By John Walker on March 27th, 2012 at 6:00 pm.

Legend Of Grimrock is out in a couple of weeks, via Steam and GOG.com, and anticipation is building. A game that harks back to the glory days of FTL’s Dungeon Master is something many would like to get their hands on. Get my hands on it I have, and after spending a little time with some pre-release code, I’m excited to confirm it really does seem to be capturing that era, with tile-based movement, a quartet of characters, and the terrifying moments when you’re trying to mix a potion in the middle of a fight. Below you can read the top 11 things that I think make it a game worth taking an interest in. (I have a sneaking suspicion that anyone who didn’t play Dungeon Master is going to find this post a touch confusing.)
Well, look, I’m breaking this to you now: It doesn’t have a portrait gallery at the start. Yes, but we can get over this, because it does have…
1) removeable torches!

2) And a party of four characters you create at the start!

3) Evil skellingtons!

4) Sleeping in risky places where monsters may eat you!

5) Horrible creatures that make me want to hide behind my dad!

6) Teleport fields that are suitably fuzzy!

7) Giant chunks of food made out of beasts (although here a snail rather than a worm)!

8) A simple inventory, with room for cloaks!

9) Angular made up languages on the walls!

10) Pits to fall down!

11) And very best of all, hidden switches on the walls!

Honestly, hidden switches on the walls are all I could ask for. So here’s hoping that by the time we’ve finished the game we’ll still have the same enthusiasm. And while it’s very faithful to Dungeon Master, it’s also clearly a game made for the modern lady and man, with the ability to freely look around despite the tile moves and 90 degree turns, and some swishy lighting effects, etc. I should stress, after my little fangasm above, this isn’t just a DM tribute band – they’re playing their own songs too. And knowing the original – so far – I don’t think is important at all. Whether it can all hold together, and provide a rewarding experience twenty-five years since its inspiration, is something we’ll find out on April 11th when it’s released.
Legend Of Grimrock can currently be pre-ordered on the freshly relaunched GOG.com for $11.99.




27/03/2012 at 18:06 Swabbleflange says:
It just seems like: If Dungeon Master Was Made Today. Which, of course, is absolutely fine.
Edit: Is image 2 you casting a fireball at point blank range into a wall?
27/03/2012 at 18:15 100sr says:
looks more like the fireball had been casted on him.
27/03/2012 at 18:16 John Walker says:
Yes, that’s a wall casting a fireball at point blank range into me.
27/03/2012 at 18:25 100sr says:
i’ve registered just to write this very post above and the honorable Author of the Article himself happened to reply on my reply (though it looks like he answered on somebody else’s question).
the happiest day of my entire life, dear sirs!
27/03/2012 at 18:35 John Walker says:
Cuddles for everyone!
27/03/2012 at 20:45 deke913 says:
One of my single favorite parts about RPS is the interaction with the guys who write the articles. Keeps me coming back for more. But you haven’t really lived until you participate in a pun thread.
27/03/2012 at 21:58 Phantoon says:
No, that’s clearly a point blank range casting a wall onto “me” at fireball.
27/03/2012 at 22:34 baldrik says:
More games should have walls as attack spells. Those suckers hurt if they hit you in the face.
28/03/2012 at 02:59 Phantoon says:
Game casts wall on you.
27/03/2012 at 18:17 Dingler says:
I think he activated some kind of firetrap by walking over it, or perhaps failed at lockpicking a magic chest.
27/03/2012 at 18:32 Tuor says:
Shooting a fireball into a wall at point blank range was a good way to kill all of your characters at once in DM. :P (Not that I ever did that. No sirree. I would *never* do that, on purpose or by accident, let alone both. Nope. Not me…)
(BTW: Fireball was probably the spell I cast the most in DM.)
27/03/2012 at 20:43 Fumarole says:
And punching/kicking said wall was one way to improve your ninja skill.
27/03/2012 at 21:58 Phantoon says:
Nothing says “stealth warrior” like “OW MY HANDS!”
27/03/2012 at 22:11 ThinkAndGrowWitcher says:
Looks to me like he’s attacking the giant enemy crab’s weak point for maximum damage (PS3 version only)
27/03/2012 at 18:12 Torgen says:
Dammit, it’s Dungeon MASTER people are comparing this to, not Dungeon KEEPER.
I can’t believe it’s taken me so long to realize that. I had my hopes up so high. :(
27/03/2012 at 18:15 Swabbleflange says:
What’s up? Dungeon Master is the best game ever made, so you have nothing to fear.
27/03/2012 at 18:17 tanith says:
I made the same mistake and I never even played eithero f these two games. :D
27/03/2012 at 18:34 Wizardry says:
Sometimes I feel so out of touch with modern gamers.
27/03/2012 at 18:57 Spider Jerusalem says:
but just sometimes.
27/03/2012 at 19:22 Torgen says:
Sorry to rain on your hipster self-love, but I was gaming when you had to type the code in BASIC from a magazine, and save it to cassette drive.
27/03/2012 at 19:41 Wizardry says:
You don’t even know how old I am. Seems a silly thing to say.
EDIT: Oh wait, you’re the guy I was replying to.
27/03/2012 at 19:44 Torgen says:
No, only how old you act. You aren’t unique, or interesting. Only self-effecting and annoying, and the act grew old long ago.
27/03/2012 at 19:53 Llewyn says:
How amusing. Your response applies equally well to your preceding comment.
27/03/2012 at 22:38 John Walker says:
Give it a rest. Good grief, if you’re in a bad mood, go kick the neighbour, not other readers who’ve done nothing wrong.
28/03/2012 at 03:01 Phantoon says:
What if my neighbor is insane and screams at 2AM from his porch in gibberish?
Is fear a valid reason to pick on people here instead?
29/03/2012 at 14:48 John Walker says:
Yes, then it’s fine.
27/03/2012 at 19:44 atticus says:
Well I was gaming when you had to write the code in a magazine, then flick the pages really fast to beat the dungeon.
As far as primitive gaming goes, I don’t think anyone can beat me.
27/03/2012 at 19:55 Wizardry says:
I’ve been PC Gaming since 1873.
27/03/2012 at 20:25 atticus says:
I’ve been gaming since ‘the screen’ was the wall of a cave, and ‘gaming peripherals’ was a piece of charcoal and a torch.
27/03/2012 at 20:36 Wizardry says:
Upon completion of my first game, the big bang happened as a bonus at the end of the credits.
27/03/2012 at 20:52 brulleks says:
I remember that game. I wrote it.
27/03/2012 at 21:00 Brun says:
Upon completion of my first game, the big bang happened as a bonus at the end of the credits.
At the start of this comment thread I expected everything that followed to be a bunch of Wizardy crabby old geezery. Thank you for proving me wrong and making me laugh.
27/03/2012 at 21:20 PodX140 says:
Yeah well… I had to do the worst thing of all!
I had to use… my imagination!
*Insert dramatic 3 note sound*
28/03/2012 at 03:06 Phantoon says:
In my day we didn’t have sounds or drama!
28/03/2012 at 00:53 MadTinkerer says:
CURSE YOU PETER MOLYNEUX!
27/03/2012 at 18:15 alms says:
Agree on everything, except… the slots in the walls and hidden switches scream of EoB to me. Then again I remember almost zilch of DM, it didn’t leave a lasting memory like the Westwood games.
28/03/2012 at 03:04 jrodman says:
For what it’s worth, Eye of the Beholder was nearly a wholesale clone down the font. Of course, they missed some key ingredients that I think made the original great. But almost anything “notable” in Eye of the Beholder was lifted straight out of Dungeon Master.
The main changes it brought were an in-game introduction, and D&D style character classes. The rest were pretty much lifted.
28/03/2012 at 15:11 Werthead says:
Yeah, EotB possibly had a slightly stronger background and sense of place than DM, but that was more down to EotB being set in a pre-existing, well-described fantasy world. The other big difference I remember between them was that EotB didn’t let you trap monsters in doorways and allow you to crush them with the door for bonus damage.
27/03/2012 at 18:16 sinister agent says:
But can you talk to theaAARGHH NOT THE FACE
28/03/2012 at 03:07 Phantoon says:
The real question is, can you romance the monsters?
28/03/2012 at 09:07 Hidden_7 says:
Unless you can apply for a small business loan with the monsters so as to open up a sidewalk sandwich and fries cart, I am OUT.
That’s when we can finally call games art.
27/03/2012 at 18:17 psychoconductor says:
I’ve never played Dungeon Master, but I did play Shining in the Darkness for Genesis (MegaDrive). I look forward to trying this one out.
27/03/2012 at 19:00 killias2 says:
While both are dungeon crawlers, Shining in the Darkness is turn-based, while this is real-time. That’s why people talk about Dungeon Master and Eye of the Beholder a lot.
27/03/2012 at 18:17 Post-Internet Syndrome says:
Now I don’t know for sure, but those “made up” symbols look a lot like futhark runes. http://en.wikipedia.org/wiki/Futhark Ignorant brits! I thought we taught you those letters well and good a thousand years ago!
27/03/2012 at 18:24 pkdawson says:
It looks a bit like a variant of futhark, but I’m pretty sure it’s actually not.
27/03/2012 at 18:47 dogsolitude_uk says:
Not sure. I’ve got a couple of crappy little books on runes, and they did vary a bit from place to place apparently. Anyway, unable to resist I checked the Wikipedia link like a real expert and looking at the Elder Futhark translation chart, it appears that the first word is:
“IUIHG”
…then there’s a word beginning with an ‘N’ or something (not a rune? I don’t know, there may be an ‘N’ shaped Rune somewhere), followed by ‘GTI’, and three other weird ones that aren’t in my Ladybird Book Of Runes, or the Wikipedia pages for that matter. So I’m giving up now.
IIRC Tolkein nicked the Elder Futhark for the basis of the Runes in Lord of the Rings, as well as a load of other stuff from Norse myths (check out the names of the dwarves in Voluspa, in the Poetic Edda), and if Tolkein can do it I’m sure we can let the Grimrock guys off the hook on this one.
And besides, a cursive alphabet would be a royal PITA to etch into a stone wall…
27/03/2012 at 18:37 Andy_Panthro says:
Such runes only make me think of Ultima, but that runic language is a bit different. Shame really, since I still have a decent knowledge of those runes, thanks mainly to having to read in-game signs (and for casting spells).
27/03/2012 at 18:42 Skabooga says:
I’m pretty sure the runes in that screenshot are telling the reader to ‘Vote Nixon’.
27/03/2012 at 18:22 Dozer says:
John, if you’ll let me implant a little RFID chip into your forearm, we can put RFID readers behind the plaster in your house and you can turn the lights on and off by waving your arms at random bits of wall.
Would you like that? I think you’d like that.
27/03/2012 at 18:23 Dozer says:
Also is your gravatar a reference to the RIAA being a dinosaur?
27/03/2012 at 18:30 Durkonkell says:
I believe it’s a dinosaur saying “RAAAA”. This confused me also.
28/03/2012 at 03:09 Phantoon says:
Open the door
get on the floor
everybody get sued by the RIAA
27/03/2012 at 18:29 lzaffuto says:
Reason #5 = CRAB BATTLE!
27/03/2012 at 18:44 Skabooga says:
Not something you would want to attack with a paltry knife.
28/03/2012 at 06:12 P7uen says:
You’d only want to attack chickens with a poultry knife.
28/03/2012 at 11:47 Lemming says:
It’s ok I have the Crab Crackers+1 of Galganoth (casts mayonnaise once per day)
27/03/2012 at 18:35 RogB says:
12) punching a snail IN THE FACE
27/03/2012 at 18:52 dogsolitude_uk says:
Oh no…
27/03/2012 at 18:35 Tuor says:
That crab made me think of the Scorpions in Dungeon Master. Dang those things were scary!
After hearing how this is like a remake of DM, I’m going to have to buy it. DM and Chaos Strikes Back were both pretty amazing games.
27/03/2012 at 18:37 Mattrex says:
My personal comparison has always been “Eye of the Beholder” rather than “Dungeon Master”, since I played the former as a kid but didn’t even know the latter existed. It’s certainly got all of the elements, gussied up in a pretty package.
27/03/2012 at 18:42 menderslan says:
Agreed, I never played DM as a kid, but I did play the hell out of Eye of the Beholder, and watching gameplay of this game reminds me so much of EoB, which is a wonderful thing.
27/03/2012 at 18:42 Nick says:
Wish it was step grid based, I never liked RT dungeon crawlers in that style.
28/03/2012 at 03:11 jrodman says:
It is step-grid based, but it is not turn-based.
27/03/2012 at 18:43 Enikuo says:
I don’t find crab monsters scary, but then I really like seafood. MMMmmm crab legs…..
27/03/2012 at 18:44 Blackcompany says:
At $11.99 and DRM free, can this game not be worth it? It certainly looks like a game one would expect to cost much more.
.
I think I shall look into this, and very soon.
27/03/2012 at 18:44 Khemm says:
The funniest thing is, this goes back to RPGs which had more role-playing than all Oblivions and Skyrims combined.
27/03/2012 at 18:51 Blackcompany says:
Ugly as it is, that’s the, um, Khemm truth behind modern RPG’s. As RPG’s go, they just…aren’t.
.
With the possible exception of the Witcher 2. I know you didn’t build your own man, but the choices and consequences were very real, and very relevant to both the world you saw, and the story itself. I just finished the Roche play through thanks to some sage advice on this site, and from what I understand, having never done the Iorveth play through…i have only seen half the game, or thereabouts.
.
But yeah, for the most part…RPG’s today have dropped both the R and P, replacing them with ‘action.’
27/03/2012 at 18:56 Wizardry says:
Yes, this does go back to those times, but Dungeon Master and its clones aren’t included. Have you actually played those games?
27/03/2012 at 18:49 dogsolitude_uk says:
Wow, I’m definitely buying this. Just the other week I got Dosbox working on an old copy of Dungeon Master. Took me right back to the days of my Atari ST.
Edit: May have to rethink this if it has giant snails in it. I hate s****s. I mean, I *really* hate s****s. Even looking at the word makes me feel ill, hence the asterisks. :’(
27/03/2012 at 18:56 Swabbleflange says:
No need for emulators:
http://dmweb.free.fr/?q=node/851
27/03/2012 at 19:04 dogsolitude_uk says:
Awesome! Thank you :)
27/03/2012 at 18:50 Colthor says:
Promisinger and promisinger.
27/03/2012 at 18:52 Blackcompany says:
Academic curiosity: At what point does it reach the ‘promisingest’ it can positively promise?
28/03/2012 at 00:25 Colthor says:
I suppose it’s at its most promisingest after you’ve seen the trailers, read the (p)reviews, installed the game and are just about to click on the icon for the very first time.
Will it be all you hope? Maybe it will be even better?
27/03/2012 at 18:52 Tei says:
τηις ις ςηυ ςε ψαντ ηαωε νιψε τηινγς
27/03/2012 at 19:22 Doesn'tmeananything says:
Ох, не по-русски накалякал. Не разобрать же.
28/03/2012 at 03:12 jrodman says:
நான் அதை பற்றி இவ்வளவு நிச்சயமாக இல்லை.
02/04/2012 at 15:23 MajesticXII says:
Τηισ γαμε ισ α ωερυ νιψε τηινγ βτς.
27/03/2012 at 19:03 fish99 says:
Reason #13, it only cost £7.75
Btw I’d recommend getting this through their own website since they’ll get more money and you still get a steam key-
http://www.grimrock.net
27/03/2012 at 19:39 Torn says:
Yep ordered this today, more money for the devs, it activates on steam and I get a bunch of pre-order goodness (manual, artwork, etc) to fawn over.
I’ve added it to my steam already. Narf.
28/03/2012 at 03:10 Saiko Kila says:
Actually, the good thing when buying from them is that they give a link to the standalone version. Personally I still prefer GOG, because I want standalone version (trading achievements for freedom is a no-brainer to me), and I believe that GOG will be more trustworthy when I need to redownload.
27/03/2012 at 19:15 Kaira- says:
A team of three skeletons? That is mighty eerie.
27/03/2012 at 19:17 jonfitt says:
Personal story time. I played the demo (!) of DM and my younger brother was very into DM: Chaos Strikes Back (sequel), but I never got into these first person dungeon games until the Ishar series. Ishar was an eye opener to me as it even included things like NPCs with a day/night routine (you could only find the shopkeeper in the shop from 9-5 otherwise he walked home). That was in 1992, where most NPCs were little more than talking posts and games didn’t have daylight cycles.
.
They were brutal though, here is a repressed memory that I found on MobyGames:
27/03/2012 at 19:57 RogB says:
…harsh!
27/03/2012 at 21:36 Drinking with Skeletons says:
An EA executive perusing this site just got a masterful idea for Bioware’s next title.
27/03/2012 at 19:20 superflat says:
I can’t wait for this game. Was playing Dungeon Master, Captive and Black Crypt on my Amiga a few weeks back in preparation!
27/03/2012 at 19:32 ecbremner says:
Will i need graph paper? (masochistically hope the answer is yes.)
27/03/2012 at 19:40 Wizardry says:
I would assume so. Mapping out dungeons was where the fun came from in these games.
27/03/2012 at 20:03 apt says:
:D
27/03/2012 at 20:49 gritz says:
I’m hoping it’s alt-tab or 2 monitor friendly so I can make my maps in excel
27/03/2012 at 22:53 John Walker says:
Yup, runs very nicely in a window.
27/03/2012 at 20:53 Fumarole says:
I can confirm that the GOG version comes with a pdf of stylized graph paper, as seen here:
http://i1250.photobucket.com/albums/hh538/Fumarole/gridpic.jpg
But I have in my possession a bound lab notebook I shall be using for this purpose.
I should also mention that the manual says you can opt for a hardcore mode that disables the automap feature.
28/03/2012 at 04:11 Faldrath says:
Sheesh, why isn’t the pdf white? :/
27/03/2012 at 19:35 FunkyBadger3 says:
5/ You, sir, are a giant crab.
27/03/2012 at 19:53 nimzy says:
My god man, look at that crab thing with the face opening up and if you need me I’m going to be curled up in a ball under my desk for the next 15 minutes.
27/03/2012 at 20:06 Heliocentric says:
I never played dungeon master, but I played hired guns, it’s the one where you can shoot lemmings with a mini gun.
27/03/2012 at 20:10 pusheax says:
>10) Pits to fall down!
Oh, believe me. You are not looking forward to it.
27/03/2012 at 20:33 Lemming says:
NO SCREAMERS NO SALE.
Seriously though, game looks fun.
27/03/2012 at 20:40 Nameless1 says:
It’s mine! GoG gave it to me.
27/03/2012 at 20:49 stahlwerk says:
I remember when magazines praised Ultima Underworld for liberating us from The Grid, so what is this devilry?
27/03/2012 at 20:55 brulleks says:
Shouldn’t we be advising people to buy it from the developers’ own website, rather than GOG.com?
Same price, but they get all the cash: http://www.grimrock.net/buy/
27/03/2012 at 22:34 killias2 says:
Some people prefer the DRM-free GoG version, as the developer version is basically just a Steam code.
Edit: Nevermind. Apparently, the website itself also has a DRM-free standalone. Cool.
28/03/2012 at 09:20 lunarplasma says:
I agree.
As per the article, I was going to buy it from GoG, but after reading through the comments here I decided to buy it direct from http://www.grimrock.net/.
I vote that the article be edited.
27/03/2012 at 20:57 JackDandy says:
This is freaking exciting!
27/03/2012 at 22:01 Gasmask Hero says:
I liked Dungeon Master. I liked Captive so much I actually bought a copy. One of the two Atari ST games I actually owned.
The other one wasn’t DM. Still…mm…my interest in this has been piqued. Only piqued, though. We’ll see.
27/03/2012 at 22:07 Navagon says:
Pre-ordered. It didn’t require much consideration.
27/03/2012 at 22:51 jaheira says:
Right, I just checked and the word “skellington” is the funniest word available to humanity. Long may it reign.
27/03/2012 at 23:05 RyuRanX says:
Wait!
So there’re 11 reasons to but a game that costs $11 and will be released on April 11th, exactly 11 years after Wizardry 8, the last good game of the genre?
27/03/2012 at 23:09 chesh says:
If you’re willing to venture outside of the PC, give the Etrian Odyssey games on DS a try. They were my introduction to the genre, but they are beloved by many old fans as well.
27/03/2012 at 23:17 Wizardry says:
What does Wizardry 8 have to do with this game? They aren’t even in the same (sub-)genre.
27/03/2012 at 23:07 chesh says:
Given the success of Etrian Odyssey on the DS, I think this is going to do just fine. I know I’m likely to play the hell out of it, and I have never played Dungeon Master.
27/03/2012 at 23:21 Vinraith says:
I’m still a bit disappointed that it’s real time, but it looks great regardless. I’ll almost certainly pick it up from GOG sooner or later.
28/03/2012 at 02:24 DK says:
Ditto about the real time disappointment. If you go realtime, modernize the combat interface to not be shitty dungeon crawler devs. Clicking individual attacks in real time is *bad*. One of the very few plain bad pieces of design in those crawlers, and sadly one that gets reused when throwback games are made.
28/03/2012 at 03:54 fish99 says:
Dungeon Master was real time,.
28/03/2012 at 08:21 DK says:
Yes it was – and it’s attack mechanic was crappy. If it was JUST the attacks it’d be bad, but not horrible. But it’s not just attacks. You have to block in real time. You have to attack with 4 people in real time, clicking SEVERAL TIMES for each attack. You have to piece together spells from up to 4 casters in real time. And all of that at the same time.
Again none of that would be that bad if it was tradeoffs – but it’s not. The phsyical combat is straight up busywork, there’s no thought in it at all. It’s starcraft style apm-generators with no point to them but click-speed. (don’t bother with “but time is a resource!” because if the old system is intentionally bad, it also invalidates several more interesting party mechanics)
28/03/2012 at 08:06 jrodman says:
It’s a pacing thing. It’s fine if the game doesn’t really require you to do that much per second.
28/03/2012 at 02:35 deke913 says:
Just a quick heads up if anyone is interested. Free giveaway of Steam version for people who post on this guys Youtube video. I have no idea who he is or anything just ran across it a few minutes ago and thought I would let you guys know. I was first person to post as he only started it a few hours ago.
http://www.youtube.com/watch?v=tFwtzQS_zT8
28/03/2012 at 17:38 Demiath says:
Since I’m “that guy” I would like to clarify that merely posting a comment on my channel is not what I’m interested in; I want to read cool stories about people’s relationship with the dungeon crawler subgenre as a whole. I deliberately avoided advertising my tiny little giveaway on RPS because it would come across as some kind of stupid YouTube channel promotion. The “contest” was primarily an excuse to spend more money on Legend of Grimrock which, irrespective of its presumably brief campaign, is not priced in such a way as to take full advantage of old school RPG nerds’ burning desire for new first-person dungeon crawlers (…or maybe the price tag has a “lack of turn-based combat” apology built into it).
28/03/2012 at 02:55 cryocore says:
To me it seems more like a combination of Lands of Lore (brilliant) and Eye of the Beholder and thats pleases me greatly. I have bought the game from GOG.com and have just finished reading the manual. A real throwback to the days when manuals were informative and entertaining. Very high hopes for this.
28/03/2012 at 04:05 fish99 says:
For the people who are confused, LoG is block based like Dungeon Master, and like Dungeon Master it’s real time (i.e you’re not safe standing still, an enemy can approach from many blocks away and kill you). Only difference is you move smoothly between the blocks (possible because it’s all 3D), smoothly turn 90 degrees, and the enemies also move smoothly from block to block.
28/03/2012 at 11:02 MonkeyMonster says:
That poor crab was merely having a snooze, you went to cook it for food, no wonder the poor blighter is angry at you! See, we need more games where you talk to the monsters…
28/03/2012 at 12:38 Neurotic says:
Re: Number 7. Never since have I ever eaten purple and green meat and really enjoyed it!
28/03/2012 at 14:55 phylum sinter says:
I never played Dungeon Master… but i did play plenty of all 3 Eye of the Beholder games… And this looks fondly familiar to me.
Preorder +1
28/03/2012 at 19:42 wouldestous says:
evil skeletons, you say?
surely this new development portends nothing less than a sea-change in the assumptions underlying the entire fantasy genre. is the world ready for such a revolutionary idea?
28/03/2012 at 20:53 Xaromir says:
I hate hidden switches. About the other points: I just got visibly excited.
30/03/2012 at 12:35 Yor Fizzlebeef says:
I am pumped! It’s dark, sexy and I can’t wait!
01/04/2012 at 17:04 Vurten says:
Support the kind developers by buying it directly from their webby: http://www.grimrock.net/ .
You get a steam-key, preorder goodies AND it’s more than half the price steam will charge at launch (for Denmark that is; silly steam regions). God bless the weak US-dollar.
03/04/2012 at 19:58 squareking says:
I wish I hadn’t been so trigger-happy and preordered from the dev’s site and not GOG. I love GOG, but I love developers more. Ah well.
06/04/2012 at 15:47 hagnrn says:
I agree about the hidden switches. seeing that reminds me of looking for hidden doors in ultima 6 or 7. or oddly enough kings field. no visual clues in that one though just guesswork or OCD.