Cities: Skylines Wiped Out In Natural Disasters Trailer

Several cities in the popular construction sim Cities: Skylines [official site] have been destroyed or heavily damaged by a freak series of natural disasters. A tornado, earthquake, forest fire, meteor impact and flood all occurred within seconds of each other and devastated a number of metropolises, killing thousands of tiny people who do not really exist. Footage of the deadly phenomenon was captured by the developers of the game, who are thrilled with the result. Warning: the following video footage contains images some viewers may find mildly interesting.

That was some very chipper music for such a destructive 70 seconds. This new DLC is due out some time this winter and will see the disasters mentioned above triggering either at unexpected moments or whenever you damn well please. There will be new features like early warning systems, helicopter response teams and radio stations to help evacuate some of the luckier virtual citizens before the worst happens, but also to cope with the aftermath and help contain the disaster and rebuild the city.

As an extra, developers Colossal Order are throwing in a Scenario Mode, which lets you create cities or cities-to-be with their own custom objectives, win conditions and time limits, which you can then share on the Steam Workshop. I am looking forward to creating a city made entirely of landfills and a single overpopulated highrise, then sharing it under the title “The Most Beautiful City Ever Conceived”.

Paradox also announced a European Club Pack for their free Match Day DLC recently – a pack that lets you add your favourite footsports teams to your city. Just think of that. For £6 (plus whatever the Disasters expansion costs) you will soon be able to fulfill your lifelong dream of crushing the entire Juventus FC team underneath a comet. Incredible.


  1. a very affectionate parrot says:

    I feel like every excessively violent game trailer should have whatever dubstep/rawk tune they’ve licensed removed and replaced with the music from this trailer.

  2. kyon says:

    This is good news. Maybe after the 36th DLC this game will have enough content to be slightly enjoyable.

    • ANeM says:

      It really bugs me that Natural disasters are an expansion rather than something in the base game itself.

      They went into a lot of detail about their water system prior to the games launch, and it was really quite disheartening to see that the only way floods could occur was if you built a hydroelectric dam in the wrong location.

      Why even have a detailed water simulation if the water is going to be completely static for any half decent player?

      • Chalky says:

        As with all games, the reason every single feature the developers think of don’t end up in the initial release is going to be because of the time it takes to write those features. If we’re lucky, the good ideas they couldn’t fit into the initial release will appear in expansions, like this one.

        You can pretty much ask this question about every piece of expansion content for every game, and it’s almost always the same story.

      • April March says:

        The realistic water simulation is important for building dams, and also for building regions. Also, it’s nice knowing that you’re playing on a map in which water flows down realistically. Or maybe it’s just weird to know you’re playing on a map in which it doesn’t.

        Then again, I’m the kind of guy who on SimCity 2000 would place a single river tile on a hill and build a dam there.

    • GHudston says:

      What? Even the base version of Cities: Skylines was an excellent city builder.

  3. Zenicetus says:

    It looks reasonably realistic except for that meteor strike.

    I guess a small enough one wouldn’t be quite a Tunguska event that would flatten the city, but there should at least be some blast damage to nearby buildings near the crater. And it would come in a LOT faster than than what they’re showing. This looks like a 1950’s B movie SFX.

    • Dogahn says:


      • Zenicetus says:

        Well, only in the sense that if they’re going for B-movie SFX and not realism, then let’s see some giant dinosaurs and saucer attacks.

    • Crocobutt says:

      I did expect a blast wave or something following the meteor impact.
      But whatever the devs decided to do, they did it. Modders will most likely tweak the meteor to whatever tastes they have.

  4. DelrueOfDetroit says:

    All of those collapsing buildings. Inside jobs every one.

    • April March says:

      Jet fuel can’t melt this large list of building materials I’ve compiled!

      Seriously though, it was kind of funny how on what I presume was an earthquake ever building was neatly falling on itself. The flood looked very pretty though.

  5. AutonomyLost says:


  6. Scandalon says:

    No giant lizard and/or UFO, no sale.

    (Well, if I owned the original and might actually have the time play this ;)

  7. Dachannien says:


  8. Monggerel says:

    “Warning: the following video footage contains images some viewers may find mildly interesting.”

    Was that supposed to be a joke about content warnings? Or some collective natural disaster fetish? I guess not everyone has had to evacuate their house through a window at 3 am in pyjamas cuz the fucking river is coming up the stairwell, but that doesn’t mean that the people who *have* won’t feel tetchy when the subject is presented as pornography. Or when their lack of appreciation is derided as something jokeworthy.

    • trashbat says:

      The whole intro was a play on disaster reportage.

      • inspiredhandle says:

        I took it as a jab at trigger warnings in general.

        • ThePuzzler says:

          The thing is, this video actually did remind me of all the disturbing thousands-of-people-are-dying news footage I’ve seen in my life. An actual trigger warning wouldn’t seem unreasonable here.

          • inspiredhandle says:

            When content is offensive or disturbing in its own right, I think it requires a content warning. When content simply reminds us of something personally upsetting it shouldn’t have any warning. A trigger warning could be placed at the start of anything in the latter case.

            As to what is and isn’t offensive though… That’s always up for debate I guess.

          • Premium User Badge

            Drib says:

            Trigger warning: Sometimes scary things are on the internet. If you can’t handle seeing things you don’t like, don’t go online.

          • ThePuzzler says:

            That’s exactly what a trigger warning is: a note that something might upset some people. As a society, we’ve mostly given up on trying to establish a universal code for what is / isn’t offensive; we simply accept that people have their own personal set of things they don’t like.

            A trigger warning says, “This content is a light-hearted take on genocide / racism / torture / abuse / cancer / recent events in which thousands of real people died horribly. If you’re one of the minority of people who are upset by that sort of thing, don’t watch it, or if you do watch it, don’t complain afterwards.”

    • lglethal says:

      Someone needs to go and have a coffee and recalibrate their humour filter.

    • SaintAn says:


      I was in the path of a tornado and thought I was going to die. I had PTSD from it for a few years which completely changed my personality, and I developed a phobia of storms. This video is fine, get over yourself.

    • Premium User Badge

      particlese says:

      If you didn’t listen to the video, please watch it again with the sound on. During the flooding scene, there is some beeping which clearly signals that they’re having a grand old time bobbing along.

    • f0rmality says:

      lol are you serious, get over yourself.

      There are soldiers out there who’ve endured far worse than a flood, and yet war is presented as pornography every single day in the game and film industry.

      • inspiredhandle says:

        I think the sort of person that would object to this not having a proper trigger warning, would also be the sort of person that would object to violence in video games any way…

        I think…

  9. Kendrali says:

    Jauntiest disaster montage I’ve seen since Pyro’s demented dreams. ~ If you believe in magic..

  10. Pretzelcoatl says:

    When are the Unnatural Disasters coming?

    • April March says:

      Cthulhu rising would look great with that pretty water physics.

  11. Harvey says:

    I really wish I could play this game, but from the couch the tooltips are unreadable to me! There’s no acceptable fix from the community either.

    The fact that they are still putting out expansions gives me hope they’re working on it.

    I hope they put in the ability to change font size soon, because I’ll buy the heck out of it when they do.

    EDIT: WOW an edit button! Thanks RPS!

  12. Premium User Badge

    bsplines says:

    That trailer is fine but…

    what did Juventus FC ever did to you?

  13. CidL says:

    Never mind the disasters, Scenario Mode! It’s a great game but has always lacked an actual point to it, a way to ‘win’ if you like. If Scenario Mode gives it one, that’ll be superb!

  14. inspiredhandle says:

    Ha, just watched the trailer now (had bugger all data to watch it earlier). Looks pretty good. The only thing that puts me off is how autonomous the townspeople are. Every time something was destroyed in the vanilla game, you just deleted the rubble and they rebuilt just like that. Why would you care if half the city burns down? wont they just rebuild it all without any help as usual? What’s there to lose?

    • April March says:

      Yeah, I was thinking the same thing. The video seems to imply that if there’s a disaster an affected area might get dezoned – which is just introducing busywork.

      • inspiredhandle says:

        That’s the problem with this game to me. It’s incredibly hands off, but at the same time has pointless busiwork. Rezoning disaster areas would be yet another chore.

        Haven’t played C:S since I found out if you only use single lane roads, the traffic problems go away like magic.