Posts Tagged ‘video’

ARK: Survival Evolved – Let’s Play, Part 1

By Andro Dars on July 29th, 2015.

Ark: Survival Evolved [official site] is the survival game du jour, and apparently not without cause. While others have tried to create worlds that combine dinosaurs with the crafting, progression, and violent encounters with other players typical of the genre, ARK’s early access release seems to come the closest to pulling it off. To explore it a little more, we asked Andro Dars to make a video playthrough to show what works and what doesn’t. Part one is below.

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Early Excess: Quinns Revisits Darkest Dungeon

By Quintin Smith on June 12th, 2015.

Hey! It’s a new and sporadic video series from Quintin Smith called Early Excess, re-visiting Early Access games to see what they are, how development has progressed, and whether they’re any good.

First up: 50 minutes of Darkest Dungeon [official site], a fantasy RPG in which you’re managing your squad’s mental state as much as their stats and inventory.

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COGWATCH – 6. Sunless Sea

By Quintin Smith on May 21st, 2015.

Hey! It’s a new and final episode of COGWATCH, a weekly video series in which Quintin Smith examines one mechanic in one game. This week, the BOSS COG that is miserabilist, boat-bound roguelike Sunless Sea [official site].

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COGWATCH – 5. Life Is Strange (Spoiler Free!)

By Quintin Smith on May 7th, 2015.

Hey! It’s a new episode of COGWATCH, a weekly video series in which Quintin Smith examines one mechanic in one game. This week, the ability to rewind time and re-play decisions in episodic adventure game Life is Strange [official site].

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GTA V Vehicle Cannon Mod Adds A Gun That Fires Cars

By Graham Smith on May 6th, 2015.

There was a time, before mod tools were robust and modding came with a chance of career improvement, when mods were frivolous little things. That’s what the lack of official modding support in Grand Theft Auto V [official site] brings back. The ability to make sweeping changes to the world of Los Santos may yet arrive, but for now I’m enjoying small scripts that let you fly, that make all the pedestrians mad, that make your guns fire cars.

I’m really enjoying the mod that makes your guns fire cars. See the video below.

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COGWATCH – 4. The Long Dark

By Quintin Smith on April 23rd, 2015.

Hey! It’s a new episode of Quinns’ weekly video series in which he examines one mechanic in one game. This week: how first-person survival game The Long Dark [official site] uses item degradation as more than a nuisance, creating tension and reward among its chilly snowdrifts and ferocious wolves.

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File System Aging 6 – In The Dark

By Robert Florence on April 10th, 2015.

Hey come watch the final part of Rab Florence’s weekly video series, made just for us. Part one, part two, part three, part four, part five.

In the sixth and final part of this series about games, time and loss, Rab reminds us why you should make your own memories.

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COGWATCH – 3. Invisible, Inc.

By Quintin Smith on April 9th, 2015.

Hey! It’s a new episode of Quinns’ weekly video series in which he examines one mechanic in one game. This week: how Invisible, Inc. structures its levels to increase the depth of its strategy, humanity and emotion. Watch it below!

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File System Aging 5 – Something Comes From Space

By Robert Florence on April 3rd, 2015.

Hey come watch Rab Florence’s new weekly video series, made just for us. Part one, part two, part three, part four.

In the fifth part of this series about games, time and loss, Rab remembers Wing Commander 3.

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COGWATCH – 2. Chariot

By Quintin Smith on April 2nd, 2015.

Hey! It’s a new weekly video series from Quinns talking about one mechanic in one game. Part one was on rhythm in Crypt of the Necrodancer. Part two is about co-op in Chariot [official site], a platformer in which you and a friend use ropes to push, pull, catch and carry an object through the game world.

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COGWATCH – 1. Crypt Of The Necrodancer

By Quintin Smith on March 26th, 2015.

Hey! It’s a new weekly video series from Quinns talking about one mechanic in one game. First up: rhythm-based movement in music-infused roguelike Crypt of the Necrodancer [official site].

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Pillars Of Eternity: The First Half Hour

By John Walker on March 23rd, 2015.

I have spent most of the last week doing little else but play Obsidian’s Pillars Of Eternity [official site]. But I cannot yet tell you wot I think, as such brainthoughtss are under embargo. I can, however, stream or “let’s play” the first fifteen hours of the game. But I’m not going to do that, because it would be the most awful shame for you to have such things spoiled.

Instead I’ve videoed and chatted over the first half hour, from the character creator to the opening scenes, stopping right before the plot kicks in. Because you don’t want to know the story before you play an RPG, because you’re not a complete clot.

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Rainbow Six Siege Video Shows Plane Level, Carpentry

By Graham Smith on March 23rd, 2015.

Rainbow Six Siege [official site] isn’t the first time the Rainbow Six series has tried to take cues from Counter-Strike, but it’s maybe the first time it has combined it with a compelling set of its own ideas. A new, ten-minute video boils those ideas down to: i) you can destroy walls and ii) your trousers are full of portable walls.

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