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The Last Of Icarus: Thomas Was Alone Free Expansion

Free prequel with a jetpack in it

When I last spoke to Mike Bithell, we were in the café at the National Media Museum in Bradford. He had just delivered a talk about his upcoming Virtual Robin Hood game, Volume, but we found time to discuss Thomas Was Alone as well. Bithell said - and I agree - "I thought I was writing a competent story with an amazing platform game. It turned out it was the other way around!" Presumably, the previously Playstation-only prequel episode, now available on Windows and Mac (Linux build soon), elevates plot over platforming. A cursory examination reveals a possible interpretation of the Icarus myth, with an AI in place of daddy Daedalus and a jetpack in place of waxy wings.

Steam copies of the game upgraded overnight, although there's a problem with the Linux build that Bithell is working to fix. The new chapter appears on the scenario select screen and here's what it is and what it contains:

Benjamin's Flight takes place before the events of Thomas Was Alone, and tells the story of the first AI to discover something very dangerous: Hope. Armed with a new jetpack ability, he'll go hunting for the strange glowing light he's long admired from afar.

With a new script, new VO and two fantastic new soundtrack compositions, Benjamin's Flight is a big thank you to everyone who believed in our silly little game.

The music deserves a mention. So many people praise the narration, which is witty, sad and smart, but the soundtrack contributes a great deal. It's actually the first part of the game I was attracted to. I remember being disgruntled when I heard Danny Wallace would be talking over the top of it. Goes to show what I know, doesn't it?

Those who don't yet own the game can currently grab a copy for £2.39 in the overwhelming land of discounts that is the Steam Summer Sale. I think that would be a wise thing to do.

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Thomas Was Alone

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About the Author

Adam Smith

Former Deputy Editor

Adam wrote for Rock Paper Shotgun between 2011-2018, rising through the ranks to become its Deputy Editor. He now works at Larian Studios on Baldur's Gate 3.

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