventory size during co-op.
Kieron: Yes. At its best, it’s Gauntlet – everyone on the same level-ish… but playing with a bit of a gap, finding an area which is actually okay for the lowest person can be trickier than it should be.
Jim: The lowest person does level fast though.
Kieron: Yeah, totally, but only when you go to an area where it’s vaguely working. At other times, no-one’s killing anything and we’re basically sitting and waiting and trying to work out what we can actually do.
Alec: There is a slight afterthought vibe to the co-op. It’s essentially functional, but even down to things like how quests are shared (i.e. it doesn’t signify if any players have any quests in common, and there’s no way to give any to others apart from the host choosing a specific mission and thus forcing its objectives into the interface of others – who, while they’ll get XP, won’t receive any of the loot rewards once it’s completed) it doesn’t seem like it wants you to play much of the game in that mode.

John: There are walls. Kieron and I were playing, me level 20, him 16, and there was nothing we could do.
Kieron: John – that’s what I mean by “finding an area”. There were places we could go and play… but not there.
John: Well, we could play. But there were no quests available for us.
Kieron: Totally. You have to ignore the quests and go and kill baddies in an appropriate area.
Jim: Yes, it becomes grind that that point just killing dudes to level the lower person. We did that from 1-15 with KG’s Brick. But the level structure is weird anyway: it’s a freakin’ an FPS with levels! That alone is kind of bizarre to me. Usually i hate that approach, but it seems to work almost by force of personality here.
Kieron: Elaborate on that, Jim? I think I agree.
Jim: The force of personality thing: the game feels right as a shooter. The guns are meaty, the explosions boomy and that bads die in a satisfying way.
Kieron: That’s it’s strength.
John: Yes – we’re in danger of sounding negative by complaining about co-op problems before we’ve all said why it’s such a fun game.
Jim: It’s a healthy action game.
Alec: I still find the shooting feels a little light.
Kieron: It feels arcadey more than light to me.
Alec: It’s a spectacular light show, but there’s something very intangible about the enemies – but the sound and fury of it all is rarely less than joyous.
Jim: Really? the enemies seem to get smacked about by the bullets at least. It doesn’t err on “fall over dead”.
Alec: They seem fairly non-reactive until death, and even then you usually don’t see it because a) the screen’s covered in particle effects and b) it’s busy spawning half a dozen guys on top of you so you can’t hang around.
Jim: All the enemies have knock-back routines from the guns, especially the midgets.
John: I only experienced it over-spawning once. Most of the time it managed that well.
Jim: Actually I think there’s a difference between the fundamental characters in how you experience the combat. Mordecai’s sniping regularly gives you incredible BIFF weapons where you can take someone out in a single shot.
Kieron: We really sound like we hate this game considering we all love it.
Alec: I think it’s more a matter of circling, unsure how to define why we like it
Jim: It’s genuinely entertaining, isn’t it?
Alec: Yeah, it makes that MMO/Diablo compulsion absolutely a virtue, in that you’re rewarded with something that has a visible and tactile rather than purely statistical improvement.

Jim: Which is a neat trick in itself, given that we’d all said how we were fed up with that stuff. It’s like the linear shooter – everyone says they’ve had enough, and then you get a Modern Warfare. In this case it’s a good shooter that does something else clever.
John: It’s a good shooter. That’s really significant. Name the last good shooter. It’s utterly beautiful to look at, you get stupidly powerful guns and after a few hours essentially infinite ammo, and you can just have a mad amount of fun running around shooting stuff.
Alec: Doom 2.
Jim: Kieron: Why is it a good shooter? I mean don’t you tire of shooters, traditionally?
Kieron: I do. In this case… well, one reason why it works as a shooter is that Gearbox have shooting experience. It’s why Hellgate failed on a fundamental level – it felt wrong, because when you go first person and/or direct control rather than indirect control, everything changes. Gearbox knew that, and levered all their experience with the genre into making it work. Hell, even look at the vehicles – it wouldn’t surprise me if they were repurposed code which they had lying around from the Halo PC Conversion. This is them putting all that experience they’ve got into a game which is actually still something of a new idea.
Jim: It’s very Halo in it’s combat dynamic – I mean the shield is Halo-like, but it has its own thing going on – it ends up being as important as any of the guns. The shield was something I didn’t expect or even consider really.
Kieron: Yeah, totally.
John: We should each explain our class.
Jim: I’m playing Mordecai, the hunter, and his special power is a falcon-thing, a “bloodwing” that does single hit damage to enemies. He can be specced for that, or for pistols or sniper rifles.
Alec: I’m Lillith, the Siren. I can turn invisible, but that’s more about layering on a bunch of damage over time effects than preserving my own hide. Though I only just found out that apparently I grow wings of flame at certain times. That’s something you don’t realise if you’re playing alone, you need someone to tell you.
John: I’m Roland (which Kieron thinks is the funniest thing ever) the Soldier. He gets a special shield that’s sort of like a buddy in a way. It’s a temporary stationary item that when leveled up can restore health and ammo to all nearby. And oddly he’s the healer class – you can level him so firing bullets at friends will heal them. Which is never better than when firing a rocket launcher at someone to make them better.
Kieron: Me! Brick. Enormous Heavy-esque thug who can be speced for explosive weapons, soaking up damage or just activating his frenzy power at increasing ludicrous frequency. During which, he puts down his weapons, gets out two fists and just starts punching PUNCHING! PUNCHING! while screaming all the while. It is very much my life.
Jim: As a follow-up point, I don’t think the classes are distinct or characterful enough. Brick is the only one I’ve really felt stands out, if just for the screaming.
Kieron: I don’t know about Mordecai, Jim, but I’d say Brick and Lilith have plenty of personality when they level up. Alec and I were just playing now, with level 20 characters, and she’s running around with wings of flame while I’m a masturbatory screaming monkey-beast. I think the missing thing is that we haven’t played 4-player co-op at Level 20+.

Alec: Yeah, it started making a lot more sense there. Punchy and Flamey ride again. Which almost makes me wonder if it’s best played with two rather than four – more direct feedback to each other.
Jim: My problem with Mordecai is the bird often gets stuck, or just doesn’t seem to hit anything.
John: I have preferred playing 2-player over 3 or 4, too.
Alec: There’s less “wait for me, oh god no time to look at my new toys” panic with two, too. There’s just more space to stop and admire how ridiculous/incredible the other player is.
Kieron: Four can be a bit overwhelming, I’ll admit.
John: We should stress that level 20 is only about six or eight hours play, right?
Jim: I think it’s more than that, if you actually logged it. I was trying to record my time, but lost track of it. I think it took close to 30hrs to level 35, with lots of sidequesting. The 100 hours thing quoted by Gearbox seems very optimistic though.
Alec: It depends, hugely. If you’re pretty skilled at FPS, you can stick close to the core quests and hit the big XP to level fast. Or you can amble away at subquests, getting vaster quantities of smaller XP. But it’s hard to do purely the main quests, as you can get spanked pretty quick.
Jim: I really think the game hits its stride from about level 20 onwards. And boss fights: they’re largely poor, aren’t they?
Alec: I wouldn’t call them poor, but they don’t really hit the heights of imagination they require to offset how annoying their mega-attacks and enormo-HP is.
Jim: And sidequests generally? The main quest line doesn’t give out enough XP to keep up with the curve… you pretty much have to do some sidequests every 3-4 levels.
John: I’m too meticulous with games to not play the side quests.
Alec: I did a big stretch where I stuck purely to late-teens core quests. Involved a few more respawns, but you can whittle away at them even whilst a couple of levels below. That said, my magic running away power probably makes Lilith a bit handier in that regard.
Jim: Random: I don’t think you can dismiss quests. I’ve got loads of low-level ones stuck in my list.
Alec: You’re right. There’s also a fairly finite number of quests in each zone, it seems, and they don’t seem to level with you. So you end up with vast areas you’ll never visit again clogging up the quest log.
Kieron: I think this is where Gearbox’s lack of RPG experience shows – just bits of RPG-standards we’d perhaps expect. The canceling quests – the lack of a storage box to keep extra loot, etc. Tiny bits of interface problems.
John: I think the interface problems are much bigger than tiny.
Jim: And none of the quests are very interesting, but the fireworks seem to make up for it. I don’t mind the robbing. I mean, the entire world is broken in that regard – everything is full of money, even the giant bats (which are awesome, incidentally).
Kieron: I do love the giant bats. The first time they swooped in was a heart-in-mouth moment.
Alec: Yeah, the pinata-shower of happy things when you take ‘em down
as they fly over is hugely gratifying.

Alec: And, as I’ve bored everyone with whining about, robbing people’s houses in front of them. It’s not so much that I mind as just not understanding why the level designers just didn’t say “hey, let’s not put two boxes of cash in this guy’s front room, as god knows there’s a thousand million other ones in the world.”
Jim: Oddly, in the main shop in Newhaven there’s loads of stuff lying about that non-interactable, like the beardface man is the only person you can’t rob from.
Kieron: The best thing about the cash boxes is that they respawn. So there’s the idea that he’s refilling the boxes with cash every time you walk out the door.
John: “I’m sure they won’t steal from me AGAIN.”
Jim: It’s not realistic in any way.
Kieron: But, really, didn’t bother me at all. It’s Diablo.
Jim: It’s not even aiming for “worldiness” despite being an interesting world.
Alec: Yes, it’s important to state its roleplaying begins and ends at loot and leveling.
Kieron: The NPCs are broadly drawn comedy dark future types. I didn’t take it seriously enough to worry about verisimilitude. Literally and figuratively.
Jim: In this case we can say bollocks to realism, it’s very much a cartoon in its attitude. Speaking of which: any thoughts on the “look”?
John: I adore the look.
Kieron: Fantastic, generally speaking.
Alec: It looks great, for sure. Reminds me most of XIII.
John: Has there ever been a game before when you’ve thought, “Wow, look at that ROCK!”
Jim: Ah yes, XIII – and there are loads of games with good rocks. Terrain is a gaming artform.
John: There’s something more artistic about the rotoscoping in Borderlands.
Alec: Borderlands doesn’t star Adam West, and that’s a shame. I would have to deduct at least 98% from any score for that reason.
John: You know that Gearbox are kicking themselves as they read this. “Dammit, I SAID there was something we were missing. Adam West!”
Jim: But they don’t detract from it being grim – headshots are grisly shit.
John: Exploding someone is awesomely disgusting.

Jim: Actually, there’s a bit later in the game, a sidequest, that is genuinely shocking. I won’t spoiler it, but you’ll know when you get to it.
Kieron: The violence is impressive. It’s actually one of the best violent games in recent times.
Alec: Brick on full face-crushing rampage is quite the thing
Jim: Although the people burning is weird, I like some of the elemental death effects, like the skull of people being electrocuted to death.
Alec: Genuinely psychopathic and graphic.
Kieron: As Alec said, when I punch a dude’s head off it’s a thing of joy, especially when it says CRITICAL! (Like, no shit)
Jim: Yeah, the little chuckle from Mordecai when someone’s head explodes is splendid.
Alec: By about level 20, Lilith is simultaneously setting someone on fire and electrocuting them, so I’ve added in a poison shotgun for good measure. It’s quite the thing, in terms of screaming and satisfying big, colourful numbers floating from mens’ heads.
Kieron: That’s a thing – I like Brick’s talking. I don’t like Roland’s.
John: I could really do without Brick’s laughter. We should mention how bad the voice chat is, and how stupendously stupid it is to have a character who literally SCREAMS for over 30 seconds at a time.
Kieron: Yeah – I suspect the Brick will annoy certain players by his mere existence. By which I mean – it is annoying and happens a lot. But John didn’t like Ode To Joy in Peggle, it’s worth stressing.
John: When it makes communication impossible, I’d say the issue is greater.
Jim: The issue with voice chat is that it doesn’t dip volume when someone is speaking, and there’s no push-to-talk option. That has to be patched, asap. [It can't currently be turned off in the menu, and we're chasing Gearbox about that now - RPS.]
Alec: Oh – did you three get a chance to try the arena at a higher level? Because when we tried it around level 10, it was massively imbalanced in favour of the Hunter’s insta-kill Hawk
Kieron: I’m not convinced it can be balanced, the way the builds work. I mean, when I had my frenzy available, I won. When I didn’t, Mordecai won. But I can’t believe it’s the main lure for the game.
Alec: And Lilith couldn’t win, because her magic-o-power only does trickle damage. But it’s possible there are subtler strategies there that we’d have to learn.
Kieron: Yeah. It’s not as if we delved… and why would we? There’s a world of loot out there.
Jim: Yeah, the arena seemed like very much a sideshow, especially cos you can duel in-game at any time. But: loot!
John: My favourite moment playing was when Kieron and I duelled when I was five levels above him. We were both laughing so much at how unfair it was, but it was genuine fun.
Kieron: That was amazing. My desperate punching at your head.
Alec: Most of the loot you won’t use, it’s important to state. You’re not constantly picking up something and doing a little happy dance while eighteen mutant dogs explode into tiny chunks. But every couple of levels you’ll find something that seems EXTREME for a little while.
Jim: I suspect i threw away some good shit by the end – there’s just so much stuff.
Kieron: Which links back to its lack of a box to keep your malarkies.

Jim: And it’s often really good shit. I really like the way weapons work – that the brand name of the weapon roughly corresponds to its stats.
Kieron: There’s some weapons which are so agreeably oddball, but totally useless by the end.
Jim: There’s an odd sadness to parting with a weapon – it was like the incredible giant blue hammer I had in WoW. I kept it long after it was no use.
John: Yeah. “Goodbye old friend. You served me well.”
Alec: I had a low-level revolver which grew bullets.
Jim: Grew bullets? I didn’t even know they did stuff like that. Although the weapon vending machine boasts that weapons can heal you, which I’ve never seen either.
Alec: I also had a shotgun that fired rockets.
Kieron: That – with the leveled weapons – is where the oddness of the level structure throws it. I mean, it’s the classic RPG problem – but seems odder in a game which doesn’t deal with the tropes. I mean, why don’t the high level bandits from this region invade the place where the low level ones live?
Jim: I should mention at some point in this verdict that the ending of the campaign is rubbish. It’s not so much the story – which is just so much fluff – but it’s a bad ending mechanically. Oh and Claptrap’s announcements get more and more insistent as you go along, it gets to be excruciating.
Alec: Does anyone care why we’re doing what we’re doing in this game? I can’t help but think of it purely as a sandbox, despite its sometimes overwrought attempts to really be a story game.
John: Nah, I stopped reading the quest text straight away. I don’t care why it’s happening. I just have fun. Please note: I don’t care about the story, and ignore it.
Kieron: It’s the game’s genius: It gives you a mechanistic excuse to have fun. FPS mechanics and fights are just more interesting – mechanically speaking – than trad MMO ones.
Alec: The story is the story of you and your guns. “Remember that bit when I had a shotgun that fired rockets?”
John: I must have my rant about the interface. For a game that boasts it understands that PC players use the mouse, and that it’s PC first, something went wrong. The game opens with “PRESS ENTER”. Mmm hmm? Then there’s so much that’s insane. You can only invite people with “i”, and you can only get out of the invite screen by pressing “ESC to cancel”. Comparing weapons can be started with the mouse, but only exited with the keyboard. And here 360 control icons appear in the inventory. You can’t click on the keyboard shortcuts to activate them. You cannot scroll through quest text when being given it without using Page Up and Page Down, despite there being a triangle button for the mouse… It’s not good.
Jim: Okay. The interface has botched itself between mouse and keyboard…
John: It’s not pretty. It’s like an all-encompassing tribute to the inability to close the VATS thing in FO3.
Alec: It’s certainly a mess, but I wonder if it’s just general RPG interface inexperience rather than specifically console-port-fail?
Jim: VERDICT! OPTIMUS THUMB STATUS?
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John:UP!
Jim: The thumb is aloft.
Kieron: Yeah, up. UP +2 versus scarabs.
Alec: UP! But with a tiny wart on it.
John: Mine’s up, and regenerating your up thumbs.
Jim: OK, close post-ramble. We’ll post about port-forwarding and deleting the uncuttable intro skipscenes at some point too.
John: I’m going to see if my skill for shooting Kieron with a gun to make him better works outside of the game.
Jim: And I am going to throw my bird at some mutants.
Alec: I’m going to see if setting fire to myself makes me better at killing people in the street.
Jim: Heh.
John: Kieron, you should give screaming and punching people a rest.
Kieron: :(




20/10/2009 at 09:55 TotalBiscuit says:
Oh Borderlands, you are so close I can almost taste you.
20/10/2009 at 11:11 Catastrophe says:
What TB said.
20/10/2009 at 09:59 Michael Leung says:
Beautiful. It just makes me even happier that I’ve prepurchased it on Steam. Cannot wait.
20/10/2009 at 10:02 dog says:
great write-up… may i just ask if its playable over LAN, or is it online only for co-op ?
20/10/2009 at 10:07 Kieron Gillen says:
Dog: Works on LAN.
KG
20/10/2009 at 11:12 Catastrophe says:
Good question, awesome answer.
20/10/2009 at 10:08 Jim Rossignol says:
LAN and internet for co-op.
20/10/2009 at 10:10 piratemax says:
Good read, I hope the controls aren’t much of a trouble on the PC though.
You guys didn’t discuss much about the vehicles sadly, are they only a small part of the game? For travelling purposes only? I heard there was a racetrack somewhere, but I don’t know if there are any quests related to vehicles.
20/10/2009 at 10:21 TotalBiscuit says:
It’s not like you can’t reconfigure the controls.
20/10/2009 at 10:30 piratemax says:
So I can scroll through quest text with my mouse scroller and open my inventory with i, and close it with i too?
And hopefully I can open my map with m, since I don’t want to open another window first and then switch to the map tab all the time, after reading a review where they said some areas can be quite confusing.
20/10/2009 at 10:56 TotalBiscuit says:
Considering the game has mod support, I would imagine that anything you can’t reconfigure will soon be modded in.
20/10/2009 at 11:23 piratemax says:
As far as I know there is no SDK available yet, at least looking at this interview:
http://games.on.net/article/6867/Reader_Interview_Randy_Pitchford
If I read it correctly, it states they haven’t started working on it yet, but they might plan to.
So unless you have a confirmation that there is indeed mod support available, please link me.
20/10/2009 at 11:51 David says:
Yea, let’s be ok with developers releasing unpolished games on the PC, because there will always be some modders more dedicated to their product than themselves to pick up the slack?
Seriously, if Gearbox can’t be assed to fix that themselves then they won’t be getting my money. Will be waiting for a couple of patches to see if they’ll even support the game in other ways than DLC and then check if it’s worth the price of admission.
20/10/2009 at 11:53 Jim Rossignol says:
The vehicles appear quite a lot. There are vehicle quests and even one vehicle boss. Fast travel takes over eventually, but you can use the vehicles to get about in the later part of the game if you wish.
They’re a bit odd to drive, being Halo-style and mouse steered, but it works for combat, esp with two people.
20/10/2009 at 12:05 JuJuCam says:
If there’s one mod I’d like to see (if it isn’t already included in the game) it’d be the ability to give your favourite guns nicknames. Maybe if they rack up a certain number of kills. I know I’m not the only one who wants a Brick named Jayne that carries Vera :P
20/10/2009 at 15:25 Dave says:
You could always use your imagination, and pretend your gun has a nickname. That makes it true.
Was I the only person who invented plotlines for Atari 2600 games and turned them into RPGs?
20/10/2009 at 10:10 MonkeyMonster says:
A large pile of awesome me thinks – shame I’m away the weekend of the 30th – curse you forward planning! the 4 pack on steam offer is rather nice to the wallet – compared to the euro cost (of the 4some) its something like 43 quid cheaper… Big assed tank for me!
20/10/2009 at 10:11 Jacques says:
Pre-ordered my copy on Steam yesterday, can’t wait for the release. A not shit version of Hellgate? I’ve been waiting a while for that.
20/10/2009 at 10:12 Senethro says:
I guess this is at the top of the buy list ahead of MW2 now.
20/10/2009 at 10:13 richmcc says:
Superb read! Thank the heavens this is good, and that they got the guns right.
Any chance anyone could advance on how Lilith works in-game? I gravitate towards healer classes, but don’t particularly want to be Johnny Soldier, especially as my co-op buddy has bagsied him. Does she do healing/helping only, or can she hold her own as well?
20/10/2009 at 10:14 phil says:
A character that gets so psychoic that he drops his guns and begins punching gigantic horrible things sounds very Doom – which is tops, as taking down a Cyberlord with only my tiny fists and a nuckle duster (after liberal softening up with rockets) was remains my best memory of the game.
20/10/2009 at 10:19 ImperialCreed says:
Thoroughly relieved to see it’s not rubbish. Have had this pre-ordered on Steam with the four-pack discount since it popped up.
On the voice chat thing, can that just be turned off altogether? I ask because I (and my mates who I’ll invariably end up playing with) just use Skype to talk in pretty much all our online games. It’s invariably easier.
20/10/2009 at 10:22 Scalene says:
Borderlands looks juicily close to existing.
*waits, impatiently*
20/10/2009 at 10:22 pignoli says:
Sounds exactly like the kind of shooter I've been craving – good mechanically and pretty mindless fun. Looking forward to getting my co-op on now.
20/10/2009 at 10:23 Bhazor says:
Yay! It’s the incredibly posh burns victim again!
20/10/2009 at 10:23 autogunner says:
sweet, getting the group to preorder it today, thanks RPS hivemind
20/10/2009 at 10:29 Vinraith says:
Well, that was pretty much a giant pile of things I wanted to hear.
20/10/2009 at 10:30 Ian says:
Have had a burst-o-excitement in the last few days and surprised myself by pre-ordering it.
20/10/2009 at 10:33 Theo says:
dont take this the wrong way guys – that was very fun to read. I am slightly grumped out that there arnt anymore details about how “grouping works” IE if you grouped when you join a game with someone.
or if you can have 2 people in the game world playing seperately and such. more about he nuts and bolts of the game. (DONT MAKE ME GO TO GAMESPORT, PLS!) lol ;)
nice read guys, i cant wait for this game, really cant.
/Theo
20/10/2009 at 11:20 John Walker says:
I shall de-grump you.
You can invite up to three other people to join you in your game. They can create a new character (level 1) or bring their current character (at whichever level) into your game, and then you all set about playing that person’s game from whatever point they’re at. The difficulty ramps up appropriately. Technically you could split up and play separately, but you’d likely be outmatched. Any XP or items they gain in that time stays with their character when they go back to their own game, but quests completed and areas unlocked do not.
20/10/2009 at 12:31 abhishek says:
Another question John.. Does the game use Games for Windows Live for the matchmaking/co-op part?
20/10/2009 at 14:38 Markoff Chaney says:
Negatory good buddy. It uses an offshoot of Gamespy that’s “transparent” after the initial setup.
20/10/2009 at 14:40 Jim Rossignol says:
Yep, it needs Gamespy and some port-forwarding, which I’ll probably post about later in the week. Once you’re logged in, however, it’s seamless and game joining is done via public browser and a friends system. (Games can be public or private.)
20/10/2009 at 10:48 Spiny says:
Woo and indeed tang.
I’ll be shifting my preorder from mw2 to this.
20/10/2009 at 10:58 TotalBiscuit says:
And you can use the money you saved from the difference in price to buy a small cottage in the hills.
20/10/2009 at 10:49 Tei says:
It sounds good :-)
The people that make conversions console to PC finnaly has found the ESC key. Now are using it for everything where we normally use something simpler and easier, like clicking outside a dialog, moving, right-click, space… something easily available. You don’t want to press ESC constantly. Maybe to skip a movie or a non-interactive section.
Pets are hard to do, so I will totally go a sniper/pistol build for Mordecai.
20/10/2009 at 10:53 Monchberter says:
Nice review, but it looks hideous and characterless. And yet another genero-postapocalyptic-em up.
Fallout 3 satiated me on that front.
20/10/2009 at 10:57 TotalBiscuit says:
Nah man sorry, that’s your lack of taste talking. The game is gorgeous in motion and to claim it has no character is to laughably ridiculous considering how stylised everything is.
20/10/2009 at 11:03 Monchberter says:
What brown and grey with black outlines? It’s been done better. Merchants of Brooklyn looked better than this. Jet Set Radio did cel shading better, and as for stylised, Team Fortress 2 still effortlessly rules the roost. From what i’ve seen it just looks as bland as Halo 3.
Maybe it is just my post apoc fatigue. God knows how i’ll cope when Rage drops!
20/10/2009 at 11:49 Jim Rossignol says:
“Merchants of Brooklyn looked better than this. ”
It really didn’t.
20/10/2009 at 12:38 The Sombrero Kid says:
lol merchants of brooklyn, it’s easy for jet set radio to do cell shading better than this is easy considering this isn’t cell shaded, you’d be right saying tf2′s style is tighter, but that’s practically a compliment just by being the only other game in the same league, it’s like saying Rangers are shitter than Celtic, yeah true, but they’re better than every other team in the spl.
20/10/2009 at 18:14 Monchberter says:
My befuddled point was that aside from the cel shading, the art design looks shockingly generic. All the old post apocalyptic cliche’s. Same as most games with space marines look like Halo or WH40K or every fantasy game just being Tolkein.
I’m bored already. Find some original ideas.
20/10/2009 at 11:02 Peter says:
What sort of DRM does this game have? Just Steam? Or is there GFWL/other shit as well?
20/10/2009 at 11:03 gulag says:
Would have liked there to be more story, more roleplay RPG-iness, but it’s still a day one for me.
20/10/2009 at 11:07 Craymen Edge says:
A surprising amount of negatives in a verdict that gives 4 thumbs up. I think I’d personally find a number of them too offputting to fully enjoy the game. Cheers for the insight.
20/10/2009 at 11:52 TotalBiscuit says:
It’s a bunch of minor niggles that could, potentially, be deal-breakers for a small portion of potential buyers. Obviously RPS was not put off by them. When you think about them in context, they really are very minor gripes. Control issues? Reconfigurable I’d imagine. Waiting around in co-op games to manage inventory and talents a problem? Play with more understanding friends. Voice-chat issues? Use Vent. It’s not enough to dampen the enjoyment. Having played the game, I agree with most of what RPS has said and it doesn’t stop the game from being an absolute riot.
20/10/2009 at 12:35 Dante says:
I’m with Biscuit on this, I was basically reading points like ‘unable to dismiss quests’ as being irritating, but not enough to stop me enjoying it, and likely to be patched out in time.
20/10/2009 at 12:37 Jim Rossignol says:
The only genuine problem, to my mind, is the lack of voice chat options. That *has* to be patched.
20/10/2009 at 14:51 TotalBiscuit says:
That is in fact something you didn’t mention in it’s entirity. You can’t turn the voice chat option off, at all. That’s a deal-breaker and needs to be patched straight away.
20/10/2009 at 14:57 Jim Rossignol says:
I’m chasing Gearbox/2k on the voice issues at the moment. I’ve added a note to the article about it, too.
20/10/2009 at 11:09 Po0py says:
I think I’ll wait for a couple of patches. It seems like playing with strangers might be awkward and I’m not sure if the single player is good enough to hold me compared to a proper rpg or a proper fps, even. Also, this game has been released at entirely the wrong time. It should have been released a month or two ago when there was nothing around to compete with.
20/10/2009 at 11:15 toni says:
I don’t know. that actually made me cancel my preorder and very cautious.
20/10/2009 at 15:28 Dave says:
I think you’ve read it wrong.
20/10/2009 at 11:16 CMaster says:
It’s interesting to see that Gearbox are still getting a lot of the same things wrong as they did years ago, back when they made Opposing Force.
@PoOpy – the gist from what the guys had to say there is that the game is a rubbish RPG (which you could have guessed from the trailers and marketing) but one of the best arcade-FPSes seen in a long while (Alec compares with Doom 2)
20/10/2009 at 11:26 gulag says:
Funny I just replayed OpFor a couple of weeks ago, and while I think it has some wonky bits, and a couple of not very interesting boss fights, nothing stood out as very ‘wrong’.
What specifically would you say are some of Gearbox’s blind spots?
20/10/2009 at 11:55 CMaster says:
Principally, I felt that gearbox made a very fun game with OpFor but at the same time, missed what it was that made HL a great game.
The principle problem they had was something they’ve apparently faile at again in Borderlands – making an even vaguely believable world. Valve made you think that Black Mesa was a real place (if slightly crazy) place, with real (if slightly crazy) people. Gearbox failed at that entirley, making a string of challenges for the player which didn’t make any real sense. At one point, you are going through an area where you have to jump fireballs going backwards and forwards. For no reason. This was made worse by Gearbox’s sheer lack of ideas when compared with Valve, so they just repeated things. Lets go through just those I can remember:
Remember in HL, having to block off the laser safety shield that formed part of an experiment to cut a hole in the wall? In OpFor, at the end of the stupid fireballs-in-a-basement section, there are some fireballs shooting at a safety shield (in an unused basement) that for some reason you have to block off and blow a hole in the wall.
Remember in HL, having to sneak around the terrifying tentacles which know where you are by sound and make a constant foreboding sound the whole time, before firing up the test rocket motor? In OpFor you have a static pit worm that shoots at you the whole time and lives in toxic sludge, yet is somehow killed by pouring more sludge over it.
Remember in HL, breaking into the explosive and fuel storage yard and discovering it had been rigged to blow, so having to carefully negotiate the trip mines or blow the entire place up, after a chain reaction of trip mines? In OpFor, you have what looks like a military guard post with some trip mines on it. Inexplicably, if you set off any of these trip mines, despite the lack of a chain reaction and the fact that most of them are mounted on solid concrete walls, the screen soon fades to white and you have to reload, even if you are well outside the building by the time you do so.
Also, I realise that some human enemies were needed, but the enemy Black Ops (and friendly security guards) were just a bit silly.
20/10/2009 at 12:13 gulag says:
Thanks for replying. Now that you mention it, yes that stuff was daft.
If I had a gripe about OpFor it would be that the alien weapons were very unsatisfying. They mostly came across as half-formed ideas, or missed opportunites. There is so much more they could have done with the grappling barnacle gun, even back in then.
20/10/2009 at 12:42 The Sombrero Kid says:
@CMaster
i’d say you were right but in this instance they’ve turned that weakness into a strength.
20/10/2009 at 14:03 TotalBiscuit says:
Believable world? Come on… it has guns that shoot shurikens and lightning. Realism is not on the cards here, in any respect and indeed detracts from the bombastic feel.
20/10/2009 at 11:25 Theo says:
i consider myself de grumped ;)
thanks John – i really really really cant wait for this game. part of me liked hellgate, untill i had seen “that street” and “that tunnel” for the 80th time.
;)
20/10/2009 at 11:26 Tzarkahn says:
Does this mean that if we were intending to play as a 4 from the start the host would have to be the hostee all the time, if you are the only person who has the unlocked world available?
20/10/2009 at 11:29 Tzarkahn says:
Just to clarify nothing would stop me from getting this game, just curious.
Oh look at me replying to my own post.
20/10/2009 at 11:41 Markoff Chaney says:
Quests done in Co-OP will count as being done on the character you play them on, not just the hoster. So, if 4 fresh people start a fresh game and all leave at the same time, they all stop at the same place. If person C leaves 1 hour early, it would be best to have them start the game next time around so that everyone can do their quests. Once C caught up to where A B and D were, then they would all continue together and get credit for the quests together.
20/10/2009 at 11:28 MinisterofDOOM says:
God, I love you guys. I can’t express the comfort gained in the knowledge that there are members of the gaming media with actual brains and functioning senses of humor.
I’m reading this at work, and have successfully annoyed at least half the office by bursting out laughing at
“John: …But this might be because I’m a sociopath.
Alec: I’m looking forward to hearing this…”
20/10/2009 at 11:33 Super Bladesman says:
I’ve pre-ordered this, and eagerly looking forward to it. I’m thinking my wife will like this too, so may be some LAN action too – I guess I will also need to buy her a copy? :(
20/10/2009 at 11:39 Markoff Chaney says:
Fantastic! 6 more days until I hit the new wastelands. Hopefully my wife will join me…
The game apparently uses some street date verifying Securom with unlimited activations that will be disabled in future pressings of the disc. Does require a disc in the tray to play. Steam is Steam, so none of that, apparently.
http://gbxforums.gearboxsoftware.com/showthread.php?t=75949
20/10/2009 at 11:53 Rinox says:
Sounds like a pre-order to me…
20/10/2009 at 11:57 Man Raised By Puffins says:
Well this Verdict seems to have cemented my eventual purchase of the game, although unfortunately for Gearbox probably not until next Summer. Between awesome game BrĂĽtal Legend, Dragon Age and Modern Warfare 2 I think I’m pretty much covered for the holiday season.
I watched the GiantBomb ‘Quick look’ for Borderlands the other day and one of the chaps had found a high-level pistol with infinite ammo which didn’t need to reload, charmingly labelled ‘sometimes I forget to reload’.
17/11/2009 at 14:09 MacQ says:
It’s the Dove!
20/10/2009 at 11:57 JuJuCam says:
Pre-ordered on Steam, mouth almost literally frothing with anticipation. I like the thought about the story being more about the guns. Quests are just pipework to get you from point A to point B where the path encompasses large volumes of angry things that die in spectacular ways. To me that just screams crazy fun no matter what happens. All I’m really looking for is a swarm of enemies to cut swathes through a la Verhoeven’s Starship Troopers.
20/10/2009 at 12:00 Catastrophe says:
I’m torn between Mordecai and Lillith, ermmmmm.
20/10/2009 at 12:05 teo says:
Woop ! =)
Loved reading this
20/10/2009 at 12:22 Spacewalk says:
I like a good scream and watching things get set on fire. I will be buying this.
20/10/2009 at 12:23 Andy says:
Any word on split screen? I’m sure they said it would have it…
20/10/2009 at 12:27 XM says:
Thanks for the review I will be a fool not to get it. This is just what we need for the long dark nights ahead.
20/10/2009 at 12:27 Jim Rossignol says:
360 has split-screen, no sign of it on PC.
20/10/2009 at 12:45 Andy says:
:( Why do they hate split screen on PC? I cant remember anyone doing it since Serious Sam. This makes me a sad panda.
20/10/2009 at 12:45 The Sombrero Kid says:
i knew this was the case already, but it doesn’t stop me asking WHY!?, from a development point of view it’s easier in a lot of ways to do split screen co-op on the PC.
20/10/2009 at 13:36 VelvetFistIronGlove says:
I’ve always had problems dealing with the lack of hardware support for two independent keyboards and two mice, not to mention desk space.
And if you say Xbox controller I will smite you.
20/10/2009 at 12:27 Super Bladesman says:
In Markoff Chaney’s link there, it suggests that it may be sufficient to have only one copy for LAN play, which would be good news. My wife likes a Die Hard style mindless shooter, and while this doesn’t look that mindless it certainly looks up her street.
20/10/2009 at 12:34 Anthony says:
As both me and my friend interested in this are without decent gaming rigs, we’ll be walking the dark path of playing co-op on our 360′s via Live.
To appease the PC gaming gods, I did at least get Machinarium the other day. I hope that suffices :(
20/10/2009 at 12:45 Miles of the Machination says:
I’m still tentative about buying this, I mean, I’m sure it will be plenty of fun, but I don’t really like the idea of almost manditory grinding in order to be physically able to progress, coming from the Stalker habits where I’m more used to exploring in order to find new trade-ables and weapons rather than having to rely on numbers to dictate my skill. Also, I have reservations about the story, but I suppose this is beside the point because you can kill someone three different ways at once and heal people with rockets.
20/10/2009 at 12:55 Jim Rossignol says:
To be fair, it isn’t a lot different to Stalker’s requisite for artifacts/stalker suits to progress.
20/10/2009 at 21:22 Shalrath says:
What armour/artefact prereqs are those? I was awful at finding good artefacts, and I used Ghosts suit forever…
21/10/2009 at 01:10 JuJuCam says:
If you consider the shootydeath a grind then you’re playing it for the wrong reasons. For all intents and purposes, shooting things to death is the name of the game. Story content is pretty thin on the ground here, and if you’re playing to “complete” the game and find out what happens to various parties I think you’ll find it mildly disappointing.
20/10/2009 at 12:46 The Hammer says:
Great review. A couple of disappointments within (I don’t know why, but I was kinda looking forward to seeing how they told the story…), but I don’t really think my enthusiasm for this beast has dulled.
What ARE the specs, by the way?
20/10/2009 at 13:01 Hmm-Hmm. says:
I’ll probably get a copy of this mad game, some day. ’till then, there’s enough on my plate as it is.
20/10/2009 at 13:06 merc says:
I likes the sound of a fun shooty rampage with ridiculous guns, I don’t think we get enough of that style of FPS (last one I can think of was Painkiller!).
20/10/2009 at 13:17 Fraser says:
Four blind men describe an elephant:
Kieron: it’s Hellgate
Alec: it’s Diablo!
Jim: it’s Wow!
John: it’s Far Cry 2!
Jim: now it’s Stalker.
20/10/2009 at 13:41 Thiefsie says:
Awesome haha…
20/10/2009 at 13:21 Jim Rossignol says:
It is Hellgate.
20/10/2009 at 13:23 Frosty says:
Congratulations RPS! You’ve taken a game I didn’t give a monkeys about, which to me looked like Diablo (which I rather hated), and just turned it into a marvellous proposition.
You sneaky writers. This is why I love you.
20/10/2009 at 13:31 Gutter says:
I never got the hate for Hellgate…
So hearing that it might play a little like it makes me happy.
20/10/2009 at 14:05 TotalBiscuit says:
There were a bunch of good reasons to hate Hellgate and as so often mentioned, Borderlands is an actual FPS with FPS mechanics and physics, Hellgate wasn’t but was pretending to be one anyway and as such was nowhere near as fun.
20/10/2009 at 14:50 Markoff Chaney says:
I absolutely loved Hellgate, and my one real issue with it (after patching) was that it wasn’t a true FPS and the hitboxes were way too large. Playing a guardian/blade type in third person was kind of nice too, though.
20/10/2009 at 13:41 Guernican says:
One day, we will surely see a review which will be able to describe a game without referring to other games.
For the next group review, why not describe the game in question only in the context of 80s power ballads? Or crocheting patterns? Or varieties of carbonated drink?
Just a thought.
20/10/2009 at 13:56 The Sombrero Kid says:
it’s called putting it in context, try and describe any object without referring to a common point of reference, you will almost certainly fail, if not you will have to create a common point of reference through repetition and will likely miss communicate your intentions,
20/10/2009 at 14:34 Guernican says:
Yeesss, gents, I’m familiar with why it’s the quickest way to get your point of view across.
The editorial staff should feel justifiably proud that I expect more from them.
20/10/2009 at 16:06 The Sombrero Kid says:
not the quickest, the only way.
20/10/2009 at 13:46 Jim Rossignol says:
I don’t think we ever be able to describe a game without referring to other games, so long as that game’s design refers to other games. The sort of genetic component of games is one of the main reasons why it’s useful to compare games to other games. It’s the structure of the experience you’re comparing, like the structure of experience of a place, or event. The comparing and contrast similar experiences is the best way to describe them.
20/10/2009 at 14:32 roBurky says:
Isn’t part of that just how bonkers a lot of game structures seem when examined in isolation, such as RPG mechanics. So we explain a new game by referencing which of the bonkers existing structures we’ve already had to learn/accept it follows on from.
20/10/2009 at 14:35 Jim Rossignol says:
Yes, it is shorthand. We want to get to the value judgements, so explaining things from first principles makes little sense.
20/10/2009 at 16:08 Jazmeister says:
But surely, you can define words without using other words? Oh wait, no you can’t. :D
20/10/2009 at 22:16 TeeJay says:
This isn’t really true: I just randomly picked a different review http://www.atomicgamer.com/article.php?id=899 of Borderlands. It’s true it did namecheck Diablo and WoW in passing but still made it’s points (re. RPF-lite, color-coded loot) perfectly understandable to someone who had never played these games.
I checked a second review (IGN) http://uk.pc.ign.com/articles/103/1036211p1.html and it in passing namechecks: “this is a loot hunting game like Blizzard’s Diablo”, “winged Pitch Black-like creatures”, “pulling off the equivalent of World of Warcraft-style item linking” – the only referenes in a 3000-word review, and in all three cases it also explains what it means for anyone who doesn’t have a clue about these games.
I would enjoy these RPS “group-chat’ style reviews far more after I had actually played a game because by that point I don’t need lots of details and info, and I am more interested in people’s experience, emotional reaction and a wider discursive ‘critique’ of what the game reminded me of and where it stands re. other games.
However pre-release this kind of discussion comes across as a bit cliquey and self-indulgent and I would much prefer a ‘normal’ style review that describes a game in detail – ie all the things that we have not been able to see up till now and that might make or break the game for us personally. This is useful for something thinking of putting money/time/effort/expectations into a game. This kind of chit-chat and personalised discussion is the kind of thing that is far more relevant and fun for people who have played a game and want to chat about it afterwards.
I understand that this is a free website, that utlimately you should write whatever you want to and that there are other people who love this style of ‘review’ – I just thought I’d give you some honest feedback, as a humble audience member, about ‘wot i think’.
21/10/2009 at 08:41 MrTest says:
Teejay: perhaps you should read Rossignol’s straight review then: http://www.eurogamer.net/articles/borderlands-review
But – and I roll my eyes here – with every other site on the internet doing a straight review at the same time, I don’t see what help another one from RPS would have been. I thought the point of this site was that it did things slightly differently? Or should it actually just try to be Gamespot-clone Version 2563?
21/10/2009 at 09:13 Hattered says:
Relating the game to other games is useful in establishing its place in the gaming pantheon, and gives a sense of how playing it might feel (based on common background), beyond the details. It’d be a little disingenuous not to say it’s WoW as Diablo with guns. Plus, as TeeJay has shown, there are plenty of straight, details-oriented reviews out there. This verdict is a group of guys discussing their time playing the game. Useful, complementary information.
20/10/2009 at 13:59 Alec Meer says:
And when Gearbox have gone out of their way to call it Diablo with guns, I think we can justify investigating that claim.
21/10/2009 at 14:52 Guernican says:
Well, I suppose it’s a fair point. It just struck me, when I first starting reading this site, that the people that contributed to it had a strong style of writing and a wide frame of references. And when you’ve used Diablo, L4D, STALKER, Far Cry 2, Gauntlet, WoW and Hellgate in the first 200 words, there’s a part of me wondering when shorthand becomes laziness.
Whatever. It’s your site, and you’ll write it however you like. Just adding my tuppence-worth, which is probably the purpose of a comments section. With the unadulterated joygasm most of the readership offers, one piece of constructive criticism shouldn’t cause too much sciatica.
22/10/2009 at 12:18 Jazmeister says:
YOU’VE RUINED THIS WEBSITE WITH YOUR WICKED WORDS
20/10/2009 at 14:04 TCM says:
“Alec: I also had a shotgun that fired rockets.”
Sold.
20/10/2009 at 15:07 viper34j says:
20/10/2009 at 19:13 Railick says:
I don’t get it. Does the shotgun shoot 1 rocket (really making it a rocket launcher that looks like a shotgun) or does it shoot rockets like a shotgun? (Like in a pattern spread)
20/10/2009 at 22:05 Spacewalk says:
Maybe it’s “opposites day” and it’s actually a rocket that fires shotguns.
20/10/2009 at 22:14 Railick says:
That , would , be , awesome! I want a shotgun firing rocket.
21/10/2009 at 06:15 Spacewalk says:
It would be like the olden days playing Doom using Dehacked patches that made the chaingun fire rocket launcher ammo.
Borderlands is just one big Dehacked patch.
20/10/2009 at 14:04 The Colonel says:
How does the drop-in-drop out thing work for Co-op? If you start a game with four people do you have to have all four present to continue it? Or does the single player and co-op all work in the same file? In the same vein, since it isn’t linear, can you all go off to different parts of the world and meet up again later?
20/10/2009 at 14:08 Alec Meer says:
No, you can continue where you left off either solo or with anyone – any quests you’ve completed stay completed regardless. Again, everything is Host’s Choice – so anyone invited will be dragged to wherever they are when they join.
20/10/2009 at 14:06 The Colonel says:
Ah I see you’ve already answered that one. Sorry, the comments thing fucked up and made me think there were only three posts for some reason. Kiss
20/10/2009 at 14:12 bill says:
keeps happening to me too. I wish the comments would default to showing the FIRST page. hug.
20/10/2009 at 14:08 XM says:
One question about vehicles is there just one model type? I did read somewhere you can upgrade them but don’t know if this made the final game.
20/10/2009 at 14:11 Jim Rossignol says:
Vehicles are the same chassis, with different colours, and a choice of machinegun and rocketlauncher for main weapon.
20/10/2009 at 14:21 XM says:
Ok thanks that’s good to know there are two weapon types.
20/10/2009 at 14:28 gulag says:
Expanding the vehicles selection/options sounds like something a modder might bang out fairly sharpish.
20/10/2009 at 14:26 We Fly Spitfires says:
How can 4 Optimus thumb’s up be wrong? I’m sold!
20/10/2009 at 14:47 Catastrophe says:
More importantly, how does Optimus have 4 thumbs? 2 hands kept for spare parts?
20/10/2009 at 14:28 mandrill says:
I want this game, but unfortunately am too poor to purchase it. :(
It sounds like the game I dreamt of whilst wasting hours and hours of time on Diablo 2 all those many years ago. Titan Quest filled that void for a time but lacked the first person perspective and twich gameplay that I crave.
Being far from home I’m looking for games that I can play with the freinds I left behind, and this sounds ideal.
Good review as ever lads.
As to the descriptions of the game in terms of other games, I take that as an indication of the artform’s maturity. Once a certain point is reached in the lifecycle of an artform, it becomes impossible to describe anything new except in terms of what came before that seemed to influence it.
20/10/2009 at 22:22 TeeJay says:
I just picked two other Borderlands reviews at random and although both of them did namecheck other games in passing, everything they were saying was comprehensible to someone who had not played the games mentioned as they described the points they were making in detail – the namechecks were incidental.
eg:
http://www.atomicgamer.com/article.php?id=899
http://uk.pc.ign.com/articles/103/1036211p1.html
20/10/2009 at 14:34 Altie says:
So, probably a silly question. But does the PC version have autoaim of any kind?
20/10/2009 at 14:35 Jim Rossignol says:
There is some kind of auto-aim option, but I didn’t test what it does.
20/10/2009 at 14:42 Altie says:
Ah, cool. As long as I can turn it off. That always bloody annoys me.
Anyway, great review. Even if it did seem alittle negative. But hey, no game is ever perfect, and everything has its flaws. And its better to have an honest opinion. I’ll most certainly be picking this game up. I’m one of those guys that can run around all day looking at shiney loot and being happy. And with it being an FPS, i’ll probably never get too bored.
20/10/2009 at 15:00 Lack_26 says:
So am I going to have to need to buy two copies to play co-op with my brother or will I just need the one (Some steam games we can play on the same account, L4D for example, on two computers).
20/10/2009 at 15:13 Trombone says:
Given that the controls are half console specific and that there is an auto aim option, I worry about poor implementation of mouse controls. Can you tell us how linear the mouse movement is?
A number of recent multi-format releases still exhibited pad behaviour when used with a mouse, Bioshock being one of the most high profile offenders. I know this puts off a lot of fps players who are used to playing games such as TF2 and L4D, which have a linear mouse response.
20/10/2009 at 15:28 JKjoker says:
i want to know this too, this delayed response to mouse movements in ports has been pissing me off lately, it feels like the world is filled with honey or some other viscous liquid and it also gets worse and worse the farther away you get from the recommended hardware
20/10/2009 at 17:39 Lack_26 says:
I know what you mean, I never finished Bioshock for this reason, I just really didn’t like the way it controlled.
20/10/2009 at 21:38 coupsan says:
Wow, I thought it was just me who noticed that the mouse controls in certain games were wonky. I really, REALLY hope this isn’t the case. Not that it’ll matter, because it looks like a lot of fun. But still.
20/10/2009 at 15:41 Steerpike says:
Thanks guys! This is why I turn to RPS for wisdom when it comes to thumbery on games. Just updated my Tap writeup to share you
It’s still the 26th for the PC version, correct?
20/10/2009 at 15:43 Steerpike says:
Whoops. Sorry for the careless HTMLing.
20/10/2009 at 16:02 Butler` says:
Hehe, fun write up, good stuff.
I’ll probably 360 it purely for the friends list. PC friends all tend to play WoW and don’t make the best co-op buddies.
20/10/2009 at 16:04 Butler` says:
Also, the interface quirks / mouse issues don’t exactly favour a PC purchase (I’m stupidly fussy about both).
20/10/2009 at 16:39 Steerpike says:
Butler`, what interface/mouse quirks do you speak of? In general I feel that God intended all FPS games to be played on PC, so that’s why I went that route. Plus the short delay gives me a chance to get over my Demon’s Souls addiction.
20/10/2009 at 16:42 Jim Rossignol says:
He’s presumably talking about the interface stuff, which I think John made an undue fuss over. There are no general control issues.
20/10/2009 at 16:04 Hug_dealer says:
I cant wait. i knew it was great already, but the rpsers praised it also, so it must be a gem.
Also. 4 bricks frenzying at the same time. Pure win.
Now to get the wedding out of the way on the 24th. Spend time with the new wife on the 25th, and then disappear like a naked hermit for the next 3 days.
20/10/2009 at 16:10 Dave says:
It occurs to me since there’s not much RP in this sort of RPG… perhaps “First Person Looter?” :)
22/10/2009 at 17:52 Urthman says:
I just want to say that First-Person Looter is an awesome name for this genre.
(although Google says it’s already been used a lot to describe Thief, which is a very different sort of looting)
20/10/2009 at 16:14 Hug_dealer says:
well, its as much an rpg as just about all the mmo's out there. So if they qualify, i think this should also.
I am also ver excited by the fact that they were discussing difficulty, and alot of other reviews have mentioned it. Makes me happy this wont be a cakewalk.
20/10/2009 at 16:17 Heliosicle says:
I was glad when Kieron mentioned that you all loved it, it had all sounded rather negative before, glad my pre order from shopto wasn’t a bad idea anyway, even if i could cancel it…
Most of your negative’s just seemed to be small things, eg. voice chat problems, I own a vent server, so that doesn’t annoy me, seeing as I’ll be mostly playing with friends
Heres hoping a patch fixes all those interface problems and the like.
20/10/2009 at 16:25 Heliosicle says:
Quick Question, how do you do these verdicts? Do you all sit round a table talking taking down what people say, record it then type it up, or type to each other in steam chat or something?
Cos if you sit around talking, recording it might be a cool thing to try and putting it out in a podcast format or something.
20/10/2009 at 16:43 Jim Rossignol says:
Group text chat. Transcribing a recording would be too much.
20/10/2009 at 16:34 sigma83 says:
How?
20/10/2009 at 16:36 sigma83 says:
Urgh stupid not working reply function.
How can you play L4D on more than one computer with the same steam account?
20/10/2009 at 20:12 Lack_26 says:
I have both connected up using LAN, I think started the first instance of steam up with the internet and then turned off the internet, I’d start L4D. Bring up the console and type ‘sv_lan 1′ and ‘sv_allow_lobby_connect_only 0′. Load a map using the console, the other person loads up their L4D and then connects to the server. You end up with two players (e.g. player and player(1)) on the game and continue to play the game, it’d probably work with more people as well.
20/10/2009 at 16:48 Lambchops says:
The closer this has got to release the less I’ve been interested.
While I absolutely loved the final art style when it was revealed and thought the shooting looked quite fun the lack of narrative and perhaps more importantly focus on combat; bothers me.
Question for the guys; is blowing the shit out of enemies likely to be good enough to carry the game (bearing in mind I loved Serious Sam). Or is the fact that some MMO style grind has been introduced going to kill the experience of a fun shooter for me (bearing in mind that I detest grind)?
20/10/2009 at 16:51 Jim Rossignol says:
The action carries it. This is a fine shooter. There is an element of repetition towards the end of the campaign, but it gets amped enough in co-op that moving between that and single player makes for a really interesting game.
20/10/2009 at 23:47 Lambchops says:
That’s good to hear – I’ll almost certainly pick it up when it becomes a tad cheaper.
20/10/2009 at 17:40 The Hammer says:
That middle picture sure does look like Alyx in a resistance base…
Is that a nod?
20/10/2009 at 17:42 Marty Dodge says:
If none of my beta’s drop in the next few days, I might just pick this up. Will let others play it a few days to work out the kinks though… glad to see its released on the PC.
20/10/2009 at 18:24 FPSRPGFetus says:
Odd request, but, if you guys are into it, can you guys re-review the game two months from now? When the “Oooooh! shiny new game” novelty dies down?
20/10/2009 at 18:57 Jim Rossignol says:
I’ll definitely be revisiting it, not least for DLC and the like.
20/10/2009 at 18:44 Steerpike says:
Jim et al, do you see single player replayability in trying out the different character classes? I get that this is definitely a game aimed at multiplay, but what level of revisitation do you think single players will get?
I ask this as one of those people who still obsessively plays STALKER.
20/10/2009 at 18:56 Jim Rossignol says:
It’s not quite as interesting as Stalker. But I am already playing through a second time with a Brick character. Also I believe the game can be played post-completion to the level cap. My mordecai is 35 and I could get him to 50. I’ll investigate and post about that later in the week.
20/10/2009 at 19:02 FPSRPGFetus says:
@Jim
Thanks!
The longevity of this game is my main concern since it’s so focused on co-op play.
20/10/2009 at 19:32 Hug_dealer says:
the game can be played as many times as you want with the same character. you can restart the game at any time with a character and the world is leveled up to your level from the start.
so if you are lvl 14, you can start an entirely new game and it starts out at lvl 14 and goes up.
Enemies are randomized every play through, so you cant memorize the game as easily, and should always provide something different.
So after you get to level 50, you can keep playing that guy kicking ass and taking names in order to find even better loot.
I'm sure this game will be some awesome modding going on for it.
20/10/2009 at 21:07 Weylund says:
That is the most awesome thing ever. Thanks.
I’ve had to sell one of my children, but I think a pre-order… is in order.
20/10/2009 at 19:33 amishmonster says:
So does this mean that if you play co-op and are not the host, you’ll basically have to backtrack and redo content to keep up in your own game (or if you were to host one at a later point)? That seems slightly preposterous.
20/10/2009 at 19:43 amishmonster says:
Whoops, apologies! I just noticed that Markoff and Alec already answered the question.
Slowness aside, thanks for a great Verdict! I like the round-table format.
20/10/2009 at 20:21 Spd from Russia says:
MMO-like? now thats very dissapointing
I want an immersive SP experience, not a multiplayer grind-fest ( I dont like coop at all
but then again I played through Hellgate in sp and thought it was ok, so if borderlands is hellgate-but-better it should be enjoyable
anyway I`d rather play new Stalker
21/10/2009 at 08:43 MrTest says:
Isn’t Pripyat out in Russia now?
20/10/2009 at 21:24 Shalrath says:
Out of curiousity, what customization is there for the actual characters look? Are there different armour sets, or is your character basically your colour choice + weapon?
20/10/2009 at 21:39 Markoff Chaney says:
I believe the look is just name, color choice and weapon. There are things like artifacts and shields that modify skills, recharge times, etc. but they are not cosmetic. I have heard that some of the mods can actually give you an ingame title, however. For example it could say “Commander Rantor” instead of just “Rantor” if the artifact/mod grants the title.
20/10/2009 at 22:10 Justin says:
How are the vehicles integrated into the game? Do you purchase them, or are they simply available in certain areas?
20/10/2009 at 22:19 Justin says:
Sorry, just saw the bit about vehicle quests on the other page. Are vehicle purchases also available, however?
20/10/2009 at 22:21 ran93r says:
Pre-ordered a dog’s age ago but nice to get the nod from Optimus. Hearing good things from everywhere today, niggles aside.
20/10/2009 at 22:40 Steerpike says:
Final question: what, precisely, do these lands border?
I’m betting it’s Hinterland, but I could be wrong.
20/10/2009 at 22:54 Pl4t0 says:
believe it or not, even after this thoroughly in-depth and refreshingly unique review, I’m still on the fence. Something about the concept…I looked forward to it for the longest time but now I find that I might spend the money better on another game entirely. Hmm. I’m glad it turned out good, though.
20/10/2009 at 23:00 invisiblejesus says:
Mmmm, the voice chat issues aside I’m really glad now that I preordered this. :) Going to have to go with Roland, healing people by shooting them is way too good an idea to pass up.
20/10/2009 at 23:02 Railick says:
@Steerpike = They border insanity.
20/10/2009 at 23:08 DarkNoghri says:
So, any word on content filters (violence, language)? I’ve never been a fan of superviolence or cursing, so I wonder if it’s possible to tone these down. And if there are filters, how do they actually affect content?
21/10/2009 at 00:03 Eschatos says:
I’m just pissed that it’s delayed for PC until next week.
21/10/2009 at 00:05 Railick says:
How does Brick's insane laughter and scream compare to the heavy from TF2?
21/10/2009 at 00:20 Dolphan says:
Is it worth a pop as a purely single-player experience? I'd not be likely to have much chance for co-op.
21/10/2009 at 01:02 WilPal says:
Sorry guys, but i couldn’t read this.
I found the layout of the article to be rather retarded, and the fact that you constantly kept comparing it to other games annoyed me too.
It is unlike any other game, it is an entirely new kind of game. Nothing like this has ever been done before.
I don’t mean any offence by this, it’s just my opinion.
21/10/2009 at 01:14 invisiblejesus says:
Generally, when one is not intending to cause offense it’s a good idea not to refer to other people’s work as “retarded”.
21/10/2009 at 02:07 Steerpike says:
Well said, invisiblejesus. Just because the internet is anonymous doesn’t mean we have license to behave like assholes.
But I must ask: why invisible? Is it to visit girls’ locker rooms? ;)
21/10/2009 at 02:34 invisiblejesus says:
That would be a fine reason to go invisible, for sure, but it’s actually a reference to the old Vampire: The Masquerade 1st edition Malkavian clanbook. Something in there about a crazy street preacher screaming at an invisible Jesus that I thought was pretty funny. I mostly use it now because my online gaming people know me by that name and for the most part I haven’t seen similar names out there, though there was an anti-religion site by a guy named Invisible Jesus that I’d prefer not to be associated with. invisiblejesus, one word, no caps. Accept no substitutions.
21/10/2009 at 04:33 Spacewalk says:
I thought it was a garfield minus garfield type thing.
21/10/2009 at 08:35 MrTest says:
“It is unlike any other game, it is an entirely new kind of game.”
Except it’s clearly like Hellgate. What on Earth are you talking about?
21/10/2009 at 08:45 MrTest says:
In fact, this annoys me so much I have to post again: It’s also clearly got Halo, Stalker, and WoW influences. It’s so far from being totally original that your claim is absurd.
And I’m not saying that’s a bad thing – just that it’s clearly not “entirely new”.
21/10/2009 at 02:39 Wedge says:
Sounds like something I really hope gets solid post release support in patches. Considering the developers, if it sells well on PC, I would hope it will. I know people have been big on the 4-pack deal (I got one setup myself) so I’m optimistic about that. Also any idea if the game might support modding at some point? With the UE3 engine basis, it seems entirely plausible…
21/10/2009 at 04:09 Melf_Himself says:
I quite enjoy when the four of you do a round-table thing like that. IMO any single-person review is too limited because it’s biased by the tastes of one person. Seeing different takes on the same issues is really useful. You should consider doing this stuff more often.
Just sayin.
21/10/2009 at 04:36 MadMatty says:
Grabbed a nize promo poster for Borderlands, outside in the real world (SHUN IT!), from the side of a garbage container. I said id put it up on my wall if it got good reviews and i guess it did- so up its coming. gonna try it out sometime too i guess
21/10/2009 at 06:26 Kris says:
Like to see them keep Adam West out of the DLC now!
21/10/2009 at 06:53 bv728 says:
With the mention of port forwarding – if me and a buddy who live in the same house want to play with our two buddies in another state, are we screwed if we’re on the same internet connection? Or will I need to fancy up our setup a bit as the network guy in the house?
21/10/2009 at 10:55 CMaster says:
Strikes me that you could always use Hamachi for that kinda thing, should all else fail.
21/10/2009 at 11:24 Theo says:
I have a really stupid question, with regards to the levels, whats it gonna be like if my buddy levels faster than me and then we try to play together? i guess best way is for me to start the game and him help me ?
/
21/10/2009 at 15:19 Kakksakkamaddafakka says:
Are there uniques/set items in this game?
21/10/2009 at 15:43 Hug_dealer says:
i dont think any sets, but there are legendary items to find randomly, and alot of named weapons dropped off set bosses.
21/10/2009 at 16:52 Out Reach says:
Just realized this is out for PC a week after it is for X-Box 360 and PS3.
I thought I’d be playing this on Friday… Now I must wait till the 30th… Nonsensical delays are Nonsensical.
21/10/2009 at 19:22 amishmonster says:
I think it comes out for PC on the 26th, Out Reach (at least that’s when it unlocks on Steam). So, that’s a little better!
21/10/2009 at 19:27 CMaster says:
Says unlocks on the 30th on Steam to me.
Localization maybe?
21/10/2009 at 19:29 Lack_26 says:
Well it's scheduled for a 30th Nov release outside of NA both in shops and on Steam (for the UK at least).
21/10/2009 at 21:17 Prowlinger says:
I like the review but lemmie sum it up for you all…
Serious Sam + Fallout 3 + Diablo + Any mmo = Borderlands
Frantic shooter, mindless missions, random loot generator, injected with fun!
:)
22/10/2009 at 11:37 Markoff Chaney says:
Yummy. Pre-load complete. :)
22/10/2009 at 11:52 Seniath says:
<po faced>With the pre-load now available on Steam, one has to wonder what the next 8 days are going to afford Gearbox/2k in terms of "localisation" and "optimisation".</po faced>
22/10/2009 at 17:21 Joseph says:
“Any XP or items they gain in that time stays with their character when they go back to their own game, but quests completed and areas unlocked do not.” – John Walker
So you can level up from 1-50 in someone elses game doing every single quest… then later host a game and none of your quests will be done? I’m guessing that means there are no +X to max health quest rewards like in diablo then…
Is there anything to do at level 50? I guess there would be a bunch of quests and then the lame ending you speak of… and then roll another class if you want more.
22/10/2009 at 17:23 Joseph says:
Oh and cheers, good review. I am sad to hear about the lack of inventory space and consoley interface, but happy to hear it will be awesome fun like I hoped! :D
22/10/2009 at 18:08 Jacques says:
Now downloading at 38Kb/s. Have I mentioned how much I despise Virgin Media?
22/10/2009 at 18:56 Joseph says:
@Myself: Wow I am such an obvious drooling addict already. :O~
@ Jacques: Wow bl. Is that because they throttle steam traffic?
22/10/2009 at 19:50 Jacques says:
No, I think it's just because they're shit and there aren't enough wires in the area. It doesn't just slow Steam, everything else is running at that speed too.
22/10/2009 at 19:54 amishmonster says:
@Joseph: I think they clarified this a few times in the comments, unless I’m reading it wrong – it SOUNDS like quests completed in Coop will count as completed when you go back to SP. Alec and Markoff said this in the comments, even though I’ve seen a few conflicting statements to that effect.
I’m not sure where quest rewards actually stand at this point – Alec says that in coop, only the host gets them, but that would mean that playing coop would lock people out of getting certain rewards, I would think.
I know it’s a while after the article, but could we get a sure-fire clarification on these questions (before I recommend this to friends):
1) Do quests completed in co-op count as completed for non-hosts?
2) If they do count as completed, does that mean the co-op will make you miss out on quest reward items?
3) Could you comfortably play through the whole game in co-op without the non-hosts missing out on various aspects? Or is co-op more for short bursts rather than actual progress through the game?
Sorry to repeat questions, but I’ve seen so many conflicting answers that a restatement would be wonderful.
22/10/2009 at 20:05 Ergonomic Cat says:
Lack_26: I’m gonna suggest that what you do to L4D is not, precisely, an intended feature.
I’m playing it on the 360 because my friends all have weak PCs. It is hellaciously entertaining.
This review thingy actually makes it seem a lot worse than it is. It’s like a good action movie. Yes, the plot’s a bit silly. Yes, you can totally tell that’s CG. But Neo just shot like 200 guys. It was totally awesome.
22/10/2009 at 23:28 Quests says:
a very light co-op shootery diablo/wow clone, with loot whoring and all.
Good job Rearbox.
Bye.
22/10/2009 at 23:53 Butler` says:
It’s a good game; a quintessential 8/10 if there is such a thing.
Randy Pitchford isn’t half as clever as he thinks he is though.
23/10/2009 at 17:52 SoullessP says:
The team dynamic is the most fantastic aspect of the game, in my opinion. If you can find a group of players intent on working together, the game is as fun as any I’ve played in recent memory.
24/10/2009 at 12:50 Seniath says:
So apparently some stores have broken the PC street date. Those who snagged a copy can't actually play it yet thanks to Securom Timelock preventing activation, but still, one must marvel at 2K's/Gearbox's optimisation guys… to be able to actually alter code already printed on disk is a damn impressive feat.
Oh, wait, that's right, the "optimisation" line was a load of bull. Yet they're <b>still</b> spouting it on the forums.
I wonder how long it'll be before the scene cracks the Timelock DRM at it starts appearing in places. The irony of people pirating it because they want to play it now instead of at 2K's arbitrary release time is certainly not lost on me…
24/10/2009 at 22:13 Jelle says:
Quite a while, since important bits are distributed encrypted and cracking encryption isn’t really doable. (DRM doesn’t work when the user can ‘see’ the content, but there is nothing to see here. Infallible DRM!)
25/10/2009 at 10:04 Moot says:
Surely a shotgun that fires rockets is in fact a rocket launcher?
:-/
All that aside, good verdict and as entertaining an article as always – ignore the haterz, if indeed you weren’t in fact doing just that already.
As others have already commented, it is nice to have a slightly different take on the standard “review” format.
As for the game, I have played for about 2-3 hours on the Xbox 360 version (stores here in Dubai care not one jot for release dates) and have enjoyed myself so far.
Looking forward to my friend picking up a copy so we can try co-op.
25/10/2009 at 10:32 Lack_26 says:
Oh great, the spam bots have found us. To the shelters!
25/10/2009 at 13:04 UK_John says:
Saving $100′s by sticking with the great STALKER series! about 140 hours into STALKER 1 and 2 and No 3 due out in a couple weeks! When you add up the 100′s of great gameplay hours with the fact I didn’t have to buy the 12 hour gameplay Dead Space or Mirror’s Edge, and won’t have to buy this cartoon shooter aimed at teenage console owners, I am $100′s ahead of the game!
25/10/2009 at 13:18 Heliocentric says:
“Length=Value”
Thats what she said.
25/10/2009 at 13:38 Moot says:
What an odd post.
25/10/2009 at 13:58 fullbleed says:
I put in roughly that amount of time on STALKER Clear Sky, only becuase it crashed so much forcing me to replay that damned bloody swamp level 13 times!
It was actually psychologially draining, having to quick save all the time to avoid losing progress when it crashed, but also trying to avoid quicksaving too much incase it saved AS it crashed corupting my save file.
I loved the STALKER games, i really did spend 70+ hours on SoC before my friend begged me for his game back to which i went and bought the collecters edition and carried on playing. But I just want something that is more polished and wont crash every 5 seconds.
25/10/2009 at 14:29 UK_John says:
Patched up and with mods, Clear Sky is fine. Buy the time I finish the new STALKER I am hoping Fallout New Vegas will be out, that it will be a proper RPG and that it will give me another 80 hours or so over the 20 odd hours for Mass Effect 2, Alpha Protocol and Bioshock 2 will give me for the same money (and only 60 odd hours!)
Sure in a week there will be lots of posts, just like with Far Cry 2, saying how repetitive Borderlands is…!
25/10/2009 at 14:36 UK_John says:
@Moot:
What an odd reply….
25/10/2009 at 14:48 Kommissar Nicko says:
@UK_John: Did you buy Borderlands?
25/10/2009 at 16:09 Moot says:
I will elaborate then!
1) I don't quite understand your logic, but you <i>seem</i> to be saying "I already own an apple, so I didn't buy an orange and now I am rich"?
2) When you played then game, what made you feel it was aimed at "teenagers with consoles"?
3) Seems more comic book inspired than cartoony to me, but hey – that one is a moot point and something very much down to personal taste. I really like the art-style myself, but I can understand not everyone would.
:-)
26/10/2009 at 09:58 Psychopomp says:
“3) Seems more comic book inspired than cartoony to me”
Not to mention that Colorful Shooter #5>Brown Shooter #4164890769023024137906
25/10/2009 at 16:13 Moot says:
Why can't I quote UK_john without the hive mind automatically branding him an "Anonymous Coward"
Seems a little mean and that is not my intention…
25/10/2009 at 19:05 Jim Rossignol says:
The anonymous coward thing is some legacy code from the forum. I need to get around to fixing it.
25/10/2009 at 18:41 UK_John says:
It’s funny how everywhere you go on the web nowadays, you get comments along the lines of ‘if you haven’t bought/played the game, you have no right to comment’.
I thought the reason for all the video trailers, programmer interviews, screenshots, previews, reviews and general hype was so a gamer could make a knowledgeable, informed buying opinion? And surely, if that opinion is ‘I don’t want to buy/play this game because….’ is a perfectly entitled opinion?!
Is gaming getting so Stalinist, that you have to buy a game before you can say why you don’t like it? Because if that’s the case, bad games will sell so well that the quality of games will drop like a rock! So, as far as I am concerned, by not buying this I am helping games get better!
And Moot, I don’t blame you for the ‘Anonymous Coward’ – it’s not just games software that is buggy nowadays!
25/10/2009 at 19:21 Moot says:
@ UK_John.
Is there a Godwins law equivalent for Stalin..?
;-)
I don’t think anyone is saying that one doesn’t have the right to discuss or to pass comment on a game that one hasn’t played, or at least I am not.
it is however a little presumptuous to infer a game is bad/poor/not as good as game X, without having played it though!
That aside, I still don’t get how playing STALKER directly saved you from “having” to buy several other unrelated games that you may well have enjoyed?
25/10/2009 at 19:28 Jim Rossignol says:
I understand UK_John’s point, I think, which is that Stalker represents both the style of game and length of game he wants and expects to play on the PC. However, I think it’s based on some misconceptions about Borderlands – which is long, a good shooter, and very violent.
I prefer Stalker, obviously. SOC is probably my most played game of the past few years, but that hasn’t stopped me appreciating Borderlands for what it is.
25/10/2009 at 19:33 Vinraith says:
Clearly it’s a product of taste, not game content. I got better than a thousand hours out of Morrowind, I expect I’ll get hundreds of hours out of Borderlands, I’ve gotten perhaps 15 hours out of my various STALKER: SOC false starts, simply because despite my best attempts the game has never grabbed me.
UK_John’s error isn’t “value = length,” because value very much does correlate to how much you enjoy a game, which usually translates to how long you spend playing it. His error is in assuming that everyone that isn’t a “teenage console owner” has the same taste and acquires the same value he does from the things he enjoys.
26/10/2009 at 09:24 Moot says:
Well I put in another few hours last night and hit level 12…
Still enjoying it – indeed even more so now.
Some random thoughts:
1) Loot! Loot! Loot! I do indeed have loot fever. The thought of picking up some rare purple sniper rifle that fires hedgehogs is driving me ever onward.
2) I like how levelling genuinely does make you feel like you are progressing and becoming significantly more powerful. I got my buttocks handed to me by a boss. I went away and tried again 2 levels later, loaded up with better gear and creamed the hapless fellow. It is also good fun one-shotting those critters that previously caused me know end of grief.
3) I hope the game keeps up this steady rate of introducing entertaining new weapons and mobs, but I fear it must surely plateau before too long. Assuming appearance of “Generic Fire Sniper +13″ through to “Generic Fire Sniper+100″ and “Huge henchman with a different coloured hat” to become the norm after a while. As it stands though, the variety and steady rate at which it is introduced is very enticing.
4) Pretties! I have been playing the Xbox 360 version (yeah I know) and it looks lovely and runs well. Nice character design, pleasing animations and the art design choice is an all-round great way to make a generic, brown, dusty landscape seem vibrant and interesting. Makes me think “comic” rather than cartoon.
5) Screaming midgets. Brrrr.
26/10/2009 at 09:35 Moot says:
@moot
“know end of grief”
Sheesh
27/10/2009 at 01:38 David says:
Ok, so I’ve clocked a couple of hours into the game… and I’m gonna try returning the game tomorrow. What a sorry excuse for interactive entertainment. Granted, the graphics are really nice but apart from that there’s not really anything separating it from Hellgate. It’s just a little more “next gen”, you know. It’s a grind with all the fedex quests it could muster. Money and objects, mainly weapons, with names in different colors fall out of dogs that live in holes in the ground(!). And in abundance.
I’m sorry, I wish I could write something more coherent to express my disappointment but… I’ll just say that I’d rather go back doing Baal runs again than to play this regurgitated repackaged piece of uninspired “entertainment” again. Gah!
28/10/2009 at 03:19 coupsan says:
The skags having random items is explained in one of the loading screens–apparently they eat everything they can and spit out whatever they can’t digest.
Doesn’t really explain why they still have those items, but whatever.
In other news, one of my friends has said that Borderlands is a rip-off of Crackdown. Yeah, I don’t know.
27/10/2009 at 03:14 the wiseass says:
I think Borderlands has the most messed up release ever. I mean the countdown timer on the steam website said the game would unlock today but merely 60 minutes before the unlock they pushed the date back for another 3 days.
Now people are going apeshit over this:
http://forums.steampowered.com/forums/showthread.php?t=998129&page=10
Also it seems Australian customers received a wrong version of the game and are now forced to d/l the whole thing again. It's kinda sad that such a promising game starts off so badly.
27/10/2009 at 04:29 Moot says:
Which is precisely what I am enjoying about the game…
Out of interest, what were you expecting from it? Having read the various reviews, the RPS verdict and the lead up blurb, I pretty much got exactly what I was expecting!
27/10/2009 at 07:34 Paxeh says:
2k’s response to this crazy delay has been crazy to say the least. There is a whole thread down at their official forums where people are ripping into the community manager because she promised some things but never delivered (especially since 2k is now pleading innocence, which always is nice like oil on fire)
I can’t understand why 2k didn’t learn from the botched up Bioshock release. Also; a staggered release and not an international release is just silly. It’s so 2004.
27/10/2009 at 10:27 Nameykins says:
I had my first chance to play last night and it was a blast. Picked up Mordecai for the gunslinging aspects, with a side of sniping. It starts off pretty slow (damned forced tutorial disguised as normal gameplay), but by the time I had taken out the first little boss, I was completely hooked. Didn’t have much to play, so I’m only level 8 or so.
I think much of the draw for me is combining some of the more enjoyable things about both RPG’s and FPS games well. In RPG’s, I really enjoy micromanaging equipment and watching as my stats gradually go up. Sometimes, the stats go up ALOT and you get a nice rush. In single player FPS’s, being introduced to a new gun is always fun. Like getting your hands on the Shotgun for he first time, or finding the first rocket launcher, etc.
So far in Borderlands, I go through -both- every few levels. First I find a pistol that soots pretty fast. Then I find a pistol that shoots through a scope. Then a pistol that shoots two bullets every shot, doubling my damage! Watching this gradual improvement of stats, while still getting the joy of finding an actual new gun is really addictive so far.
Playing also feels great. It actually feels like an FPS, unlike Hellgate: London. That had a bad habit of being really slow and uninteresting in combat and the weapons felt like pea-shooters with shiny effects. Borderlands manages to get the FPS feel right, where enemies are actually threatening, guns have some bite to them and things don’t drag out too much due to huge HP bars. If they do, then it’s usually a scary boss kicking your ass.
I’m interested to see how long this will last. But so far, thumbs up.
28/10/2009 at 03:50 Tei says:
I have managed to have a bit of normal play… hurra!.
After testing lots of weapons, i am extremly happy with a autopistol that put things on fire, and mostly happy with riffle-sniper and SMG, but not much.
The sire power seems usefull, because It doubles as a short “sprint”.
Vehicles seems easy to drive (why limit to 2?) and fun, a bit op.
I am making something like a “Siren-Tank”, if that thing exist.
28/10/2009 at 16:21 Army of None says:
Blimey this game is brilliant. It consumed an entire night that should have been devoted to chemistry homework. Instead I was running around, foaming at the mouth, screaming, and punching things to death.
28/10/2009 at 16:57 Chris R says:
1) Do quests completed in co-op count as completed for non-hosts?
Yes they do.
2) If they do count as completed, does that mean the co-op will make you miss out on quest reward items?
No you do not, you get all quest rewards even if you are not the host.
3) Could you comfortably play through the whole game in co-op without the non-hosts missing out on various aspects? Or is co-op more for short bursts rather than actual progress through the game?
First question is invalid, since the non-hosts don’g miss out on anything.
Single-player is fun, but Coop is where it’s at. I think you miss out more by not playing coop with some friends. It’s like playing D2 single player vs on B.net with friends. You’ll have fun in Single player, but CRAZY CHAOTIC STUPID FUN in coop. Plus better loot due to more players. 4 player coop is what Borderlands is all great at.
29/10/2009 at 23:56 PHeMoX says:
Fun to read, good job RPS !!
Also, the game sounds interesting. I think I’m sold on this one.
30/10/2009 at 07:02 Bronte says:
Borderlands is absolutely brilliant. I especially love the graphics, and the comical quality they have to them without being… foolish.
I started a series on my blog called “The Borderlands Chronicles”. The inspiration is from Alec Meer’s recent “The Risen Report”.
You can find the first entry here: http://arewenewatthis.wordpress.com/2009/10/29/the-borderlands-chronicles-part-i-zeds-red-baby-or-skag-skirmish/
I would love some feedback on what you think of it. I enjoy writing tremendously, so I always wonder if what I write is fun to read.
I will be updating this series approximately twice a week till I am done with the game.
30/10/2009 at 07:29 Psychopomp says:
AIN’T NO REST FO’ THE WICKED