By Graham Smith on August 1st, 2014 at 4:00 pm.
Tiny Wizard is about a hot pink little wizard kicking spider butts with laser blasts. Tiny Wizard is a “procedural death labyrinth”, which is a death-heavy dungeon crawler for those too respectful to invoke Rogue. Tiny Wizard is this freely downloadable alpha from a developer soliciting feedback. Tiny Wizard is, based on my short play experience, already as fun as the trailer-length GIF below suggests.
The GIF has been uploaded to GFYCat, so you can watch it in HTML5 form if you choose. It’s still pretty big (around 10MB) and you can decide for yourself whether you want to use the bandwidth on it.
In the current build, you begin with a laser-blasting stick in your left hand and a few spells for dealing greater amounts of damage. As you progress through each monster-filled room, you gain new abilities and weapons, and there are shops in which you can spend the twinkling gold coins that every bat, spider and beastie drops upon death. Pretty quickly you’ll be speedily bursting through mobs with magic shoes on your feet, peppering enemies with your left-hand stick and bursting plasma across them with some found weapon in your right hand. Pretty shortly after that you’ll be dead.
When I last covered Tiny Wizard as part of DevLog Watch, it looked considerably more in-line with its Binding of Isaac inspirations. (And long before that, it was an even more basic Ludum Dare entry.) In the past few months the game has advanced significantly and now its developer is looking for some feedback as to where it should go next. Mainly:
At this point I’m mostly interested in:
* Performance issues (post your computer spec with those)
* Controls and game feel: Do you use the spells? Does pew pewing feel good?
* Structure of play: Does the room structure feel good? Are shops a good idea? Do you feel you are making interesting choices on how to tackle a room, which items to purchase etc?
* Should it be harder or easier?
* What is missing?
Also interesting is that the build has “Google Analytics integration: I can track which levels most people die on. Average FPS per depth. How long level generation takes. Which spells are used etc. System specs. OS etc.” I didn’t know that was something Google Analytics could be used for.
You can download Tiny Wizard from that post, and consider leaving some feedback if you do.