By Quintin Smith on July 26th, 2011 at 3:06 pm.

Death, the second horseman (and hoarse man) of the Apocalypse is locked in battle with an enormous beetle. Deftly rolling out of the way of its charge attack with an agility never showcased by War in the first game, Death promptly delivers a series of all-business, blink-and-you’ll-miss-’em slashes with his scythe. And what should come tumbling out from the beetle? Viscous, nightshade-coloured ichor? No. Numbers. For Darksiders 2, Vigil are taking the first game’s paltry handful of RPG elements and pushing them as hard as they can.
The plot, however, is once again bombastic fluff that’s about as self-aware as a guided missile. At one point during the first Darksiders, War vanishes for 100 years after accidentally bringing about the apocalypse (we’ve all been there, eh?). Darksiders 2 tells the story of his brother Death as he roams the abyssal plane, trying to reverse that terrible mistake and, in doing so, save his brother.

The chunk of the game demoed to us saw Death seeking an audience with the Lord of Bones, who’s described to us as an “air traffic director of souls”. Cutting the bell used to summon him clean in half with his scythe, Death watches as an airship the size of a stadium pulled by two colossal, flying snakes comes rumbling into view, so much as a floating object can rumble. A cutscene followed by a jumping segment has Death first racing down the snakes on his pale horse before clambering all over the ship to get up top. This, right here, was where the game stopped being loud and started getting interesting.

Atop the airship was a small “town” of emaciated and sinister freaks who were on hand to buy and sell loot, as well as offer quests. Not only will Darksiders 2’s world be four times the size of the first game, with whole dungeons lurking off the beaten track for inquisitive players to explore, but Death will have equipment slots for different pieces of armour, weapons, secondary weapons, talismans, capes and even bags. And, sure enough, when he lands some vicious blow on a monster, numbers now come floating up like abandoned balloons telling you exactly how much damage you did.

The original game’s skill unlocking system is also being ejected from the premises to make room for a vast skill tree with the important feature that even at max level, you won’t be able to unlock all of Death’s abilities. This is good, because as we all know – and I’m being completely honest here – the single most exciting part of many games is staring dumbly at the skill tree for minutes on end, agonising over what to pick next.

Speaking as someone who never saw much in the original Darksiders, the whole demo made me sit up and take notice. The combat looks richer and more colourful, the world even more eyeliner-slurpingly emo, the platforming more pacy (he’s surprisingly spritely, is Death), and the whole package looks elevated in a way that it’s much safer not expect of sequels. With the game still clinging to a release date in the misty future of “2012”, there’s plenty of time for polish, too. Keep an eye on this one. It just might be alright.




26/07/2011 at 15:11 MonkeyMonster says:
The first totally passed me by till I randomly saw it combined with some DoW2 package and took a gander. Now annoyingly addicted and its really rather fun, well paced and engaging. I now understand the pain of the invisible killing car and had to dodge it too. Very much looking forward to this though.
26/07/2011 at 15:11 Teddy Leach says:
Who is this ‘Quintin’? I swear they’re letting anyone in these days.
26/07/2011 at 15:16 Raziel_aXd says:
No they don’t. They didn’t even answer my application with some advice at least.
26/07/2011 at 15:17 Alec Meer says:
We’re still going through ‘em all, no decisions made yet and thus no-one contacted yet. There are *so* many.
26/07/2011 at 15:18 westyfield says:
I think he’s John’s son. The mother is, of course, Karen Gillan.
26/07/2011 at 15:22 Jams O'Donnell says:
“Quintin” is too stupid to be anyone’s real name. It’s probably Walker writing under a pseudonym.
26/07/2011 at 15:41 Raziel_aXd says:
Thanks Alec, I didn’t want to be completely discouraged for the future.
26/07/2011 at 15:17 BooleanBob says:
Looking forward to seeing how Vigil’s marketing department tackles the next one. Will you play as Pestilence or Famine? Gonna be a hard sell either way.
26/07/2011 at 15:22 zergrush says:
You probably mean Trouble and Strife or whatever WhipBoobs and DualPistoldude are called. Vigil used unconventional names for the other 2 horsemen (:
26/07/2011 at 15:29 4026 says:
Meet the Fifth Horseman of the Apocalypse: BLOODKILL VON BLADEHAMMER.
26/07/2011 at 15:30 Gar says:
I think you mean Strife or Fury.
The Darksiders horsemen are different than common ones we all know.
26/07/2011 at 15:35 zergrush says:
@4026: I believe Rob Liefeld already owns that name, sorry.
26/07/2011 at 15:50 bill says:
I just learned that the first horseman is, in fact, not Pestilence – it’s Conquest.
Who says vidya games arent educational…. well, reading links from wikis about vidya games at least..
26/07/2011 at 18:02 Sky says:
By the way, I don’t know if this is official or not, but there is this awesome artwork:
http://i.imgur.com/XFnBM.jpg
26/07/2011 at 18:25 zergrush says:
Those are Joe Mad’s concepts, but the coloring and composition are probably fanmade.
Here’s the original ones: http://www.giantbomb.com/darksiders/61-20991/darksiders-the-other-horsemen-death-strife-and-fury-sketches/35-382778/
26/07/2011 at 15:21 Jockie says:
I enjoyed the first game quite a bit, a sort of zelda/god of war hybrid, which is rare enough on the PC.
Unfortunately I got stuck on the sandy bit with the big wormy things and the time-slowing mechanics.
26/07/2011 at 15:32 Gar says:
You still have it installed? The key to those bits is just shooting your gun a lot from your horse (In case you had not figured that bit out yet). That part was definitely annoying at first, but simple if not boring and drawn out once you got the hang of it…
26/07/2011 at 15:53 Gnoupi says:
If blocked at the time puzzles, he doesn’t have the horse yet, I think. I think he is talking about the “instakill” worms which are chasing you as soon as you set foot on the sand, not yet about the boss.
Time-based puzzles are stressing me, so I understand how you got blocked.
26/07/2011 at 16:04 Jockie says:
It’s not the actual worms. It’s one of the towers with switches in the sand, where you have to activate the time thing at the right moment, then swing across the ceiling or something. I basically couldn’t see where I was supposed to go or when I was supposed to activate the time-slow. It was a case of ‘Ah I’ll work it later’ , but never actually bothering.
26/07/2011 at 16:31 Baka says:
Heh, I too still have it installed and am stuck, but at a later stage.
The whole beams and portals stuff for freeing the Archangel (I think it’s one?) confused me a lot. It doesn’t help that I try it with a pause of a few weeks between every now and then, then having NO idea where I am, where I’d have to go and where up and down is.
26/07/2011 at 16:59 Tei says:
I think these puzles involve sotime very fast moving trought the ceiling… Best watch a walktrought in youtube :-I
26/07/2011 at 17:06 Howl says:
Those towers were not very well done. They all looked similar from multiple angles and it was never clear where you were actually supposed to be headed and consequently what the barrier was to that progression or what you should do next.
I just got the game in the Steam Summer Sale and loved it to bits. I even went through it on all difficulties and tried for achievements, which doesn’t happen often.
26/07/2011 at 17:51 Ridnarhtim says:
Yeah, if I had to pick a worst part of the game, it would probably be that (with the exception, of course, of the ridiculously annoying thing you have to do right at the end … you’ll know what I mean). However the next dungeon, the iron canopy, is amazing and I’d recommend just reading a walkthrough for the desert section and getting through it ^^
26/07/2011 at 15:21 Coins says:
I’m looking foward to this game. I’m not a great fan of these games normally, but darksiders had a certain charm. Up to the point where all the puzzles combine in a mind-melting fashion.
26/07/2011 at 15:25 zergrush says:
The first surprised me with a lot more quality than expected, am quite looking forward to this sequel.
And Casey Jones seems to be a much better protagonist than the dude from the first game.
26/07/2011 at 15:35 Xocrates says:
Yeah, War was easily one of the least interesting characters in the first game.
The game itself was loads of fun, and this one is definitely on my radar.
26/07/2011 at 15:40 PatrickSwayze says:
Iseewhatyoudidthere
26/07/2011 at 15:39 Trelow says:
I’m really looking forward to when we get to play as Famine.
26/07/2011 at 17:04 Baconberries says:
Don’t worry, I’m sure he’ll be just as overly-musclebound as Death (on loan here from a WWF game, apparently)
26/07/2011 at 17:39 DK says:
There is no famine or pestilence. It’s War, Death, Fury and Strife. A Twohanded Sword brawler, nimble acrobatic scythe-ener, Whip-whielding angry Lady and Dual Pistol cool guy respectively.
The third one is actually kind of clever. Hell hath no Fury…
26/07/2011 at 20:37 Kablooie says:
Too bad, pestilence or famine would be interesting.
26/07/2011 at 16:45 McDan says:
Maybe I should play the first game then?
26/07/2011 at 17:07 Howl says:
Highly recommended.
26/07/2011 at 17:15 Alex Bakke says:
More of this ‘Quonton’ fellow. He should write for RPS.
26/07/2011 at 17:32 ColOfNature says:
They could certainly do with some new blood.
26/07/2011 at 17:25 PJMendes says:
Oh god Quintin’s back oh god FAP FAP FAP
26/07/2011 at 17:43 Ridnarhtim says:
Sounds awesome. Not so sure I’ll like the numbers, but everything else sounds like they’re actually making a sequel, not re-releasing the same game and just adding a 2 after the title, like so many are doing right now.
26/07/2011 at 18:22 Olderman says:
Funny how those dragons look like WoW’s Deathwing. Or maybe it’s just me.
26/07/2011 at 18:33 Davie says:
Holy shit, Death looks like an emo Skeletor. Awesome.
26/07/2011 at 18:41 Vexing Vision says:
I got Darksiders on the sale, and I really love the Zelda-vibe I’m getting from it. Zelda with blood. I like it.
26/07/2011 at 19:16 mbp says:
Playing the first as we speak and loving it. Probably helps that I am an action gaming noob and never played Zelda or God of War or any of the other games that Darksiders is accused of ripping off.
26/07/2011 at 20:40 Lemming says:
Well in that case, for yourself it will not only seem like a pretty good game, but a highly original one as well! I truly suggest you try out the God of War series and Zelda, though.
26/07/2011 at 19:22 JohnS says:
Is grey the new brown?
26/07/2011 at 20:11 sabrage says:
Sold at “RPG Elements”
I loved the first one.
26/07/2011 at 20:33 Kablooie says:
Daaaaaaaamn.
First one was pretty good, save for the puzzle-fest at the end. All the changes mentioned . . . . DS2 now has me seriously interested.
26/07/2011 at 20:35 Bret says:
That fellow can’t be Death.
He doesn’t have a “World’s Best Grandpa” mug.
26/07/2011 at 22:14 Dougal McFrugal says:
they havent done death properly
Death is a skeleton, wearing lots of black, with blue glowing eye sockets, grins a lot and likes curries.
its not like this stuff hasnt been written about for gods sake.
26/07/2011 at 23:56 ChiefOfBeef says:
Said writer did acknowledge that every world has a Death. There is more than one. Some have even taken to using Combine Harvesters instead of Scythes.
In the first game I was really frustrated by War’s lack of agility and initially at his lack of power. The upgrades solved that but I never really got the impression that this was a being that was a biblical ‘nephillim’. The world also could have benefited with being more open as it had that potential and the ‘fast travel’ system really should not have required a minute of running down an abstract road every time.
27/07/2011 at 00:27 Stormbane says:
I think every game should have RPG elements. More open world character progression driven RPGs the better!
27/07/2011 at 19:15 0p8 says:
to any1 not played DS1 i loved it…………(even tho that was on the toybox360!!)