Posts Tagged ‘video’
By John Walker on March 23rd, 2015.
I have spent most of the last week doing little else but play Obsidian’s Pillars Of Eternity [official site]. But I cannot yet tell you wot I think, as such brainthoughtss are under embargo. I can, however, stream or “let’s play” the first fifteen hours of the game. But I’m not going to do that, because it would be the most awful shame for you to have such things spoiled.
Instead I’ve videoed and chatted over the first half hour, from the character creator to the opening scenes, stopping right before the plot kicks in. Because you don’t want to know the story before you play an RPG, because you’re not a complete clot.
By Graham Smith on March 23rd, 2015.
Rainbow Six Siege [official site] isn’t the first time the Rainbow Six series has tried to take cues from Counter-Strike, but it’s maybe the first time it has combined it with a compelling set of its own ideas. A new, ten-minute video boils those ideas down to: i) you can destroy walls and ii) your trousers are full of portable walls.
By Robert Florence on March 20th, 2015.
In the fourth part of this series about games, time and loss, Rab remembers Unreal Tournament.
By Robert Florence on March 13th, 2015.
In the third part of this series about games, time and loss, Rab remembers Another World.
By Robert Florence on March 6th, 2015.
Hey come watch Rab Florence’s new weekly video series, made just for us. Part one is here.
In the second part of this series about games, time and loss, Rab returns to his earliest gaming memories, including M.U.L.E. and Alter Ego.
By Alec Meer on March 4th, 2015.
Yesterday I did my first-ever game stream (well, I did try with Thief a couple of years back, but I basically didn’t commentate), with Cities: Skylines. How did it go? Well, let me tell you about it via the medium of talking nervously to a webcam, as well as giving you another chance to watch my fumbled attempts to get to grips with Paradox’s anticipated city-builder.
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By RPS on February 27th, 2015.
Hey, come watch Rab Florence’s new weekly video series for us.
Rab Florence digs deep for beautiful PC gaming memories before they’re lost forever in this affectionate series about games, time and life.
By John Walker on February 16th, 2015.
Snowy survival sim, The Long Dark [official site], has recently doubled its landscape, so I thought it time to return to explore this newly fallen content. And video myself being eaten by wolves in the process.
By John Walker on February 5th, 2015.
Ubisoft’s Grow Home [official site] was unveiled barely two weeks ago, and is out now. Beginning as an experiment in procedural animation, it’s finished as a genuinely delightful little project. BUD, a heartbreakingly charming little robot, is charged with growing a giant plant up through floating islands, in some effort to re-oxygenate the Earth. Doesn’t matter. What matters is his gorgeously stumbling, clumsy movement, and the giggly delight of having him climb. I stumble and giggle through the first forty-five minutes of the game, below.
By John Walker on January 29th, 2015.
Earlier this week I took a look at early access big-seller Stranded Deep. And was confused to find a scrappy, woefully empty game, riddled with bugs. But gosh, a game I wish they could get right. The first big patch arrived yesterday, mentioning it fixed a good few of the bigger issues, and putting in some interesting-sounding new features. So I thought I’d take another look. And record my attempt.
By Leigh Alexander on January 21st, 2015.
I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era and beyond. In a time when young men shout over new action games, I will talk softly over strange old ones.
When it comes to my Lo-Fi Let’s Play series, I have just a few hard-and-fast rules. One: No twitch, no arcade. Two: No hits. Don’t ask me to play Monkey Island and King’s Quest unless it’s New Year’s Eve and you’re paying for my party, so to speak.
But today, I buckled. It’s the season for copious work travel, conferences and speaking engagements, and when I found myself in a Helsinki airport on the way to Malta with an hour to kill, I got this itch. In the car to the airport, the Finnish cab driver was scrolling through his dashboard computer, trying to find Malta on the map, I think so that he could tell me how much more daylight I could expect there than here, when the sun has set each day at 3:30 PM after cold-rinsed mornings of perfectly-white skies. Here, I took a jog to the sea, or what I thought was the sea. What are these snowfields, I wondered? Oh, it is the sea, totally frozen.
By John Walker on January 16th, 2015.
Welcome to our Let’s Not Play of Burnout Paradise. This is a series in which we discover the fun to be had in obsessively refusing to play games properly. Apparently Burnout Paradise features races, challenges and cars to collect. But ignore all that! To not play Burnout Paradise is to SMASH EVERYTHING! Don’t even bother collecting any other cars other than the starting one! I wrote about how brilliant doing this was six years ago. I continue to find it brilliant. Here are the first 200 yellow fences and 50 billboards destroyed, while I natter rubbish over the top.