By John Walker on February 15th, 2012 at 5:24 pm.

Beyond a couple of videos of creator Kim Swift playing Quantum Conundrum, details have been pretty quiet about the game from Airtight Games. Today we’ve received a load of fluff. Aha! A joke about PR. A bunch of new, extremely pink screenshots are below, along with some information about the fluffy dimension of the game.
Actually, it’s not new information that wasn’t known from the previous videos, frustratingly. But Fluffy is one of five dimensions in the game, each incarnation of the rooms around you brought into being with the Inter-Dimensional Shift Device (the others being Normal, Slo-Mo, Reverse Time and a secret fifth one we should find out about next month). It’s, like Swift’s previous project Portal, a series of room-based puzzles, solved with a magic gun, and linked together by an overarching story. Here you’re trying to figure out what’s happened to your uncle, Professor Fitz Quadrangle, the inventor of the device. So it’s through his mischievous puzzles you must progress, meddling with reality to make that possible.
The idea of fluffy, as you may have guessed, is to make everything fluffy. (I do this for a living.) That means objects are lighter, easier to move, and cuddlier to cuddle. And, er, we knew that. But anyhow, here are some pictures we hadn’t seen before:
Here’s the trailer from way back:









15/02/2012 at 17:27 Sfitz says:
Tim was not keen on the Reverse Tim Shift Device.
15/02/2012 at 17:35 mentor07825 says:
Therefore he created a reality whereby such a device was useful, and therefore all can be keen and bask in its glorious Tim abilities.
15/02/2012 at 17:35 hypercrisis says:
tim travel is always a tricky matter
15/02/2012 at 17:41 Man Raised by Puffins says:
Tim flies when you’re having fun, which he finds rather tiresome when he’s trying to have a bath.
15/02/2012 at 17:44 John Walker says:
Just so we’re clear, I hate all of you.
15/02/2012 at 18:36 Bhazor says:
If we were really petty we would be mocking your questionable comma usage.
15/02/2012 at 18:58 Jeroen D Stout says:
But we don’t have the Tim.
15/02/2012 at 20:04 neolith says:
Don’t worry. Given enough Tim people will stop making stupid puns.
15/02/2012 at 22:14 NthDegree256 says:
The Reverse Tim Shift Device was, of course, developed by researchers at MIT.
15/02/2012 at 23:11 Ridnarhtim says:
NthDegree256 … That was absolute genius. Nothing can follow that.
16/02/2012 at 00:23 Bobtree says:
“Tim was not keen on the Reverse Tim Shift Device.”
He was pretty keen on it in Braid.
16/02/2012 at 02:44 lasfdasfg says:
Are we still allowed to say that a game looks fun as a positive thing instead of it being a condemnation of the shallowality of the medium? Because this game sort of looks fun. http://cutt.us/Vuw2
16/02/2012 at 02:45 mineshaft says:
I didn’t want to make a rhyming comment, but it’s too hard to resist the timptations.
Book title in front of the sofa: Great Exponentiations.
15/02/2012 at 17:34 pupsikaso says:
If it turns out that the uncle got captured by some mean alien creatures that he found in all these extra dimensions I’ll be quite upset.
15/02/2012 at 19:06 LTK says:
Come to think of it, that sort of thing must be quite likely if Kim Swift had developed this game while still at Valve. Fortunately (?), she hasn’t.
Can you imagine? The fifth dimension is revealed to be a trans-dimensional gateway, and the Combine Overwatch starts pouring in. You hit the Fluffy button and they’re suddenly shooting at you with Nerf darts. Headcrab zombies start giving everybody big hugs. Shooting barnacles makes them spit confetti.
…Okay that sounds like the best thing ever, actually.
15/02/2012 at 20:29 PodX140 says:
I want THIS to be a kickstarter. NOW.
Seriously, how has this not been made into a mod?
15/02/2012 at 17:44 Cinnamon says:
Are we still allowed to say that a game looks fun as a positive thing instead of it being a condemnation of the shallowality of the medium? Because this game sort of looks fun.
15/02/2012 at 19:53 kastanok says:
Except this game doesn’t look to be shallow, mechanically or stylistically. I can’t imagine anyone has argued that fun equates to a lack of depth. In fact, most games rely on quite the opposite: an apparent simplicity leading to great depth. For example: move, jump, place block, remove block mechanics combining in a smoothly increasing gradient of complexity to constructing magnificent electronic-controlled fortress in hell which you defend against endless zombies and ghasts with weapons, armour and traps.
With Quantum Conundrum, previous videos have shown the limited control mechanics of move, jump, pick up item, drop item and shift dimension to be used in myriad ways to solve complex puzzles. No one is saying it doesn’t look fun.
15/02/2012 at 17:46 hjd_uk says:
Anti-Gravity is another revealed one, you only mentioned three of the non-secret dimensions.
[edit] doh, the soft&fuzzy is the 4th isnt it.. sigh.
Soft, Slow, Anti-Gravity, Normal and ???
15/02/2012 at 18:05 SirKicksalot says:
I hope it’s Liquid.
15/02/2012 at 18:18 LTK says:
Maybe it’s Sticky. That could be fun, sticking safes and sofas to the walls and ceilings.
Liquid could be cool if it turns everything into a waterbed-like material. What else can we come up with?
15/02/2012 at 19:00 Ross Angus says:
Perhaps it’s puns. Everything is made out of puns. It’s like an RPS comment thread.
15/02/2012 at 17:49 Author X says:
I thought it was reverse gravity, not reverse time.
15/02/2012 at 17:50 radomaj says:
I’m pretty sure it’s Reverse Gravity, not Reverse Time. Do you remember the safe(crate)-surfing in one of the videos? It’s Reverse Gravity.
15/02/2012 at 19:24 LionsPhil says:
This fluffy shader is not fluffy enough! Apply more FurMark!
15/02/2012 at 19:29 Prime says:
…barrom-bom-bom-bom…Mr Soooffft, won’t you tell me why the world in which you’re living in is so straaaange…Oh Mr Sooooffft, how come everything around you is so soft and rearraaaaanged…
I demand this be the theme tune for Fluffy Mode.
16/02/2012 at 01:24 mingmm says:
http://ppt。cc/7mA7
16/02/2012 at 01:53 dfhfdh says:
http://is。gd/ZblC2s