Author Archive

Meet Matthew Castle, our new video person

matthew_horace

A couple of years ago, RPS dipped its toes into YouTube. We asked some of our friends to produce short series for us, and the results were good. It made us realise that what we do could work in video, but also that we’d need a full-time team to do it properly.

Now we’ve hired the first part of that team. Please welcome Matthew Castle to Castle Shotgun. Read the rest of this entry »

Have You Played… The Hidden?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

The Hidden is crying out for a standalone revival. Released just over ten years ago, it was an asymmetrical Half-Life 2 multiplayer mod that turned a squad of machinegun-wielding military grunts into fragile prey for one invisible player. Read the rest of this entry »

Have You Played… Punishment 2: The Punishing?

punishment2

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Long before Mark Essen aka Messhof commercially released Nidhogg, he made a dozen fascinating, bizarre, infuriating, joyous free games. Punishment 2: The Punishing was all of those things. Read the rest of this entry »

Have You Played… Omnia Mecum Porto?

omniamecumporto

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

I spent a year writing DevLog Watch, a weekly column in which I would link to developers who were charting the game creation process from its first moments. It’s been entertaining in the years since to watch many of those games grow and eventually be released, but of those that didn’t make it, I’m most sad to never get to play a finished version of Omnia Mecum Porto. Read the rest of this entry »

Have You Played… Little Girl In Underland?

littlegirlinunderland

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Little Girl In Underland imagines a universe where Soviet Russia discovered a copy of American McGee’s Alice and decided to make their own version of it. I like this version more than American McGee’s. Read the rest of this entry »

Have You Played… Cottage Of Doom?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

The winner of TIGSource’s B-game competition, Cottage of Doom places you in a cabin surrounded by zombies and challenges you to survive against the hordes. Read the rest of this entry »

Have You Played… The Final Station?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

The Final Station is a sidescrolling action game set in a world that’s been overrun by inky zombie-like creatures. Luckily, you’re just the kind of hero the world needs: a train driver. Read the rest of this entry »

The Sunday Papers

Sundays are for doing Sunday Papers, though my record of proving that true has been poor so far in 2018. Apologies for that. I return today with a selection of the best games writing from the past fortnight, and I think it’s a great haul.

You’ve probably heard of outsourcing being used in the creation of videogames, but the practice is more widespread than you likely realised. This article by Michael Thomsen is fascinating, talking to outsourcing companies about the work they do and specifically charting how Horizon: Zero Dawn was made with the help of 18 different companies. Read the rest of this entry »

The Sunday Papers

Sundays are for, I hope, lounging on the couch in front of the TV and occasionally stuffing your face with roast potatoes. But we can also read the week’s best games writing on our phones.

At the Guardian, Keza MacDonald argues that the games industry isn’t ready for its #MeToo moment, and speaks out against the habit of journalists pestering women for their traumatic stories. I have spoken to many women in the industry who have the same complaint. Read the rest of this entry »

Have You Played… Prison Architect?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Prison Architect delivers all the satisfaction of a traditional Bullfrog-style management game. You place walls, lay pipes and wires, and soon slip into a zen state familiar to anyone who played Theme Park. What makes the game special is the simulation of the game’s people, which reminds you over and over that you’re not building Disneyland. Read the rest of this entry »

Have You Played… Kingdoms and Castles?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

I spent a long, lazy weekend with Kingdoms and Castles and it was one of the most purely pleasant gaming experiences I had in 2017. Read the rest of this entry »

The Sunday Papers

Sundays are for getting back in the saddle. And so after an extended Christmas break, the Sunday Papers returns with a roundup of the best writing about videogames from across the week (and beyond).

Game developer and founder of the studio who made Hand of Fate, Morgan Jaffit, wrote this past week about the cost of doing business. That cost is online abuse, which Jaffit argues has become normalised. It’s hard to disagree and I think a lot about how what we write here at RPS can better shape the discussion that surrounds videogames. Read the rest of this entry »

Wot I Think: Playerunknown’s Battlegrounds

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I had done what I always do. That’s how I ended up on the southern coast of Erangel, as far as it was possible to be from the randomly placed circular safe area. My only hope of reaching safety was to find a vehicle. I’d just spotted one 20 yards ahead of me by the side of a road when another player, one of the hundred people fighting to be the sole survivor on this island, sprinted past me in that same moment, heading straight for the car.

I did something I rarely do in Playerunknown’s Battlegrounds. I opened fire. Read the rest of this entry »

The Sunday Papers

Sundays are for trying to get out of the house and experience some fresh air around your kid’s extraordinarily long naps. And for staying in and reading (and watching) about videogames for their duration.

Game-related Thing Of The Week is obviously Cool Ghosts: Episode 1, a 25 minute video from Quinns and Matt Lees that wraps game crit in a narrative framing device like Consolevania of yore. It is funny, strange and has the raise the bar. The bar is up there now. Read the rest of this entry »

Have You Played… Deus Ex: Mankind Divided?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

It feels as if game developers have spent the past ten years learning how to efficiently build the design ideas conceived in the ten years before that. As a result, where the original Deus Ex’s commitment to systemic design offered player’s options which surprised, Deus Ex Mankind Divided has boiled those systems down to a tight, repeatable loop. Read the rest of this entry »