Fear The Wolves is battle royale in irradiated Chernobyl

Take one hundred players fighting to the death in that Playerunknown’s Battlegrounds way, throw them into the S.T.A.L.K.E.R.-esque irradiated and anomaly-ridden ruins of Chernobyl, and you might have a game like the newly-announced Fear The Wolves. This latest game to hop on the hot Battle Royale trend is coming from Vostok Games, the studio founded by some former members of S.T.A.L.K.E.R. developers GSC Game World. Fear The Wolves is separate to Vostok’s not-very-good S.T.A.L.K.E.R.-inspired multiplayer shooter Survarium, mind, which is still in early access.

Across in-game days and nights, Fear The Wolves will throw 100 players together solo or in teams to dodge anomalies, scavenge for supplies, and try to murder each other to bits. The announcement is pretty slim, without even a screenshot to show.

Our Adam is at the event in Paris where publishers Focus Home today announced Fear The Wolves, so hopefully he’ll come away with more to tell us. Adam has actually spoken before about wanting a Battle Royale game which took cues from S.T.A.L.K.E.R. in its environmental hazards, so I do have half an eye on Le Monde for reports of a Mancunian being dragged away to a police car kicking and screaming “That’s my idea! C’est mon idée! Je l’ai fait!” The announcement explains:

“Across the hostile wastes, everyone is threatened by deadly anomalies and the dynamically-changing weather. Along with a day-night cycle, this constantly forces survivors to adapt their strategies, and players can find protective gear that allows them to explore dangerous off-limit zones. All the while, the howls of mutated creatures echo through the wasteland…”

It is curious that Vostok are making this while Survarium is still in early access. I’ve dropped Vostok a line to ask about what this means for Survarium.

I’m not surprised that Fear The Wolves is unconnected to Survarium, though. As Focus Home are publishing the game–putting up money for it–they’ll surely want it to be something separate rather than chained to Vostok’s own game, especially as Survarium doesn’t have a good reputation. As Marsh Davies said when he played it, the appeal of Survarium has always been a hope that its long-promised PvE sandbox mode will eventually offer something S.T.A.L.K.E.R.-y rather than the blah multiplayer shooter it actually is.

Fear The Wolves is due to enter early access some time this year.

18 Comments

  1. Tomo says:

    I actually enjoyed the short time I spent with Survarium. The maps were well made and it was a good team deathmatch shooter, but it was very underbaked. Seems they never really got beyond that stage from what I gather.

    Fear The Wolves sounds good to me, but I expect it’ll be shonky as heck and in development forever, before they switch and move onto the next underbaked game. Heck, STALKER never really felt finished despite its endless development time. They managed to put out an amazing game though.

  2. Stevostin says:

    Survivarium was pretty good. When I read on RPS that Destiny 2´s guns feel good, I think maybe you should have played more Survarium. The gun play was awesome as were some of the maps/mode. Played 500 hours at least, so it myst have been quite good 😊

  3. CloneWarrior85 says:

    Survivarium wasn’t all that bad, it still needed a lot of work tough. Sadly i doubt i’ll be touching this one, at least any time soon.

    Besides the fact that the LMS (aka battle royale) market is already oversaturated, i have Tarkov, that has been putting way more work than most of the last survival games all together from the past years.

    (And Hunt is coming out soon too)

  4. NikosX says:

    ahem! guys?

    Escape From Tarkov?

  5. Blake Casimir says:

    Hands up those that want another multiplayer shooter, let alone another battle royale game?

    Hands up those that want another STALKER? Or at least more deeply immersive hand-crafted non-linear semi-story-based first person shooters / RPGs?

    …. yup, thought so.

    We all know why there are more of the former than there are of the latter… :(

  6. Anti-Skub says:

    Are they trying to win an award for least original idea?

  7. kud13 says:

    Next week/month: Deep Silver will announce that Techland is making a multi-player Battle Royale game… with zombies.

    It will be called “DeadZone”

  8. Peppergomez says:

    cheeky breeki

  9. April March says:

    One of my ‘dream game ideas’ would be kind of that. Except that it wouldn’t be a match, it would be an instance you’d go in, with a bunch of friends if you wanted to, try to find artifacts, hide from anomalies, and try to get out in one piece. You only score if you manage to leave the game world with the anomalies, and the score is money you can use to buy better tools to return. Each server runs indefinitively, but you can only leave when your character leaves the actual map (or dies), so for each player there’s a discrete session, but not the same session for all players in a server. Anomalies actively seek out players who’ve been logged in for longer so you can’t get a much of goons to stay AFK and set up a base for you and your buddies.

    But that’s just a dream, so I’ll at least take a look at the game that already exists.

  10. Stevostin says:

    I expect a ton of Survarium assets to be reused.

    • Troika says:

      Presumably, with the same amount of bugs:)
      Although AFAIK they’re going with UE4 this time rather than their own engine so there is hope.

  11. wunstab says:

    I can’t believe anyone would smear STALKERS name by setting it asside the abortion of a game that is PUBG. Just awful.

Comment on this story

HTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>