Posts Tagged ‘Everquest Next: Landmark’

Impressions: Landmark

By Craig Pearson on April 8th, 2014.

And not a giant cock in sight.

You can now join Landmark for just £14. Sony’s Minecraft-esque adjunct to EverQuest Next has lowered the barrier of entry into the closed beta so even a frugal Scottish freelancer can stroll in. I’ve spent the weekend wandering the worlds, admiring what’s being built and testing the tools.

I am currently not dead, but if I died and you were to look through my search history and Twitter account, you’d probably think Landmark was the killer. I’ve only been able to play it with passive-aggressive search engine queries and complaining on Twitter. There is no game here. Not yet, anyway. Landmark, has a bright future, but it’s also a honest-to-glob alpha, and probably one of the earliest games I’ve ever bought from a major company. Here’s what I’ve typed into Google and Twitter, and here’s what those searches say about the state of the game.

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EverQuest Next Landmark Gets Name Change, Closed Beta

By Nathan Grayson on March 29th, 2014.

My god, it's full of voxels

I always did think that EverQuest Next Landmark was kind of a clunky name. And, true story, I know plenty of people in the gaming industry – devs and journos alike – who don’t understand that it’s an entirely separate experience from EverQuest Next proper. So I suppose it only makes sense that SOE’s decided to shave it down into to a more prim and proper “Landmark” and leave it at that. It’s still the same massively ambitious world building tool/game, however, and you can now buy into its rocky yet rollicking closed beta.

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The EverQuest Landmark Adventure You Might Never Have

By Nathan Grayson on February 5th, 2014.

As we recently reported, EverQuest Next Landmark’s paid alpha is officially up and running, and we’ll bring you streaming video and impressions of it soon. But first, I’d like to tell the story of an EQNL adventure that you probably won’t be able to have, despite the MMO/space-age imagination engine’s formidable voxel-powered flexibility. I have seen the very limits of Landmark’s evergreen realms, tunneled to its deepest depths (and then well below them) and built an even giant-er ice cream in its skies. It was astounding fun – not necessarily more so than regular Landmark, but in a different sort of way. The only problem? I wasn’t playing by the rules.

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EverQuest Landmark Alpha Out Today, What To Expect

By Nathan Grayson on January 31st, 2014.

We’ve played EverQuest Next Landmark and spoken with SOE about their mad (yet not entirely impossible) ambitions for the game/world creation Photoshop thing as it grows and evolves, but now it’s your turn. Well, maybe. If you’re willing to pay and also not talk about it for a while (hip-hip-hurrNDA, etc). EQNL’s roughly 60 percent complete paid alpha will launch later today, but it won’t be without its bumps in the road. We spoke with SOE about how it’ll handle progression, character wipes, and other growing pains typically associated with bouncing baby entire universes. Tunnel to the chewy, nougaty center of this post for everything you’ll need to know.

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EverQuest Next Landmark’s Insane Ambitions Video-ed

By Nathan Grayson on December 9th, 2013.

I'mma turn this into a giant robot!

I have played EverQuest Next Landmark, and lo, it was akin to using Photoshop to birth worlds from my finger (and brain) tips. Also, a giant ice cream cone. For all of SOE’s boasting, there’s actually some awe-worthy power in the toolset, and that’s not even all there is to the game. Landmark is a universe of exploration, combat, and survival that will constantly expand as players build onto it. From a standpoint of scope and ambition, vanilla EverQuest Next pretty much pales in comparison. If you still don’t understand exactly why (SOE did a horrendous job of explaining it early on), there’s a fairly substantial video below that ought to help.

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I Will Never Be This Creative In EverQuest Next Landmark

By Adam Smith on November 29th, 2013.

My proudest Minecraft creation was a shack on top of a mountain. It had a single room, a bed, a chest and one glass wall that looked out across the world as far as the draw distance could see. It was a terrible little box but it was my terrible little box. I look at some of the architectural wonders and recreations that people make and I think to myself, ‘that is incredibly impressive and it is also something that I will never ever have the patience to do’. The same is true of the EverQuest Next Landmark video below. A piece of concept art is recreated in the game, the whole thing shown in time lapse. I want to walk around a world and see things like this but I’ll be in my shack, with a telescope, watching the ants at work.

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SOE On Why EQN Landmark Is Its *Real* Next Big Thing

By Nathan Grayson on November 11th, 2013.

EverQuest Next sounds marvelous. Maybe, finally, it will be the fountain of youthful innovation that this creaky, stuck-in-its-ways genre so desperately needs. A lot of jaded players are pinning their hopes on it, so fingers crossed. Here’s the thing, though: SOE’s EverQuest Next is actually only a very small part of the bigger picture. EverQuest Next: Landmark is the game that SOE thinks should *really* have everybody talking. It’s a tool that, in theory, will allow anyone to construct their own MMO world. EverQuest, SOE hopes, is done being a single game. Instead, it’s destined to become a player-generated universe, a rainbow sea of crisscrossing themes, settings, and goals. I spoke with director of development David Georgeson about specifics of things like classes, emergent AI, and combat, as well as trolling and why SOE is actually happy that player created content could entirely overshadow their own. It’s all below. 

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I Built A Giant Ice Cream In EverQuest Next: Landmark

By Nathan Grayson on November 11th, 2013.

When I was but a wee young’un, I played the original EverQuest until I felt more lizard person than socially confused middle-schooler, until I could fearlessly face down even the most mildly irritated of dogs because they weren’t Sand Giants. If you had asked me back then, “Gee Nathan, where do you think this series will end up in 13 or so years,” I would’ve been way off the (land) mark. And then I would’ve said something stupid and obnoxious and I would totally understand if you just hauled off and punched teenage me in the mouth. He had it coming. Point being, EverQuest Next: Landmark is more hyper-advanced Minecraft evolution than massively multiplayer role-playing game, but it’s a foundation on which we’ll be able to build infinite MMO worlds, quests, storylines, and dreams. SOE’s EQN is just a single twinkling star in its gigantic galaxy. So of course, I used it to build a giant ice cream cone.

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EverQuest Next Landmark Dev Diary Explains Minecraft

By Graham Smith on November 7th, 2013.

Still got booby ladies in it, so it's not too progressive.

I knew roughly what SOE had planned for their new EverQuest game, but I was still surprised by how different it was when Adam broke the cardinal rule of Vegas by telling us about it. The first part, Landmark, is a free-to-play sandbox game built from voxels in which players can dig and build and design the world around them.

The latest developer diary walks you through the different materials and tools that make that world.
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Let’s All Sign Up To EverQuest Next’s Landmark Beta

By Craig Pearson on October 23rd, 2013.


Mighty Questers of Early Access, in search of the door into EverQuest Next Landmark, do not falter. You are nearly there. You’ve captured the breath of the Dragon of What, held steady as you traversed the lands of Really? EverQuest? If You Say So, and ascended the peak of Is It Out, Yet?. There is one more step on the road, a perilous place known as the Sign Ups Of Beta. There you must complete the final challenge, the Perilous Form Of Smedley: tell it your life story to pass the Gates of Hype and into the Lands Of Hooray! Details are below.
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But Can I Craft A Mine? Everquest Next – Landmark

By Ben Barrett on August 22nd, 2013.

Tomorrow, the world! Bwahahahaha!

Talking to the monsters just isn’t enough any more, things must be more complex. Gamers the world over cry-out for not only deeper interaction with their digital worlds but the ability to terraform them as well. Thus when earlier this month Sony Online Entertainment shocked the world by revealing Everquest Next might actually be relevant to the wider gaming community, its world-building utility Landmark was yet another pleasant surprise. Gamescom’s provided a platform to preach a little more information regarding the project and it’s just past this oddly destructible barrier.

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Forging Worlds: Everquest Next – Landmark

By Adam Smith on August 2nd, 2013.

Along with the first full reveal of the hugely exciting Everquest Next, Sonly Online Entertainment announced another title, Everquest Landmark. Quite how they’ve kept its existence a secret I don’t know. If I’d been working on it, self-trumpet blower that I am, I’d have been shouting about it from the rooftops. To be released later this year, preceding Next, it’s a construction and exploration game drawn from the same vein as Minecraft. It’s also the entire toolset used to build worlds and assets for Everquest Next.

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