By Nathan Grayson on May 23rd, 2012 at 9:17 pm.

Well, allegedly. I mean, it opens with “This video has been created using only in game tools,” so – once Shootmania Storm releases later this year – you’ll have your canvas. Of course, I suppose you’ll also need an eye for cinematography, a hand for level design, and an ear for music that makes people think “Is this dubstep? Is it going to become dubstep? No? OK, phew.” I also love the somber, oddly Dear-Esther-esque opening… that’s almost immediately interrupted by lasers. I will hang it in a museum and call it “Videogames.” All that said, it is pretty impressive-looking, and if the toolset’s anywhere near as robust as TrackMania, this one has a long life of firearm-based life-ending ahead of it. Exercise your creative individuality by constructing the same path as everyone else past the break to see the full trailer.
Shootmania Storm’s set to launch at the end of 2012. That’s handy, too, because that means we can just build all the games that have been Walker Principled into 2013 ourselves. I feel like I can probably turn BioShock Infinite around in a few days. Anyone want to take Aliens: Colonial Marines? How about XCOM? And hey, Prey 2′s always an option. It just, er, may not end well for you.



23/05/2012 at 21:19 mrwonko says:
The headline reminded me of the upcoming 7 day fps… Up until the “Shootmania trailer” part, anyway.
23/05/2012 at 21:25 Godwhacker says:
Future paintball in Corsica- what’s not to love?
Well, apart from the use of yet more fucking dubstep.
23/05/2012 at 21:50 PoLLeNSKi says:
This really isn’t dubstep…it’s drum’n'bass
23/05/2012 at 21:55 loshon says:
Amen. Entirely different drum line and groove patterns, as well as distinct synthesis. Only those very unfamiliar with EDM would call this dubstep.
24/05/2012 at 00:17 ZIGS says:
Same shit, different smell
24/05/2012 at 02:23 Eukatheude says:
HURR BECAUSE REAL MUSIC IS MADE WITH REAL INSTRUMENTS DURR
24/05/2012 at 03:25 mnnzcxivn says:
Hope the tools are flexible enough to make an Ender’s Game map.
http://www.bundle-in-a-box.com/
24/05/2012 at 04:12 Nick says:
nah, dubstep is just shit and boring, nothing to do with it being electronic.
24/05/2012 at 05:04 dsi1 says:
These fucking spam bots, are they even bots now?
24/05/2012 at 05:37 Eukatheude says:
Yeah, i’ve never seen spambots as clever as RPS’.
24/05/2012 at 06:42 Boffin says:
The bots seem to be copying parts of older comments and putting them closer to the top. Like this one has the exact same wording as a comment a few hours before it. Which is kind of clever and impressive, but still super annoying.
26/05/2012 at 11:31 sianma41 says:
Everyone’s interpretation of music is different (just look at categories on itunes for an example) but I think we can agree that it is kinda dubstep-ish if you get what I mean
24/05/2012 at 06:26 Suva says:
It is sort of drum and bass, but with heavy dubstep influences. It has a distinctive drop and half time rhythm in parts. But nowadays everything is dubstep influenced, from pop music to heavy metal.
23/05/2012 at 22:00 CaspianRoach says:
More like Laser tag on drugs.
24/05/2012 at 11:09 Hmm-Hmm. says:
Sure, but laser tag is quite fun.
24/05/2012 at 13:25 Shadowcat says:
I look forward to the DLC which adds a second weapon.
24/05/2012 at 14:40 ImOnTheRadio says:
Pretty much I thought. Or well, I called it laser tag with roman candles.
23/05/2012 at 22:27 Net_Bastard says:
It’s drum n’ bass. You’re one of those assholes that calls every single thing with a keyboard in it “dubstep” aren’t you?
04/06/2012 at 19:07 Christian Dannie Storgaard says:
It’s an easy mistake really. I MAKE electronic music; actually listen to The Crystal Method once in a while, and I still thought it was dubstep.
23/05/2012 at 22:50 Phasma Felis says:
Ah, yes, RPS’ weird obsession with dubstep (and anything that vaguely resembles dubstep).
24/05/2012 at 00:05 manveruppd says:
I thought it was decrying metal that we were supposed to be obsessed with here? Or was that last year’s trend? I’m so confused! :(
On another note, this looks refreshingly fast-paced, like Quake III with Tron costumes. In beautiful lush green maps with ancient ruins in them. How did they KNOW to combine all the things I love in a single video?
PS. Dude below me is a spammer
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24/05/2012 at 00:56 tyrsius says:
I really don’t understand the aversion to dubstep. Games are what started my love of electronic music, and dubstep is a brilliant electronic genre (as is Drum N Bass).
The song is awesome.
24/05/2012 at 01:22 Zerrick says:
For those that are interested: the song is “Play For Real” from “The Crystal Method”.
24/05/2012 at 02:49 Shortwave says:
Oh and BTW, The Crystal Method is fucking awesome. JS.
24/05/2012 at 12:58 Duke Nasty VI says:
The song in this video is the Dirtyphonics remix. Here’s the original http://www.youtube.com/watch?v=_Bmxm58pnhg
24/05/2012 at 14:55 Ragnar says:
Thanks for that. I like this song, and was wondering what it was. I like the electronic / drum and bass / dubstep mix.
24/05/2012 at 02:49 lurkalisk says:
People just like to complain about anything that doesn’t fit perfectly with their tastes.
Personally, I don’t like dubstep at all, but I’m grateful. The territory it annexed was formerly occupied (mostly) by rap and crummy techno.
25/05/2012 at 00:56 Tams80 says:
It actually does look like Corsica! I though playing paintball there would be fun; now I’ll get to find out.
Damn the wub as well. The music wasn’t that bad until it kicked in.
23/05/2012 at 21:34 kikito says:
I liked it until the woot woot woot started.
23/05/2012 at 21:47 Gasmask Hero says:
I got the woot woot woot build up and kept waiting for the money shot where the wub wub wub would kick in and spray dubstep all over my speakers.
Now I just feel unfulfilled and tense. I’m going to get a coffee and get in a mood. Nothing worse than crappy aural sex.
24/05/2012 at 00:06 mbr says:
I didn’t spray dubstep but infact it’s not.
23/05/2012 at 22:32 Monkey says:
Was thinking where is the wub wub? Ah there we go
23/05/2012 at 21:37 westyfield says:
Having grown up playing FPS games with hitscan weapons (Medal of Honour, Call of Duty), this looks like an absolute bloody nightmare.
But also incredibly fun.
23/05/2012 at 21:50 Dominic White says:
Hitscan weapons are just a matter of clicking on a dude and voila, you win. Slow projectiles add mindgames, vectoring and range considerations. Much more videogamey, but much more satisfying to nail a shot.
Nice to hear some old-school drum n’ bass. Gonna have to listen to some Pendulum to keep the high going!
23/05/2012 at 22:05 xavdeman says:
Battlefield 3 uses a projectile based approach instead of instant hitscan, too. Most noticeably when sniping from afar. So it’s not true that all manshoots use hitscan. That said look at 2:23, that laser hits the target when red pulls the trigger. That gun is going to be so overpowered in a slow-projectile game.
23/05/2012 at 22:09 CaspianRoach says:
http://www.rockpapershotgun.com/2012/02/21/impressions-shootmania-storm/
The rail gun, yes. I’ll tell you about the rail gun.
The rail gun is given to you only on certain platforms. But rather than picking a gun up and cycling through your arms to a different weapon, your weapon automatically changes from rocket to rail gun as soon as you lay a foot on these special platforms. They have a kind of metallic, shiny look to them, so you’ll know when you’re standing on one. Technically your only gun is a Barrett-like hand cannon, so think of it as changing modes when you come into contact with these platforms.
The rail gun itself is an instantaneous weapon, like a sniper’s bullet. One-hit kill. It travels instantly across the map but uses all your firepower bar in one go, which also means it takes longer to reload. This forces you to change tactics. It’s no longer so much about timing (where exactly will my enemy be in one second?) Now, it’s all about precision (where is he now? THERE. SHOOT SHOOT SHOOT). If you miss, you’re likely to have to do a little strafey dance while your enemy unloads at you. It still only takes two hits with the basic rocket to die, so your wee dance had better be sublime. I’m talking Riverdance levels of bullet-dodging here.
There’s another type of surface too, made of wooden planks, which changes your mode of fire to ‘arrows’ – arching ammunition that fires surprisingly rapidly but which causes you to rethink your aim and timing yet again. Will there be more? Dunno.
23/05/2012 at 22:37 Dominic White says:
I really dig the idea that you only get a hitscan railgun by standing on certain special defensive platforms. It means that once you learn the map, you can immediately tell who is going to be using what weapon and where, and know which towers or platforms are line-of-sight deathtraps. Should be less Quake style bunnyhopping at a thousand miles an hour with an instagib railgun.
24/05/2012 at 02:40 MD says:
When was the last time you played Quake, Dominic?
24/05/2012 at 02:51 Kanakotka says:
Replying to MD; That would be absolutely never. He’s probably just seen one or two matches of Quake played.
23/05/2012 at 22:28 The First Door says:
Also, lots of shooters have a mix of hit scan/slow projectile weapons. Like Quake 3′s Railgun/Rocket launcher or Unreal Tournament’s Shock Rifle Primary/Secondary.
24/05/2012 at 02:47 Kanakotka says:
That is complete nonsense. You really haven’t played good hitscan games, have you? Such as Quake 1&2 and early Unreal Tournaments, as well as Quake 3 and the more recent TF2.
23/05/2012 at 22:42 bear912 says:
Welcome to the realm of airshots! 8)
23/05/2012 at 21:38 Qazi says:
That was a lot of blue at the end. Am I meant to infer that we can have 50 vs 50 team games?
23/05/2012 at 21:59 The First Door says:
I’ve been really liking Nadeo’s modern trailers, ever since the TrackMania: Canyon ones. It’s nice to see people still making unashamedly ‘gamey’ games.
Anyway, that trailer made the part of me which used to obsess about lines of sight and perfect jumping in Quake 3 very happy indeed. It’s just a shame that part is so old and rusted now, as I suspect it’ll hurt to get back into that type of game.
25/05/2012 at 00:53 Tams80 says:
The Trackmania: Canyon trailer was great and this is pretty good too.
Shame about the wub (I don’t care it’s dubstep or not, it’s still wub) though.
23/05/2012 at 22:02 Skofnung says:
Can we stop referring to all electronic music as “dubstep”? It’s really irritating when people have knee jerk reactions hating something that isn’t even there.
24/05/2012 at 00:18 RaveTurned says:
Music Classification for Game Trailers: If it has keyboards, it’s Dubstep. If it has guitars, it’s Metal. If it has neither it’s Orchestral (rare).
No other music types are found in game trailers. If you think they are, you’re probably having a delusional episode. Try to stay calm and seek medical advice as soon as the voices quieten down.
24/05/2012 at 02:54 Kanakotka says:
The rule; If it has a bassdrop, it’s not drum and bass. It’s either wobstep or hardstep, and this doesn’t belong into the latter category.
Anyone who claims this is DnB, and DnB alone is outright wrong, sorry.
24/05/2012 at 21:11 Delusibeta says:
This is a DnB remix with a Dubstep drop. That said, I question you saying that no DnB has “bass drops” is inaccurate. For example, Dark Rain by Current Value: https://www.youtube.com/watch?v=WURSHMot-vY
24/05/2012 at 23:48 shaydeeadi says:
Wow, I thought the name for Drum & Bass that got half timified was called Drumstep. Which is still stupid since it is still Drum & Bass, which itself has utilised half time/140bpm middle 8s on occasion since a long time ago.
Such a shame the turds float and this is what they use though.
23/05/2012 at 22:12 bear912 says:
The airshots made me smile. That’s all that really matters, isn’t it?
23/05/2012 at 22:21 CaspianRoach says:
Blue plate specials!
23/05/2012 at 22:30 Net_Bastard says:
After being thoroughly disappointed by Brick-Force, I can’t wait for this.
Also, can we stop referring to every single piece of electronic music as “dubstep” yet? Can you guys even listen to one note on a keyboard without flipping shit and going “BLEHHHH FUCK THIS SKRILLSHIT FUCKING DUBSTEP KILL YOURSELF!”
24/05/2012 at 09:21 Jables says:
Well, alright. It’s not dubstep. It’s something else comparable in shittiness and similar enough that many people dislike it just as much as they do dubstep. There.
Does that make you feel better?
Why do people feel personally insulted when somebody doesn’t enjoy their particular style of music/game/film? I’m not saying YOU are shitty and sound like what a hangover feels like. I’m saying dubstep and whatever bastard children/siblings/parents that genre has spawned/been spawned by is. I don’t know you. You don’t know me. You feel like vengeance? Then write rant on a band I like. Of course, I won’t take it personally, so it might not be very worthy of your time.
Imagine a world where I said “I don’t really care for cakes, why must there be so many cakes in games nowadays?” and people would feel personally insulted, not only that I don’t like cake but that I infact bunch it together with Astrocake and Deathcake, which, while both containing the same ingredients, have ever so small differences that you’re required to know before you may have an opinion of it.
24/05/2012 at 09:40 Kanakotka says:
It was an okay drum and bass song, and then it had to make the drop and go into the wob wob zone, and there’s no return from there, the song is ruined. I will not go into questioning why exactly do you care if people dislike a horrid genre of music, since the previous person already did that.
A dubstep flavored drop in an otherwise decent song is the equivalent of a lead guitarist of a famous rockband suddenly breaking out a flute and doing a horrible flute solo in the middle of a song. Imagine Megadeth’s Symphony of destruction with such a spectacle.
Then again, perhaps a closer example would be imagining Darude’s Sandstorm with suddenly having a 1 minute segment of the nerve-grating music from the feature film “The sound of music” being sampled in it completely unaltered.
Also; Skrillex in despite how rubbish music he makes, doesn’t do dubstep. His main genre is hardstep. Though i have to salute the guy, he really showed us Grammy prizes do not mean anything, as he snagged three.
24/05/2012 at 23:53 shaydeeadi says:
Hardstep ended about 1998 bro. It even has a wikipedia page. You should check it out!
I won’t hate, without Skrillex this wouldn’t be possible: http://www.youtube.com/watch?v=gEJHrmliVQw
26/05/2012 at 09:45 Gnarf says:
Oh! That is very
23/05/2012 at 22:33 Dreforian says:
First I thought: This is what it would look like if denizens of Tron escaped into the real world. Then I saw the jumping and shooting and falling through eldritch passages and thought of Unreal Tournaments. I tend to have the most fun in multiplayer games that give everyone the same tools (leave character progression to single player thanks!) so I’m risking some hope on this.
23/05/2012 at 22:35 Jackablade says:
I had an odd feeling of something being not quite right throughout this clip and it took me a while to put my finger on why exactly. People are stuck to the ground. They’re not flying through the air (or at least not for extended periods) or sliding across the ground at high speed.
I seriously think Tribes may have ruined FPS games for me. It’s going to take a lot of adjustment to get back to walking around like some kind of neanderthal again.
All that said, Shootmania is looking pretty amazing.
23/05/2012 at 23:21 Hatsworth says:
While I’m worried about their innovations and streamlining, it’s really nice to see a new arena shooter that isn’t bogged down with progression slash F2P business model. I do fear they’ll struggle to achieve a big enough playerbase because of that and not being on Steam though.
23/05/2012 at 23:51 Stevostin says:
I think the art direction is incredibly smart. Valve level kind of smart. Bravo Nadeo.
23/05/2012 at 23:58 Turbobutts says:
First I wanted to complain about the obvious contradiction between common stealth practises and LEDs all over the suits, but then they started shooting at each other and I fell in love. Any word on the price?
24/05/2012 at 09:54 Creaturemagic says:
I’m fairly positive its $20 like the Trackmania 2 that was released last year
24/05/2012 at 00:11 Jayson82 says:
For some reason while watching that video i kept thinking about roller blades like in jet set radio odd could be the way they move but it would be a cool addition.
Why aren’t there more fps roller blade games? lol
24/05/2012 at 13:51 Snakejuice says:
You should try Gotham City Impostors!
24/05/2012 at 01:46 JohnnyMaverik says:
That looks incredible.
Hope the tools are flexible enough to make an Ender’s Game map. Doubt it but that’s the first thing I thought of when considering what kind of map I might want to create with it.
24/05/2012 at 03:24 pilouuuu says:
This reminds me of Unreal Tournament 2004, which is good.
24/05/2012 at 07:06 Roshin says:
Death to false woot woot woot.
24/05/2012 at 09:50 Kanakotka says:
I’ve actually been waiting for good footage on this game for a while, and i have to say, it looks like something that an FPS has failed to look like in the last 8 or so years… i believe the word in question is “fun”.
That said, the trailer would be so much better with an actual drum and bass track, instead of a horribly raped wobwobstep version of Crystal Method’s “Play for real”
I can’t wait ’till some driving game uses this track in their trailer for instance; http://www.youtube.com/watch?v=0prFicLgXxw&fmt=18 (An actual DnB song, unlike the one in this trailer.)
24/05/2012 at 10:35 Breadline says:
Anyone else think the PEGI 12 announcer guy sounds confused yet optimistic about the rating?
24/05/2012 at 10:40 byteCrunch says:
Running and jumping in an FPS, what is this madness?
24/05/2012 at 13:17 ajewers says:
I actually really like the look of this. It’s almost as if they are trying to make it fun… Imagine that…
24/05/2012 at 14:49 Vexing Vision says:
Wait wait wait, why is there a UbiSoft logo in the trailer?
Didn’t Nadeo split off from Ubi with Trackmania 2?
24/05/2012 at 21:14 Delusibeta says:
No they didn’t. They didn’t use UbiDRM, which is where I suspect where the confusion lies, but Nadeo itself is 100% owned by Ubisoft.