Eggo Arr Aws Eeeee! Aa Oo Aaiier!

By John Walker on January 27th, 2011 at 4:13 pm.

Yoda had better double jump.

Cynical people, naff off. I adore the Lego games. With the possible exception of Lego Indiana Jones, they’ve been amazing creations, packed with wit and detail like little else. Lego Harry Potter should have been in our 2010 Calendar, and it was only because I didn’t play it until too late that I didn’t know to argue for it. So news of Lego Star Wars III: The Clone Wars is to be met with delight. Good – I hope everyone’s changed their minds and agrees with me now.

One particularly lovely thing about the games is that there’s no recognisable dialogue at all, instead everything communicated through peculiar speech-like noises. The video below shows the actors in the studio willingly looking daft to create these noises, along with snippets of the forthcoming game.

It’s out in March, and I’m mightily looking forward to it.

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42 Comments »

  1. Premium User Badge

    The Sombrero Kid says:

    This game looks ace.

  2. Premium User Badge

    RedViv says:

    You mean Lego Indy 2, don’t you? That one was bad, really bad…

    • dancingcrab says:

      Yes, I agree. Indy 1 was great, but the second was rubbish.

    • Cradok says:

      Some of it was good, but it was all burried beneath the shittiness of the horrible hubs where you had to spend an hour wandering around to find the right type of bloke to do a level…

  3. Magrippinho says:

    I agree with you on the Lego: [Insert Movie License Here] games, and I especially love the charades too!

    Also, having no recognizable dialogue obviously fits perfectly with the Star Wars prequels.

    • westyfield says:

      Still better than Hayden Christensen!

    • Ian says:

      Zing!

    • cjlr says:

      Poor Hayden Christiansen. He’s not a bad actor. Natalie Portman is not a bad actress. People like Ewan McGregor, and Liam Neeson are definitely not bad actors. But at least the others have been in some decent stuff that people know about. Nobody seems to know Christiansen from anything else.

      But when the dialogue is all shit, and the scenes are filmed with maybe one or two other humans inside a green box, anyone will look like a bad actor.

    • westyfield says:

      Yeah, fair point. I’ve never seen Christiansen in anything other than Star Wars, so the shonky dialogue is my only impression of him. Sorry, Hayden Christiansen!

    • Warth0g says:

      I recommend checking out Shattered Glass… excellent movie that he’s really good in…

      http://www.imdb.com/title/tt0323944/

  4. idiotapocs says:

    Yeah… Speechless noises are a nifty way of saving some localization money.

    • Tatourmi says:

      Yeah, that and a nifty way not to get that localization thrown into your face as a player too. I don’t know whether you are a native english speaker or not but, if that is not the case, can you really bear the hideous voice over that most games nowadays call “localization”? I am from france, which is, so i have heard, among the countries that spend the most money into their localization. The result is horrible 90% of the time, and that is when they cared about it. We often have gramatical mistakes as well as bad voice acting when that is not the case. I am more than happy when a game draws the card of the universal language, if not for me (As I can understand english decently, well, most of the time ;) ) for friends and for the past-me that was forced to use these localizations.

    • cjlr says:

      Is it that bad? I don’t make a habit of playing many games in French, it’s too much a pain in the ass to get a hold of them. Given the chance to shop in Quebec I do love the opportunity; if there’s no local dub they’ll usually stock euro imports, since NA versions often have spanish but rarely french. Not that any american or japanese developed game has, as a rule, anything but shit localization. And for non-english european games the english dub is often as bad as the french (the original release of the Witcher, f’r'ex).

      Ubisoft have had really good French dubs, but then, I should hope so…

    • bagga says:

      I think it’s a great approach for the main market, too. A huge amount of game dialogue is either terrible or irritating because there’s so many things to go wrong and it’s not a budgeting focus like graphics – the script will be poor, the direction will not match, or the voices will feel like you’re being flicked repeatedly in the ear (and most often all three).

      Boil it down to what’re really just emotional cues and you’ve cut out 90% of the problems straight away. I never seem to tire of hearing The Sims blabber amusingly about needing a piss, but if Tanya from C&C shouts ‘Come get some!’ a dozen times in a mission it gets really annoying.

    • Jhoosier says:

      Huh, I thought Tatourmi’s reply was going to go in a completely different direction after his first sentence. I was expecting a tirade about how games would just not be translated (menus and such), but I guess not.

      For us English-speakers, you just have to say “bad anime dubbing” and we get the point. Cowboy Bebop in particular is atrocious.

  5. westyfield says:

    The full title of that video is “Machinima Game Trailer…: Lego Star Wars III the Clone Wars Voice Talent Developer Dairy [HD]”

    Dairy

    Nice one, Machinima. Now stop making me watch Dominos adverts before the Lego Star Wars advert I want to watch.

  6. Antlerbot says:

    “It’s one of those games where you don’t really have to think.”

    Hmm. Hardly seems in the spirit of LEGOs to me. When I was a kid, my gigantic LEGO set was by far the most thought-provoking toy I had. Ah well.

    • Tatourmi says:

      They have got a damn lot of puzzles in these though. But you know, non player bullshit and stuff. They probably only got the pad for one hour, and only to check on the overall feeling and take this vid.

  7. Jonathan says:

    Give me Lego Minecraft. None of this movie tosh!

    Also, optimise the handheld versions more, whoever ports these games!

    Exclaim!

    • Premium User Badge

      Gap Gen says:

      Minecraft is Lego, pretty much. At least, it’s the closest I’ve come to feeling like I was playing with Lego in any game. Not that they shouldn’t try to copy it, assuming they can make something distinct and interesting.

    • Tatourmi says:

      You should try garry’s mod, way closer to that lego feeling when you are building something, at least as far as it concerns me ;)

    • RogB says:

      what game, and what platform are you referring to?

    • terry says:

      At a guess, the craptastic DS ports.

    • Premium User Badge

      drewski says:

      The DS version of the complete Star Wars collection is very nicely done.

  8. Premium User Badge

    Gap Gen says:

    Is it just me or are a lot of games going through extended open betas? Minecraft, for example.

    Maybe it’s a new development model for the age of digital distribution – after all, most software is never “finished”, and there are always features left out. That way, development can be funded properly; Minecraft is much better funded now even though it’s never officially been released.

    • Premium User Badge

      Malcolm says:

      Makes a lot of sense if you are a small indie developer as it will (probably) provide a reasonable revenue stream while you are still in development. I wouldn’t be surprised if people are more keen to stump up for a paid beta than just pre-ordering on the promise of something good at some non-specific date in the future.

  9. Tim James says:

    What the fuck does this article title mean? Can you get an unclever, non-punning American to write the RSS headlines so that I know what game you’re talking about?

    • Dominic White says:

      Watch the video. Then read the title out loud. Then feel a little silly.

  10. Jaffo says:

    I was surprised they use the voice actors from the TV show when there’s no real dialogue but I suppose it’s part of their contract.

  11. Temple to Tei says:

    Forced to play these right now -the star wars and the indy.
    They are bad, bad, bad.
    I mean that from a game point of view -designed for co-op surely, yet the camera angles are atrocious, baddies can shoot from off screen and there no puzzles.

    THERE IS NO CREATION!
    I mean there is nothing involved in any of the puzzles or the building, a glowing pile of bricks that you walk up to and hold a button next to.
    There will be 40 or so things to go stand adjacent to and hold a button for in each level.
    Then there is the needing to destroy everything to collect the ‘money’ -I don’t want to destroy. Perfect example: Episode One first scene has dancing chairs which you smash to get coins out and then they do not dance anymore. The rest of the game is the same -destroy the little touches, the nice scenery for the coins then there is nothing there.
    It is a shame as the lightsabers can be quite thwacky -there is nearly a game in there.
    Without the nostalgia there would be nothing.

    God I hate these games and I am probably going to have to play them this weekend -gf not kids.
    Play Star Wars Battlefront and play something good (one was the best for me, but two is okay)

    • terry says:

      I agree. You could level the same accusation at the modern toy sets, all neatly moulded one-use trinkets to make your licenced whatsit. If you actually get any regular blocks at all they’ve got odd numbered studs or some hideous neon colouring.

      What would appeal to me more than the LEGO: xxx licenced tieins is a “classic” LEGO game, where you’re given a pile of generic blocks at the start of a level and using them to solve puzzles in various Incredible Machine-esque different ways, with a nice physics engine and some platforming. Sort of like blocky Trine/Tomb Raider GOL. Hell, throw in a basic level editor and support for user-shared levels and I could see it being a minor hit.

      What I resent is this sort of prepackaged “creation” that is really no different than assembling something out of a Kinder Egg. I didn’t “create” the Millennium Falcon as a kid, I stuck the stickers on it. That’s not creation :-(

    • terry says:

      I agree. You could level the same accusation at the modern toy sets, all neatly moulded one-use trinkets to make your licenced whatsit. If you actually get any regular blocks at all they’ve got odd numbered studs or some hideous neon colouring.

      /getoffmylawn

      What would appeal to me more than the LEGO: xxx licenced tieins is a “classic” LEGO game, where you’re given a pile of generic blocks at the start of a level and using them to solve puzzles in various Incredible Machine-esque different ways, with a nice physics engine and some platforming. Sort of like blocky Trine/Tomb Raider GOL. Hell, throw in a basic level editor and support for user-shared levels and I could see it being a minor hit.

      Also, Battlefront hasn’t been off my hard disk since it came out. Brilliant game. Shame there’s not more maps though.

    • aerozol says:

      It’s not a ‘Lego with Star Wars’ game. It’s a ‘Star Wars with Lego’ game.
      Just supposed to be lighthearted simple gameplay, so play it with your gf, and have fun!

    • Premium User Badge

      drewski says:

      You’re approaching it all wrong. The Lego Movie License games are essentially action platform games made out of Lego bricks. It’s not supposed to be a Lego game – Lego is merely the form the game comes in.

  12. Optimaximal says:

    Personally, I think Lego Batman was where the series jumped the shark. It wasn’t bad, just over-complex with all the stupid suits.

    That said, another mistake was responding to all the misinformed people who’s whining about ‘ease of play’ resulted in Lego Star Wars II being many times more complicated than Lego Star Wars – The first was good enough fun without all the stupid hats, cameras, red bricks, special moves etc.

  13. Initialised says:

    My kids love the hats, collecting people and making new characters. Love the series, although the first Star Wars had some dodgy camera problems, the way they have the screen split on Indy and Hogwarts works brilliantly, if only they’d patch that into the older games.

    I think the lack of dialog makes it funnier, nice that they have the actors from the series but slightly unnecessary given their ‘lines’

  14. Anarki says:

    Has no one commented how amazing that website is? I’ve been running around for like 15 minutes