Posts Tagged ‘Bioshock 2: Minerva’s Den’

Have You Played… BioShock 2: Minerva’s Den?

By Alec Meer on September 22nd, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Oh, my feelings about BioShock as a series are so muddled these days. I’ve been round the houses with hype, backlash, backlash-backlash, controversy, disappointment, hope, nostalgia, all of it. One thing I do know: late-in-the-day BioShock 2 DLC Minerva’s Den got it right.

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2K Yanks GFWL From Bioshock 2, Brings DLC To Steam

By Craig Pearson on October 4th, 2013.


Small victories are important. Games For Windows Live has been minced into a fine paste and sent off to a major supermarket chain as a horse meat substitute, but the effects of it are still being felt. Most games are still saddled with the client, and it takes an act of will on the part of the publishers to swab that canker sore. 2K did that to BioShock 2 last night. All traces of the client have been yanked out of the Steam version, with the publisher adding joypad and Big Picture support in, as well as bringing the DLC to Steam for you to buy (so it’s not totally altruistic). It’s the first time Minerva’s Den can be bought anywhere but the GFWL marketplace.
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Gone Home: Fullbright Shine A Light On Their 1st Game

By Alec Meer on May 8th, 2012.

somebody needs to buy a couple of 100W lightbulbs. 'Fullbright' my arse.

Last week brought very exciting news: I bought a new clock for my wall. Also, that the core team behind the rather good Minerva’s Den add-on for BioShock 2 had gone their own way, founding indie dev The Fullbright Company with the full and noble intention of making a non-violent first-person game as their first project. Today brings yet more exciting news: I’ve just picked up some Euros for my holiday in Greece next week. Also, that the Fullbright Company have just announced and detailed said non-violent first-person game.

It’s called Gone Home, and it’s all about “exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld.” It looks and sounds at least 9 intruigings about of a possible 10, even if it yet remains largely as mysterious as a cat’s inner thought processes.
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Bioshock 2 Minerva’s Den Comes To Daddy

By Alec Meer on May 17th, 2011.

To think, we might actually have an actual PC screenshot instead of just repeatedly using this owl picture soon

Good news, everyone. I’d given up absolutely all hope of this ever happening, and yet it has. The final DLC for Bioshock 2, Minerva’s Den, was a smart vignette full of nods to System Shock and the history of computing, not to mention being a welcome opportunity to approach the fascinating, doomed society of Rapture from a perspective other than its increasingly fantastical main narrative. This standalone tale of a calculating rogue AI seemed tailor-made for PC gamers… only PC gamers never got it. So it’s with fairly delighted surprise that we discover it’s finally, finally due out on PC almost a year after its console version.
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Bioshock 2 PC DLC Finds A Vita-Chamber

By Alec Meer on January 12th, 2011.

We were told the PC would indeed be treated to Bioshock 2 The Protector Trials (whatevs multiplayer stuff) and Minerva’s Den (a really rather good standalone new singleplayer chunk), despite initial plans to axe it. WE WERE TOLD IT.

Then it didn’t happen. It didn’t happen for so long that 2010 became 2011. So we gave up. I know I did, anyway.

Now, four months later, we’re told it’s still happening. Well, okay then. Hell, sounds like we might even get that patch we were promised 20 years ago or whatever it was.
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