GOG Adds Mac Support, Witcher 2 Mod Kit Dated

By Nathan Grayson on October 19th, 2012 at 12:00 pm.

Unfortunately, they can only be played on the bottom third of your screen.

This “Macintosh Personal Computer” thing is never going to catch on, but folks like Valve and now GOG insist on humoring owners of these unnaturally pristine elf machines, so here we are. During its much-ballyhooed news-a-thon, GOG drew back the curtain on a new version of its service tailored to Macs, which brings with it 50 games (eight of which you receive free just for signing up) and some rather tempting deals. Speaking of, there’s this insane 32-game pay-what-you-want Interplay special leading the charge in celebration of GOG’s fourth anniversary. The tearful sort-of-family reunion would not, however, be complete without Geralt’s permafrost tundra of a glare brightening up the room, so CD Projekt Red took the stage to demonstrate its Witcher 2 mod toolset. I’d say “imagine the possibilities,” but imaginations are for people who don’t have extremely impressive time-lapse videos. Check it out after the break.

That looks to be shaping up quite nicely, huh? Admittedly, I doubt I could throw together a serviceable quest in 23 minutes, but the tools certainly seem like something even someone like me (read: sans programming experience and also the parts of the brain that make the smarts happen) could wrap their head around. Don’t take that to mean, however, that they’re not exceedingly robust. CDP explained:

“REDkit is a unique development tool that allows any player to create a ‘living world’ with the use of advanced landscape design tools, 24-hour day-and-night-cycle simulations and thousands of ready-made assets used in The Witcher 2. It also makes it possible to modify the original game, a great opportunity for the modding community. From the very beginning, it was designed to support the creation of complex, non-linear adventures. The creation process is further facilitated by tools for community generation or dialogue editing, which allow for the creation of impressive, movie-style dialogue scenes.”

Currently, REDkit’s in closed beta, with over 100 mod teams currently putting it through its paces. It’ll go live for everyone (and for free, naturally) at some point during the first half of 2013.

And then I will make Geralt smile the widest, toothiest of smiles. And in that moment, each and every one of you will feel a suffocating discomfort wrap its bulging coils around the very essence of your being. You will know – in your heart of hearts – that something has gone very, very wrong.

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48 Comments »

  1. Zanchito says:

    Man, GOG and CDProjekt are nice, nice people. I like Valve, but these guys are even better.

    • Xari says:

      Agreed; I’m really glad they managed to break through so well in the industry. Even with their very rapidly accelerating degree of success they’re firmly holding onto their base beliefs and are extremely consumer-friendly.

    • Brigand says:

      “Eight of which you receive free just for signing up” That took my breath away! Or it could’ve been my collapsed lung, one or the other. Anyway, what lovely people.

    • zeroskill says:

      Yeah, they are so nice I almost forgot how they went around threatening people with lawsuits that could ruin their lifes if they didn’t pay huge sums of money to them, using piracy as an excuse.

      • Ninja Foodstuff says:

        Well that was a third-party company that did that on their behalf, but I guess your point still stands. But on the other hand it doesn’t help that The Witcher 2 gets a lot of press about being pirated.

      • JackShandy says:

        They are so nice that they stopped doing that as soon as the public complained, even though The Witcher 2 is apparently one of the most pirated games out there.

        http://www.pcgamer.com/2012/10/15/the-witcher-2-is-most-pirated-game-at-top-torrent-university-rutgers/

        • zeroskill says:

          Yeah, very sensitive of them to stop their threatening of people’s financial existance once they got bad press on the internet for it. We should all write a thank you letter to them.

          And how does TW2 being the (supposedly) most pirated game ever in history of piracy everywhere give them the right to blackmail people. HOW?

          • Shinan says:

            Well since piracy is illegal I guess they wanted to clamp down on pirates in a way that doesn’t hurt the legitimate consumer (i.e. games without drm and then hunt down and kill individual pirates instead!)

            It’s a win-win really.

            I believe the reason they stopped themselves was because there was the risk of a false positive which WOULD have affected legitimate consumers.

          • zeroskill says:

            “the risk of a false positive which WOULD have affected legitimate consumers”

            YA THINK?

          • Shinan says:

            Well the point I was trying to (crudely) make is that I can totally see where CD Projekt came from. The arguments against DRM is always that legitimate consumers get shafted and pirates get all the fun so GOG has all their games DRM-free so that consumers get all the fun.

            But pirates also get all the fun. So in what way do you make it so consumers get all the fun and PIRATES get shafted?

            You hunt them down on an individual basis. Now this takes lots of time and is more expensive than it’s worth so they hoped to find some kind of system of getting to the pirates while leaving legitimate consumers alone.

            Well as with all of these measures they weren’t 100%. It turned out they were maybe (if we’re being optimistic) 99% which means if they caught 1 000 000 pirates would mean that 10 000 legitimate consumers would have been affected. Which is obviously unacceptable.

          • diamondmx says:

            The simplest, most effective, and best PR-wise way to combat piracy is to stop caring about it.

            It’s never been proven there’s any direct relationship between piracy and lost sales. Yes, there probably is one, but it could be anywhere from 1/5 to 1/100000.

            What is known:
            DRM doesn’t work, and even if they did, the only part of your game you need to protect is the pre-release, possibly the first week.
            Blackmail and lawsuits don’t work – they just upset people and increase visibility on the legal mire that is copyright law.
            DRM and lawsuits cost money, you can in fact figure out exactly how much money you wasted on it. But then there’s also the amount of bad publicity it costs you.

            You’re not going to convince the pirates, and the customers are bloody sick of being caught in the crossfire. (And that’s when they’re not the targets, such as blocking fair use, preventing format transfer, and the kind of reasonable sharing that used to be okay)

          • SkittleDiddler says:

            Chill out. They never went through with it, and I doubt they were ever going to (even taking the resulting consumer outcry into account). Not only would it have cost them a fortune to actually do it, a large portion of those cases would probably have been thrown out of court due to lack of damning evidence. All smoke and no fire, just like 90% of these kinds of mass-litigation threats

            Save your anger for the next publisher that threatens it and actually does it.

          • UncleLou says:

            I am pretty sure it does work, if it works, meaning: if people without a legitimate copy can’t play it. I don’t think the insane sales numbers of Diablo 3 are a coincidence, for example, and cannot just be explained with “because it’s Blizzard/Diablo”.

            Whether that’s the right approach or not and has done more harm than good is another matter.

          • Aedrill says:

            You’re funny with this righteous fury, you know?

            There’s two things you didn’t mention – first, CDPR informed everyone that they’re going to do that. Second, a lot of publishers do this so, like it or not, it’s an industry standard. Sure, it’s a crappy standard but it’s not like CDPR invented this method.

            Now let’s sum it up, shall we? CDPR informs the world about their intentions before the launch of The Witcher 2, nobody says a word, then they do what they said they will and what is an industry standard, people get angry (and I think they’re right, at least to some degree) and CDPR backs off because they don’t want to piss off their fans. And now, ages after all of this happened you’re trolling under the article about free stuff being given away by CDPR/GOG. Well done, sir.

            What I want to say here is that, while whole “blackmailing” thing was a really bad idea, I still think that people and organizations should have the right to make mistakes without being called out on them 50000000 years later. Remember, we’re talking about a company that’s almost completely new in game designing business, so it’s not that surprising that they’d want to copy someone else’s ideas for fighting piracy.

          • DrGonzo says:

            If you’ve been affected by it then you’d be pretty angry too. My flat mate during his final year of studies started receiving letters for pirating Colin McCrae Dirt. He doesn’t own a pc let alone game on one. This was a huge thing that nearly gave him a nervous breakdown, and ruined his studies.

            It’s evil and wrong, I can’t even look at CDP the same way anymore knowing they’ve done it in fact. It completely overrides any nice ‘game’ stuff they’ve done, when they’re actively ruining innocent peoples lives. We should be complaining about this everywhere we can. In fact, write to your mp!

          • Erinduck says:

            @UncleLou Really? You can’t wrap your head around the idea that a company that is SO HUGE that they have a yearly convention in their own name that people fly to from around the world to attend, a company that made waves when they said “we’re going to give this game away to anyone who pays for a year of WoW”, a company that has the largest, most profitable MMO on the market and the legacy of several franchises backing them and the most hyped game of the last five years might make a lot of sales?

            It’s not because you can’t pirate Diablo 3 that it’s doing well. It’s because it’s a good game from a company that has an absolutely massive install base and great reputation amongst most people.

          • Aedrill says:

            @DrGonzo
            Of course it was a mistake, I don’t deny it. But here’s the fun part – CDPR isn’t denying it either. They backed off, unlike other publishers/developers.

            Sure, we can be 100% cynical about it and say that they did it only because of the bad press, and in fact they’re just evil capitalists who calculate morals to money. I don’t believe it’s the case but let’s assume it’s true – the one and only reason they treat their fanbase with respect is because they have “Respect” written down in spreadsheet under “Income Boosters”. The question is – how is that a problem to us, gamers? Sure, if they ever start to pretend that they’re respecting us while in fact acting like Zynga/Blizzard, then yeah, we should do something about it. But if they think that treating us like equal human beings is the best way to get to our wallets, I say, we should prove them right!

            Which brings us to the letters. I have a problem with this solution. On the one hand, there’s an issue with possible false positives and morally wrong blackmailing. On the other hand though, using those letters means going only after alleged pirates, so (in theory) their customers are unaffected. For me, cons > pros but I kind of understand where they’re coming from. The question is, why did they make this mistake? What happened that from extremely customer friendly company (The Wither 1 Enhanced Edition, anyone?) they turned into blackmailing thugs? The answer is – lack of experience. The asked around, and found that such letters are something absolutely normal in the industry, that everybody does it, and it’s completely fine. Should they do some more research? Sure. Should it be alarming to their sense of morality? Of course! But it didn’t for some reason, which lead to this big mistake being made. And that’s what it was – a mistake. Big, awkward, embarrassing mistake. And the moment they realised that not everybody is a fan of this solution, they changed company’s policy.

            tl;dr. What I want to say is we really shouldn’t keep record of every single mistake other people/organisations make, and definitely shouldn’t bring them up ages later, put them out of context just to bash them publicly.

      • fish99 says:

        Maybe those people shouldn’t have pirated the game then, it is illegal you know, and I’m sure the courts would have imposed penalties fitting individual circumstances, like fines to be payed over time, rather than ‘ruining peoples lives’.

  2. Premium User Badge

    phlebas says:

    It’s not exactly an insane 32-game pay what you want. It’s pay what you want for 8 games, beat the average for 20 or pay (or exceed) a fixed $34.99 for all 32 games. The most popular games (Fallout, Freespace 2, MDK) are in the top bracket.
    Which is still a pretty great deal if you haven’t already got the ones you want, but not really insane PWYWness.

    • Aedrill says:

      I’m.sorry, what? 35 dollars for 32 games is not insane? Just because it’s not pay what you want? That’s $1,09 per game, and many of them are all time classics. Seriously people, you’re spoiled.

      • mondomau says:

        To be fair, Phlebas was being pedantic, not entitled.

      • fish99 says:

        Phlebas is right to point out that it’s not a ’32-game pay what you want package’, it’s an 8-game pay what you want package, the 32 game package is fixed price. Also he/she said it was a great deal, which I agree with. Whether you view it as a great deal or an insane one is subjective. You may either already own or just not be interested in a lot of those games.

      • belgand says:

        Many of them are also-rans and bargin bin games that you didn’t even know were on GOG because you never had any interest in them. Even the middle tier is loaded with such notable failures as Earthworm Jim 3D and Stronekeep.

        It’s really “pay what we say’ for about 10 games of varying quality, appeal, and genre where the prospective customer probably already owns many of the ones they’d be interested bundled up with a bunch of middling games.

        Although maybe I’m just soured a bit on anything that places “Redneck Rampage” in the top tier.

  3. MOKKA says:

    Wait, since when is Bioforge available on GoG? I need to buy this as soon as possible. A great and sadly completely undervalued game (like so many others). I remember we had to upgrade our PC to a stunning 16 MB of RAM to actually play it.

    • SooSiaal says:

      I always had this little trick to make dos think i had more RAM than what was actually installed, worked great for most games, but sadly not for this one…

    • Ninja Foodstuff says:

      It actually came out just this week, but got buried in all the other gog-related news.

    • Sic says:

      What?

      BioForge was the reason I signed up for GOG. I signed up to vote on their unofficial list over games that should be added.

      I voted on the Tex Murphy games, the LA games, and BioForge.

      Now, all that is left is the LA games, and I’m basically happy.

  4. diamondmx says:

    Don’t really agree with GoG’s definition of Pay What You Want, since it only applies to 8 of the 32 games.
    Specifically, the 8 they think are least popular. They have the average price covering the middle column of 12 games (so average gets you 20 games).
    To get their guess at the top 12 games, you have to pay the flat price of $35. This, of course, pushes up the average price.

    Some of these games are classics, yes, but others have really dated and are not really worth the purchase – so odds are most people only want a few at best of these games – and odds are you want at least 1 of the $35 column.

    Kinda missing the point of PWYW, in my opinion.

    • Warduke says:

      +1

    • Hoaxfish says:

      They managed to achieve what a lot of pay-what-you-want bundles do… a small percentage of games you actually want and a bunch you don’t.

      I’m just going to wait for individual sales to get the ones I want.

      • diamondmx says:

        I feel there’s a difference between buying some not-so-good games in a bundle to support a few indie devs, and being forced to buy both good and kinda meh games from the same company.

        Plus, PWYW is usually priced at about 1/3 of what they’re asking for here, for the full bundle. $5 of charity (again to indie devs, and actual charities) is a long way from $20 of charity to a retailer and a successful(? it’s so hard to tell when company names and borrowed histories rise from the grave like so many shambling corpses) developer.

        I guess what it comes down to is: I had a nostalgic urge to buy Descent 3 on the cheap, that nostalgic urge was thinking $10 impulse buy territory – maybe $15 for that and a few other old games with history for me, then I saw the actual price and balked. Impulse purchase feeling gone, and in it’s place a vague unease and resentment.

        • aliksy says:

          I was excited when I heard about the deal, but when I saw how high the average price was I balked. Also I don’t see any particular motivation to give more than the minimum if you’re only getting the first set. There’s no charity involved, so why pay more if you’re not going to get more?

    • KDR_11k says:

      The point of PWYW is more sales and reaching people you normally wouldn’t. Seems suitable for that purpose.

  5. Ninja Foodstuff says:

    I’m so pleased Gog have done this. This is great news for all Mac owners being as its the only way to get a lot of good games for the Mac and without DRM.

    Also worth noting that 28 of the games in Mac catalog on Gog are exclusives. Given that there are yet more games on Gog that will work through third-party apps like Boxer, I expect that number will be growing quite quickly.

    Cue the unnecessary anti-Mac vitriol…

    • Randomer says:

      Macs are very pretty!

    • Hoaxfish says:

      I don’t own a Mac, and find them horrible to work with… but

      This, along with Valve’s support of Mac, and hopefully Linux, should lead to a nice disruption of the monopoly Windows has over the desktop (and PC games) in general.

      It could theoretically drive greater support to platform neutral things like OpenGL among developers, and a better understanding of the different machines/standards people except this stuff to work on…

      However, it could also lead to some form of “console wars” between the OSes, with platform exclusives (rather than all desktop OS platforms get every game), and an increase in the “locked in” ecosystems that iOS started.

    • hungrytales says:

      and this coming from a country with such a long track of only scorn and neglect on Apple’s part. How ironic.

    • Premium User Badge

      puppybeard says:

      You want a computah, that looks like a computah, not a facking cigarette case.

      From Snuffbox: http://www.youtube.com/watch?v=tlw62KkyBOI

  6. bill says:

    Given that this is about the 4th or 5th interplay deal that GOG have done (one every anniversary i think) there’s actually nothing appealing in that bundle at all that i don’t already have.

    • Premium User Badge

      puppybeard says:

      Is that criticism or are you just revelling in your Interplay-based wealth?

  7. Erinduck says:

    Kinda glad to hear this, especially since Project Eternity was supposed to come with a DRM-free download that they weren’t sure how to distribute the Mac version of.

  8. crinkles esq. says:

    Great to hear the Macintosh platform getting more game support!

    The Witcher 2 has never been available for the Mac before. Considering CDProjekt use their own custom engine, I wonder if they’re using an emulator contraption to run it. Anyone tried it on an OS X beastie yet?

    • Aomame says:

      The Witcher 2 is almost unplayable with my mac with a GeForce GT 650M graphics card. Got too exited and forgot to read the fine print. Apparently the Nvidia drivers on mac is really bad.

  9. Hmm-Hmm. says:

    As a mac (and pc) gamer I am very much overjoyed about this. I already liked GOG a lot and now it’s gotten even better!

  10. ratbum says:

    This is the best news I’ve heard all year, possibly.