Author Archive

The Sunday Papers

Sundays are for getting back in the saddle. And so after an extended Christmas break, the Sunday Papers returns with a roundup of the best writing about videogames from across the week (and beyond).

Game developer and founder of the studio who made Hand of Fate, Morgan Jaffit, wrote this past week about the cost of doing business. That cost is online abuse, which Jaffit argues has become normalised. It’s hard to disagree and I think a lot about how what we write here at RPS can better shape the discussion that surrounds videogames. Read the rest of this entry »

Wot I Think: Playerunknown’s Battlegrounds

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I had done what I always do. That’s how I ended up on the southern coast of Erangel, as far as it was possible to be from the randomly placed circular safe area. My only hope of reaching safety was to find a vehicle. I’d just spotted one 20 yards ahead of me by the side of a road when another player, one of the hundred people fighting to be the sole survivor on this island, sprinted past me in that same moment, heading straight for the car.

I did something I rarely do in Playerunknown’s Battlegrounds. I opened fire. Read the rest of this entry »

The Sunday Papers

Sundays are for trying to get out of the house and experience some fresh air around your kid’s extraordinarily long naps. And for staying in and reading (and watching) about videogames for their duration.

Game-related Thing Of The Week is obviously Cool Ghosts: Episode 1, a 25 minute video from Quinns and Matt Lees that wraps game crit in a narrative framing device like Consolevania of yore. It is funny, strange and has the raise the bar. The bar is up there now. Read the rest of this entry »

Have You Played… Deus Ex: Mankind Divided?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

It feels as if game developers have spent the past ten years learning how to efficiently build the design ideas conceived in the ten years before that. As a result, where the original Deus Ex’s commitment to systemic design offered player’s options which surprised, Deus Ex Mankind Divided has boiled those systems down to a tight, repeatable loop. Read the rest of this entry »

The Sunday Papers

Sundays are for going for a swim with the family and then hoping to check out a Christmas market. But we can squeeze in some reading of the week’s best games writing in between.

Natalie Lawhead wrote about Day of the Devs, and why exhibition spaces need to do more to create a context for unusual games to be played and understood rather than just ridiculed and branded weird. Read the rest of this entry »

Have You Played… Crysis 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Everything that Crysis 1 did right, Crysis 2 threw away. Combat scenarios set in open areas you could approach your own way? Gone. Destructible buildings and AI smart enough to navigate it? Gone. Unique, jungle setting? Gone. The resulting game is poorer in every conceivable way. Read the rest of this entry »

The Sunday Papers

Sundays are for writing The Sunday Papers – mostly. Another fortnight has gone by since I last did so however, for which I can only apologise. Let’s me make it up to you with… links to articles about games.

Yussef Cole at Unwinnable wrote about Cuphead and the racist legacy of the animation period it references. This is great criticism. Read the rest of this entry »

Exhibit an Unreal game at EGX Rezzed and get 2x space

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EGX Rezzed returns on April 13th to 15th 2018 to pack London’s Tobacco Dock with PC games. If you’re hoping to attend, tickets are on sale now. If you’re hoping to exhibit a game you’re working on, then there’s good news if your game is being built in the Unreal engine. Epic are partnering with the show again this year to offer a 2-for-1 scheme on booth space. Read the rest of this entry »

Have You Played… Grand Theft Auto V?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

I haven’t played Grand Theft Auto V since just a few months after its release, but parts of its city are still as clear in my memory as some of the real cities I’ve lived in. Read the rest of this entry »

Have You Played… Trackmania Nations Forever?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Trackmania Nations Forever was, I guess, a free-to-play version of the multiplayer stunt racer. I say “I guess” because I never spent any money on it and don’t even remember seeing things you could spend money on. Read the rest of this entry »

90 people lose jobs at Telltale

Telltale Games have laid off 90 people today, shrinking the company’s workforce by around 25%. The company says it won’t affect any of their currently announced projects, which includes The Walking Dead’s fourth season, Batman: The Enemy Within, and a second season for Wolf Among Us. Read the rest of this entry »

Have you played… Portal?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Is there any greater testament to the power of writing in games than all the fandom that spilled forth from Portal? Valve’s first-person puzzler recently turned ten years old, and when I think back on it, so much of what I remember is otherwise plain and functional. Read the rest of this entry »

What are we all playing this weekend?

Alice is on holiday and she’s taken all the games with her. Luckily some developers released new games after she’d left, so the rest of us still have something to play. Our choices are below, but we want to know from you: what are you playing in this weekend of plenty?

Read the rest of this entry »

Have you played… Nidhogg 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

The original Nidhogg was a tense, terse swordfighting game best played in local multiplayer. Nidhogg 2 changes the art style, adds an array of new weapons, and in the process makes it less tense and less fun. Read the rest of this entry »

Have you played… Nidhogg?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Stab and run, stab and run, throw your sword and… It stabs. Now run, dive kick, slide and roll. These verbs are all that Nidhogg contains, but with them comes personal tactics, personal rivalries, and some of the best local multiplayer ever made. Read the rest of this entry »