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Graham Smith

1 week ago

Hello ad block users: we’ll probably be saying goodbye soon

Over the the past year, we've been showing a message to those of you who use an ad blocker. This message basically says, "Hey, could you not?". It then offers a few options: whitelist RPS in your ad blocker, become an RPS supporter to get access to an official ad-free version of the site, or ignore the message and continue reading the site anyway. We…

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1 month ago

The winner of the EGX Jam is… Fingerolympics!

Last month, we partnered with our brothers, sisters, uncles and grannies at EGX to host a game jam. The EGX/RPS Jam invited entries on the theme '11', in honour of EGX being in its 11th year. We got umpteen excellent entries that you can read about and play here, but from that group we've picked one winner that will be playable on a stand at…

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2 months ago

Feature: A pinball-platforming palate cleanser

Yoku’s Island Express review

There's an easy grace available to you in Yoku's Island Express. Steer the main character onto any of the pinball flippers embedded in the floors and walls and you can punt him into the air as predictably as a jump in any other platformer. Use those paddles to aim Yoku into one of the other pinball-inspired mechanisms, however, and the game takes hold, shooping Yoku…

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Faeria is now free to members of the RPS Supporter Program

We've just added another game to the RPS Supporter Program. If you're already a supporter (or if you sign up now), you'll get access to a key for Faeria, the collectible card game that Brendan's review says is "more interesting" than vanilla Hearthstone and "many times more thoughtful than Duelyst." Read on for more details.

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3 months ago

Welcome to the new Rock Paper Shotgun

Hello! Why yes, something has changed - thank you for noticing. We're so excited to finally show you our new-look website. RPS's design hasn't changed much over the past five years, and in the five years before that it never received much more than an occasional nip and tuck. The result was a website design that we loved like an old friend, but which didn't…

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Gamer Network is looking for backend web developers

Since its inception Rock Paper Shotgun has run on Wordpress, a blogging platform built upon the very best web technologies available in 2003. That could soon change with your help. Gamer Network - the corporate overlords that own us, Eurogamer, VG247 and more - are looking for backend web developers to help unify the sites onto a single new platform. If that sounds interesting to…

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ArenaNet throw two Guild Wars 2 writers to the wolves

ArenaNet have fired two Guild Wars 2 writers for tweets they made this past week. In doing so, they've thrown their lot in with players and harassers who make unreasonable demands of game developers. Good work, ArenaNet. Let's start at the beginning. On July 3rd, Jessica Price wrote an interesting Twitter thread about the challenges of writing compelling player characters in MMORPGs. In response to…

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4 months ago

Meet Dave Irwin, RPS’s new guides writer

Last year, we identified three core areas we want to do more of at RPS: hardware, video, and guides. We'd dabbled in all three previously but hadn't had the chance to fully commit. Last November we hired our hardware editor, over the past six weeks we've hired two video producers, and now we have our first guides writer: please join me in welcoming Dave Irwin…

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Prey Mooncrash DLC out now alongside free story, survival and new game+ modes

At last night's Bethesda E3 conference, we got another of those 'here's a thing and it's out now' announcements. It's a Prey expansion, called Prey Mooncrash, which is pitched as "an infinitely replayable experience" in which the "enemies, hazards and loot" are different each time you play. If spending money isn't your thing, Arkane had more Prey-flavoured stuff, too. A free update - also out…

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5 months ago

6 months ago

Meet Matthew Castle, our new video person

A couple of years ago, RPS dipped its toes into YouTube. We asked some of our friends to produce short series for us, and the results were good. It made us realise that what we do could work in video, but also that we'd need a full-time team to do it properly. Now we've hired the first part of that team. Please welcome Matthew Castle…

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7 months ago

Feature: Hide-and-seek with guns

Have You Played… The Hidden?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. The Hidden is crying out for a standalone revival. Released just over ten years ago, it was an asymmetrical Half-Life 2 multiplayer mod that turned a squad of machinegun-wielding military grunts into fragile prey for one invisible player.

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Feature: It's reasonably punishing

Have You Played… Punishment 2: The Punishing?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Long before Mark Essen aka Messhof commercially released Nidhogg, he made a dozen fascinating, bizarre, infuriating, joyous free games. Punishment 2: The Punishing was all of those things.

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Feature: Pack your bags

Have You Played… Omnia Mecum Porto?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. I spent a year writing DevLog Watch, a weekly column in which I would link to developers who were charting the game creation process from its first moments. It's been entertaining in the years since to watch many of those games grow and eventually be released,…

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Feature: Soviet McGee's Alice

Have You Played… Little Girl In Underland?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Little Girl In Underland imagines a universe where Soviet Russia discovered a copy of American McGee's Alice and decided to make their own version of it. I like this version more than American McGee's.

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