Rock, Paper, Shotgun

Gaming Made Me: Fallout 2

By RPS on November 23rd, 2012 at 6:00 pm.


Talented RPS writer chum Patricia Hernandez asked us if she could write about the influence of RPG-classic Fallout 2 on her life. We agreed, and what she came back with was a stark personal tale of how videogame fantasy can inspire interest, provoke thought, and ultimately change how we see the world.

One of my most vivid memories of elementary school involves playing hooky after recess with a few other kids–two boys and one girl.

At some point, our grade decided that the boys with us are attractive–that we should, in our urgent attempts to play house, “want” them. The girl, in her unfettered giggles and whispers, tells me as much anyway.

I laugh too, but it’s a nervous laugh–we shouldn’t be there. The girl grabs my hand to make sure I don’t go anywhere, and this calms me a little.

“I’ll show you mine if you show me yours,” one of the boys smirks.

I don’t know what this means. Not that it matters–it’s not like we understand romance or attraction. Some of us don’t even know how to tie our shoes yet, but still think we know how love is “supposed” to work. So, unflinchingly I say:

“Okay.”


I watch him start to unfasten his pants, but before he can finish unzipping, I jet. I pull the girl with me, running into the women’s bathroom.

“What’s wrong with you?,” she angrily asks me. I don’t say anything. “And why won’t you let go of my hand?” This question disarms me in a way I don’t understand yet. I feel a panic setting in. It’s the same one that rears its head whenever the adults ask me why I don’t like dresses, why I only play with the boys, why I’m so unladylike. I toss her hand away and start running again.

Fast forward to my being twelve, maybe thirteen. I am locked in the bathroom, holding my knees. My mother is outside, holding a belt while she screams at me.

I look at the bra on the floor and am overtaken with a sense of humiliation at the mere thought of putting it on. Not being used to them yet, bras feel suffocating, always present. The boys at school have started treating me differently even though they are my only friends, even though I try to erase our differences by wearing baggy clothes. Putting a bra on feels like cementing that boy-girl divide that started happening the year prior.

I’ve tried to hold this moment off for a while now by wearing two or three shirts at a time so that it’s harder to make my breasts out. My mother is having none of it now. I’m getting older and it’s a new school year, so I should finally be presentable–or else.

I put the bra on. I look at myself in the mirror and feel a rage swelling as I notice how the embroidered patterns on bra through the shirt. Feeling defeated, I start to cry while I open the door.

“Was that so hard, Patricia?,” my mother laughs.

Fights like these were always followed with days if not weeks of tension. My mother diffused this one via peace offering: she picked up a box of computer games for me in a garage sale. Being that up until that point, I’d only used the computer to play educational games, she assumed that all games are educational–isn’t that what the computer is for? Learning? (Oh, dearest mother…)

This box had a lot of junk in it alongside copies of Myst and Civ II. But the game that caught my eye was Fallout 2. The premise of a post-nuclear California sounded fascinating, though baffling: how could the greatest country on Earth be destroyed, atomic bomb or no? That could never happen! It’s ridiculous! I had to play it to see what it was going on about, of course.

My family moved to this country in 1990 in an attempt to get away from poverty and civil war. My mother grew up with friends and family members who got drafted against their will, who sometimes disappeared, who would get tortured. But salvation was attainable: all she had to do was get to the United States. The myths were that you could make a living there, you could raise a family there, and the government was fair and took care of its citizens there. So she chased after the dream, and found herself on American soil by age 18.

It was all true, as far as she could tell–in comparison to the life they she led back home, America seemed like a haven. So my family adopted the language, the holidays, the attire and even the brands that Americans liked. Can’t seem like a sipota chorriada. As if putting on the right clothes and knowing the pledge of allegiance erased the fact that the country didn’t want us here in the first place! I also believed in that dream–until I played Fallout 2. 

I still distinctly remember the first couple of hours of Fallout 2. Fallout 2 was the first game I picked up of my own volition, and the first game I finished on my own. It would also be one of the only games where I played as a woman–it’s one of the rare instances where, though obviously largely written for a male audience, I still felt acknowledged.


I modified one of the starting characters, Chitsa. I appreciated that she was optimized for diplomacy, though I tweaked her to have high intelligence (“like me!,” I thought) and got rid of her sex appeal perk. No, I didn’t really want to “have a way” with the opposite sex–not in the manner the game implied, anyway. Not realizing I wasn’t “supposed” to be playing this game this young, I was confused as to why I couldn’t make my character younger than 18. At least I could rename her–and to this day, that Fallout 2 character is the only character I’ve named after myself in a game.

It all seems so appropriate, now. The village my character is from is “backwards”–like, spear-holding, ritual-performing type archaic. My half “indian” family crawled out of a jungle deep in El Salvador with a machete. They’re all fervent believers of Christianity, shamanism, and strict gender roles. Most didn’t have an education past first grade, if that. So when my elder in Fallout 2 told me that the fate of the entire village rested on my shoulders, it wasn’t a tired video game cliche to me. It felt like a role I already knew, what with my family banking on the idea that I’d be the one that got an education, I’d be the one that’d go out and earn six figures (which I’d give to the family), and I’d be the one that would sponsor everyone for citizenship.

Even early on, it was obvious that Fallout 2 was full of choices–and this seemed remarkable when I felt like I barely had any in real life. In the real world I didn’t have a say in what I wore, what I did, or in the messianic responsibility my family forced on me. With men in particular, you don’t ask questions and you do as you are told, remembering to only speak when spoken to. Men work hard for the family, the argument went, and it’s the woman’s job to acquiesce to a man’s every whim. And if they cheat, hey, they’re men. It’s their need.


One of the first challenges in Fallout 2 was to prove my worth to the tribe. I was supposed to do this by making my way through an ancient temple….but then I noticed that the only thing standing between me and the village was one guy.

I didn’t realize how much resentment I held against those gender roles until I became obsessed with killing this guy standing in my way in Fallout 2. He told me that no, I had no choice but to go through the temple. And what if I didn’t want to, you bastard? Why should I listen to you? What if I put this spear through your skull? So I did that instead, and to my amusement, it worked. The rest of the game fascinated me in this way, always giving me multiple ways to pursue a problem, many of them utterly clever.

I’d leave Arroyo on my own terms, and quickly found myself in the sleepy farming town of Modoc in my search for the village-saving GECK. Here I’d meet Miria, the daughter of Grisham the butcher. Imagine my astonishment when the game gives me the option to flirt with this woman. I hovered over the option for what seemed like an eternity–prior to that very moment, I had no idea a woman could desire another woman.

Even in the realm of homosexuality, my family ignored women. Men could sleep with men, and I’d very occasionally heard of those “sinners.” But lesbians? Inconceivable. Looking back now, it seems absurd that this was the case when you consider the constant anxiety driving my family to police my gender as a little girl, fearing that there might be something “wrong” with me, sexuality-wise. And yet the word lesbian was never uttered–let’s not even talk about bisexuality, which to this day, I can’t seem to explain to them. So back then I had no clear understanding of what it was that they feared, just the general knowledge that I wasn’t being a “proper lady,” whatever that meant.

Picking the paramour conversation options made me feel mischievous–partially because I knew it was wrong, as far as heterosexuality was concerned, but also because I genuinely…enjoyed it. I wasn’t supposed to be enjoying this, right? Prior to talking to Miria, I spoke to her brother, Davin. I could seduce him too, but that option seemed boring. I didn’t think much of this, then.


The flirting transgression lead to the classic fade to black and all I could think was “holy crap, did they…?” When I saw my gear sprawled on the floor, my character pretty much naked, the answer to my question became clear. But then her father bursts into the room, and accused me of dishonoring his daughter. Hah, what? But she jumped me! I’m baffled as he asks me to marry Miria to set things right–as of this writing, California, the state Fallout 2 takes place in, still hasn’t legalized gay marriage. But it was an option in a game made in 1998, amazingly. In 2012, most games still don’t include gay romance options, much less gay marriage.

Going back to Miria though–what a high price to pay for what was supposed to be a quick lay, eh? So now I was stuck with a character that frankly, was kind of useless–mechanically speaking, I mean. Fallout 2 was a difficult game for me to begin with–by comparison, the modern Fallouts feel absurdly easy, like they start you off as a powerful character and the rest of the game is an adventure in becoming super duper overpowered.

What I’m saying is, staying married in Fallout 2 was no easy feat. I did it anyway. I could have divorced, I could have sold my wife off to slavers, I could have even let her die. But instead I resisted temptation and I made sure to run away from deathclaws and super mutants regularly. Survival meant cutting down on heroics. I didn’t know why it was important to me that she stayed alive no matter how much of a burden, but it was. And when she watched me slip into power armor for the first time, it felt significant. Partially because it was such fantastic, difficult-to-acquire gear, but mostly because the body of the person underneath disappeared. I wasn’t a woman. I was a force not unlike the antagonist of Fallout 2, Frank Horrigan.

During this time, I also attended a history class unlike any of the ones I’d taken before. It was a real history class, basically. The teacher was young, having the sort of punk-rock aesthetic (piercings, funny-colored hair, that sort of thing) that makes parents worry about their child’s education. You could tell that she took up teaching because she was the type of idealist that wanted to give back to the community, and to her this meant dropping truth bombs on us impressionable kids. The hope was that this real talk would allow us to go further than we might if we believed the wrong history books or believed the things said in conservative Spanish media.

So when I started asking about the United States government and their ethics, my mother was quick to blame that professor–oh, she must’ve been poisoning my mind! What my mother didn’t know was that it was good ol’ video games that were corrupting me, making me ask questions.


It was playing through a version of history where Americans drove themselves to destruction because we refused to stop relying on oil that made me wonder about this country. It was playing through a reality where we valued being a formidable war force above all else that made me worry about this country. It was playing through something where the government cared so little about its citizens that it would knowingly construct vaults with the purpose of experimentation that made me feel sick thinking about what this country was capable of. It reading about how corporations like Vault Tek got away with manipulating the populace for personal gain that made me find out that corporations sometimes have more rights than actual human beings. And so the reason all Fallout 2 felt compelling was because its version of the future wasn’t so outlandish.

The education I was receiving at the time told me how the war on terror was actually over oil, how the government had experiments on certain parts of the populace without consent in the past, and how we even had internment camps at one point. If history class taught me about the United State’s horrific past, Fallout 2 projected a possible future that scared me, made the archetypal elements of “being American” seem too gross to want to aspire to. If the Fallout franchise is incisive here, it’s because it reveals a darker side of the society it depicts, masked under the absurd hilarity of the wasteland and its denizens.

The clincher came when I learned that the civil war my family ran away from was actually funded by the United States government–that their safe haven was actually responsible for their great misfortune. But my family, so in love with the American dream, so unwilling to look past the better living conditions, didn’t believe me. How could they? America was, and always will be, the great country that gave them the opportunities their own country would never afford them. But for me, finishing Fallout 2 and seeing my hard-working mother being relegated to a lifetime of cleaning toilets (what a dream! what an honor! She wanted to be a doctor, once…) marked a crucial shift in how I saw the society I was part of.

There are things that we need to believe in–for my parents, that’s the American dream. It makes being in this country easier; there’s always a hopeful fortitude that keeps them going, especially in the face of adversity. Despite being disillusioned myself, I don’t want to take that away from them.

And for me, the thing I needed to believe in above all, the thing I used as a weird form of rebellion, was the idea that I was straight–that, regardless of what “signs” my family picked up and tore apart, I could prove them wrong, that I could hate such austere gender roles without being queer. Revelations can be liberating, or they can destroy everything you once knew. If they ever see the American dream for a charade–and given the economic crisis, which has gifted them unemployment and a pile of never-ending bills, I fear that they will–I don’t know what type of revelation it’ll be for my parents. But one can only pretend for so long.

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239 Comments »

  1. MistyMike says:

    What on Earth did I just read…?

    • Spoon Of Doom says:

      The post is titled “Gaming Made Me: Fallout 2″, and in it Patricia Hernandez told the story of how Fallout 2 changed her life and her perceptions of America, among other things.

      Did that help?

      • MistyMike says:

        True, the juxtaposition of Fallout and recollection of childhood memories of playing doctor caught me off guard somewhat. I guess I’m not intellectually prepared for the bleeding edge of gaming journalism brought by ‘RPS: I don’t tell friends I read it’.

        • Acorino says:

          I always tell my friends I read RPS. None of them care.

          • rittenhaus says:

            This.

            And more from Patricia, please.

          • McDan says:

            They never listen when I say they should read it despite the evidence, this article being an amazing example, showing that it is one of the best things on the Internet.

          • Aedrill says:

            Every time I unblock MistyMike just to see what he wrote, I find out out should stay this way.

          • marionhanks says:

            my buddy’s aunt makes $77 hourly on the computer. She has been out of work for seven months but last month her income was $17132 just working on the computer for a few hours. Read more on this site… http://www.youtubeJobGoNow.qr.net/jS8U/watch?v=wd_Sz59QTVk

        • elloco says:

          Oh my god!
          Tell everyone about this supperb source of information about games and beyond.
          Fallout 1 was one of my first games at the age of 12 or 13 with barely no skills in English language. Not that I have now, but games helped me a lot in learning the predominant language of the western world. ;) (I’m from Germany)
          And yet it helped me ask some questions about the great ‘Freedom Fighter’ and the role of Germany after WWII and the so called Wirtschaftswunder (the miraculous rise from ashes and the enormous economic growth of Germany).
          Games in the right hands with the right minds can arise thoughts. It’s just like political comedy for some it’s just a dumb joke and for others it is the truth packed in some shiny paper to look handsome.
          Oh yeah, this is going off-topic. I just wanted to say thankyou! for giving people a forum to tell how games affected their lives! TY RPS you awsomely ROCK!

    • S Jay says:

      This:

      BEST. GMM. EVER.

    • Raiyan 1.0 says:

      That was quite unexpected, wasn’t it?

      Amazing read. Drop by RPS more often, miss.

      • Splynter says:

        Click that ‘gaming made me’ tag. Read them all. I’m not sure you could call this one ‘unexpected’, as this series has consistently been one of the best things on RPS for a while now.

        • Raiyan 1.0 says:

          Oh yeah, GMMs are consistently great. But I’ve yet to read one that has such breadth that it encompasses someone’s change of perspective from his or her national to sexual identity.

  2. Syra says:

    This is the game that made me too.

    • felisc says:

      yup, me too.
      and then years later Stalker made me again.
      edit : oh and this was a fantastic piece. congratulations.

    • Namey says:

      Fallout (more 1 than 2 though) is probably very influential on my development too. I’m always very quick to praise the Baldur’s Gate series as the best games I played during that era, and slow to remember that before that I spent tens or hundreds of hours on Fallouts.

      This article certainly makes me think how that has affected the way I think about the world

    • apocraphyn says:

      Aye, same here. Incredible game.

    • Dreamhacker says:

      Heh, yeah. I was way underaged when I played Fallout. Best game that happened to me.

    • Geen says:

      Well done, Patricia. I can agree with just about everything you said.

  3. Faldrath says:

    Thank you.

  4. Roz says:

    “how could the greatest country on Earth be destroyed, atomic bomb or no?”

    Didn’t know California was in Sweden?

  5. Serenegoose says:

    Wow. This is one of the best articles on gaming I’ve read for a long, long time. Thanks.

    • BockoPower says:

      So this is your first article you read on RPS ? :)

      • Serenegoose says:

        Ho ho ho. I enjoy a lot of the articles on RPS, but this is one of those that really resonated with my experiences as a person.

    • dosan says:

      I agree completely, first article of this kind that i read ever. I agree with her, i had a similar experience with Fallout 1, fallout 2 also, but in the past, it seems i was doomed to never end that game :( 3 times in different years and different machines, and always my computer died in the Navarro Military Base :)

  6. Carachan1 says:

    Great job, Patty. You describe your grappling with gender really well – because it makes me remember how much I felt my own gender role as a kid too. Wish I could write with such clarity about it.

    • Rosveen says:

      Same here. As a European I never experienced any kind of “greatest country on Earth” revelation, but I know the gender problem all too well. And still, even if I don’t react to the Fallout series as emotionally as Americans might, its story is more about humanity than about a nation – it’s about all of us.

      Thank you for this great article, Patricia.

    • Toberoth says:

      Hear hear.

  7. fallingmagpie says:

    Superb, thanks.

  8. iucounu says:

    That was terrific. Thank you!

  9. Morph says:

    Brilliant!

  10. JovaZmaj says:

    This is an awesome article. Thank you for this.

  11. JBantha says:

    I can super relate to this, as a male from centroamerica!
    A much needed shot to show to this english basterds! (just kidding on that part)

  12. Ny24 says:

    That was a really great debut, Patricia, I really enjoyed reading it. The beginning was a little rough, but it got better fast. I really liked the description of your past and how you coped with it. Always great to see individuals prosper in spite of difficult circumstances. Keep on writing!

    • wwwhhattt says:

      This is only her RPS debut, she’s written quite a bit on other sites (mainly Nightmare Mode, I believe). Her other stuff is this good too.

      • Jackablade says:

        And Kotaku US. I’m glad to hear she has other outlets. She’s clearly a far better writer than Kotaku US’ setup and target audience really allows for.

  13. gekitsu says:

    i really loved reading this. many thanks for being brave enough to write it. (it shouldnt need bravery to write about any kind of queerness, but apparently it still does. but in any case, it takes a lot of bravery to talk so openly about ones own vulnerability)

  14. AmateurScience says:

    Thanks Patricia

    Thantricia

    PS Great read!

  15. Porpentine says:

    This is my favorite Gaming Made Me. I love this so much.

    Thank you.

  16. almostDead says:

    This game stunned me. I had never played an RPG before. I thought it was boring at first, locked in the temple at the start, and am so glad I persevered. This is the only game I’ve ever sought a second, not from the UK copy for, because the James Bulger case caused the omission of children as NPC you could interact with.

    This was the first game that I went to forums for, desperately searching for the latest patch version to iron out the bugs.

    And of course, that intro. This is the only type of game that I think I really want to play.

  17. LTK says:

    A magnificent story. Excellent job.

  18. Zaxro says:

    Excellent, this is one of the absolute best articles on gaming I have ever read.

    Thank you Patricia

  19. Tom OBedlam says:

    This is something fucking special. I love this.

  20. Mr. Mister says:

    BTW, she is probably too polite to tell you, but Hernández has an accent over the a.

    EDIT: Fixed it from my PC.

  21. CommanderJ says:

    Absolutely stunning debut, congrats.

    The old Fallouts really were pinnacles of gaming. I’m sure many, many people had deep experiences in their youth with those games.

    I’m also sure no one has put those experiences into such amazing words before.

  22. Hodge says:

    Yeah, that was brilliant.

  23. Lemming says:

    Great read!

    Let’s hope your parents don’t get to see/play Bioshock Infinite! That might crash some walls down!

  24. JP says:

    This is my favorite Gaming Made Me as well. Thank you for sharing, Miss Hernandez.

  25. ptg389 says:

    I registered with this site just to say thanks for writing this.

    Excellent work; I really liked how you went through the self-exploration in-depth, that moved me.

    Thanks again.

    • samleu says:

      Same here. After each sentence, I became more and more skeptic as to it cannot get any better, but each time, it got better.

      Thank you sincerely for the great article.

  26. Urthman says:

    Wow. Talk about dropping an atom bomb. In one short, beautiful, candid article, Patricia Hernandez basically ends the “Can video games be art?” debate forever. Yes. Yes they can.

    • gekitsu says:

      more important than art: yay or nay, it ends all the nicely put syllogisms from a over b to c, on how games are an inferior medium to literature, theatre or even film.

      games can be relevant. period.

      any theory that doesnt acknowledge it is flawed. it isnt realitys job to adhere to theory, its theorys job to adhere to reality.

    • Lemming says:

      I don’t think it answered anything about art. It’s more ‘can they be culturally significant?’ that’s laid to rest.

      • gekitsu says:

        id say it wasnt about cultural significance but rather personal significance.

        one could argue that games having the potential for this kind of deep, personal impact also answers whether games have the potential to be art.

        • Sarkhan Lol says:

          Really it’s more like “can video games be one’s first mind-expanding drug/life/whatever experience?” with the answer being a resounding “Yes.”

          Previously we needed Lord of the Rings for that.

      • Urthman says:

        No, I mean art. Nobody’s got a very good definition of art, but when people try to talk about what art is and why it’s important, this is the sort of story they tell. Except not always this good.

        And this story shows how games can accomplish things through interaction that you wouldn’t get from just reading a book or watching a movie.

        • Lemming says:

          I’d argue that books have undoubtedly affected people the exact same way this game affected Patricia, and probably films as well.

          • Hidden_7 says:

            Oh they absolutely have. The point here is that the interactivity, the thing games bring uniquely to the table, was relevant and important to that experience.

            A lot of times when people try to say that games aren’t art, what they will say is that sure, a single particular game can be art (because you can’t deny experiences like this) but all games are is visual novels or interactive movies, and thus it’s not unique.

            As if interactive movies are all over the place. As if making a novel visual doesn’t intrinsically change the medium. As if movies aren’t just filmed plays, or plays aren’t just acted out books.

            In any case, if you want to fight on the kinda dumb battleground of “are games art?” (seriously, clearly they are, anyone who says otherwise will just sit around being wrong until their position becomes ludicrously untenable, so why worry?) then you got to focus on the artistic power of the thing that makes games uniquely games. I like to use Pathologic’s resource management as way to build a feeling of oppression and stress as an example. The story recently about the person making the Tourette’s game is another good example.

  27. HerrKohlrabi says:

    Thanks a lot for this awesome GMM. A great read!

  28. Pavello says:

    Well, that was… unexpected.

  29. Salix says:

    Very very good article, thank you for writing it.

  30. Eich says:

    Awesome article! I hope you also got around to play Fallout 1. I would personally chose Fallout 1 over 2 any day. But you are right in saying that Fallout 2 had many and more layers of criticism towards society. But Fallout 1 was always kind of real and Fallout 2 too quirky for my taste. I wish I could wipe my mind and play it again…

  31. The Random One says:

    Simply brilliant. This is what I come to this lovely glorified blog for!

  32. Drake Sigar says:

    When it comes to the American Dream I always think of that line from Fight Club.

    ‘We’ve all been raised on television to believe that one day we’d all be millionaires, and movie gods, and rock stars. But we won’t. And we’re slowly learning that fact. And we’re very, very pissed off.’

    • Eich says:

      We are the all-dancing, all-singing crap of the world.

    • chargen says:

      “We’ve all been raised on television to believe that one day we’d all be millionaires, and movie gods, and rock stars.”

      That’s not the American Dream. That’s baby-boomer parenting.

      And the article’s author’s revelation that suddenly America sucks and everything is a lie is unfortunate, and immature, reminding me of when I was a teen and finally learned my first Real History, in for form of bad things that the US did during the cold war.

      This is not because the American Dream is a lie and the 50′s were Hitler. When you apply this personification to any nation’s Real History, it’s actions and interests as a nation, you get a ‘person’ that is unbelievably evil, has never been properly punished for it’s crimes, and who you certainly wouldn’t want to idolize. This of course includes the histories of Belgium, France, Spain, Russia, China, Vietnam, Italy, pre-Colombian Mexico, jolly-old England, gosh, all civilization.

      The American Dream is the idea that anybody can “make it”, meaning be successful in a way that improves their lives. There are still limits to social mobility, and in general the idea has not panned out well for the last 20 years, with generational decline in living standards and earnings, but it still can be true. The author’s mother wanted to be a doctor and now she cleans toilets; is it America’s fault? Her mother seems pretty closed minded, ignorant, abusive, unstable, etc. from the brief description in the article, so perhaps this had more to do with her station in life.

      The American Dream does NOT mean that everyone is super special and do whatever they want and be the best at anything. That was the Me generation projecting on their kids.

      God I hate Fight Club.

      • Eich says:

        I guess this is why it’s called the American Dream rather than the American Reality.

      • jalf says:

        Do you always try so hard to drag everything into the dirt with you?

        I didn’t see anything about her mother being abusive and unstable, and no one mentioned anything about other countries, but just to be on the bad side, we’d better say something bad about those too, eh?

        If we have nothing more relevant to say than judging the authors mother, or that “other countries suck too”, could we perhaps just…. not say anything?

        Really, this article is an amazing and heartfelt thing, whose point whose point is *not* to educate us all as to how the American Dream is a lie and how everything is terrible, but simply to tell us a very personal story. And reading it touched me.

        Whereas reading a comment whose sole purpose seem to be to spread around anger and bile and indignation just makes me feel like I need a bath. Could we perhaps have more of the former, and less of the latter?

        Thank you.

        • Hahaha says:

          “Fast forward to my being twelve, maybe thirteen. I am locked in the bathroom, holding my knees. My mother is outside, holding a belt while she screams at me.”

          Doesn’t really help

      • Ayslia says:

        No, I think that’s essentially the same thing. Improving your station could mean improving from the lower class to the lower middle class, or it could mean improving from the lower class to the 1%. You are essentially arguing semantics. Baby boomers might exaggerate how far you can actually achieve, but it’s still rooted in the ideas of the American Dream.

        Also, just throwing this out there, America’s social mobility is declining relative to other countries: (http://www.foreignaffairs.com/articles/138368/lane-kenworthy/its-hard-to-make-it-in-america), so her disillusionment is sound. She’s been told that America is *the* place to better your life, but it isn’t true.
        And that’s the crux of her argument. She’s not saying America ‘sucks and everything is a lie’, just that in the end it’s just another place. It’s not a godsend. Like everywhere else, you try hard and hope you accomplish something while knowing most of the time you’re not. Like everywhere else, they act in their interests, not necessarily in the most moral way. It was essentially her revelation that America is not exceptional.

        Of course, my opinion, and I could be interpreting Ms Hernandez’s words incorrectly; if so, I apologize.

      • Drake Sigar says:

        “The American Dream is the idea that anybody can ‘make it’, meaning be successful in a way that improves their lives.”

        No. You got the first part right, and the second part was your own ancient interpretation of ‘making it’, an interpretation many Americans don’t share. You don’t think things have evolved since then?

  33. Buckermann says:

    I would appreciate it if you would write more often for RPS.
    Please?

  34. RedViv says:

    This was just wonderful. *sniff*

  35. cpt_freakout says:

    Wow. That was amazing. Already looking forward to more from you!

  36. Wizardry says:

    Fallout kind of unmade me. It was with this game that I realised the tide was turning away from solid mechanics and towards quests, characters, story and CYOA.

    Still a good game though.

    • Raiyan 1.0 says:

      Never change, Wizardry. Never change. :)

    • pilouuuu says:

      Oh, right. Because story and characters are evil, just like the american society. Seriously though, why can’t a game have solid mechanics AND a good story and characters? Why do those things have to be mutually exclusive?

      • Vinraith says:

        Because authorial narrative is fundamentally at opposition with emergent gameplay. You can’t have both, if you’re going to restrict the player to a story someone else wrote the game will always be limited by that.

        • pilouuuu says:

          I truly believe that we can find a balance between both. We are somewhat limited by today’s technology, but things like multiple paths and choice sometimes are able to give us the illusion of creating our own story. We just need much more customization, more NPC responses, more choice and multiple paths, a better behavioral and procedural A.I., etc. I think in the future we may have a Game Master AI.

        • Lone Gunman says:

          It would be terrible if all games had to be the same. I like both the emergent stuff and more story focused stuff. As long as you enjoy it who really cares.

          • Wizardry says:

            But there hasn’t been an emergent CRPG save for perhaps a few extremely heavy combat centric ones. There have been games that looked to be heading in that direction, but even the most emergent old-school CRPG can’t actually be called emergent.

            There isn’t two types out there and perhaps there never will be, but the difference between yesterday and today is that today they’ve given up trying. Fallout, in many respects, was the first big admission of defeat. Replacing interesting gameplay with lots and lots of branches, quest solutions, contextual dialogue etc. It’s a brute force approach to game design and one that will never be optimal.

      • Wizardry says:

        There is no reason why. The fact of the matter is that there hasn’t been and there perhaps never will be.

  37. TomxJ says:

    *applause* write more please.

  38. Splynter says:

    I sometimes wish RPS would post GMMs more often, but that would make them a little less special, I think. Great entry Patricia.

  39. tourgis says:

    Thank you Patricia, a moving and timely piece. For me, the anarchy of the humour was important as well.

  40. wodin says:

    Your story of hitting puberty reminds me off what my ex wife said she felt like at that time too..it turned out in the end she had Aspergers Syndrome..not saying you have AS but the stories are similar.

  41. Banana_Republic says:

    Very engrossing article. So much more depth than I would ever reasonably expect to see in a column about gaming.

  42. mgardner says:

    Signed up just to say thanks, Patricia, for sharing some very personal experiences in such an excellent article.

  43. protorp says:

    Thank you for penning such a personal and heartfelt piece. That was one of the best things I’ve read on the interwebs in ages.

  44. LennyLeonardo says:

    Wha?! Amazing article, what a lovely surprise of a Friday evening. Clapclapclapclap. More from Patricia, please!

    P.S: I was way too young for Fallout 1, too. It’s the things you’re too young for that stay with you the longest, I think. The “playing house” parallel couldn’t be more apt.

  45. ZX k1cka55 48K says:

    Nice read.
    And yep, Fallout2 was amazing, it’s still my favorite rpg game.
    Makes me sad how RPG genre changed over past few years…Prime example of de-evolution in gaming.

    P.S.
    Check “Fallout 2 for Dummies: A Post Nukular AAR”, if you haven’t already:
    http://www.octopusoverlords.com/forum/viewtopic.php?f=2&t=61346

  46. Amalorn says:

    Wow, thank you for sharing.

  47. Shookster says:

    What a fabulous article. Thank you so much for writing this, Patricia, and thanks RPS for posting!

    Makes me want to revisit Fallout 2…

  48. BubuIIC says:

    So I’m the 1573rd Person to say this, but it has to be said again:
    This was an absolutely brilliant article, thank you very much for writing it.

  49. The Army of None says:

    Everyone who likes this excellent writer’s work, check out nightmaremode.net where Ms. Hernandez does plenty of other good writing

  50. jorygriffis says:

    Great great great great great great great great! I’d love to see more articles like this!

  51. Moorkh says:

    Oh, Miria…

    Wonderful article, thanks!
    For a second there, I thought I had left RPS, but then I remembered where this had to lead when you ran away pulling the other girl by the hand. I wish I had been this …young and receptive when my heroine first married Miria, but even so I was often breathless with the sheer choice the Fallout games offered.

  52. goettel says:

    This.

    This here is why I come to RPS.

    Thank you.

  53. Benjamasm says:

    Patricia, there are so many words and thoughts I would like to say but instead I will pick only 2, which can sum up how I feel quite well.

    Thank you.

  54. CJ says:

    Superb. Best bit of gaming related reading in a very long time.

  55. Andy_Panthro says:

    Great article, can’t quite put into words how much I like it!

    All of these “Gaming Made Me” articles have been incredible, and I hope we see many more.

  56. I_have_no_nose_but_I_must_sneeze says:

    Thank you for sharing this, and in such an eloquent manner, too. I never finished Fallout 2. I vaguely remember being stuck somewhere and then losing all my saves. I shall bear the shame to my dying day. Having said that, there’s no way it has a better ending than the first one, is there?

    • buzzmong says:

      Er, well. The end level and boss fight is better. In terms of the actual ending, in an odd way it’s probably a better ending as it tracks even more of your actions and what happens to those you interacted with, but it’s certainly less of a dramatic bombshell that the ending to the first was.

      Also, you should buy it GOG and play it. It’s so worth it.

      • I_have_no_nose_but_I_must_sneeze says:

        I’m sure it’s worth it. I’m also sure that its ending is, at the very least, far more satisfying than the third one’s conclusion. The less said about that, the better.

  57. Bornemannen says:

    Thank you. That was a great article.

    I still remember playing Fallout for the first time, I had to import it from the US but man, that game blew me away. Fallout and Fallout 2 will always be on the very top of my list.

  58. qptain Nemo says:

    Incidentally, can anyone please tell me at which point exactly in the fallout series it is revealed that all vaults are experiments? Judging by the fallout wikia it was an idea that was actually cut from Fallout 2 and I still can’t quite wrap my head around them cutting out the single best story idea they’ve had in the entire series. I’m yet to finish F2 myself, so, can anyone please confirm/clarify this?

    • Eich says:

      http://fallout.wikia.com/wiki/Fallout_Bible

      PS: It’s somewhere in there. I guess they wanted to save it for F3. I personally hated this very idea because it somehow sullies Fallout 1.

      • qptain Nemo says:

        I’ve seen that, yeah, but I’d like an explicit first-hand confirmation. So… Are you saying you are 100% sure it wasn’t revealed anywhere in the first two games?

        • jalf says:

          How is it possible to provide first-hand confirmation of the *non-existence* of something? ;)

          I can confirm that *I* never saw anything about this in Fallout 2, and I have played through it several times. I can’t prove conclusively that it wasn’t there.

          (I also think it is a terrible plot thread/twist that they did well to cut from FO2. But to each his own)

          :)

          • qptain Nemo says:

            Just a statement from somebody who finished the game and haven’t encountered that information would do. So – thanks, you helped me out.

            It’s a great shame, though. As I said, I find it to be the best story idea in the whole series and knowing that they deliberately cut it out after putting it in completely baffles me as well as severely diminishes the greatness of original fallout games for me.

          • Andy_Panthro says:

            What was in Fallout 2 was a hell of a lot of water chips in Vault City. Perhaps people see this little joke (in Fallout 1 you are looking for a replacement water chip) as the evidence?

          • BooleanBob says:

            I finished the game. Twelve years ago now, so only a few things I explicitly remember, but having this discussion with one of the bad guys is one of them. It didn’t have a hell of a lot of dramatic impact on me, having not played the original at that point.

            Besides which, it still strikes me as silly. The end of the world is the best time to do social experimenting? Really? You don’t anticipate maybe having some slightly bigger priorities?

            A callous and clinical approach to human life I kind of understand – there’s got to be more than a couple of psychopaths at the top of society, but I still think it’s a stretch – but in terms of pure resource alone, for purposes of breeding or labour or (whisper it) food, there’s got to be like a thousand more useful things you could do with these safehoused populations in the middle of your post-nukes empire-(re)building efforts.

            And speaking of resources – the cost of putting these vaults in the ground, stocking them, keeping them going through the decades of nuclear winter… and for what? A large-scale repeat of the Stanford prison experiment? Gimme a break.

          • Hahaha says:

            OMG FUCK YEAH RAB YOU LEDGE
            (Somebody Please Shut Down) This Fucking Amusement Arcade
            .
            .
            .
            .
            .
            Yep the game must conform to the real world as closely as it can with out deviation.

    • hello_mr.Trout says:

      the president guy at the end talks about it pre-fighting horrigan as i recall

  59. Bluerps says:

    Great article!

  60. Grimgrin says:

    Very well written. I wonder if she still lives in the U.S.? Seems like she grew to greatly resent It.

    • runthataway says:

      She still lives in the US from what I can tell and I don’t think she resents it so much as acknowledges that the U.S isn’t the heaven her parents think it is.

    • Hidden_7 says:

      Yeah, there’s a difference between being resentful of America the country and being disillusioned with America the idea.

      It’s maybe not something that non-Americans realize, but the idea of American Exceptionalism is still very alive, and ingrained in the minds of many Americans. There is this idea that America is in some way special or unique, that there’s nowhere else like it in the world.

      Now, the US is in a lot of ways a great country, and there are certainly elements about it that it excels at in the world; it’s certainly got the strongest military, its pop culture production is impressive, etc. However, in a lot of ways, and most importantly the ways that the average citizen will encounter in their daily lives, America just isn’t that special. The average American could move to Canada and have their lives or their chances at the ‘American Dream’ change not one bit.

      Though they would likely have to get used to the weather.

      This disillusionment isn’t somehow a turn to the idea that America is bad or worse than other countries, it’s not even a turn to the idea that you don’t want to live there. It’s just a realization that for the most part, it’s not exceptional.

      • sinister agent says:

        Yeah, there’s a difference between being resentful of America the country and being disillusioned with America the idea.

        This sounds about right. I live in the UK, and I know I have it pretty lucky. It’s clean, it’s safe, it’s relatively prosperous, and most people have a fair standard of living. The people are such wonderful arseholes, and there’s nothing quite like British humour. And we get the benefits of tea, good beers, proper cheese, and a national menu that quite sensibly poached the best stuff from half a dozen other countries. It’s alright.

        But then you get the odd person banging on with their rule britannia horseshit, and christ, they just embarass us all.

      • cpt_freakout says:

        As a third-world dude I completely get the feeling Hernández conveys. In Latin America, if you don’t read your history and go about with generalized preconceptions of what the USA seems to be, it’s a paradise where you’ll not only have rights but, more importantly, you’ll have enough money to live well. The rest of the world matters little because not only is it too far away, it’s also full of languages we’re not taught ever since we’re children like we’re taught English (or, if you’re not taught English, at least at this point in history you know you can ‘make it’ without it) . Coupled with the dominance of US media absolutely everywhere, from TV series to videogames and music (everyone knows both their local famous musicians and the newest hits from the US), it’s easy to see why not even Canada has as much ideological pull. Define the American Dream as you will, but for many in the rest of the continent it simply means social mobility: you finally stop being poor, and you can finally start educating your close ones well to secure the future from being drowned in misery. Many people do ‘make it’, but many others are forced to return with nothing, and those who have it worst usually die in the long path there. And in the end, even those that ‘make it’ perpetuate a certain state of decay back in their home countries simply because they no longer have a role in the growth of local economy; no jobs are being created – only enough money to live, or enough money to take your loved ones with you, abandoning everything.

        Once you appreciate the history of our continent you start seeing that this vicious circle is a result of twentieth-century politics, especially those of the Cold War, and if you’ve lived all your life thinking that the US truly constitutes the promise of freedom from necessity then to learn otherwise is a BIG letdown. It’s not resentment, it’s not saying, like the core 70′s leftist Latin American mantra (still alive in guys like Chávez), that the US is at fault for every little problem our countries suffer. It’s just sheer disappointment that, after all, the US is just like any other place, riddled with different kinds of miseries, many previously unknown to you.

  61. DanielBrauer says:

    Thank you for the excellent article.

  62. Sunjammer says:

    And that is why I still read RPS. Bravo!

  63. Shoogly says:

    This was wonderful, and one of the best articles I’ve read on RPS in ages. Thank you so much for sharing your experiences.

  64. Dilapinated says:

    This is an amazing article. Thankyou for writing it.

  65. shagen454 says:

    Fallout got me interested in drugs. Thank goodness, because this DMT stuff is the tits of the universe.

    Anyway, there is a Noam Chomsky reference in Fallout Two. Does anyone know where it is? I have not been able to find it after all of these years and the only information I can find about it are my old posts. I am going to give it another whirl just to find this reference but if anyone remembers it would help.

    Thanks

  66. VileJester says:

    That was a brilliantly amazing read.
    Thanks a lot !

  67. Namey says:

    This might be one of the best things I’ve read on this site.

  68. morlock76 says:

    wow … this was my first GMM and I am blown away. Will think about several aspects in there … Thank you.

  69. Keran says:

    Great article, showcasing the impact a game can have on one’s life/views (perspective, generally).

  70. SplashFantastic says:

    Fantastic article, cheers!

  71. Douchetoevsky says:

    Chalk me up as another adoring reader. This is wonderful. Thank you so much.

  72. caddyB says:

    Very interesting. Thanks.

  73. pyrrhocorax says:

    This really resonated with me, as games were the first place in my life where I could be Not A Girl and not have anyone “correct” me. Thank you for writing this!

  74. djbriandamage says:

    I greatly enjoyed this article. Congrats on publishing your first article on RPS, Patricia. I’ve enjoyed your writing for a while now.

  75. Pindie says:

    I think the comments highlight a cultural difference. You are not supposed to write such personal works in USA, apparently. Anything involving children and growing up will cause readers to panic there.
    Hell, if you do not think USA is uptight just read the wiki article for Catcher In The Rye.

    This was a very good story.
    From my experience it is rare to find middle ground when it comes to teachers, at least at young age. They either pound you to death with their country’s greatness or preach about the sinister nature of thereof. I find it disrespectful, one way or the other nobody tells you the whole truth.
    Not sure if I can blame them, “Jefferson was a good man yet Jefferson owned slaves” is a confusing thing to tell kids.
    I just feel like most subjects in literature and history should not be taught to young teens at all.

    It is funny but I have also played FO1 and FO2 prior to my teacher going on about Hiroshima and Nagasaki and oh-so-evil USA. I remember me and my friends just shake our heads at the one-sided presentation of subject. We did not know if the short essay she spoke was right but the lack of consideration of possible counter arguments was striking. I was not surprised when years later I have learned that matters were indeed more murky.
    Maybe it was Fallout, maybe it was Baldur’s Gate, maybe we were just harder to influence or maybe in our culture you need to first earn your position as an authority and she did not have one.

    • runthataway says:

      No we love personal works about growing up and all that books by Jonathan Franzen which are very personal sell quite a lot. Yeah though the Catcher in the Rye stuff was dumb and wasn’t all that great in my opinion.

    • hypercrisis says:

      oh come down from your high horse, just because you personally dont read it, doesnt mean it doesnt exist. heavens, the predominant form of american literature these days seems to be personal writing. and no, not celebrity books before someone makes that smart-arse comment.

      • Pindie says:

        That’s a bold claim. A look at best selling list makes me doubt it.
        Unless you count blogs, but even then most blog articles are about current affairs or hobby. Only after few 100s posts does the author ever dare to mention he did have a childhood and it was less than optimal.

        Forgive me if I singled out USA unjustly.
        I’d explain better what I had in mind but frankly I am not entirely sure right now, I should have thought it over some more. Let that be an example of personal writing done wrong.

        You are right that I do not read books in general. There is a reason for it, most of this stuff is garbage and the remainder is probably not worth the dig trough the bland mass that is literature.
        I do not think most auto-biographies are honest. I have red a few and they have an element of auto-creation.

        • nearly says:

          you’re really going to accuse someone else of making bold claims before A) saying that you don’t read, B) calling all literature bland not worth your time, and C) suggesting that all personal narratives are faked? well done, your writing has won the “Irony 2012″ Award.

  76. TNG says:

    Thanks for this article, it was an interesting read.

  77. Shinwaka says:

    Inspiring! Thank you for sharing!

  78. WaxMannequin says:

    Thanks for this. Real gaming journalism. It’s about time.

  79. pilouuuu says:

    This story reminds me of Planet of the Apes. The original one. Taylor hated humanity and his country and then the ape tells him that he did that because he was in a bad situation or social status in that society, then how could he not complain about it?

    It’s the same here. Some people complain because society doesn’t give everyone all that they want, even if maybe they don’t have what it takes, so they say society sucks.

    I hardly think that USA is great, but if they sucked as badly as some people think then we wouldn’t get amazing games like Fallout from such a horrible society, right?

    Not saying that this lady is not good or heart touching. I just don’t know if we can say a country is completely bad or good. Unless that country is Cuba or Iraq of course.

    • jalf says:

      Wow, I think my arrogance-meter just exploded.

      So it is not fair to call the USA good or bad, but “of course” we can do so about Cuba or Iraq?
      Because everyone knows *nothing* good exists in those countries, right?

      Heck, they’re not even real countries like the USA is, are they? The people who live there aren’t really real, and they aren’t proper people like Americans.

      And I don’t know which article you read, but the one posted here on RPS was not saying that the USA is “completely bad or good”. It was simply telling us how a game influenced a person and how she saw the world.

      I hardly think that USA is great, but if they sucked as badly as some people think then we wouldn’t get amazing games like Fallout from such a horrible society, right?

      I… don’t quite see the connection. So the amazing pieces of art that came out of the otherwise fairly awful feudal, dirty and plague-infested dark ages proves that it “can’t have been all that bad”, right? And, presumably, to contradict your *earlier* piece of arrogance, the existence of Cuban cigars means that the place can’t be “completely bad” either, eh?

    • makute says:

      “I just don’t know if we can say a country is completely bad or good. Unless that country is Cuba or Iraq of course.”

      I hope you were trying to make a joke there.

      • pilouuuu says:

        Partially yes. But what is my hobby? Videogames. So as illogical as it may seem I tend to measure a country’s worth according to their creations. Games, books, movies, music… All those things are what matter in the cultural aspect for me. A country which has no such artistic or cultural creation is not a very good country for me.

        Well, Cuba has amazing artists like Buena Vista Social Club. It’s a shame that good people have to live in such awful societies.

        But my criticism is mostly about the dictatorial governments. Who could say those are good governments? The article seemed to criticize U.S.A. government and the system. That’s why I thought about making a comparison to some really awful governments where people can’t be safe or achieve a good quality of life no matter what they do.

        Is it wrong to say that Cuba and Iraq are awful places where to live or is it just politically incorrect? Well, we must we thankful to live in countries where we can use to say these things freely even if they’re wrong.

        • Brigand says:

          Socrates once wrote “There is only one good, knowledge, and one evil, ignorance.” Now step upon the path of goodness and learn something of those countries before you make comments about them.

          • pilouuuu says:

            Well, I do know some cuban people and even they hate to live in a country where they’re basically prisoners. I won’t spend my money in Cuba to support a dictatorship. As long as it becomes a free country, a democracy I may consider visiting it and then I’d have the chance to discover its wonders, meet its wonderful people, drinking its excellent rum and smoke the best cigars, even though I don’t smoke.

            I was just thinking about what’s worse. Living in a country where you can try to have a better life by self developlment and not have success and end up cleaning toilets, but having freedom. Or one country where you may study to become a more skilled person, where you can’t be a game developer, because they don’t make games there, but you can be a doctor and receive the same salary as a person who cleans toilets. And you don’t have freedom. The answer is pretty obvious isn’t it?

            Just to stay on topic, my point was that while the lady who wrote the article have a point of view according to her experiences, I think that she is not very fond of the country who gave her opportunities, just because she was not one of the lucky ones which did succeed. I don’t disagree with her opinion, but it’s a case of complaining about the rules of the game just because you’re not winning.

          • Brigand says:

            Surely it would’ve been better to use North Korea as an example then? Cuba’s just largely demonised in most western media due to the whole socialism thing. So yeah, Cuba isn’t a police state, America isn’t a democracy and coffee beans are actually seeds. Consider my case well rested.

          • pilouuuu says:

            OK, next time I’ll use China as an example. China is evil! That’s what South Park and Fallout 2 taught us. Isn’t it?…

    • Dances to Podcasts says:

      You might want to read a bit about the country the writer’s family is from. And the US’s involvement in that country.

  80. Dahoon says:

    My god, what did I just read? That was brilliant!

  81. GarethF says:

    A powerful, moving read.

    Thank you for sharing that, Patricia.

  82. cptgone says:

    the good, god fearing people from abroad are being corrupted by the American wet dream. land of the fled, home of the gay. where women nuke their bra’s, live in sin city and join the brotherhood.

    lovely read!

  83. Alec Meer says:

    FYI in addition to our usual deletion policy, there’s a one-strike, merciless ban system in place for horrible people in this thread (which is why it might appear to be suspiciously calm). Critique is fine, hatred no matter what it’s hidden in is not.

    • bladedsmoke says:

      I logged in to have a go at a complete arsehole and I find it gone, replaced by the soothing robotic face of Alec Meer. Thank you!

      Also thank you to Patricia for this amazing article.

    • lazy8 says:

      Just read a great article, reading through the comments reading the great reactions on the article made me feel really good, and then I read this…

      Suddenly I feel really sad in the realization that there are people out there who start hurling abuse because this article was written by a female or that the author might have sexual preferences different then the commenter, because the authors parent were born in another country or because she feels that the country she lives in is not perfect?

      I’ll think I be depressed for the rest of the day, still happy not to have to maintain this board and read these comments.

      • cptgone says:

        if my post (instead of the one that apparantly was deleted before i read it) is the one that bothered you, i’m truly sorry but it shouldn’t have, as it was just a silly joke touching on a range of topics i’m sure we agree about.

        you know, i’m just one of those idiots who go online and think they’re funny.

        • pilouuuu says:

          You are indeed funny! It’s sense of humour that is scarce nowadays, like if we were some kind of post-apocalyptic society…

  84. Kefren says:

    Marvellous, many thanks. Impact comes from games with freedom to create your own stories, go your own way, explore your own options. I never realised you didn’t have to go through the temple, there was another option, and I’ve played the game many, many times! Fantastic. I want to play Fallout 1 and 2 again this weekend. I have a silly way of playing, to make replays interesting – when I hit the wasteland I roll an 8 sided dice to determine what direction to go in every 24 hours. It means that my first towns vary, but after my extended wilderness time I’m tough enough to deal with it. The different starting towns leads to different options, missions, equipment, which affects later plays… Never the same story.

    The implications of games for experimenting with sex roles is fascinating too. I really enjoyed reading this. I’ll send the link to my girlfriend, I’m always talking about how games can mean something (I did get her addicted to The Sims once, many many years ago).

  85. shitflap says:

    I cried openly in the pub when I read this.
    Beautiful.

  86. kibble-n-bullets says:

    Thanks. I enjoyed that.

  87. Lone Gunman says:

    Great article. This is why I come to RPS so much.

  88. colorlessness says:

    Like everyone else said, this was really good, thanks.

  89. Oathbreaker says:

    Holy crap. Glad you got your mess worked out. And a great game. Next time put a warning at the top of the article.

  90. lazy8 says:

    Great read, thanks for sharing your story with us, and please come back and write more.

  91. Amasius says:

    Wow, that was the best article I’ve ever read here and thats quite a feat.

  92. Dances to Podcasts says:

    Another +1 here.

  93. PoulWrist says:

    Great read :) thanks for sharing!

  94. zvonky says:

    So many people love Fallout 2, and have written about it. But this was special. Really interesting perspective. Thanks!

  95. SEODave says:

    I wish more people in the gaming world wrote like you. A true piece of incredible writing. Thoroughly enjoyed this.

  96. Wolfe says:

    Being the son of immigrants who came to America and also a long time fan of the Fallout series (although I began with FO1), this article greatly touched me. I felt compelled to finally register just to thank Hernandez for posting something so moving. Thank you.

  97. BathroomCitizen says:

    You’re an amazing writer, Patricia, I loved this article.

    Keep ‘em coming!

  98. aceofspudz says:

    Being a good citizen of the US isn’t about acquiring wealth and waving flags. Everyone in the history of humanity has the “American dream” if that’s as shallow as it is.

    It’s about a belief in the natural rights of life, liberty, and the pursuit of happiness. Fallout 2 helped to teach her those things as well as showing her how American culture is at its worst when fixated on wealth and power. Her teachers told her the bare truth about the history of the country because they knew it should be possible to uphold those ideals better than we have historically. Fallout 2 showed her a future where we had forgotten them.

    Ultimately it was the writer and not her parents who realized what it meant to be an American. From the text it sounds as if they planned to essentially enslave her and extract resources from her (money, sponsorships) under the guise of traditional family values. She rejected this suspect deal as a violation of her natural right to her own life, liberty, and happiness.

    Liberty creates wealth as a side effect because people work harder when they work for themselves. I wish Ms. Hernandez success.

    • pilouuuu says:

      Well said. I couldn’t agree more. Her situation is something that I see in many latin families and it just makes think that no society is perfect, even if on the surface it may seem so. Latin families seem to be very united and friendly, but behind that there are situations like those described here.

  99. Eater Of Cheese says:

    Resurrected my old login just to say: thank you, bravo. That piece is a story for our time.

    You could consider writing a longer memoir – clearly you have the skill and insight to do it. Hope to see more pieces from you.

  100. zbond says:

    More articles like this one, please.

  101. Cloudiest Nights says:

    Decided to read fifteen minutes for work, because I thought this would be some short and funny article about Fallout 2.

    I came home from work 3 hours later still pondering this article. Very insightful…

  102. Rictor says:

    Well! Won’t find this on IGN, will you? Well done Patricia and thanks RPS.

    I wonder if the peeps at Black Isle (well, ex-Black Isle) know just how far/deep the influence of their game(s) extended. Probably not.

  103. scatterbrainless says:

    Boom, that was badass.

  104. hamburger_cheesedoodle says:

    I don’t have much originality to add, but I do want to join everyone in saying that this is beautiful, and one of the best pieces of gaming-related print I’ve read in a long, long time.

  105. Oryon says:

    Very interesting read. Thank you.

  106. Navagon says:

    I’ve said it before and I’ll say it again; you guys need to compile these stories somehow as they deserve greater attention.

  107. Fumarole says:

    A wonderful story, thank you for sharing.

  108. realmenhuntinpacks says:

    Oof! Bravo, lovely read. I too had a strange intertwining (but with the first Fallout) as a stripling. This resonated.

  109. Sinlessmoon says:

    Thank you, that was an amazing article. :)

  110. dorobo says:

    registered just to say that it was a good read :)

  111. ankh says:

    First world problems. Yeah fallout 2 was awesome…

  112. Colonel Mustard says:

    Really good read, thanks

  113. Schmouddle says:

    Altough a very personal reading, I really have trouble to understand the message within. Being from Central Europe, I am from country being a leader in democracy and freedom in 30′s of 20th century only to be left Nazis for scraps by France and UK and then left behind the Iron Curtain for 40years only emerging in 1989 as a post-communist country with 20years worth of developement backlog, with enviroment damaged by extensive coal mining and Soviet-style heavy industry.
    I was born in 1979 and spent my childhood in what was called “the real Socialism”, dull and grey times, sure the gallows of 50′s were long gone, what remaind was just the daily siliness of the regime. Sure the lack of toilet paper and oranges rationed only for Christmas is no match for being killed in the civil war, but the “no future” times killed us slowly anyway, damaging our free will, spreading corruption and thivery destroing, or better never setting the morality we all shall have.
    In these times, our braver (and older) friends were coming to US Embassy to take English courses and read free press, to catch a glimpse of freedom only to be harrased by Secret Police in their schools and jobs, like one of my friends who was an interpreter whose services the Embassy used from time to time was under 24/7 surveillance by the Secret Police.
    We looked upon US not as a great devil the propaganda was showing to us, we looked upon they as a place where you can live free and, country which serves its citizens well and which does the unwanted role of the world power opposing Communism. We were aware of the side conflicts of the Cold War, about the mistakes US did and about the collateral damage it caused. We had it daily in the TV, even the conflict in Salvador was told in vivid colours of capitalist ploy to opress or kill all the citizens of Salvador.

    • Schmouddle says:

      Anyway, we personally experienced what US was fighting against and we saw it as a just cause.
      And there is where my past meets Patricia’s as her position on her homecountry and country of her ancestors rings the “propaganda!” bell in my head.
      Patricia, the view on world matters you have is an outcome of the liberal education you got, but the story is much broader than “US = the evil power” – if you are interested to have a chat with guy from the other side, a guy whose grandfather was driven to death in his forties by envy communists and who lived under communist regime (the one FMLN was to set up after their winning in Salvador) , please feel free to type me an email I will be happy to show you the other side perspective. I believe you might understand your parents, then.

      • reyn78 says:

        During these 44 years there were plenty of people in the U.S (UK, France too.. France especially) who believed, said, wrote and argued that the West is wrong about Soviet Union, that it is not an evil empire, there is no torture, and that it is indeed a democracy, which would be better off without meddling of these vile Americans, who want to play a global policeman.

        Funny, most of us here didn’t see it that way, eh? I mean honestly Mr.Reagan and Mrs. Thatcher are considered heroes by many here.

  114. reyn78 says:

    So let me get this straight – Ms. Hernandez, a second generation emigrant from a war-torn country working as a games journalist/writer for Kotaku and RPS and based in San Francisco, California, argues American Dream is dead?! And everyone here says how touchy the story is? Really?

    What about a story of an 18 year old girl running away from a country where she can be killed/raped/tortured without anyone giving a sh.. to change it for relative safety and a shot at relative prosperity. What about mother and father working menial jobs so her kids have better future? What about sacrificed dreams of becoming a doctor that turned into toilet-cleaning so that a kid can have her “Fallout 2″ moment?

    To each argument there is a counter argument. To each story there is one from the other side.

    • jalf says:

      Maybe people say it is touching because they didn’t get hung up on the mentions of USA being imperfect.

      Maybe it’s because some people read it as a personal tale, rather than an attack on a country that certain people clearly have very strong feelings about.

      Perhaps, just perhaps, this article was not about America. Perhaps the point of it was not to defame this dear holy and clearly perfect country.

      Perhaps the point was simply to tell a story of what went through the head of the author as she grew up and encountered a PC game that made an impression on her.

      Part of that story is that it changed how she saw the country that her parents moved to, and which she lived in. But that doesn’t mean said country *is* the story. It doesn’t mean that the story is *about* that country.

      If you don’t believe me, perhaps look at the title: it is “Gaming Made Me”, and not “My argument for why the American Dream is dead”.

      Get over yourself. Please?

      • reyn78 says:

        For one I am not an American.
        Two, I didn’t say America is perfect.
        Three, about one-third of the author’s “Fallout moment” article is about how America is wrong and bad, so clearly it is important, no?
        You liked the article, I didn’t. I thought it is ripe with misunderstanding of people in a situation that Mrs. Hernandez either knows nothing about (doubt it as its her parents’ first hand experience) or doesn’t want to acknowledge.
        For me the fact that Mrs. Hernandez’s doubts, problems, experiences are of the scale mentioned in the article – let’s say usual teenage/growing up moments, the fact that she can write it, what she does and where she works, proves that the idea her parents had when they fled their country was correct. Right?

        • Alec Meer says:

          Debate without insulting each other if you want your words to remain here.

          • jalf says:

            Right, that did come across much harsher than I’d intended. Apologies.

            My point was simply that the reason people said this piece was touching was not that it was about the American Dream, and not about whether or not it was alive or dead.

            But rather that it was a personal story about someone for whom a game changed how she saw the world and her place in it. (and yes, America is part of that world)

            I don’t believe it was written as an attack on America, or as an argument that “the American Dream is dead”. And it bothers me a bit how many comments (not just yours) seem to try their hardest to turn it from a personal story of ones upbringing, into a hateful black-or-white for-or-against piece about America and nothing else. I think it is disrespectful. And it seems selfish, when someone writes something so personal, to try to turn and twist it into what you would like to argue and bicker about.

            If I reacted strongly, it was because I imagined how I would feel if I wrote a story as personal as this, and half the people who read it posted petulant comments about something completely different, if commenters turned it into an angry political battlefield, if people felt the need to “defend” something I wasn’t even attacking.

            All that detracts from her post, and I think that is sad.

            She never said that America is “wrong and bad”. She describes how she saw the country, not how the country *is*. And if you read what she actually wrote, she points out that some bad things have been done by the country (as they have been by any other country), and simply realizes that the country is not perfect, not a dream, but an imperfect reality. One of the earlier comments described it as her becoming disillusioned with the country, and I think that really nailed it. It’s not about discovering that the country is some kind of hell on Earth, or that it would be better to be anywhere else, but simply about discarding the illusion that she had lived under until then, that her parents still lived under, that America was somehow perfect and flawless.

            I don’t think anything she wrote disputes that “the idea her parents had when they migrated” was wrong. I don’t know where you get that from. It is quite possible for her parents to have done the right thing, and for her to *know* that they did the right thing, and for her to still have discovered that the country she lives in is imperfect.

            And I see nothing here to indicate that she thinks, or ever thought, that her parents would’ve been better off if they’d never come to America.

          • reyn78 says:

            Sorry. I just repeated the other person’s words. Didn’t want to be offensive to anyone.

            You see, it is like art. You take a painting/movie/book yes even a game and everyone sees it and interprets differently. You see it as a personal story. I see it as a story with a very strong political message. A message that I do not agree with. A message that rings hollow especially given the author’s background. (A stronger word comes to mind, but will hold off)

            Also it might be an old toad and a father talking in me, but it is so typical for kids/young people to take all they have for granted and not to acknowledge effort that was needed to get these things.

    • Unaco says:

      “Ms. Hernandez, a second generation emigrant”

      Doesn’t that make her an… American?

  115. dosan says:

    Thanks Patricia. I am also a latin american, from Bolivia, and i had a similar experience with fallout 1, most of my english came from that game. I remember playing it with a dictionary in hand, translating on the fly before selecting any dialogue options. I had very few friends that time, fallout make me feel i was somewhat important, and the history was amazing! Right now i am playing Tactics, at that time i coudnt :)

  116. andrewi31 says:

    I got a lot out of this terrific piece that will stick with me for a long time. It adds perspective to several corners of my life.

    And what a great redemption for the “Gaming Made Me” series – after the last bespectacled explosion of WGAF I would have axed it.

  117. Briosafreak says:

    Very moving, at times stunning article Patricia. Respect from a Fallout fan from over 16 years of playing and discussing the series.

    RPS, this was amazing. Thanks.

  118. Zombra says:

    I registered an account just so I could thank you for this article. Great read!

    • Agrotera says:

      Same here, I read RPS all the time but I’ve never felt compelled to comment on an article. Thanks for sharing your story with us, Patricia.

  119. fraek says:

    Yeah! We should re-order society to make the few happy, rather than the vast majority! Rock on! Keep that rebellious spirit!

    • Emeraude says:

      I do not think asking the vast majority to not trample the few is depriving it of its happiness. It’s a mild annoyance at worse, for the benefit of less actual suffering.

      I find the trade worthwhile.

  120. Ganesh says:

    Thanks for this great article!

  121. NikosX says:

    An excellent text! Congratulations!

  122. SilverDrake says:

    I remember my first encounter with Fallout and then Fallout 2.

    I bought Fallout and left on a shelf for half an year. There was a lengthy period when studying was finished and my “chirping birds” need not any of my attention (I was working sysadmin back then). So I decided to give this ‘Fallout’ (‘Interplay’… hmm… who?).

    Bam. There is no more me. Sniper, stalker and defender of justice embodied this very shell for a few days. I played non-stop, barely left office.

    Fallout 2 was greatly anticipated. And still… impossible. About middle game (I didn’t know that it was ‘middle game’, of course) I realized simple truth: they did it. They bested they own result. They made even better Fallout.

    I never finished Fallout 3, even out of curiosity. Maybe someday I will. Compared to Fallout 2 and it’s depth, immersion, accuracy, replayability and simple fun most games are pale. Even Baldur’s Gate I anticipated so eagerly after that wasn’t that much of a revelation.

    You wrote a wonderful article on such deep topic, with heart. Thank you for that.

    Hats off. :)

    P.S. Just read a few other comments. I read RPS for a few years now, but registered account only now to leave this comment. :) Thank you again. :)

  123. Flavioli says:

    Great, touching, and well written article about an excellent game. I also find FO2 to be a very influential game that has shaped me in many ways (it’s my third favorite game of all time). I do however disagree a bit on some of your stances about the US… I am also an immigrant in the US that came from Latin America, and it’s difficult for me to deny the opportunities this country provides; few other countries make it as viable for people to go from rags to riches through honest means, or to escape poverty just by working hard. Or to be able to do something you love regardless of race, gender or sexual orientation. Your own life story seems like pretty solid example of that =).

  124. BNCap says:

    Amazing article. Love Fallout. But don’t be too disillusioned with America- the American dream is still alive. Its faults, past mistakes/evils, and idiots, are more than made up by the good/courageous people, freedom of speech,etc. – that lead to games like Fallout and articles like this.

  125. Rockman says:

    What an excellent read. Very profound.

  126. Nick says:

    I really need to finish this game one of these days…

    anyways, the article was a very inspiring and touching read. thank you, Patricia :]

  127. Enkinan says:

    What a great article. Wow.

    Wasteland is what made me, obviously a similar game. Keep up the good work.

  128. adamvan says:

    I made an account at this site just to tell you how awesome this article is! Seriously, this is why I prefer RPS over IGN or any of the others. So much more passion, not to mention the fanbase isn’t a bunch of morons.

  129. akins286 says:

    Thanks Patricia, this was great.

    So very glad I recently discovered RPS.

  130. rockman29 says:

    Damn nice article. I was hoping it was longer though, I thought you were just getting started with the parallels between Fallout and your family life! Then it just abruptly ended and I was sad…

    Great read nonetheless!

  131. Saul says:

    Late to the party, but I have to add my praise – brilliant stuff, Patricia!

  132. Laythe_AD says:

    Easily one of the best articles on gaming I’ve ever read. Thank yo Patrica, and more please!

  133. Soggy_Popcorn says:

    Holy shit RPS, I only made it through like 1/3 of this. If I wanted to read this kind of emotionally victimizing drivel I would have majored in women’s studies or Latin American history or some such thing.

    I come here for witty opinions on VIDEOGAMES, and a year or two ago this site consistently delivered. Just leave the bullshit socio/sexual/economic commentary to Kotaku and it’s legion of feminist asshats imported from Jezebel.

  134. TheXand says:

    ……

  135. Regenherz says:

    Thank you for writing this.

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