Wot I Think: Deadnaut

By Adam Smith on December 19th, 2014.

There was one very good Alien game this year and in Deadnaut, we almost had another. While Isolation acts as a straight sequel, pitting a Ripley against a familiar creature in a familiar place, Deadnaut is about the horror of the unknown. With no license and no restraints, it is free to populate its derelict vessels with randomised beasties, ranging from the possessed corpses of former crew members (themselves alien) to skittering tentacled terrors. And ghosts. Alien ghosts on dead spaceships.

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Comfort Games

By Alec Meer on December 19th, 2014.

how I feel RN

Hello there, best keep your distance, for I am ill. Not just ‘bit of a sniffle/put a bigger pullover on, you great ninny’ ill, but ‘noxious substances violently erupting from everywhere’ ill. My daughter started going to nursery about three months ago, and has been bringing back a delightful cocktail of viruses and bacteria ever since – it’s been a relentless assault on my immune system, and while I’m oddly proud of how long it stood against this microbial siege, it has now collapsed in gruesome style.

It’s OK, I don’t want your pity. Unless it’s a special magical form of pity that renders me instantly able to eat again. I want to talk about games.

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Elite Dangerous Impressions Part 1 – Learning To Fly

By Alec Meer on December 19th, 2014.

*my* hands

Elite: Dangerous is out. Somehow that happened after all these years. Remarkable, really. As previously discussed, a full review/Wot I Think of the game we’re not supposed to call Elite 4 will arrive next year. It won’t be from me, as despite my fondest wishes otherwise I can’t spend the Christmas break in a Cobra, but what I can do is whip out my big joystick and give you some initial impressions over the next few days. You can call it a review diary if you like, but I’m more sharing what I think as I go along, not intending that it reach some final judgement. If you’d care to join me, SUIT UP.

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The Flare Path: Accosts Accomplished Add-On Artisans

By Tim Stone on December 19th, 2014.

2014 wasn’t exactly a bumper year for standalone flight sim releases. Apart from the flak-nibbled IL-2 Sturmovik: Battle of Stalingrad, and eccentric WWI curios like ILYA Muromets and Canvas Knights simulated clouds had simulated skies almost all to themselves. Fortunately the add-on sector was as vigorous and ambitious as ever. Today in The Flare Path I catch up with five top flight sim supplementers, all of whom have worked their windsocks off this past twelve months. Recently discovered the delights of DCS World or purchased the A380-sized bargain that is FSX Steam Edition? Beware! What follows may pluck at your purse strings.

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Week in Tech: Epic End Of Year Review

By Jeremy Laird on December 18th, 2014.

It’s that time of year when the press releases stop flowing, the new product dries up and yours truly runs out of novel kit to verbally clobber. What more excuse do we need to round up the highlights of the year in PC gaming tech, from the proud victories and fearful gaffes to the simply-failed-to-ever-happens. Here we go…

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The Bestest Best Gosh, What? A New Esport? Good: Smite

By Philippa Warr on December 18th, 2014.

The last couple of years I’ve seen games in various stages of completion making overtures towards the professional gaming scene. Of these I’d say Smite – a third-person over-the-shoulder lane pusher has done the most to convince me of its intentions towards competitive gaming.

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Early Impressions: Lords Of Xulima

By John Walker on December 18th, 2014.

RPG Lords Of Xulima snuck out last month, forgetting to tell anyone it existed, and indeed that it seems rather good. I’ve played the first few hours of the 60+ hour game, and have some early impressions to share with you. For instance, here’s my impression of a games critic:

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Have You Played… Syndicate?

By Alice O'Connor on December 18th, 2014.

Not pictured: your own legs. But they're down there!

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

No, not that one. The other one. Yes, the FPS. EA trying to resurrect Bullfrog’s top-down tactical series as an FPS was obviously going to rile up the people it was supposed to excite, but ignore the name. It’s a pleasant spot of face-shooting in a sumptuous cyberpunk world of gleaming clean lines and filthy neon. I don’t remember much of the campaign, but writing this has me wanting to dive back into the co-op.

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Wot I Think: Metal Gear Solid V – Ground Zeroes

By Rich Stanton on December 18th, 2014.

Hideo Kojima is one of console-land’s greatest champions. Over the past two decades Konami’s Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year’s full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.

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A Couple Of Hours With… Dungeon Defenders II

By Alec Meer on December 18th, 2014.

Dungeon Defenders II is a tower defence/action-RPG hybrid, with a very heavy focus on co-op multiplayer, in which your fantasy archetype lays traps and wades into the fray themselves in the hope of defeating waves of marching monsters. Its ‘pre-alpha’ has been out on Steam Early Access for a short while now, and is proving rather popular. I gave it a very quick look to try and find out why.
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Dote Night: The Training Wheels Of Wizardry

By Philippa Warr on December 17th, 2014.

The tutorial creeps are adorably enthusiastic

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

Having spoken so much about Dota in this column (as you would expect) and having made it the subject of a Have You Played…? it occurs to me that I’ve never really done a post aimed at newcomers thinking of trying out the game. Until now!

There are plenty of beginners’ guides out there but Dota 2 itself now contains a bunch of tutorial missions and quests. With that in mind I’ve spent the last Dote Night of 2014 having a good old poke about in the tutorial missions and seeing how well I think they explain the game.

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The Bestest Best Horror Of 2014 – Alien: Isolation

By RPS on December 17th, 2014.

A game about Alien rather than a game about Aliens. A game about fleeing and hiding rather than running and gunning. A game that uses a license as effectively as any in the history of the medium. Alien: Isolation is a worthy successor to Ridley Scott’s sci-fi horror classic.

Adam: We’re not using the X word.

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Magicka 2 Hands On: How To Refine Slapstick Co-Op

By Paul Dean on December 17th, 2014.

I have accidentally killed Peter Cornelius. I have accidentally killed him several times and this has included (but is not limited to) the time that I launched a rock at his head, the time that I electrocuted him and the time that I pushed him off a cliff. On each and every occasion it was an accident and I don’t think I was entirely in control of either my actions or my powers. I am sorry, Peter Cornelius, associate producer on Magicka 2.

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